- Lille
-
Call me.... Bug finder ! The most guys hated by developer !
- Joined on
2021-04-03
Block a user
EEVEE : Shadows artificats appears when manipulating viewport and Lines appear with accumulating samples
Light tree can't sample correctly spotlight with volume (Blender 3.6 / 4.0 / 4.1 All versions of blender)
Still broken
Exact Boolean V2
Ok that's perfect ! I give you all my courage ! Hope to see it soon ! Thanks buddy Nice works ! 😏
[SOLVED][CYCLES] Glass shading don't get smooth with Normal or Bump map.
[CYCLES] Glass shading don't get smooth.
Cycles : Alpha and Transparent BSDF Not works correctly (Create artifact)
Oh okay, My bad ! sometimes i forgot this things :/ It's more clear now thank you !
Cycles : Alpha and Transparent BSDF Not works correctly (Create artifact)
EEVEE: Artifacts appear when your scale your mesh in big size
WIP: Prototype: Geometry Nodes: data block references list per node instance
You muste be explicit due to baking, he should be look more like :
Baked frame : 84 or Baked frames 1 to 90 (Instead 1 - 90) or Baked frames 1 and 5 and 10
EEVEE : Raytracing / RT denoise Create artifacts (Ghost mesh transparency)
GL: Remove workaround for 4.3 required extensions
Note that this was done on a Mac which didn't compile this part of the code. Testing is needed.
So make a package and somebody test it ;)
Blender 4.1 EEVEE NEXT Make Blender crash instantly when switching in render view
EEVEE: Small texture are not rendered by the distance (Missing precision ?)
Hmmm he works better now, but the reason now is WHY ?! And the blender team do implement this things by default !
EEVEE : Surfels density broken
EEVEE: Small texture are not rendered by the distance (Missing precision ?)
Except the texture missing due to distance yes