Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow created branch shape_key_points_gltf in Mysteryem/blender-addons 2024-01-17 14:41:52 +01:00
Thomas Barlow pushed to shape_key_points_gltf at Mysteryem/blender-addons 2024-01-17 14:41:52 +01:00
efdf814c43 gltf: Use the new ShapeKey.points with faster foreach_get/set
Thomas Barlow pushed to shape_key_points_mesh_tissue at Mysteryem/blender-addons 2024-01-17 14:39:08 +01:00
2abd580688 Increase Mesh Tissue version and minimum Blender version
a7ea740828 Mesh Tissue: Use the new ShapeKey.points with faster foreach_get/set
30e8ee6dbb Add Mesh Extra Objects: Bump version
15bbb6abae Add Mesh Extra Objects: make solids use ngons
000a21e55b Fix: Add Mesh Extra Objects: dual tetrahedron is sometimes flipped
Compare 9 commits »
Thomas Barlow created branch shape_key_points_mesh_tissue in Mysteryem/blender-addons 2024-01-17 14:39:08 +01:00
Thomas Barlow pushed to add_shapekey_points_collection at Mysteryem/blender 2024-01-17 06:02:20 +01:00
c5a66ceb12 Remove backticks from .points description
Thomas Barlow deleted branch fix_105088_fbx_camera_focus_distance_mm from Mysteryem/blender-addons 2024-01-16 21:48:25 +01:00
Thomas Barlow closed issue blender/blender-addons#105088 2024-01-16 21:48:23 +01:00
FBX import export - overscales camera focus distance by 1000 times
Thomas Barlow pushed to main at blender/blender-addons 2024-01-16 21:48:23 +01:00
2cdfe9e591 Fix #105088: FBX Camera Focus Distance is interpreted as millimeters
Thomas Barlow merged pull request blender/blender-addons#105124 2024-01-16 21:48:22 +01:00
Fix #105088: FBX Camera Focus Distance is interpreted as millimeters
24d330503d Increase FBX IO version
24cb20a61f Merge branch 'main' into fix_105088_fbx_camera_focus_distance_mm
5cc25e238e Fix: Add Mesh Extra Objects: Inverted normals of solids when vertex positions are inverted
d3105f1112 Fix #117150: VDM brush baker warning on startup
c2caf1f3f5 Copy Global Transform: Remove use of INSERTKEY_XYZ_TO_RGB flag
Compare 17 commits »
88271db446 Increase FBX IO version
Thomas Barlow deleted branch fbx_shape_key_pointer_access from Mysteryem/blender-addons 2024-01-16 21:39:57 +01:00
Thomas Barlow closed pull request blender/blender-addons#105126 2024-01-16 21:39:26 +01:00
WIP: FBX IO: Speed up shape key access using pointers
Thomas Barlow pushed to main at blender/blender-addons 2024-01-16 21:38:20 +01:00
5cc25e238e Fix: Add Mesh Extra Objects: Inverted normals of solids when vertex positions are inverted
Thomas Barlow deleted branch fix_mesh_extra_objects_solid_inverted_normals from Mysteryem/blender-addons 2024-01-16 21:38:20 +01:00
Thomas Barlow merged pull request blender/blender-addons#105123 2024-01-16 21:38:19 +01:00
Fix: Add Mesh Extra Objects: Inverted normals of solids when vertex positions are inverted
759322ad71 Increase Add Mesh Extra Objects version
Thomas Barlow approved blender/blender-addons#105128 2024-01-16 21:36:09 +01:00
Add Mesh Extra Objects: make solids use ngons

Looks a lot better in some cases:

Thomas Barlow commented on pull request blender/blender#116637 2024-01-16 20:00:40 +01:00
PyAPI: Add ShapeKey.points for faster foreach_get/set of Mesh shape key data

Hmm, I can remove them sure. I looked for existing use in descriptions and backticks result in italicized text in the documentation, e.g. at the end of https://docs.blender.org/api/main/bpy.types.B