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blender-archive/source/blender/editors/screen/screen_edit.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/screen/screen_edit.c
* \ingroup edscr
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_image.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
2010-09-18 03:55:56 +00:00
#include "ED_fileselect.h"
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
#include "ED_clip.h"
#include "ED_render.h"
#include "UI_interface.h"
/* XXX actually should be not here... solve later */
#include "wm_subwindow.h"
#include "screen_intern.h" /* own module include */
/* ******************* screen vert, edge, area managing *********************** */
static ScrVert *screen_addvert(bScreen *sc, short x, short y)
{
ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
sv->vec.x= x;
sv->vec.y= y;
BLI_addtail(&sc->vertbase, sv);
return sv;
}
static void sortscrvert(ScrVert **v1, ScrVert **v2)
{
ScrVert *tmp;
if (*v1 > *v2) {
tmp= *v1;
*v1= *v2;
*v2= tmp;
}
}
static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
sortscrvert(&v1, &v2);
se->v1= v1;
se->v2= v2;
BLI_addtail(&sc->edgebase, se);
return se;
}
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se;
sortscrvert(&v1, &v2);
for (se= sc->edgebase.first; se; se= se->next)
if(se->v1==v1 && se->v2==v2)
return se;
return NULL;
}
void removedouble_scrverts(bScreen *sc)
{
ScrVert *v1, *verg;
ScrEdge *se;
ScrArea *sa;
verg= sc->vertbase.first;
while(verg) {
if(verg->newv==NULL) { /* !!! */
v1= verg->next;
while(v1) {
if(v1->newv==NULL) { /* !?! */
if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
/* printf("doublevert\n"); */
v1->newv= verg;
}
}
v1= v1->next;
}
}
verg= verg->next;
}
/* replace pointers in edges and faces */
se= sc->edgebase.first;
while(se) {
if(se->v1->newv) se->v1= se->v1->newv;
if(se->v2->newv) se->v2= se->v2->newv;
/* edges changed: so.... */
sortscrvert(&(se->v1), &(se->v2));
se= se->next;
}
sa= sc->areabase.first;
while(sa) {
if(sa->v1->newv) sa->v1= sa->v1->newv;
if(sa->v2->newv) sa->v2= sa->v2->newv;
if(sa->v3->newv) sa->v3= sa->v3->newv;
if(sa->v4->newv) sa->v4= sa->v4->newv;
sa= sa->next;
}
/* remove */
verg= sc->vertbase.first;
while(verg) {
v1= verg->next;
if(verg->newv) {
BLI_remlink(&sc->vertbase, verg);
MEM_freeN(verg);
}
verg= v1;
}
}
void removenotused_scrverts(bScreen *sc)
{
ScrVert *sv, *svn;
ScrEdge *se;
/* we assume edges are ok */
se= sc->edgebase.first;
while(se) {
se->v1->flag= 1;
se->v2->flag= 1;
se= se->next;
}
sv= sc->vertbase.first;
while(sv) {
svn= sv->next;
if(sv->flag==0) {
BLI_remlink(&sc->vertbase, sv);
MEM_freeN(sv);
}
else sv->flag= 0;
sv= svn;
}
}
void removedouble_scredges(bScreen *sc)
{
ScrEdge *verg, *se, *sn;
/* compare */
verg= sc->edgebase.first;
while(verg) {
se= verg->next;
while(se) {
sn= se->next;
if(verg->v1==se->v1 && verg->v2==se->v2) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
se= sn;
}
verg= verg->next;
}
}
void removenotused_scredges(bScreen *sc)
{
ScrEdge *se, *sen;
ScrArea *sa;
int a=0;
/* sets flags when edge is used in area */
sa= sc->areabase.first;
while(sa) {
se= screen_findedge(sc, sa->v1, sa->v2);
if(se==NULL) printf("error: area %d edge 1 doesn't exist\n", a);
else se->flag= 1;
se= screen_findedge(sc, sa->v2, sa->v3);
if(se==NULL) printf("error: area %d edge 2 doesn't exist\n", a);
else se->flag= 1;
se= screen_findedge(sc, sa->v3, sa->v4);
if(se==NULL) printf("error: area %d edge 3 doesn't exist\n", a);
else se->flag= 1;
se= screen_findedge(sc, sa->v4, sa->v1);
