Steffen Dünner SteffenD
  • Joined on 2016-05-24
Steffen Dünner commented on issue blender/blender#130389 2024-11-18 13:26:46 +01:00
Cycles: CPU / GPU difference

Intel i7-10875H on my side

Steffen Dünner commented on issue blender/blender#130389 2024-11-18 13:14:29 +01:00
Cycles: CPU / GPU difference

GPU renders bright, CPU renders dark in 4.3+

CPU in 4.3+ also renders a lot slower than in 4.2. So it is clearly a CPU problem.

Steffen Dünner commented on issue blender/blender#130389 2024-11-18 13:06:56 +01:00
Cycles: CPU / GPU difference

Can confirm here with latest main (compiled with Optix 8.0):

System Information Operating system: Linux-6.8.0-48-generic-x86_64-with-glibc2.39 64 Bits, X11 UI Graphics card: NVIDIA…

Steffen Dünner commented on issue blender/blender#128104 2024-09-25 09:01:44 +02:00
"Tweak" selection permanently enabled

Can confirm on Linux

Steffen Dünner commented on pull request blender/blender#127831 2024-09-20 08:34:29 +02:00
Render: support pixel density in the render pipeline

While talking about "non-square pixels": Will this patch also write the pixel aspect ratio to image files that support it, like EXR? This is currently still missing and would be an awesome addition.

Steffen Dünner commented on issue blender/blender#127437 2024-09-11 17:00:24 +02:00
Crashes switching to Shading workspace with non-default max shader subprocesses

I just recompiled after this commit and on Linux Mint 22 with 560 nVidia drivers main still crashes with anything else higher than "0".

Steffen Dünner commented on issue blender/blender#122364 2024-06-11 15:11:06 +02:00
Rendering of normals wrong with motion blur / velocity attribute

Thanks @weizhen for investigating this issue. The case I submitted was not about changing topology. It's just a static geometry with motion vectors and vertex normal vectors on the geometry. At…

Steffen Dünner opened issue blender/blender#122786 2024-06-05 18:02:01 +02:00
Multiresolution > Apply Base produces garbled meshes
Steffen Dünner opened issue blender/blender#122364 2024-05-28 12:44:49 +02:00
Rendering of normals wrong with motion blur / velocity attribute
Steffen Dünner commented on issue blender/blender#80323 2024-05-28 10:05:34 +02:00
Motion Blur missing on Alembics with changing topology / point counts

While investigating another bug with motion blur / vertex normals, I found that this bug report here can be closed as resolved in latest main (maybe 4.1 or earlier, too. But I didn't test this…

Steffen Dünner commented on issue blender/blender#99447 2024-03-04 09:37:03 +01:00
Principled v2 BSDF

OK, thanks for clearing this up. Confirms everything I expected. :)

Steffen Dünner commented on issue blender/blender#99447 2024-03-04 08:59:59 +01:00
Principled v2 BSDF

Further

  • Oren-Nayar diffuse

On the code side, this seems like a [really simple change](https://projects.blender.org/Alaska/blender/commit/0c81cbedac6692af574026b24f968

Steffen Dünner commented on issue blender/blender#81473 2024-02-28 16:00:26 +01:00
Render artefacts with GPU / motion blur

I (as the original poster) can confirm that this issue has long been fixed.

Steffen Dünner opened issue blender/blender#118136 2024-02-12 12:55:43 +01:00
EEVEE-Next renders Tree Creature Demo completely black
Steffen Dünner opened issue blender/blender#117661 2024-01-30 09:17:33 +01:00
Knife Project crashes
Steffen Dünner opened issue blender/blender#117547 2024-01-26 15:37:17 +01:00
RBD Bake to Keyframes no longer working
Steffen Dünner opened issue blender/blender#117485 2024-01-24 18:48:23 +01:00
Possible crash with Motion Blur
Steffen Dünner commented on issue blender/blender#117226 2024-01-18 12:09:15 +01:00
Animated lens shift not imported via USD or Alembic

Wow! I never noticed before, because I usually export cameras from Blender to use them in comp or Houdini. Not even the focal length is reimported, while both Alembic and USD exported from…

Steffen Dünner opened issue blender/blender#117226 2024-01-17 13:34:55 +01:00
Animated lens shift not imported via USD or Alembic
Steffen Dünner commented on issue blender/blender#116792 2024-01-05 10:01:26 +01:00
Rendering multiple deformation motion blur steps with "velocity" attribute is wrong and can cause memory problems

To me it looks like the motion vectors of each step get added instead of "subdivided" by the number of steps and then added. On the other hand, when using a motion vector attribute to add motion…