Likely a shader version issue, not sure if those logs are helpful, note that the integrated graphics could have some problem.
Confirmed, in zh_CN.po
line 47256:
msgctxt "NodeTree" <----- Should remove the msgctxt for this entry.
msgid "Vector Math"
msgstr "矢量运算"
This causes translation to…
I'm not quite sure about this, looks to me it's a intended change for better readability.
Can confirm the issue. However due to the way motion paths feature is set up, it's not a real-time updatable overlay.
I think this could be make into a feature (Or maybe you could make it into…
Can confirm the issue. Verified the new()
call returns correct new uv map, but it seems that when writing it's always written to the first one. Namely Float2
, not sure why. Could be caused by…
Please delete C:\Users\[Your Name]\AppData\Roaming\Blender Foundation\Blender\[#version]\config\
and restart. Without any info we can't really determine what's wrong with your setup.
Can you run `glxinfo
I can't reproduce this with 3.5 or 3.6, can this be a shader/hardware related issue?
@Michal-Sojka Please set up a test scene that can replicate the issue. Otherwise it's not really possible for developers here to determine what's going on.
Can you set up a test scene with a normal map image for us to try out? From the look of your video, it seems that whatever source of your normal map might not be normalized or it has overflowing…
We need more information on this otherwise we can't determine what's wrong with the program. Please try to start the program in the console and see if there are any outputs.
Initiated the VArray for .hide_vert
outside the callback.
I see, thanks!
It's inside the callback, so I guess I'll check before this is called and store the array inside WPGradient_userData
to make it available inside the callback.
@Iwan-El-Sayed Interesting. Maybe it's due to the user preference, all versions on my computer shows np1 as -Y. I guess then there's indeed a reversal somewhere...
There's nothing really you can do except using a lower version or switching to a newer hardware 🤔.
Looks like you reported Mesa Intel(R) Graphics (ADL GT2) Intel 4.6 (Core Profile) Mesa 22.2.5
for your graphics information. With this being a laptop, you need to check if you have configurations…