- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
To give a bit more of an overview of the changes in that spreadsheet:
- Free up space for user customization
- Remove redundant shortcuts
- Remove all brush shortcuts
Number Keys
…
I've been compiling a lot of issues on the LCS and RCS keymap so far. Proposals are still WIP but I'd like to put together some tests and highlight what all the key changes are.
Here's a table…
I transitioned the remaining ideas in this task to the module wiki until they become active tasks. Will…
The change is actually from before the move to Gitea so it's a bit hard to find for me right now. @JosephEagar would know. We'll discuss this today in the module meeting.
I don't know how far back the change is that caused this. @JosephEagar Can you investigate this? We should solve this issue soon.
Thanks for working on the PR! I tested it and it sort of works like expected. But now getting to use it, it reveals some issues with the design:
@Abhiyankar-Shakti Sorry for the late response! Do you have any questions on the task description? If anything is too unclear I'm happy to elaborate.
For technical questions it would be best to…
It would solve quite a few issues if navigation could be supported during modal operations. Operators like Circle Select are suffering from this.
Looks great! @JosephEagar can you go ahead and merge this?
@Henry-Chang Sorry for the late response. I wasn't working over the course of March.
@JulienKaspar please correct me if I am mistaken.
You got it right.
I think it would be unusual…
@bonj I've tested the latest builds and yes the selection is way more consistent with the visible mesh. There's still a small difference between the three selection modes but that's to be expected 👍
@Dantti I checked and apparently this is already no problem with the new implementation of brush assets.
@Dantti I'll bring this up for the technical design like #101908. This has little to do with this task though, which is just about the visual design of the thumbnails.
@JosephEagar I see that a lot of it is still WIP but I was wondering about the stretched topology that is easily caused by stroke speed. Is this on your agenda to fix it soon?
This is a big change and will need quite a big of review. I'll tag @Sergey @ideasman42 and @HooglyBoogly as reviewers for when the patch is in a better state.
I'll test this soon and give some…