This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/paint.c

912 lines
23 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2011-02-23 18:03:40 +00:00
*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/paint.c
* \ingroup bke
*/
2013-04-13 00:43:49 +00:00
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_space_types.h"
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BLI_listbase.h"
#include "BKE_brush.h"
#include "BKE_colortools.h"
#include "BKE_main.h"
#include "BKE_context.h"
#include "BKE_crazyspace.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subsurf.h"
#include "bmesh.h"
const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
static OverlayControlFlags overlay_flags = 0;
2013-06-06 06:02:46 +00:00
void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex)
{
Paint *p = BKE_paint_get_active(scene);
Brush *br = p->brush;
if (!br)
return;
if (br->mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
if (br->mask_mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
}
2013-06-06 06:02:46 +00:00
void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve)
{
Paint *p = BKE_paint_get_active(scene);
Brush *br = p->brush;
if (br && br->curve == curve)
overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
}
2013-04-13 00:43:49 +00:00
void BKE_paint_invalidate_overlay_all(void)
{
2013-04-13 00:43:49 +00:00
overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
PAINT_INVALID_OVERLAY_CURVE);
}
OverlayControlFlags BKE_paint_get_overlay_flags(void)
2013-04-13 00:43:49 +00:00
{
return overlay_flags;
}
void BKE_paint_set_overlay_override(OverlayFlags flags)
{
if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
}
else {
overlay_flags &= ~(PAINT_OVERRIDE_MASK);
}
}
void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag)
2013-04-13 00:43:49 +00:00
{
overlay_flags &= ~(flag);
}
Paint *BKE_paint_get_active(Scene *sce)
{
if (sce) {
ToolSettings *ts = sce->toolsettings;
if (sce->basact && sce->basact->object) {
switch (sce->basact->object->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
return &ts->imapaint.paint;
}
}
/* default to image paint */
return &ts->imapaint.paint;
}
return NULL;
}
Paint *BKE_paint_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
SpaceImage *sima;
if (sce) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (sce->basact && sce->basact->object)
obact = sce->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return &ts->imapaint.paint;
else if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
}
else {
return &ts->imapaint.paint;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
return &ts->imapaint.paint;
default:
return &ts->imapaint.paint;
}
}
else {
/* default to image paint */
return &ts->imapaint.paint;
}
}
return NULL;
}
PaintMode BKE_paintmode_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
SpaceImage *sima;
if (sce) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (sce->basact && sce->basact->object)
obact = sce->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return PAINT_TEXTURE_2D;
else if (ts->use_uv_sculpt)
return PAINT_SCULPT_UV;
}
else {
return PAINT_TEXTURE_2D;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return PAINT_SCULPT;
case OB_MODE_VERTEX_PAINT:
return PAINT_VERTEX;
case OB_MODE_WEIGHT_PAINT:
return PAINT_WEIGHT;
case OB_MODE_TEXTURE_PAINT:
return PAINT_TEXTURE_PROJECTIVE;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return PAINT_SCULPT_UV;
return PAINT_TEXTURE_2D;
default:
return PAINT_TEXTURE_2D;
}
}
else {
/* default to image paint */
return PAINT_TEXTURE_2D;
}
}
return PAINT_INVALID;
}
Brush *BKE_paint_brush(Paint *p)
{
return p ? p->brush : NULL;
}
void BKE_paint_brush_set(Paint *p, Brush *br)
{
if (p) {
id_us_min((ID *)p->brush);
id_us_plus((ID *)br);
p->brush = br;
}
}
void BKE_paint_curve_free(PaintCurve *pc)
{
if (pc->points) {
MEM_freeN(pc->points);
pc->points = NULL;