if(se==NULL) printf("error: area %d edge 4 doesn't exist\n", a);
else se->flag= 1;
sa= sa->next;
a++;
}
se= sc->edgebase.first;
while(se) {
sen= se->next;
if(se->flag==0) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
else se->flag= 0;
se= sen;
}
}
int scredge_is_horizontal(ScrEdge *se)
{
return (se->v1->vec.y == se->v2->vec.y);
}
ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my)
{
ScrEdge *se;
for (se= sc->edgebase.first; se; se= se->next) {
if (scredge_is_horizontal(se)) {
short min, max;
min= MIN2(se->v1->vec.x, se->v2->vec.x);
max= MAX2(se->v1->vec.x, se->v2->vec.x);
if (abs(my-se->v1->vec.y)<=2 && mx>=min && mx<=max)
return se;
}
else {
short min, max;
min= MIN2(se->v1->vec.y, se->v2->vec.y);
max= MAX2(se->v1->vec.y, se->v2->vec.y);
if (abs(mx-se->v1->vec.x)<=2 && my>=min && my<=max)
return se;
}
}
return NULL;
}
/* adds no space data */
static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
{
ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
sa->v1= v1;
sa->v2= v2;
sa->v3= v3;
sa->v4= v4;
sa->headertype= headertype;
sa->spacetype= sa->butspacetype= spacetype;
BLI_addtail(&sc->areabase, sa);
return sa;
}
static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
{
ED_area_exit(C, sa);
BKE_screen_area_free(sa);
BLI_remlink(&sc->areabase, sa);
MEM_freeN(sa);
}
/* return 0: no split possible */
/* else return (integer) screencoordinate split point */
static short testsplitpoint(ScrArea *sa, char dir, float fac)
{
short x, y;
// area big enough?
Lots of stuff; couldn't commit in parts because of refactor work. * Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-12-02 14:22:52 +00:00
if(dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0;
if(dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0;
// to be sure
CLAMP(fac, 0.0f, 1.0f);
if(dir=='h') {
y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
if(y- sa->v1->vec.y < AREAMINY)
y= sa->v1->vec.y+ AREAMINY;
else if(sa->v2->vec.y- y < AREAMINY)
y= sa->v2->vec.y- AREAMINY;
else y-= (y % AREAGRID);
return y;
}
else {
x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
if(x- sa->v1->vec.x < AREAMINX)
x= sa->v1->vec.x+ AREAMINX;
else if(sa->v4->vec.x- x < AREAMINX)
x= sa->v4->vec.x- AREAMINX;
else x-= (x % AREAGRID);
return x;
}
}
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
{
ScrArea *newa=NULL;
ScrVert *sv1, *sv2;
short split;
Lots of stuff; couldn't commit in parts because of refactor work. * Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-12-02 14:22:52 +00:00
if(sa==NULL) return NULL;
split= testsplitpoint(sa, dir, fac);
if(split==0) return NULL;
if(dir=='h') {
/* new vertices */
sv1= screen_addvert(sc, sa->v1->vec.x, split);
sv2= screen_addvert(sc, sa->v4->vec.x, split);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v2);
screen_addedge(sc, sa->v3, sv2);
screen_addedge(sc, sv2, sa->v4);
screen_addedge(sc, sv1, sv2);
/* new areas: top */
newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
area_copy_data(newa, sa, 0);
/* area below */
sa->v2= sv1;
sa->v3= sv2;
}
else {
/* new vertices */
sv1= screen_addvert(sc, split, sa->v1->vec.y);
sv2= screen_addvert(sc, split, sa->v2->vec.y);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v4);
screen_addedge(sc, sa->v2, sv2);
screen_addedge(sc, sv2, sa->v3);
screen_addedge(sc, sv1, sv2);
/* new areas: left */
newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
area_copy_data(newa, sa, 0);
/* area right */
sa->v1= sv1;
sa->v2= sv2;
}
/* remove double vertices en edges */
if(merge)
removedouble_scrverts(sc);
