- Lille
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Call me.... Bug finder ! The most guys hated by developer !
- Joined on
2021-04-03
I got stacked with this one.
The code fragment that causes this case:
vec3 shadow_pcf_offset(...) { ... // various checks if (!tile.is_allocated) { …
Afaict, screen tracing and plane probes can go hand in hand : Yes afaict but normally if your using screen space tracing you don't need to user light probe i'm sorry but tell in what render…
I'm already use screen trace... not needed an light probe is purely useless and change nothing....
@Zuorion Definitively not the same result like you and even compared to cycles or even sketchfab render WEBGL The…
If you don't mind I would like to tackle with this.
For me it seems like borderline calculation / condition case. Not sure yet in engine code or in its shaders, still tracing.
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This thing permit to create the beginning of probe volume based on the world (Sparse grid LIKE adaptive probe volume) (for using probe with surfels instead raytracing or, with raytracing) ?
@pragma37 i'm not sure if the problem come from the shadow after investigation when i turned off the shadow some line appears anyway.... Look at that : ![[https://ibb.co/QCtTzp4][img]https://i.ibb…
Could you add an option to add 1/8 RPP I think isn't a bad idea for have a perfect balance between performance / quality
I tried again and again but look i make a full checkup (Driver update etc...) Nothing works :
Even with your file the sphere stay black
@mano-wii For some reasons i tried to make a video for showing you but now he do the same with point light... i don't understand
OMG dude GOD SAVER ! Please make the rotation and location can have a custom increment when your manipulatting the gizmo or with the keyboard MY LOVE ❤️❤️❤️