pc->tot_points = 0;
}
}
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
{
PaintCurve *pc;
pc = BKE_libblock_alloc(bmain, ID_PC, name);
return pc;
}
Palette *BKE_paint_palette(Paint *p)
{
return p ? p->palette : NULL;
}
void BKE_paint_palette_set(Paint *p, Palette *palette)
{
if (p) {
id_us_min((ID *)p->palette);
id_us_plus((ID *)palette);
p->palette = palette;
}
}
void BKE_paint_curve_set(Brush *br, PaintCurve *pc)
{
if (br) {
id_us_min((ID *)br->paint_curve);
id_us_plus((ID *)pc);
br->paint_curve = pc;
}
}
void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index)
{
pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0;
}
/* remove colour from palette. Must be certain color is inside the palette! */
void BKE_palette_color_remove(Palette *palette, PaletteColor *color)
{
if (BLI_listbase_count_ex(&palette->colors, palette->active_color) == palette->active_color) {
palette->active_color--;
}
BLI_remlink(&palette->colors, color);
if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) {
palette->active_color = 0;
}
MEM_freeN(color);
}
void BKE_palette_clear(Palette *palette)
{
BLI_freelistN(&palette->colors);
palette->active_color = 0;
}
Palette *BKE_palette_add(Main *bmain, const char *name)
{
Palette *palette;
palette = BKE_libblock_alloc(bmain, ID_PAL, name);
/* enable fake user by default */
palette->id.flag |= LIB_FAKEUSER;
return palette;
}
void BKE_palette_free(Palette *palette)
{
BLI_freelistN(&palette->colors);
}
PaletteColor *BKE_palette_color_add(Palette *palette)
{
PaletteColor *color = MEM_callocN(sizeof(*color), "Pallete Color");
BLI_addtail(&palette->colors, color);
return color;
}
bool BKE_palette_is_empty(const struct Palette *palette)
{
return BLI_listbase_is_empty(&palette->colors);
}
/* are we in vertex paint or weight pain face select mode? */
bool BKE_paint_select_face_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
);
}
/* are we in weight paint vertex select mode? */
bool BKE_paint_select_vert_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT)
);
}
/**
* used to check if selection is possible
* (when we don't care if its face or vert)
*/
bool BKE_paint_select_elem_test(Object *ob)
{
return (BKE_paint_select_vert_test(ob) ||
BKE_paint_select_face_test(ob));
}
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
{
CurveMap *cm = NULL;
if (!p->cavity_curve)
p->cavity_curve = curvemapping_add(1, 0, 0, 1, 1);
cm = p->cavity_curve->cm;
cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
p->cavity_curve->preset = preset;
curvemap_reset(cm, &p->cavity_curve->clipr, p->cavity_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(p->cavity_curve, false);
}
void BKE_paint_init(UnifiedPaintSettings *ups, Paint *p, const char col[3])
{
Brush *brush;
/* If there's no brush, create one */
brush = BKE_paint_brush(p);
if (brush == NULL)
brush = BKE_brush_add(G.main, "Brush");
BKE_paint_brush_set(p, brush);
memcpy(p->paint_cursor_col, col, 3);
p->paint_cursor_col[3] = 128;
ups->last_stroke_valid = false;
zero_v3(ups->average_stroke_accum);
ups->average_stroke_counter = 0;
if (!p->cavity_curve)
BKE_paint_cavity_curve_preset(p, CURVE_PRESET_LINE);
}
void BKE_paint_free(Paint *paint)
{
id_us_min((ID *)paint->brush);
id_us_min((ID *)paint->palette);
curvemapping_free(paint->cavity_curve);
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
2012-09-26 20:05:38 +00:00
* still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar)
{
tar->brush = src->brush;
id_us_plus((ID *)tar->brush);
id_us_plus((ID *)tar->palette);
tar->cavity_curve = curvemapping_copy(src->cavity_curve);
}
void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
if (ups->last_stroke_valid && ups->average_stroke_counter > 0) {
float fac = 1.0f / ups->average_stroke_counter;
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
copy_v3_v3(stroke, ob->obmat[3]);
}
}
/* returns non-zero if any of the face's vertices