removedouble_scredges(sc);
removenotused_scredges(sc);
return newa;
}
/* empty screen, with 1 dummy area without spacedata */
/* uses window size */
bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
{
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
sc= alloc_libblock(&G.main->screen, ID_SCR, name);
sc->scene= scene;
sc->do_refresh= 1;
sc->redraws_flag= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
sc->winid= win->winid;
sv1= screen_addvert(sc, 0, 0);
sv2= screen_addvert(sc, 0, win->sizey-1);
sv3= screen_addvert(sc, win->sizex-1, win->sizey-1);
sv4= screen_addvert(sc, win->sizex-1, 0);
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
screen_addedge(sc, sv3, sv4);
screen_addedge(sc, sv4, sv1);
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
return sc;
}
static void screen_copy(bScreen *to, bScreen *from)
{
ScrVert *s1, *s2;
ScrEdge *se;
ScrArea *sa, *saf;
/* free contents of 'to', is from blenkernel screen.c */
free_screen(to);
BLI_duplicatelist(&to->vertbase, &from->vertbase);
BLI_duplicatelist(&to->edgebase, &from->edgebase);
BLI_duplicatelist(&to->areabase, &from->areabase);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
to->regionbase.first= to->regionbase.last= NULL;
s2= to->vertbase.first;
for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) {
s1->newv= s2;
}
for(se= to->edgebase.first; se; se= se->next) {
se->v1= se->v1->newv;
se->v2= se->v2->newv;
sortscrvert(&(se->v1), &(se->v2));
}
saf= from->areabase.first;
for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) {
sa->v1= sa->v1->newv;
sa->v2= sa->v2->newv;
sa->v3= sa->v3->newv;
sa->v4= sa->v4->newv;
sa->spacedata.first= sa->spacedata.last= NULL;
sa->regionbase.first= sa->regionbase.last= NULL;
sa->actionzones.first= sa->actionzones.last= NULL;
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
sa->handlers.first= sa->handlers.last= NULL;
area_copy_data(sa, saf, 0);
}
/* put at zero (needed?) */
for(s1= from->vertbase.first; s1; s1= s1->next)
s1->newv= NULL;
}
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
/* -1 = not valid check */
/* used with join operator */
int area_getorientation(ScrArea *sa, ScrArea *sb)
{
ScrVert *sav1, *sav2, *sav3, *sav4;
ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
if(sa==NULL || sb==NULL) return -1;
sav1= sa->v1;
sav2= sa->v2;
sav3= sa->v3;
sav4= sa->v4;
sbv1= sb->v1;
sbv2= sb->v2;
sbv3= sb->v3;
sbv4= sb->v4;
if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */
return 0;
}
else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */
return 1;
}
else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */
return 2;
}
else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/
return 3;
}
return -1;
}
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
* used by the split, join operators
*/
int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2)
{
int dir;
dir = area_getorientation(sa1, sa2);
/*printf("dir is : %i \n", dir);*/
if (dir < 0) {
if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
return 0;
}
if(dir == 0) {
sa1->v1= sa2->v1;
sa1->v2= sa2->v2;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if(dir == 1) {
sa1->v2= sa2->v2;
sa1->v3= sa2->v3;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
else if(dir == 2) {
sa1->v3= sa2->v3;
sa1->v4= sa2->v4;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if(dir == 3) {
sa1->v1= sa2->v1;
sa1->v4= sa2->v4;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
screen_delarea(C, scr, sa2);
removedouble_scrverts(scr);
sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
