I will attempt a fix in the coming days. Likely either ensuring all Objects to be exported are not in Edit Mode or if that's not possible, raising an error.
I updated the "Computing transformation matrices" link to the current FBX SDK documentation and removed the links to older versions of the documentation.
One of your meshes has a UV Map with invalid/corrupted UVs. There is an existing issue with some more information here: blender/blender#102783
If you can…
AttributeGroup.new
Since this PR was originally only affecting exports, I've tried to find and fix the import issue with blender/blender-addons#104561
It just so happens that I'm looking into this area of the importer for a different issue at the moment.
This FBX file has Geometric Transforms defined for each Model (similar to Blender…
With the import patch, importing an FBX exported by Blender (default settings for both import and export) (both with and without the export patches in this PR) results in the camera being inverted…