2012-04-22 11:54:53 +00:00
* are hidden, zero otherwise */
bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop)
{
return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[2]].v].flag & ME_HIDE));
}
/* returns non-zero if any of the corners of the grid
2012-12-29 01:54:58 +00:00
* face whose inner corner is at (x, y) are hidden,
2012-04-22 11:54:53 +00:00
* zero otherwise */
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y)
{
/* skip face if any of its corners are hidden */
return (BLI_BITMAP_TEST(grid_hidden, y * gridsize + x) ||
BLI_BITMAP_TEST(grid_hidden, y * gridsize + x + 1) ||
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x + 1) ||
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x));
}
2012-05-10 20:33:55 +00:00
/* Return true if all vertices in the face are visible, false otherwise */
bool paint_is_bmesh_face_hidden(BMFace *f)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
return true;
}
} while ((l_iter = l_iter->next) != l_first);
return false;
}
2012-05-10 20:33:55 +00:00
float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y)
2012-05-10 20:33:55 +00:00
{
int factor = BKE_ccg_factor(level, gpm->level);
int gridsize = BKE_ccg_gridsize(gpm->level);
2012-05-10 20:33:55 +00:00
return gpm->data[(y * factor) * gridsize + (x * factor)];
2012-05-10 20:33:55 +00:00
}
2014-07-21 20:23:17 +10:00
/* threshold to move before updating the brush rotation */
#define RAKE_THRESHHOLD 20
void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation)
{
if (brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE)
ups->brush_rotation = rotation;
else
ups->brush_rotation = 0.0f;
if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)
ups->brush_rotation_sec = rotation;
else
ups->brush_rotation_sec = 0.0f;
}
void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2])
{
if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
const float r = RAKE_THRESHHOLD;
float rotation;
float dpos[2];
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
if (len_squared_v2(dpos) >= r * r) {
rotation = atan2f(dpos[0], dpos[1]);
copy_v2_v2(ups->last_rake, mouse_pos);
ups->last_rake_angle = rotation;
paint_update_brush_rake_rotation(ups, brush, rotation);
}
/* make sure we reset here to the last rotation to avoid accumulating
* values in case a random rotation is also added */
else {
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
}
}
else {
2015-01-02 19:18:57 +11:00
ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
}
}
void BKE_sculptsession_free_deformMats(SculptSession *ss)
{
MEM_SAFE_FREE(ss->orig_cos);
MEM_SAFE_FREE(ss->deform_cos);
MEM_SAFE_FREE(ss->deform_imats);
}
/* Write out the sculpt dynamic-topology BMesh to the Mesh */
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
{
SculptSession *ss = ob->sculpt;
if (ss->bm) {
if (ob->data) {
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading);
}
if (reorder)
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
BM_mesh_bm_to_me(ss->bm, ob->data, false);
}
}
}
void BKE_sculptsession_bm_to_me(Object *ob, bool reorder)
{
if (ob && ob->sculpt) {
sculptsession_bm_to_me_update_data_only(ob, reorder);
/* ensure the objects DerivedMesh mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
void BKE_sculptsession_bm_to_me_for_render(Object *object)
{
if (object && object->sculpt) {
if (object->sculpt->bm) {
/* Ensure no points to old arrays are stored in DM
*
* Apparently, we could not use DAG_id_tag_update
* here because this will lead to the while object
* surface to disappear, so we'll release DM in place.
*/
BKE_object_free_derived_caches(object);
if (object->sculpt->pbvh) {
BKE_pbvh_free(object->sculpt->pbvh);
object->sculpt->pbvh = NULL;
}
sculptsession_bm_to_me_update_data_only(object, false);
/* In contrast with sculptsession_bm_to_me no need in
* DAG tag update here - derived mesh was freed and
* old pointers are nowhere stored.
