I'd say this result is expected, because for a 3-edge connected vertex, if you dissolve two of the edges, the other edge has nothing to connect to, hence it's also removed. if you don't want that…
I suspect this is the same mechanism of #101728 and #106415
I guess we could close this as a known issue.
Hi! This is a duplicate of #109433, it's supposed to be already fixed. This fix will be backported to 3.6 and will…
Looks like no one is looking at this thing due to other higher priority isues, I guess I'll make a patch.
@mano-wii Will close the report since this is more of a feature request.
So it seems like the node_normal_map_mix might be the source of error, if strength > 1.0 then the mix node linearly extrapolates the normal map, i.e. multiplying it which might result in the…
Looks like those pieces are at least keyed for their visibility. Is every single piece imported as separate objects (like some 100's of them)? In that case it might be a visibility keyframe…
From here 4.0, 3.6, 3.5.1 at e1ccd9d4a1 and 3.5.0cf82e5fe57c4 seems to be all broken, needs to click on the value for it to become green. Auto execution is on. I'm on linux.
It's not very likely that opening nautilus caused the crash, the file system should handle r/w conflict.
From the description you seems to mean that the animation can crash itself after a few…
blender/blender#107969 (comment)
What I have found out is if there's any one step that doesn't alter the mesh (like when object being booleaned is…
Likely duplicate of #109040, see combined task of #109545.
Hi there, could you try using the button mapping software from logitech? …
While I believe the negative Z when strength over 1 isn't correct, I think thwn strength is less than 1 it should look flatter.
In your image, you probably meant to adjust the strength in such…
Probably a duplicate of #109168
Huh I actually can reproduce the crash. Interesting, will take a look at where it crashes.