- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
I've tested it with all brushes that support the tip roundness setting (Clay Strips & Paint).
There are some strange issues at the boundary of the brush falloff where the texture scale is…
Which commit are you on? Sounds like a crash that I fixed earlier.
Latest commit. I built it on my machine.
Do people have both at the bottom even?
There's a preference for it. Even…
Tested it a bit. I'm getting crashes when disabling asset names and when changing the size.
Smaller nitpicks:
- Toggling the asset shelf has a brief delay and the arrow icons for a closed…
int
with FramesMapKey
@ideasman42 This patch is now complete with all the essential changes for all brush modes. Some changes carried over to other modes as well (Select Linked and 3D Cursor). If this is looking all…
Ok I looked at this bug again and I don't understand what the issue is.
The vector displacement option should not be enabled by default as it changes how the texture is used for displacement.…
@ChengduLittleA There's an old task to collect these issues and to do's but it's not complete (#80392). Currently there's nobody working on this feature.
Don't think anyone will work on the Quadriflow implementation any time soon so I'll mark this as a known issue.
This is a known issue. UV maps are not supported while using multires sculpting. Can't find any existing reports on this ... but there must be.
Ok I understand now. Thanks for clarifying.
It might be a good idea to see the opinions of others in the devtalk.
I think that would be a good idea. It all depends on what users think…
Works just like expected with and without Auto Depth enabled.