*/
}
}
}
void BKE_sculptsession_free(Object *ob)
{
if (ob && ob->sculpt) {
SculptSession *ss = ob->sculpt;
DerivedMesh *dm = ob->derivedFinal;
if (ss->bm) {
BKE_sculptsession_bm_to_me(ob, true);
BM_mesh_free(ss->bm);
}
if (ss->pbvh)
BKE_pbvh_free(ss->pbvh);
if (ss->bm_log)
BM_log_free(ss->bm_log);
if (dm && dm->getPBVH)
dm->getPBVH(NULL, dm); /* signal to clear */
if (ss->texcache)
MEM_freeN(ss->texcache);
if (ss->tex_pool)
BKE_image_pool_free(ss->tex_pool);
if (ss->layer_co)
MEM_freeN(ss->layer_co);
if (ss->orig_cos)
MEM_freeN(ss->orig_cos);
if (ss->deform_cos)
MEM_freeN(ss->deform_cos);
if (ss->deform_imats)
MEM_freeN(ss->deform_imats);
MEM_freeN(ss);
ob->sculpt = NULL;
}
}
/* Sculpt mode handles multires differently from regular meshes, but only if
* it's the last modifier on the stack and it is not on the first level */
MultiresModifierData *BKE_sculpt_multires_active(Scene *scene, Object *ob)
{
Mesh *me = (Mesh *)ob->data;
ModifierData *md;
VirtualModifierData virtualModifierData;
if (ob->sculpt && ob->sculpt->bm) {
/* can't combine multires and dynamic topology */
return NULL;
}
if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) {
/* multires can't work without displacement layer */
return NULL;
}
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next) {
if (md->type == eModifierType_Multires) {
MultiresModifierData *mmd = (MultiresModifierData *)md;
if (!modifier_isEnabled(scene, md, eModifierMode_Realtime))
continue;
if (mmd->sculptlvl > 0) return mmd;
else return NULL;
}
}
return NULL;
}
/* Checks if there are any supported deformation modifiers active */
static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
{
ModifierData *md;
Mesh *me = (Mesh *)ob->data;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
VirtualModifierData virtualModifierData;
if (mmd || ob->sculpt->bm)
2014-12-01 17:11:18 +01:00
return false;
/* non-locked shape keys could be handled in the same way as deformed mesh */
if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr)
2014-12-01 17:11:18 +01:00
return true;
md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
/* exception for shape keys because we can edit those */
for (; md; md = md->next) {
2015-03-30 21:17:07 +11:00
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
if (ELEM(md->type, eModifierType_ShapeKey, eModifierType_Multires)) continue;
2014-12-01 17:11:18 +01:00
if (mti->type == eModifierTypeType_OnlyDeform) return true;
else if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) return true;
}
2014-12-01 17:11:18 +01:00
return false;
}
/**
* \param need_mask So the DerivedMesh thats returned has mask data
*/
void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
2014-05-09 18:29:21 +10:00
bool need_pmap, bool need_mask)
{
DerivedMesh *dm;
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob);
ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0;
if (need_mask) {
if (mmd == NULL) {
if (!CustomData_has_layer(&me->vdata, CD_PAINT_MASK)) {
BKE_sculpt_mask_layers_ensure(ob, NULL);
}
}
else {
if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
#if 1
BKE_sculpt_mask_layers_ensure(ob, mmd);
#else /* if we wanted to support adding mask data while multi-res painting, we would need to do this */
if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) {
/* remake the derived mesh */
ob->recalc |= OB_RECALC_DATA;
BKE_object_handle_update(scene, ob);
}
#endif
}
}
}
/* tessfaces aren't used and will become invalid */
BKE_mesh_tessface_clear(me);
ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if (mmd) {
ss->multires = mmd;
ss->totvert = dm->getNumVerts(dm);
ss->totpoly = dm->getNumPolys(dm);
ss->mvert = NULL;
ss->mpoly = NULL;
ss->mloop = NULL;
}
else {
ss->totvert = me->totvert;
ss->totpoly = me->totpoly;
ss->mvert = me->mvert;
ss->mpoly = me->mpoly;
ss->mloop = me->mloop;
ss->multires = NULL;
ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
}
ss->pbvh = dm->getPBVH(ob, dm);
ss->pmap = (need_pmap && dm->getPolyMap) ? dm->getPolyMap(ob, dm) : NULL;
pbvh_show_diffuse_color_set(ss->pbvh, ss->show_diffuse_color);
if (ss->modifiers_active) {
if (!ss->orig_cos) {
int a;
BKE_sculptsession_free_deformMats(ss);
ss->orig_cos = (ss->kb) ? BKE_keyblock_convert_to_vertcos(ob, ss->kb) : BKE_mesh_vertexCos_get(me, NULL);
BKE_crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos);
for (a = 0; a < me->totvert; ++a) {
invert_m3(ss->deform_imats[a]);
}
}
}
else {
BKE_sculptsession_free_deformMats(ss);
}
if (ss->kb != NULL && ss->deform_cos == NULL) {
ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->kb);
}
/* if pbvh is deformed, key block is already applied to it */
if (ss->kb) {
bool pbvh_deformd = BKE_pbvh_isDeformed(ss->pbvh);
if (!pbvh_deformd || ss->deform_cos == NULL) {
float (*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->kb);
if (vertCos) {
if (!pbvh_deformd) {
/* apply shape keys coordinates to PBVH */
BKE_pbvh_apply_vertCos(ss->pbvh, vertCos);
}
if (ss->deform_cos == NULL) {
ss->deform_cos = vertCos;
}
if (vertCos != ss->deform_cos) {
MEM_freeN(vertCos);
}
}
}
}
}
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
const float *paint_mask;
Mesh *me = ob->data;
int ret = 0;
paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
/* if multires is active, create a grid paint mask layer if there
* isn't one already */
if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
GridPaintMask *gmask;
int level = max_ii(1, mmd->sculptlvl);
int gridsize = BKE_ccg_gridsize(level);
int gridarea = gridsize * gridsize;
int i, j;
gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK,
2014-05-09 18:29:21 +10:00
CD_CALLOC, NULL, me->totloop);
for (i = 0; i < me->totloop; i++) {
GridPaintMask *gpm = &gmask[i];
gpm->level = level;
gpm->data = MEM_callocN(sizeof(float) * gridarea,
2014-05-09 18:29:21 +10:00
"GridPaintMask.data");
}
/* if vertices already have mask, copy into multires data */
if (paint_mask) {
for (i = 0; i < me->totpoly; i++) {
const MPoly *p = &me->mpoly[i];
float avg = 0;
/* mask center */
for (j = 0; j < p->totloop; j++) {
const MLoop *l = &me->mloop[p->loopstart + j];
avg += paint_mask[l->v];
}
avg /= (float)p->totloop;
/* fill in multires mask corner */
for (j = 0; j < p->totloop; j++) {
GridPaintMask *gpm = &gmask[p->loopstart + j];
const MLoop *l = &me->mloop[p->loopstart + j];
const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j);
const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j);
gpm->data[0] = avg;
gpm->data[1] = (paint_mask[l->v] +
2014-05-09 18:29:21 +10:00
paint_mask[next->v]) * 0.5f;
gpm->data[2] = (paint_mask[l->v] +
2014-05-09 18:29:21 +10:00
paint_mask[prev->v]) * 0.5f;
gpm->data[3] = paint_mask[l->v];
}
}
}
ret |= SCULPT_MASK_LAYER_CALC_LOOP;
}
/* create vertex paint mask layer if there isn't one already */
if (!paint_mask) {
CustomData_add_layer(&me->vdata, CD_PAINT_MASK,
2014-05-09 18:29:21 +10:00
CD_CALLOC, NULL, me->totvert);
ret |= SCULPT_MASK_LAYER_CALC_VERT;
}
return ret;
}