Raymond-Luc
  • Animator for Dillongoo Studios, previously VFX animator for Image Engine Design, CG animator for Atomic Cartoons and Titmouse

  • Joined on 2023-11-02
Raymond-Luc commented on issue blender/blender#130029 2024-11-08 19:08:27 +01:00
Pose Library Polish

Love the direction this is going in! I would also like to request the ability to use the current viewport settings while it renders the thumbnail. Our NPR work uses a lot of custom shading presets…

Raymond-Luc commented on issue blender/blender#124125 2024-07-04 21:29:42 +02:00
Insert keyfame uses wrong values

I was still able to recreate it in 4.3 Alpha from today:

Raymond-Luc opened issue blender/blender#124125 2024-07-03 22:40:20 +02:00
Set keyfame duplicates previous keyframe when jumping to the next frame in fast succesion
Raymond-Luc opened issue blender/blender-addons#105301 2024-04-29 22:37:52 +02:00
Rigify Apply Toggle Pole to Keyframes broken in 4.1
Raymond-Luc commented on pull request blender/blender#117287 2024-03-10 11:21:54 +01:00
Anim: Add Sharpness to Ease operator

Hey Christoph!

Sorry for the delay, its been a busy past week haha. I really like the new changes you've implemented! I did run into a issue where if you are in the modify sharpness part of the…

Raymond-Luc commented on issue blender/blender#118008 2024-02-16 11:23:50 +01:00
Initial UX design for the new Animation data model

Hi there! Adding some of the feedback collected by the Dillongoo Studios animation team in terms of what we would like from the new animation editor and what we would like to keep from the old…

Raymond-Luc commented on pull request blender/blender#117287 2024-01-26 20:35:54 +01:00
Anim: Add Sharpness to Ease operator

Love the new ease to ease slider! Would it be possible to add a button to toggle the width setting while using the slider instead of having to apply the ease, then open up the menu? One of the…

Raymond-Luc commented on issue blender/blender-addons#105118 2024-01-16 11:18:35 +01:00
Copy Global Transforms addon ignores global transforms when used on a bone with a Child of constraint

Update, the error no longer shows up! The paste however still doesn't copy the global transformations. Here's a simplified test file:

Raymond-Luc commented on issue blender/blender-addons#105118 2024-01-15 20:22:38 +01:00
Copy Global Transforms addon ignores global transforms when used on a bone with a Child of constraint

Sure thing, here's a blend file with only 2 bones to simplify it out. Will test the new build when its ready!

Raymond-Luc commented on issue blender/blender#117076 2024-01-13 09:21:52 +01:00
Selection to Cursor operator ignores global transforms when used on a bone that has a Child of Constraint active

Hi Germano! Thanks for the help, I've split it into 2 seperate reports now, please let me know if you need anything else!

Here's the [link ](https://projects.blender.org/blender/blender-addons

Raymond-Luc opened issue blender/blender-addons#105118 2024-01-13 09:10:30 +01:00
Copy Global Transforms addon ignores global transforms when used on a bone with a Child of constraint
Raymond-Luc opened issue blender/blender#117076 2024-01-12 20:44:38 +01:00
Child of Constraint ignores global transforms when using snapping operators (Selection to cursor/Copy Global Transforms)
Raymond-Luc commented on issue blender/blender#115280 2024-01-03 22:43:52 +01:00
Library override resync enforce detaches actions from rigs in Blender 4.0

Attaching a few new files to make the step recreation easier. Attached a video walkthrough as well (LO_ResyncEnforce_Video).

Steps to recreate:

  1. open the LO_ResyncEnforce_BugReport_01-03-24.b…
Raymond-Luc commented on issue blender/blender#115280 2023-11-23 18:37:34 +01:00
Library override resync enforce detaches actions from rigs in Blender 4.0

Can you also upload the file with a rig?

Apologies, I've uploaded the rig I've linked into the scene. If you download both and relocate the rig in the LO_ResyncEnforce_BugReport.blend to…

Raymond-Luc opened issue blender/blender#115280 2023-11-22 20:03:32 +01:00
Library override resync enforce detaches actions from rigs in Blender 4.0
Raymond-Luc commented on pull request blender/blender#114407 2023-11-03 17:11:49 +01:00
Anim: View FCurve of Property in the Graph Editor

@Raymond-Luc About hiding FCurves. I need to think about this. I see a use case where people do not want to have their other curves hidden. For the second point, I am not quite sure I…

Raymond-Luc commented on pull request blender/blender#114407 2023-11-02 20:05:13 +01:00
Anim: View FCurve of Property in the Graph Editor

This is awesome! A few of our findings after talking to our animators about it:

  • Our current tool hides the rest of the curves once the operator is run. Could we add that as well? Or perhaps a…