Hi, thanks for the report. I can confirm. This has started to happen after: 45cff837bc0a91cf3940cc8116f6773992d62d95 @HooglyBoogly ^
Hi, I think we can close this report if similar ticket exists already. Feel free to reopen the report or mention your fix in #89630.
Hi, thanks for the report. File is missing from the report.
Any difference in render time when you run blender with factory settings?: File > Defaults > Load Factory Settings
Also upload…
@alejandro-melgoza , I can reproduce the crash. Later I've mentioned the 3 conditions which avoids the crash. I'm bisecting now because this is a regression (3.3-no crash, 3.4-crash)
Hi, thanks for the report. This has been reported already, see: #93911 Closing this as duplicate.
Hi, thanks for the report. I can confirm the crash in your file. Though crash doesn't happen when:
tonge
object is deletedOn cage
option of subdivision modifier from head object is…
#104615: Citing from #85721: For NVIDIA GPUs on Linux, the official recommendation (as also mentioned in the Blender manual) is to use the closed source drivers which do work. We are not…
Hi, please attach complete log files:
Open Blender's installation directory and double click on the blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to…
@Harley hi, can you replicate this on multi-monitor setup?
Don't know about internals but looks like floating point precision issue. I'll forward this to devs for confirmation.
Hi, thanks for the report. Could you share full logs generated with the error?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#windows Issue could be same as reported in: #98348
Hi, all questions are still unanswered :/
- Please upload system info file: https://docs.blender.org/manual/en/latest/getting_started/help.html?highlight=system%20info#save-system-info
- Check…
Will close the report since crash is not replicable in beta build. Thanks for the update.