YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#109481 2023-06-29 06:01:03 +02:00
There can be infinite camera markers on one keyframe, active camera can't be uniquely determined.

Can confirm the behaviour. I believe blender is picking the earliest added marker at that frame to be the camera designator.

YimingWu commented on issue blender/blender#109480 2023-06-29 05:15:40 +02:00
Mirror modifier will modify custom normals along the center where the mirror starts.

Can confirm the issue.

The "messed up" normal does seem to give reproducible result, so it's not a random garbled data.

YimingWu commented on issue blender/blender#109479 2023-06-29 04:54:19 +02:00
Skin Modifier Non-deterministic across platforms

A lot of things can cause this, e.g. sorting algorithm can be involved in generating convex hull in Skin modifier, and the result of that is platform dependent.

Could you try exporting the…

YimingWu commented on issue blender/blender#109475 2023-06-29 04:33:27 +02:00
VSE: Crash using Retime-Tool on extended Movie-Clip

Can confirm the crash.

YimingWu commented on issue blender/blender#109474 2023-06-29 04:14:23 +02:00
Blender 3.6 LTS not selecting/working after install

I'm not quite sure I understood the problem. To me you have two things here:

  • Can't select anything in the viewport or the outline
  • To debug python (why?) , the code pasted from the manual…
YimingWu commented on issue blender/blender#109471 2023-06-29 04:06:50 +02:00
Applying a Bevel modifer on a object with UVs pins the uv islands

Can confirm. Probably related to vertex attribute changes.

YimingWu commented on issue blender/blender#109469 2023-06-29 03:59:07 +02:00
Crash with EXCEPTION_ACCESS_VIOLATION error

Crashed in RE_engine_gpu_context_destroy during finishing render job (but called from python). Could you try enabling Render -> Lock Interface and see if it still crashes?

Also, you…

YimingWu closed issue blender/blender#109464 2023-06-29 03:55:39 +02:00
Blender 3.6 crashes upon opening
YimingWu commented on issue blender/blender#109464 2023-06-29 03:55:37 +02:00
Blender 3.6 crashes upon opening

Hi, Blender 2.79 is no longer supported and actively maintained, this could also be a driver issue with your integrated graphics if you are running a relatively old computer, in that case you…

YimingWu commented on issue blender/blender#109462 2023-06-29 03:51:58 +02:00
Simulation Nodes Cache Bug

I believe here the cache worked as intended.

I think "cache" here has an ambiguity. The cache currently works to "not calculate results again when you go to x frame", while you probably want to…

YimingWu commented on issue blender/blender#109457 2023-06-29 02:05:45 +02:00
Object Properties - Visibility - Viewports/Renders animation does not work

From what I have tested:

  • Object visibility is properly keyed with given step and it can be seen in the viewport and render to disappear and reappear, so animation seems to be registering…
YimingWu commented on issue blender/blender#109455 2023-06-29 01:56:38 +02:00
NLA editor tracks checkbox overlapping names when left side panel is too small

图片

Do you mean this? If the region is really small we probably can't do much about it... What does it look like on your side?

YimingWu commented on issue blender/blender#109439 2023-06-28 15:02:21 +02:00
Spreadsheet menu not 'themeable'

It's probably taking some other existing color values, otherwise it won't be matching the blue there.

cc @pablovazquez Could you check on this? I couldn't find it either, in both Blender_Light.x…

YimingWu closed issue blender/blender#109436 2023-06-28 14:40:52 +02:00
flicker
YimingWu commented on issue blender/blender#109436 2023-06-28 14:40:49 +02:00
flicker

This sounds very much like a hardware defect.

Can you screen record that screen? If it shows on the recording then it's probably your OS and driver issue, otherwise it's the problem of the…

YimingWu commented on issue blender/blender#109435 2023-06-28 14:34:49 +02:00
Blender crashes when calling ArgumentParser.parse_args() if sys.argv is anything other than ["path/to/blender.exe"]

Huh I can crash it from text editor but not from python console in blender. Interesting.

YimingWu commented on issue blender/blender#109414 2023-06-28 14:30:47 +02:00
Python scale on creation has no effect on some object types

All Mesh primitives except Circle and Plane seems to be using scale (although I think these two should also use scale, even if it's only for x and y). Other mesh primitives are all 3D so scale…

YimingWu commented on issue blender/blender#109434 2023-06-28 14:26:45 +02:00
Object jumps to follow the cursor in "Transform: Allow navigation" feature

@JulienKaspar I'm thinking more about if you navigate while moving, the object/cursor could be moved to the border of the viewport (naturally, since a lot of cases when you need to move something…

YimingWu commented on issue blender/blender#109434 2023-06-28 12:05:06 +02:00
Object jumps to follow the cursor in "Transform: Allow navigation" feature

I gave it a bit thought, because we already have continuous grab, I think it's more appropriate to:

  • "not jump" when continuous grab is enabled, because it doesn't really matter where your…
YimingWu commented on issue blender/blender#109414 2023-06-28 11:24:59 +02:00
Python scale on creation has no effect on some object types

After a bit digging I believe no primitives being added uses/respects the scale argument, none of the caller used r_scale from ED_object_add_generic_get_opts(), which might not be the intention.