Charlie Jolly CharlieJolly
  • Joined on 2008-07-29
Charlie Jolly commented on pull request blender/blender#110802 2023-09-29 15:05:32 +02:00
WIP: Node: Gabor Noise Texture

@blender-bot package

Charlie Jolly commented on pull request blender/blender#110802 2023-09-29 15:01:04 +02:00
WIP: Node: Gabor Noise Texture

@blender-bot package

Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-09-29 14:03:37 +02:00
6ae35a8e02 Merge branch 'main' into gabor
47b4cc0f45 Add origin offset to Fractal settings, see #112661
9e25ac676b Merge branch 'blender-v4.0-release'
2d1cbac809 Fix #113052: Node panel state change not updating Node Editor
d6b86f278b Anim: keymap, replace 'show all layers' with 'show all collections'
Compare 503 commits »
Charlie Jolly commented on issue blender/blender#112732 2023-09-28 11:18:53 +02:00
Compositor: Procedural texturing, Step 1

Slightly related but also slightly off topic, I think it would be beneficial to see a concept of Core nodes that are available in Shader, GN and Compositor to unify some aspects of node use for…

Charlie Jolly commented on issue blender/blender#112661 2023-09-22 12:07:35 +02:00
Noise artefacts when lacunarity is near 1

@Hoshinova so it's a kind of feature/bug :)

Maybe something to look at in your musgrave patch?

Charlie Jolly commented on pull request blender/blender#112640 2023-09-21 16:22:11 +02:00
Nodes: Add Hard option to Noise node

@Hoshinova do you think this will be implemented by your Musgrave patch blender/blender#111187

Charlie Jolly opened issue blender/blender#112661 2023-09-21 11:59:48 +02:00
Noise artefacts when lacunarity is near 1
Charlie Jolly created pull request blender/blender#112640 2023-09-20 23:04:00 +02:00
Nodes: Add Hard option to Noise node
Charlie Jolly pushed to hard_noise at CharlieJolly/blender 2023-09-20 23:00:29 +02:00
981b3d641c Nodes: Add Hard option to Noise node
Charlie Jolly created branch hard_noise in CharlieJolly/blender 2023-09-20 22:59:51 +02:00
Charlie Jolly pushed to hard_noise at CharlieJolly/blender 2023-09-20 22:59:51 +02:00
0706cfeea0 UI: improve vertical spacing in node panels
4f1079c35b Fix error comparing the ID property float sub-type
70dff0670b Fix #112610: Nested pie menu items can't be selected
e93bf13626 Windows: Update Min OpenGL Version
63fef34fda UI: Add Vertex Crease operator to vertex context menu
Compare 10 commits »
Charlie Jolly commented on issue blender/blender#112559 2023-09-20 22:37:41 +02:00
Texture Image node with "Extend" and Math "Wrap" creating artifacts.

@pragma37 this can also be fixed by changing interpolation to Closest which also turns mip mapping off.

  if (tex->interpolation != SHD_INTERP_CLOSEST) {
    /* TODO(fclem): For now…
Charlie Jolly commented on issue blender/blender#112559 2023-09-19 18:19:13 +02:00
Texture Image node with "Extend" and Math "Wrap" creating artifacts.

This solves the issue for me but I'm not an expert with GPU to know if this is a valid fix.

--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl
+++ b/source/blende…
Charlie Jolly commented on issue blender/blender#112559 2023-09-19 17:48:18 +02:00
Texture Image node with "Extend" and Math "Wrap" creating artifacts.

This seems to only occur in Linear texture interpolation. It also occurs when extension is set to Repeat.

Charlie Jolly commented on pull request blender/blender#112560 2023-09-19 10:50:03 +02:00
Nodes: revert the inline (pass-through) socket feature

I haven't tested this but would this feature allow the following, this would be a shame to lose as it would allow users to reduce the amount of nodes they need to add.

![image](/attachments/60c3…

Charlie Jolly commented on pull request blender/blender#110802 2023-09-18 22:53:35 +02:00
WIP: Node: Gabor Noise Texture

Screenshot to provide rationale for changing gaussian envelope to use smooth cosine envelope instead to reduce artefacts. This is especially noticeable when used for displacement.

Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-09-18 22:50:36 +02:00
edb32534b0 Merge branch 'main' into gabor
0583c44b03 Use cosine envelope instead of gaussian to reduce artefacts.
05c053cd25 Cycles: make transmission color in Pricipled BSDF match the base color
742f3b233f Nodes: Rename ui_items property to items_tree
e59944dba4 Anim: armature edit mode 'select by bone color' operator
Compare 207 commits »
Charlie Jolly opened issue blender/blender#112490 2023-09-18 02:29:06 +02:00
UI: Node Panels: Issues when the node is in a hidden state and node panels are collapsed
Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-09-13 15:36:44 +02:00
9cd95748f2 Add support for panels
9653d1fe17 Merge branch 'main' into gabor
564716d5a2 Fix #112285: Sculpt Mode: Mask brush smoothing is broken
9a0eaa2062 Fix crash using the key-map editor after refreshing internal data
716d1b9e29 Tests: bl_keymap_validate failure wasn't causing tests to fail
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