Julien Kaspar JulienKaspar
Julien Kaspar commented on pull request blender/blender#110896 2023-08-07 18:17:14 +02:00
Fix #109201: Consistent mapping boundaries of brush textures

I've tested it with all brushes that support the tip roundness setting (Clay Strips & Paint).

There are some strange issues at the boundary of the brush falloff where the texture scale is…

Julien Kaspar opened issue blender/blender#110879 2023-08-07 10:28:14 +02:00
Multires: Subdivision Set Relative is subdividing the object
Julien Kaspar commented on pull request blender/blender#104831 2023-08-03 12:42:13 +02:00
UI: Asset Shelf (Experimental Feature)

Which commit are you on? Sounds like a crash that I fixed earlier.

Latest commit. I built it on my machine.

Do people have both at the bottom even?

There's a preference for it. Even…

Julien Kaspar commented on pull request blender/blender#104831 2023-08-03 10:31:00 +02:00
UI: Asset Shelf (Experimental Feature)

Tested it a bit. I'm getting crashes when disabling asset names and when changing the size.

Smaller nitpicks:

  • Toggling the asset shelf has a brief delay and the arrow icons for a closed…
Julien Kaspar commented on pull request blender/blender#109750 2023-08-03 09:50:39 +02:00
Industry Compatible Keymap - Consistency and Updates

@blender-bot package

Julien Kaspar pushed to main at blender/blender-manual 2023-08-02 16:09:13 +02:00
3b1873fe18 Updates based on shortcut changes.
Julien Kaspar pushed to main at JulienKaspar/blender 2023-08-02 14:59:09 +02:00
fd75695bed GPv3: Insert grease pencil keyframe from the dopesheet
4309c32be6 Mesh: Replace older flip faces utilities
b2f61b5c8a GPv3: Replace int with FramesMapKey
0c8785a249 Fix #106257: Move to Nodes error with no geometry input/output
7cc3ef3260 Cleanup: use C++ includes, various non-functional changes for C++
Compare 418 commits »
Julien Kaspar commented on pull request blender/blender#109750 2023-08-02 14:47:40 +02:00
Industry Compatible Keymap - Consistency and Updates

@ideasman42 This patch is now complete with all the essential changes for all brush modes. Some changes carried over to other modes as well (Select Linked and 3D Cursor). If this is looking all…

Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-08-02 14:33:52 +02:00
19d3b11081 Added missing change to set cursor/pivot
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-08-02 14:19:48 +02:00
a1fcf40115 Changed resolution shortcuts to undustry standard:
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-08-02 14:06:10 +02:00
72934b4e06 Fix missing select all shortcut
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-08-02 13:45:30 +02:00
77e440a991 Fixed select operators in Gpencil
Julien Kaspar pushed to ic-shortcut-consistency at JulienKaspar/blender 2023-08-02 09:50:05 +02:00
8611efb9df Added missing shortcuts (partly based on #106663)
6f999c9bc7 Visiblity operator changes for sculpt mode.
0db2048b70 More keymap fixes from testing.
16dab5f64d More fixes from testing
8bdefcf3ba Fixed more false type usage
Compare 232 commits »
Julien Kaspar commented on issue blender/blender#106814 2023-07-31 17:30:21 +02:00
Sculpting: Vector Displacement option not enabled on appended brushes

Ok I looked at this bug again and I don't understand what the issue is.

The vector displacement option should not be enabled by default as it changes how the texture is used for displacement.…

Julien Kaspar commented on issue blender/blender#110616 2023-07-31 16:33:47 +02:00
Sculpt Pivot Position is Reset when Exiting the Sculpt Mode

@ChengduLittleA There's an old task to collect these issues and to do's but it's not complete (#80392). Currently there's nobody working on this feature.

Julien Kaspar commented on issue blender/blender#106883 2023-07-31 16:15:06 +02:00
QuadriFlow remesh does not work on tiny objects

Don't think anyone will work on the Quadriflow implementation any time soon so I'll mark this as a known issue.

Julien Kaspar commented on issue blender/blender#109714 2023-07-31 16:14:06 +02:00
Multires Modifier cause textures to go into infinity pattern

This is a known issue. UV maps are not supported while using multires sculpting. Can't find any existing reports on this ... but there must be.

Julien Kaspar commented on pull request blender/blender#110465 2023-07-31 14:47:11 +02:00
Transform: update transformation while navigating

Ok I understand now. Thanks for clarifying.

It might be a good idea to see the opinions of others in the devtalk.

I think that would be a good idea. It all depends on what users think…

Julien Kaspar approved blender/blender#109451 2023-07-31 14:27:02 +02:00
Transform: use transform Pivot for AutoDepth during navigation

Works just like expected with and without Auto Depth enabled.