Julien Kaspar JulienKaspar
Julien Kaspar commented on pull request blender/blender#113122 2024-01-17 15:06:18 +01:00
WIP: UI: Refactor menus in Edit Mode

@blender-bot package

Julien Kaspar commented on pull request blender/blender#113122 2024-01-17 15:06:03 +01:00
WIP: UI: Refactor menus in Edit Mode

@pablovazquez @Harley @ideasman42 This PR is now complete. I went ahead and added the same changes to curve, surface and gpencil object types so all edit mode menus are consistent.

Only one…

Julien Kaspar pushed to verb_mesh_menu at JulienKaspar/blender 2024-01-17 14:58:03 +01:00
e5a9f2ebe6 Added comments and more object types.
Julien Kaspar commented on pull request blender/blender#113115 2024-01-17 12:23:05 +01:00
Reworked Edit Context Menu

@blender-bot package

Julien Kaspar pushed to context_menu at JulienKaspar/blender 2024-01-17 12:16:41 +01:00
e40a935162 Reordered subdivision and added comment for order logic
171d518087 Various updates:
9af9220079 Adjustments based on feedback:
afc30f8326 Reworked mesh edit context menu
65b722bc30 Geometry Nodes: expose NodesModifierBake.node property in Python API
Compare 2799 commits »
Julien Kaspar commented on pull request blender/blender#113122 2024-01-17 12:00:13 +01:00
WIP: UI: Refactor menus in Edit Mode

@blender-bot package

Julien Kaspar pushed to verb_mesh_menu at JulienKaspar/blender 2024-01-17 11:49:18 +01:00
2c4cb1e107 Added separator
Julien Kaspar pushed to verb_mesh_menu at JulienKaspar/blender 2024-01-17 11:47:14 +01:00
2ea1c4d00d Updated Ctrl E shortcut
5e5d0bd75c Improved naming in Attribute menu
91363a3247 Various changes based on feedback:
818d7eca28 Various adjustments:
1c44025799 Merged vert,edge,face menus into mesh
Compare 2793 commits »
Julien Kaspar commented on issue blender/blender#117161 2024-01-16 16:53:52 +01:00
Detectable geometry for the brush doesn't update after Undo

Ah it's easier to reproduce if

  • as much geometry as possible is nowhere near the original locations
  • The stroke that does this is the first since entering sculpt mode

<video src="/attachmen…

Julien Kaspar opened issue blender/blender#117161 2024-01-16 10:53:03 +01:00
Detectable geometry for the brush doesn't update after Undo
Julien Kaspar commented on issue blender/blender#84169 2024-01-16 10:16:00 +01:00
clay strip brush (and probably any brush) create some strange shading and geometry artifacts...

I also kept being able to reproduce this bug with the Clay brush on a not so high radius as well.

Julien Kaspar commented on issue blender/blender#117126 2024-01-16 10:11:02 +01:00
Clay brush creates subtle artifacts

Here's a .blend file. When subdividing the object 3/4 times it's most visible. But yes it's subtle.

Julien Kaspar closed issue blender/blender#115173 2024-01-16 09:56:26 +01:00
Auto-Masking Propagation Steps not a Scene setting
Julien Kaspar commented on issue blender/blender#115173 2024-01-16 09:55:50 +01:00
Auto-Masking Propagation Steps not a Scene setting

This is actually a duplicate of #102377. Forgot this was a ToDo task for a while.

Julien Kaspar commented on issue blender/blender#102377 2024-01-16 09:55:12 +01:00
Auto-Masking: Propagation Steps needed as a global setting

@Sean-Kim That would be fantastic. Thanks!

It's been so long I reported it again with #115173. Will close the duplicate :D

Julien Kaspar approved blender/blender#117069 2024-01-15 11:49:36 +01:00
Fix #114244: Smooth operators destroy sharp edge tags

I think this works great! This should resolve the current issue.

Julien Kaspar approved blender/blender#117080 2024-01-15 11:46:38 +01:00
Sculpt: Add per-brush input samples

On the user side this works exactly like expected :+1

Julien Kaspar commented on issue blender/blender#117066 2024-01-15 11:44:34 +01:00
Enable PBVH node filtering with projected brush falloff

That's unfortunate. Thanks for investigating! I still like to keep this open if it can be improved with a bit more work.

Julien Kaspar opened issue blender/blender#117126 2024-01-15 11:38:50 +01:00
Clay brush creates subtle artifacts
Julien Kaspar commented on pull request blender/blender#112915 2024-01-15 10:42:44 +01:00
UI: Add label to sculpt symmetrize options

@JulienKaspar Would you make such a subpanel closed by default to save vertical space? Or always open (only in the sidebar of course, since popover subpanels can't be closed).

Having this as…