Should exist, coz it's just a plane as other where can be texture as image.
Strange.. coz now have big project with animation and each object have this ray, each object "jumping" and this is problem to do anything more than move all to new .blend file. But when copy then…
Ah right, as drag and drop for files to have path.
But problem is regarding camera background
from the path. That problem showing issue and record.
The 2 objects around I add to control access…
Why you referring empties?
Camera Background images do not render either, that is expected.
Are you joking ?
what makes you think this ever worked?
Coz I created project in…
It was time ago a option "display_device" ? Coz this is the case to have option which variant to set. Also regarding pipeline.. https://blender.community/c/rightclickselect/JP8l/?sorting=hot
…
Right, but problem is related with operate file in combolist as
- lost in some case blender/blender#120938 (comment)
- and internal state of…
1 I know that viewport render image wokring, but why not in final render as normal can't work? 2 Let we imagine that rendering a room with TV where is movie clip..and what? 3 Then if animation…
If image is render, then normal zoom can be done. Just for animation can't be coz each new rendered image looks like reseted. Anyway.. if image is to big can change size to control results. Soo..…
Then whole widgets should have this implementations, eg. combo list, etc. and any listed items in other, if not then dissonance for MVC views model for GUI. https://blender.community/c/rightclicks…
Ok, I think I found solution:
`import bpy
bpy.context.scene.view_settings.view_transform = 'Standard' bpy.context.scene.view_settings.look = 'None' bpy.context.scene.display_settings.displa…