return 1;
}
void select_connected_scredge(bScreen *sc, ScrEdge *edge)
{
ScrEdge *se;
ScrVert *sv;
int oneselected;
char dir;
/* select connected, only in the right direction */
/* 'dir' is the direction of EDGE */
if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v';
else dir= 'h';
sv= sc->vertbase.first;
while(sv) {
sv->flag = 0;
sv= sv->next;
}
edge->v1->flag= 1;
edge->v2->flag= 1;
oneselected= 1;
while(oneselected) {
se= sc->edgebase.first;
oneselected= 0;
while(se) {
if(se->v1->flag + se->v2->flag==1) {
if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
}
se= se->next;
}
}
}
/* test if screen vertices should be scaled */
static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
{
ScrVert *sv=NULL;
ScrArea *sa;
int sizex, sizey;
float facx, facy, tempf, min[2], max[2];
/* calculate size */
min[0]= min[1]= 10000.0f;
max[0]= max[1]= 0.0f;
for(sv= sc->vertbase.first; sv; sv= sv->next) {
min[0]= MIN2(min[0], sv->vec.x);
min[1]= MIN2(min[1], sv->vec.y);
max[0]= MAX2(max[0], sv->vec.x);
max[1]= MAX2(max[1], sv->vec.y);
}
/* always make 0.0 left under */
for(sv= sc->vertbase.first; sv; sv= sv->next) {
sv->vec.x -= min[0];
sv->vec.y -= min[1];
}
sizex= max[0]-min[0];
sizey= max[1]-min[1];
if(sizex!= winsizex || sizey!= winsizey) {
facx= winsizex;
facx/= (float)sizex;
facy= winsizey;
facy/= (float)sizey;
/* make sure it fits! */
for(sv= sc->vertbase.first; sv; sv= sv->next) {
/* FIXME, this resizing logic is no good when resizing the window + redrawing [#24428]
* need some way to store these as floats internally and re-apply from there. */
tempf= ((float)sv->vec.x)*facx;
sv->vec.x= (short)(tempf+0.5f);
sv->vec.x+= AREAGRID-1;
sv->vec.x-= (sv->vec.x % AREAGRID);
CLAMP(sv->vec.x, 0, winsizex);
tempf= ((float)sv->vec.y)*facy;
sv->vec.y= (short)(tempf+0.5f);
sv->vec.y+= AREAGRID-1;
sv->vec.y-= (sv->vec.y % AREAGRID);
CLAMP(sv->vec.y, 0, winsizey);
}
}
/* test for collapsed areas. This could happen in some blender version... */
/* ton: removed option now, it needs Context... */
/* make each window at least ED_area_headersize() high */
for(sa= sc->areabase.first; sa; sa= sa->next) {
int headery= ED_area_headersize()+1;
if(sa->v1->vec.y+headery > sa->v2->vec.y) {
/* lower edge */
ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1);
if(se && sa->v1!=sa->v2 ) {
int yval;
select_connected_scredge(sc, se);
/* all selected vertices get the right offset */
yval= sa->v2->vec.y-headery;
sv= sc->vertbase.first;
while(sv) {
/* if is a collapsed area */
if(sv!=sa->v2 && sv!=sa->v3) {
if(sv->flag) sv->vec.y= yval;
}
sv= sv->next;
}
}
}
}
}
/* *********************** DRAWING **************************************** */
#define SCR_BACK 0.55
#define SCR_ROUND 12
/* draw vertical shape visualising future joining (left as well
* right direction of future joining) */
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if(height<width) {
h = height/8;
w = height/4;
}
else {
h = width/8;
w = width/4;
}
points[0].x = sa->v1->vec.x;
points[0].y = sa->v1->vec.y + height/2;
points[1].x = sa->v1->vec.x;
points[1].y = sa->v1->vec.y;
points[2].x = sa->v4->vec.x - w;
points[2].y = sa->v4->vec.y;
points[3].x = sa->v4->vec.x - w;
points[3].y = sa->v4->vec.y + height/2 - 2*h;
points[4].x = sa->v4->vec.x - 2*w;
points[4].y = sa->v4->vec.y + height/2;
points[5].x = sa->v4->vec.x - w;
points[5].y = sa->v4->vec.y + height/2 + 2*h;
points[6].x = sa->v3->vec.x - w;
points[6].y = sa->v3->vec.y;
points[7].x = sa->v2->vec.x;
points[7].y = sa->v2->vec.y;
points[8].x = sa->v4->vec.x;
