Is changing type to Know Issue really appropriate here? Reports labeled as Known Issue usually mean "It's a bug but we won't do anything about it in near future"
If the problem is one internal…
Strange. Not sure if that's a gitea bug or so. Could you see this ?
BTW, this PR only deals with text color of disabled…
cc @Rawalanche (I was not able to find your name in reviewer's search menu)
Thanks, I can't see images though. They report as file not found.
The text of the frozen items should use the "Text" color, with reduced alpha, let's say 0.5
Make sense actually. I'll make a quick PR. (But this is not a regression really 🙂…
Between this and #113022 someone has just messed with menu drawing code and broke theme customization in process by hardcoding some values
For reference, this was done in 9f4b28bba82dc70…
With the PR applied ,Hovered item will not have
inner
color. Instead, color of it will be mix of the text color and background color of menu. BTW do you build blender yourself? Otherwise…
Re: hovered item using
inner
widget color. I've submitted a PR for it: blender/blender#112380 . Feel free to add your suggestions there. We can close…
I checked that piece of code and it's even worse. It seems to just straight up disregard some of the user defined theme colors and override them:
else if (state->but_flag & UI_ACTIVE) {
…
Hi, thanks for the report. This is because we're blending between
inner
andtext
widget color: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/interface/in…
This is clearly a regression. (...) It works in 3.6...
Oh, that changes things! Confirming then.
Sorry for the misunderstand.
(It is useful to fill in all the fields…
Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
…
@Rawalanche - Made you some custom builds that incorporate that PR. When you launch it you will have "Subpixel antialiasing" separate from "Hinting" to make it easier to see what each does.…
I have a PR for this here: blender/blender#113027
Wait, you already did the patch? I just came to tell you that when using DejaVu font in 4.0 the rendering…
BTW what is the name of the 3.6 font?
It's "Inter".
Technically it is the base "Inter" with features "tnum", "ss01", and "ss04" turned on. You can…
Ohhh, it's a new font! That explains it.
I forgot to mention. I always have hinting set to "Full" and I have migrated my settings from 3.6. I guess that could explain part of it.…
This looks like the hover color overlapped on top of the selected inner color.
To clarify, I have alpha value of that inner color set to 0, so that only the hovered menu item has the accent…
You could technically adjust the hinting option in the text rendering section, it will make some slight difference. This is also due to recently updated default font being a bit narrower.
…