TheRedWaxPolice TheRedWaxPolice
TheRedWaxPolice commented on issue blender/blender#118163 2024-02-13 01:27:58 +01:00
Blender crashes when hiding face map

I can confirm the crash...

By the way, face map -> face set 😉

TheRedWaxPolice commented on issue blender/blender#117964 2024-02-08 04:27:51 +01:00
Split faces appropriately with built in tools like face.

Press J instead of F

TheRedWaxPolice commented on issue blender/blender#117895 2024-02-06 18:53:01 +01:00
Sculpting Paint Tool "Not supported in multiresolution mode"

Well, technically that's not an error.... blender is just letting you know that it's not possible to paint on multires... the feature is not there yet...

TheRedWaxPolice opened issue blender/blender#117824 2024-02-05 06:05:43 +01:00
Sculpt: Color Filter crash
TheRedWaxPolice commented on issue infrastructure/blender-projects-platform#77 2024-01-22 20:26:21 +01:00
Paste image from clipboard error

Ok, this is weird... I can see it on a private window.. So it seems like the issue happens randomly...

TheRedWaxPolice commented on issue infrastructure/blender-projects-platform#77 2024-01-22 20:23:13 +01:00
Paste image from clipboard error

I suspect this happens if you click "submit" while it is still uploading perhaps?

Hmm, I don't think so... the images seemed to be fully uploaded, they were even showing just fine in the…

TheRedWaxPolice opened issue infrastructure/blender-projects-platform#77 2024-01-22 16:58:14 +01:00
Paste image from clipboard error
TheRedWaxPolice commented on pull request blender/blender#117389 2024-01-21 22:17:22 +01:00
UI: Show folders when selecting font

Interesting... Will try to fix, but not sure what to believe.

It's fixed now... Gitea has a bug... you probably copied and pasted the image from clipboard directly in the text field, right?…

TheRedWaxPolice commented on pull request blender/blender#117389 2024-01-21 21:18:55 +01:00
UI: Show folders when selecting font

Yo, error "Image not found"...

TheRedWaxPolice commented on pull request blender/blender#117050 2024-01-19 05:24:36 +01:00
WIP: UI: Image Editor Interactive Zoom Control

Shouldn't Zoom To Border be called Zoom Region like in the viewport? (for consistency's sake)..

TheRedWaxPolice opened issue blender/blender#117266 2024-01-18 07:12:29 +01:00
Sculpt: Initialize Face Sets By Loose Parts not updating right away
TheRedWaxPolice commented on issue blender/blender#117236 2024-01-17 17:32:48 +01:00
Blender Eevee Next crashed when switch to Render Viewport mode

Sounds like the same thing that is happening here: #117082

TheRedWaxPolice opened issue blender/blender#117191 2024-01-17 06:04:29 +01:00
Crash using the Extrude tool and Snap Base
TheRedWaxPolice opened issue blender/blender#117158 2024-01-16 05:41:38 +01:00
Sculpt: Crash when sculpting on Multires
TheRedWaxPolice commented on issue blender/blender#117022 2024-01-12 06:40:58 +01:00
Regression: Sculpt: Face Set glitch for Undo

Hi @HooglyBoogly @mod_moder it seems like the face set issue is gone, but now if I repeat the same steps as before:

  • File/New/Sculpting.
  • Hide part of the mesh using the Box Hide tool. -…
TheRedWaxPolice commented on pull request blender/blender#117050 2024-01-12 05:23:26 +01:00
WIP: UI: Image Editor Interactive Zoom Control

This is fantastic! I just wish it also had the usual dropdown menu list with the handy zoom levels percentage, like :

![https://cdn.discordapp.com/attachments/587761956526751784/119522044921119

TheRedWaxPolice commented on issue blender/blender#117038 2024-01-11 18:37:51 +01:00
cant drag new wires from re-route nodes.

Seems to be fixed already: 8ce2bacaf9a6f9c6b1a4087292902e2ae6daf2db

TheRedWaxPolice opened issue blender/blender#117022 2024-01-11 12:05:35 +01:00
Sculpt: Face Set glitch
TheRedWaxPolice opened issue blender/blender#116924 2024-01-09 05:23:45 +01:00
Sculpt: Undo crash
TheRedWaxPolice commented on issue blender/blender#116900 2024-01-09 04:46:34 +01:00
EEVEE: Light spot is very dim

Can't replicate on my own, for me is smooth, don't see any lag

You're right... just downloaded the latest build and that scaling issue seems to be fixed...