Block a user
c34736cbb8
Node Wrangler:
ui_items
collection renamed to items_tree
42bba405f0
Fix #104893: Node wrangler: Shader node preview error with panels
21c4924974
Rigify: add an api to use runtime-evaluated expressions in panel scripts.
bcfed198d0
Rigify: alert the user if they forgot to assign any layer UI buttons.
0c77065441
Rigify: add a utility class for managing helper objects.
Thomas Barlow
pushed to fbx_parse_multithread_pr at Mysteryem/blender-addons
2023-09-18 01:42:59 +02:00
0fdf09a75b
Comment updates
Regression: bpy.utils.register_class() "can't run in readonly state" error when run from Text Editor
Hmm, now I can't reproduce it either. I've tried retracing my steps from the console log last night, I just did a few FBX exports with different material setups and imports to see what the…
bpy.utils.register_class() "can't run in readonly state" error when run from Text Editor
Empty object-linked material slots display as the material from the data at that same index
sharp_edge attribute doesn't work for GN-created geometry in 4.0
Maybe of use as a workaround: joining the original input geometry of the mesh (so long as it has at least one vertex) and then separating out the input geometry again allows the generated…
Fix #104714: Missing shape keys in FBX export when original mesh data cannot be used
Thomas Barlow
pushed to fbx_fix_triangulate_removing_shapes at Mysteryem/blender-addons
2023-09-16 00:00:06 +02:00
49e6617861
Tidy up
8b02121ae9
Restructure code to make it clearer what needs to be done to an Object's data and in what cases
Thomas Barlow
created branch fbx_fix_triangulate_removing_shapes in Mysteryem/blender-addons
2023-09-15 23:44:07 +02:00
Thomas Barlow
pushed to fbx_fix_triangulate_removing_shapes at Mysteryem/blender-addons
2023-09-15 23:44:07 +02:00
47641a5a99
Tidy up
c59adc55a7
Fix shape keys being removed on export with Apply Modifiers enabled when there aren't any modifiers to apply
531e7be110
Fix "Apply Modifiers" removing shape keys when original data cannot be used for other reasons
733598d5c1
Use Mesh.copy() instead and fix export of non-mesh Objects that are converted to meshes on export
f70bb98a61
Fix triangulation removing shape keys
FBX IO: Fix Empty export type control also affecting armatures
This was something I noticed while working on !104888.
I do wonder if we should also be setting the 'fbx_type' of each armature NodeAttribute to match the "Armature FBXNode Type".…
FBX IO: Add support for armature data custom properties
Thomas Barlow
pushed to fbx_armature_custom_props_pr at Mysteryem/blender-addons
2023-09-15 01:42:16 +02:00
e5362d9a3e
Remove fix for armature NodeAttribute export type control so it can be PR-ed separately
FBX IO: Fix custom property control of armature NodeAttribute export type
Thomas Barlow
pushed to fbx_fix_armature_data_export_type at Mysteryem/blender-addons
2023-09-15 01:25:38 +02:00
2679a78b03
FBX IO: Fix custom property control of armature NodeAttribute export type
Thomas Barlow
created branch fbx_fix_armature_data_export_type in Mysteryem/blender-addons
2023-09-15 01:25:38 +02:00
Thomas Barlow
pushed to fbx_armature_custom_props_pr at Mysteryem/blender-addons
2023-09-15 01:00:42 +02:00
7872b6e51f
FBX IO: Add support for armature data custom properties
Thomas Barlow
created branch fbx_armature_custom_props_pr in Mysteryem/blender-addons
2023-09-15 01:00:42 +02:00
Error importing FBX file
I'm not really sure what's going on in this file. It seems as if there are what would be equivalent to one main armature (a 'Root'
node) with multiple child armatures ('Null'
nodes).
If I…