- Amsterdam, Netherlands
- https://studio.blender.org/
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I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
So, this has actually been a thing since day 1, but it wasn't documented. Documented it now, here: https://projects.blender.org/Mets/CloudRig/wiki/Actions#shape-keys
Also, here's an example…
Perhaps the cheapest way to get this done is by using the old gizmo API function that let me use a face map (although face maps are gone, hopefully this still works with attributes). The problem…
I would like to tackle this one day as part of a bigger redesign to make the outfit system more usable instead of sort of duct-taped together with users having to understand arcane naming…
Small update: The Action system is back natively in CloudRig, now that it's a stand-alone add-on, so I could tackle this again on my end. So, this is on my radar, but feature requests are not as…
I recently re-wrote the keyframing code with two aspects that I think might have resolved this issue:
- I'm ensuring bone matrices are being written hierarchically from top to bottom. I think…
Thanks for the report, sorry it took me 9 months.
I was trying to store references to blender bone data while it was being modified, so I'm actually surprised it wasn't causing crashes. But…
It's an interesting problem though.
I fixed it by using the range as a heuristic for whether we…