Pierre_Schiller
  • Joined on 2023-02-23
Pierre_Schiller commented on issue blender/blender#116371 2024-08-21 06:59:48 +02:00
EEVEE Legacy: Alpha blend and Backface Culling causing objects to disappear at certain angles

Is the transparency fighting something related to the triangle order? All I did was duplicate the head, remove the lower part, work withthe forehead section, snip out the parts to resemble hair…

Pierre_Schiller commented on issue blender/blender#116371 2024-08-20 01:52:43 +02:00
EEVEE Legacy: Alpha blend and Backface Culling causing objects to disappear at certain angles

Clement, after setting the transforms (scale, position) to Zero, I still get the issue I've mentioned in this thread. So how do I resolve this correctly? Before March 2022, on Blender 3.4, this…

Pierre_Schiller commented on issue blender/blender#116371 2024-08-19 22:08:17 +02:00
EEVEE Legacy: Alpha blend and Backface Culling causing objects to disappear at certain angles

The reason this is happening is because the alpha blend objects are sorted by the distance from the camera to the object origin. If you align all their origin point the issue disapear. This is…

Pierre_Schiller commented on issue blender/blender-addons#52758 2024-08-17 06:14:12 +02:00
Rigify: feature proposal: allow registration of custom rig types

Hey @LucianoMunoz, The feature is there. If you switch to edit mode, in the tool panel you will find a 'Rigify Dev Tools' panel displaying the 'Encode Metarig to Python' and '**Encode…

Pierre_Schiller opened issue blender/blender#124269 2024-07-06 05:41:57 +02:00
Blender 4.1 - Alpha blend material property randomly becomes opaque
Pierre_Schiller commented on issue blender/blender#123020 2024-07-05 03:48:52 +02:00
EEVEE: Add back screen space refraction for Shader To RGB material

Hi. I am still figuring out if I need another extra parameter to get the back of the glass object (world: transparent). Transmission is set to 1 on the BSDF (this is today's daily 4.2 download).…

Pierre_Schiller commented on issue blender/blender#122979 2024-06-17 18:07:29 +02:00
EEVEE: Add options for fast refraction evaluation

Is there an additional setting to activate to get a transparent background? I remember there used to be an option to create transparent glass that would see-through the material in the render…

Pierre_Schiller commented on issue blender/blender#123020 2024-06-13 15:24:37 +02:00
EEVEE: Add back screen space refraction for Shader To RGB material

Materials like this were easy to create with the previous 4.1 EEVEE (Link for referenced effect)

Using alpha to drive SSS transparency in the…

Pierre_Schiller commented on issue blender/blender#123126 2024-06-13 15:14:40 +02:00
Principled and Glass BSDF - Transparency parameters

So the correct way to get transparency now, is only through alpha? What about diffraction? depth reflection? In the screenshot, you can see I tried the "transmission" slider to no avail (for…

Pierre_Schiller opened issue blender/blender#123126 2024-06-12 12:24:37 +02:00
Principled and Glass BSDF - Transparency parameters
Pierre_Schiller opened issue infrastructure/extensions-website#151 2024-05-27 00:04:29 +02:00
Video preview for Themes is cropped if the Browser is running in a window-sized browser (Firefox)
Pierre_Schiller commented on issue blender/blender#112732 2024-05-16 20:01:38 +02:00
Compositor: Procedural texturing, Step 1

"The texture space of the render or the texture space of the lens dirt texture" ---> This is why we need ID mattes or Cryptomattes to ID the object instead of the general screen space UV…

Pierre_Schiller commented on issue blender/blender-addons#105304 2024-05-02 09:03:56 +02:00
Root bone animation missing when Importing FBX

This is the original video where I show the issue:

Pierre_Schiller commented on issue blender/blender-addons#105304 2024-05-02 09:01:55 +02:00
Root bone animation missing when Importing FBX

@ChengduLittleA what do you mean "you can subscribe here"? I am posting the original thread.

Pierre_Schiller opened issue blender/blender#121331 2024-05-02 05:50:23 +02:00
Root bone animation missing
Pierre_Schiller commented on issue blender/blender#115069 2024-04-06 19:36:46 +02:00
Quad Remesher 1.2 apparently not working on Blender 4.0

Was this confirmed?

Pierre_Schiller commented on issue blender/blender#118839 2024-03-20 12:49:09 +01:00
Blender can't load (any) Alembic file beyond 1+GB

Hello. I did this. Nothing appears from CMD GPU or the other .cmd Blender launch. The text appears blank. However. Blender, in the end, is mismanaging the use of the GPU, as soon as it gets…

Pierre_Schiller commented on issue blender/blender#118839 2024-03-03 06:01:58 +01:00
Blender can't load (any) Alembic file beyond 1+GB

"see console". Can't. Because it's closed. What's the next step? Even with CMD default blender, it crashes. The only logic explanation is that I'm running Blender from the E: drive and user…

Pierre_Schiller commented on issue blender/blender#118839 2024-03-03 05:53:36 +01:00
Blender can't load (any) Alembic file beyond 1+GB

Default cmd blender launch . Crashed at 23% with the 11.5 GB file I re-generated for the alembic fluid sim file, locally.

Pierre_Schiller commented on issue blender/blender#118839 2024-03-03 05:26:21 +01:00
Blender can't load (any) Alembic file beyond 1+GB

yeah, that's the issue: there's no .log file. Blender instant crashes when reaching 15% Also, you may be getting different results, we need another (common) user to load the 5.5GB alembic…