Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow pushed to main at Mysteryem/blender-addons 2023-09-19 01:01:23 +02:00
c34736cbb8 Node Wrangler: ui_items collection renamed to items_tree
42bba405f0 Fix #104893: Node wrangler: Shader node preview error with panels
21c4924974 Rigify: add an api to use runtime-evaluated expressions in panel scripts.
bcfed198d0 Rigify: alert the user if they forgot to assign any layer UI buttons.
0c77065441 Rigify: add a utility class for managing helper objects.
Compare 15 commits »
Thomas Barlow pushed to fbx_parse_multithread_pr at Mysteryem/blender-addons 2023-09-18 01:42:59 +02:00
0fdf09a75b Comment updates
Thomas Barlow commented on issue blender/blender#112461 2023-09-17 14:26:02 +02:00
Regression: bpy.utils.register_class() "can't run in readonly state" error when run from Text Editor

Hmm, now I can't reproduce it either. I've tried retracing my steps from the console log last night, I just did a few FBX exports with different material setups and imports to see what the…

Thomas Barlow opened issue blender/blender#112461 2023-09-17 02:54:06 +02:00
bpy.utils.register_class() "can't run in readonly state" error when run from Text Editor
Thomas Barlow opened issue blender/blender#112460 2023-09-17 01:19:07 +02:00
Empty object-linked material slots display as the material from the data at that same index
Thomas Barlow commented on issue blender/blender#112442 2023-09-16 16:27:52 +02:00
sharp_edge attribute doesn't work for GN-created geometry in 4.0

Maybe of use as a workaround: joining the original input geometry of the mesh (so long as it has at least one vertex) and then separating out the input geometry again allows the generated…

Thomas Barlow created pull request blender/blender-addons#104890 2023-09-16 00:27:58 +02:00
Fix #104714: Missing shape keys in FBX export when original mesh data cannot be used
49e6617861 Tidy up
8b02121ae9 Restructure code to make it clearer what needs to be done to an Object's data and in what cases
Compare 2 commits »
Thomas Barlow created branch fbx_fix_triangulate_removing_shapes in Mysteryem/blender-addons 2023-09-15 23:44:07 +02:00
47641a5a99 Tidy up
c59adc55a7 Fix shape keys being removed on export with Apply Modifiers enabled when there aren't any modifiers to apply
531e7be110 Fix "Apply Modifiers" removing shape keys when original data cannot be used for other reasons
733598d5c1 Use Mesh.copy() instead and fix export of non-mesh Objects that are converted to meshes on export
f70bb98a61 Fix triangulation removing shape keys
Compare 5 commits »
Thomas Barlow commented on pull request blender/blender-addons#104887 2023-09-15 04:56:03 +02:00
FBX IO: Fix Empty export type control also affecting armatures

This was something I noticed while working on !104888.


I do wonder if we should also be setting the 'fbx_type' of each armature NodeAttribute to match the "Armature FBXNode Type".…

Thomas Barlow created pull request blender/blender-addons#104888 2023-09-15 01:47:43 +02:00
FBX IO: Add support for armature data custom properties
Thomas Barlow pushed to fbx_armature_custom_props_pr at Mysteryem/blender-addons 2023-09-15 01:42:16 +02:00
e5362d9a3e Remove fix for armature NodeAttribute export type control so it can be PR-ed separately
Thomas Barlow created pull request blender/blender-addons#104887 2023-09-15 01:36:33 +02:00
FBX IO: Fix custom property control of armature NodeAttribute export type
2679a78b03 FBX IO: Fix custom property control of armature NodeAttribute export type
Thomas Barlow created branch fbx_fix_armature_data_export_type in Mysteryem/blender-addons 2023-09-15 01:25:38 +02:00
Thomas Barlow pushed to fbx_armature_custom_props_pr at Mysteryem/blender-addons 2023-09-15 01:00:42 +02:00
7872b6e51f FBX IO: Add support for armature data custom properties
Thomas Barlow created branch fbx_armature_custom_props_pr in Mysteryem/blender-addons 2023-09-15 01:00:42 +02:00
Thomas Barlow commented on issue blender/blender#112391 2023-09-14 22:08:31 +02:00
Material Slots: Why they're so weird, and how they could be less weird.

Remove slots that don't have any assigned polygons

Isn't this Remove Unused Slots in the Material Specials menu? image

If the…

Thomas Barlow commented on issue blender/blender-addons#104885 2023-09-14 15:07:06 +02:00
Error importing FBX file

I'm not really sure what's going on in this file. It seems as if there are what would be equivalent to one main armature (a 'Root' node) with multiple child armatures ('Null' nodes).

If I…