OK, I've pushed that change ^^^.
Feel free to re-open (or create a new issue) if there are further problems with the operator.
Hi @NahuelBelich , and apologies for the delay.
Thanks for the detailed repro steps. If I'm interpreting correctly, it appears that the desired behavior is different depending on whether the…
I think this was broken before e0e3650495, and is now showing the correct error message.
"UV Follow Active Quads" requires an "Active Quad" to follow. The initial scene does not have an active…
Repro here in a debug build.
Not yet "confirmed in debugger"
Perhaps check #tc_mesh_customdatacorrect_find_best_face_substitute ?
Fix is non-obvious, be sure to test with subD meshes and…
Confirmed in debugger, looks like we need a "Correct Aspect" flag in the UV rotation tool, perhaps some of the others through here as well.
Well this is a pull-request, the work has already been done. The question is do we want to merge or not?
Where are we at with this one? Is it okay to merge? Or do we need more discussion?