points[8].y = sa->v4->vec.y + height/2 - h;
points[9].x = sa->v4->vec.x;
points[9].y = sa->v4->vec.y + height/2 + h;
if(dir=='l') {
/* when direction is left, then we flip direction of arrow */
float cx = sa->v1->vec.x + width;
for(i=0;i<10;i++) {
points[i].x -= cx;
points[i].x = -points[i].x;
points[i].x += sa->v1->vec.x;
}
}
glBegin(GL_POLYGON);
for(i=0;i<5;i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for(i=4;i<8;i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw vertical shape visualising future joining (up/down direction) */
static void draw_vertical_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if(height<width) {
h = height/4;
w = height/8;
}
else {
h = width/4;
w = width/8;
}
points[0].x = sa->v1->vec.x + width/2;
points[0].y = sa->v3->vec.y;
points[1].x = sa->v2->vec.x;
points[1].y = sa->v2->vec.y;
points[2].x = sa->v1->vec.x;
points[2].y = sa->v1->vec.y + h;
points[3].x = sa->v1->vec.x + width/2 - 2*w;
points[3].y = sa->v1->vec.y + h;
points[4].x = sa->v1->vec.x + width/2;
points[4].y = sa->v1->vec.y + 2*h;
points[5].x = sa->v1->vec.x + width/2 + 2*w;
points[5].y = sa->v1->vec.y + h;
points[6].x = sa->v4->vec.x;
points[6].y = sa->v4->vec.y + h;
points[7].x = sa->v3->vec.x;
points[7].y = sa->v3->vec.y;
points[8].x = sa->v1->vec.x + width/2 - w;
points[8].y = sa->v1->vec.y;
points[9].x = sa->v1->vec.x + width/2 + w;
points[9].y = sa->v1->vec.y;
if(dir=='u') {
/* when direction is up, then we flip direction of arrow */
float cy = sa->v1->vec.y + height;
for(i=0;i<10;i++) {
points[i].y -= cy;
points[i].y = -points[i].y;
points[i].y += sa->v1->vec.y;
}
}
glBegin(GL_POLYGON);
for(i=0;i<5;i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for(i=4;i<8;i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw join shape due to direction of joining */
static void draw_join_shape(ScrArea *sa, char dir)
{
if(dir=='u' || dir=='d')
draw_vertical_join_shape(sa, dir);
else
draw_horizontal_join_shape(sa, dir);
}
/* draw screen area darker with arrow (visualisation of future joining) */
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4ub(0, 0, 0, 50);
draw_join_shape(sa, dir);
glDisable(GL_BLEND);
}
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
glEnable(GL_BLEND);
/* value 181 was hardly computed: 181~105 */
glColor4ub(255, 255, 255, 50);
/* draw_join_shape(sa, dir); */
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
glDisable(GL_BLEND);
}
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a)
{
/* right border area */
if(x2<sizex-1)
sdrawline(x2+a, y1, x2+a, y2);
/* left border area */
if(x1>0) /* otherwise it draws the emboss of window over */
sdrawline(x1+a, y1, x1+a, y2);
/* top border area */
if(y2<sizey-1)
sdrawline(x1, y2+a, x2, y2+a);
/* bottom border area */
if(y1>0)
sdrawline(x1, y1+a, x2, y1+a);
}
/** screen edges drawing **/
static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
{
short x1= sa->v1->vec.x;
short y1= sa->v1->vec.y;
short x2= sa->v3->vec.x;
short y2= sa->v3->vec.y;
short a, rt;
rt= 0; // CLAMPIS(G.rt, 0, 16);
if(center==0) {
cpack(0x505050);
for(a=-rt; a<=rt; a++)
if(a!=0)
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a);
}
else {
cpack(0x0);
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
}
}
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
{
bScreen *newsc;
if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
/* make new empty screen: */
newsc= ED_screen_add(win, sc->scene, sc->id.name+2);
/* copy all data */
screen_copy(newsc, sc);
return newsc;
}
/* screen sets cursor based on swinid */
