@Chris_Blackbourn my .blend for testing.
I spend a week manually uv unwrapping this mesh. It was for a terrain so it had tiling textures that I wanted oriented correctly, and more importantly I…
It would be great if there was also highlights for overlapped islands, and for mirrored islands.
Okay okay after looking at the pictures and looking at this blender/blender#92605 I kind of get how it works.
Maybe these explanations and diagrams could be added to the docs: https://docs.blend…
t will try to make the selected edge intersect the closest distance line between the snap target edge(vertex) and the sliding vector
But it isn't doing that with the yellow edges? Based on…
If it is the case that active snapping does not work, is it possible to add it in for the uv editor? It is very useful to have.
Thank you.
Hello @ChengduLittleA . Thank you for the confirm.
Are you saying this feature was never functional? I asked in a few places about it and all who replied me were adamant that I was just doing…
It would be nice to get a warning in the UI that the operation failed because of going over the iteration limit. Right now the user gets no feedback whatsoever.