Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn commented on issue blender/blender#109674 2023-07-06 04:40:18 +02:00
Uv folllow active quad its not working

OK, I've pushed that change ^^^.

Feel free to re-open (or create a new issue) if there are further problems with the operator.

Chris Blackbourn pushed to main at blender/blender 2023-07-06 04:39:05 +02:00
7b3e1cbb96 Fix #109674: UV: Follow Active Quads uses face selection in 3d editor
Chris Blackbourn closed issue blender/blender#109674 2023-07-06 04:39:04 +02:00
Uv folllow active quad its not working
Chris Blackbourn commented on issue blender/blender#109674 2023-07-06 04:09:17 +02:00
Uv folllow active quad its not working

Hi @NahuelBelich , and apologies for the delay.

Thanks for the detailed repro steps. If I'm interpreting correctly, it appears that the desired behavior is different depending on whether the…

Chris Blackbourn commented on issue blender/blender#109674 2023-07-04 09:30:51 +02:00
Uv folllow active quad its not working

Can you post repro steps?

Chris Blackbourn commented on issue blender/blender#109674 2023-07-04 09:09:29 +02:00
Uv folllow active quad its not working

I think this was broken before e0e3650495, and is now showing the correct error message.

"UV Follow Active Quads" requires an "Active Quad" to follow. The initial scene does not have an active…

Chris Blackbourn commented on issue blender/blender#109278 2023-07-04 07:14:59 +02:00
Wrong UV after Vertex Slide or moving mesh with Correct Face Attributes

Repro here in a debug build.

Not yet "confirmed in debugger"

Perhaps check #tc_mesh_customdatacorrect_find_best_face_substitute ?

Fix is non-obvious, be sure to test with subD meshes and…

Chris Blackbourn closed issue blender/blender#109673 2023-07-04 06:49:34 +02:00
Unwrap Crash - Standard Build
Chris Blackbourn pushed to main at blender/blender 2023-07-04 06:49:34 +02:00
9da64ac391 Fix #109673: Fix crash in debug builds when using uv unwrapper
Chris Blackbourn commented on issue blender/blender#109673 2023-07-04 05:43:18 +02:00
Unwrap Crash - Standard Build

Confirmed here, fixing...

Chris Blackbourn deleted branch uv-invert-pinned from Chris_Blackbourn/blender 2023-07-04 02:46:34 +02:00
Chris Blackbourn pushed to main at blender/blender 2023-07-04 02:46:34 +02:00
4f6ce68500 UV: Add "Invert Pins" to the menu in the uv editor
Chris Blackbourn merged pull request blender/blender#109187 2023-07-04 02:46:33 +02:00
UV: Add "Invert Pins" to the menu in the uv editor
Chris Blackbourn commented on issue blender/blender#109189 2023-07-03 03:20:43 +02:00
UV Editor rendering enhancements

Updated description, awesome!

Chris Blackbourn commented on issue blender/blender#109605 2023-07-02 03:10:02 +02:00
UV Align Rotation Bug

Confirmed in debugger, looks like we need a "Correct Aspect" flag in the UV rotation tool, perhaps some of the others through here as well.

Chris Blackbourn commented on pull request blender/blender#109187 2023-06-30 01:48:29 +02:00
UV: Add "Invert Pins" to the menu in the uv editor

Well this is a pull-request, the work has already been done. The question is do we want to merge or not?

Chris Blackbourn pushed to main at blender/blender 2023-06-29 23:43:42 +02:00
f47eed749e Cleanup: Fix warning from struct/class mismatch
Chris Blackbourn commented on pull request blender/blender#109187 2023-06-29 08:19:55 +02:00
UV: Add "Invert Pins" to the menu in the uv editor

Where are we at with this one? Is it okay to merge? Or do we need more discussion?

Chris Blackbourn pushed to main at blender/blender 2023-06-29 07:21:02 +02:00
dee737d64b Cleanup: use c++ constructor and destructor for paramhandle in uv unwrap