Hi, thanks for the report. Unable to reproduce the crash in 3.4.1
Looks like you're observing the crash with EEVEE engine.
Does crash happen when you run blender with --factory-startup
argument
Hi, thanks for the report. I'm not able to reproduce the crash locally. In your file, some linked libraries are missing, Can you include them in above file or upload them together in zip…
Graphics card: Intel(R) HD Graphics 4000 Intel 4.0.0 - Build 10.18.10.5161
Hi, thanks for the report. This graphics card has the Ivy Bridge architecture: https://en.wikipedia.org/wiki/Intel_Gr…
Hi, thanks for the report. Issue is caused due to invalid mesh data. Running Mesh.validate through python…
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
I also can confirm that this issue doesn't occur with GPU subdivision disabled
Hi, this is just a workaround. Bug is still valid.\
@EM_LAB hi, could you check again in fresh 3.5/3.6 build? Fix for an identical bug report has been committed already. see: #105442
This is a ray-tracing precision problem.
I'll note this. @deadpin, Thanks for mentioning. Maybe we can close this report if this is a known limitation.
Hi, thanks for the file. I'm not able to spot the possible culprit. Maybe someone else from triaging or Cycles team have an idea about it.