static void region_cursor_set(wmWindow *win, int swinid)
{
ScrArea *sa= win->screen->areabase.first;
for(;sa; sa= sa->next) {
ARegion *ar= sa->regionbase.first;
for(;ar; ar= ar->next) {
if(ar->swinid == swinid) {
if(ar->type && ar->type->cursor)
ar->type->cursor(win, sa, ar);
else
WM_cursor_set(win, CURSOR_STD);
return;
}
}
}
}
void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
wmWindow *win= CTX_wm_window(C);
/* generic notes */
switch(note->category) {
case NC_WM:
if(note->data==ND_FILEREAD)
win->screen->do_draw= 1;
break;
case NC_WINDOW:
win->screen->do_draw= 1;
break;
case NC_SCREEN:
if(note->data==ND_SUBWINACTIVE)
uiFreeActiveButtons(C, win->screen);
if(note->action==NA_EDITED)
win->screen->do_draw= win->screen->do_refresh= 1;
break;
case NC_SCENE:
if(note->data==ND_MODE)
region_cursor_set(win, note->swinid);
break;
}
}
/* only for edge lines between areas, and the blended join arrows */
void ED_screen_draw(wmWindow *win)
{
ScrArea *sa;
ScrArea *sa1= NULL;
ScrArea *sa2= NULL;
ScrArea *sa3= NULL;
int dir = -1;
int dira = -1;
wmSubWindowSet(win, win->screen->mainwin);
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H|AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
drawscredge_area(sa, win->sizex, win->sizey, 0);
}
for(sa= win->screen->areabase.first; sa; sa= sa->next)
drawscredge_area(sa, win->sizex, win->sizey, 1);
/* blended join arrow */
if (sa1 && sa2) {
dir = area_getorientation(sa1, sa2);
if (dir >= 0) {
switch(dir) {
case 0: /* W */
dir = 'r';
dira = 'l';
break;
case 1: /* N */
dir = 'd';
dira = 'u';
break;
case 2: /* E */
dir = 'l';
dira = 'r';
break;
case 3: /* S */
dir = 'u';
dira = 'd';
break;
}
}
scrarea_draw_shape_dark(sa2, dir);
scrarea_draw_shape_light(sa1, dira);
}
/* splitpoint */
if(sa3) {
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 100);
if(sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y);
glColor4ub(0, 0, 0, 100);
sdrawline(sa3->totrct.xmin, win->eventstate->y+1, sa3->totrct.xmax, win->eventstate->y+1);
}
else {
sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax);
glColor4ub(0, 0, 0, 100);
sdrawline(win->eventstate->x+1, sa3->totrct.ymin, win->eventstate->x+1, sa3->totrct.ymax);
}
glDisable(GL_BLEND);
}
win->screen->do_draw= 0;
}
/* helper call for below, dpi changes headers */
static void screen_refresh_headersizes(void)
{
const ListBase *lb= BKE_spacetypes_list();
SpaceType *st;
for(st= lb->first; st; st= st->next) {
ARegionType *art= BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
if(art) art->prefsizey= ED_area_headersize();
}
}
/* make this screen usable */
/* for file read and first use, for scaling window, area moves */
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
2010-10-30 17:16:37 +00:00
{
/* exception for bg mode, we only need the screen context */
if (!G.background) {
2010-10-30 17:16:37 +00:00
ScrArea *sa;
rcti winrct;
winrct.xmin= 0;
winrct.xmax= win->sizex-1;
winrct.ymin= 0;
winrct.ymax= win->sizey-1;
screen_test_scale(win->screen, win->sizex, win->sizey);
if(win->screen->mainwin==0)
win->screen->mainwin= wm_subwindow_open(win, &winrct);
else
wm_subwindow_position(win, win->screen->mainwin, &winrct);
/* header size depends on DPI, let's verify */
screen_refresh_headersizes();
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
/* set spacetype and region callbacks, calls init() */
/* sets subwindows for regions, adds handlers */
ED_area_initialize(wm, win, sa);
}
/* wake up animtimer */
if(win->screen->animtimer)
WM_event_timer_sleep(wm, win, win->screen->animtimer, 0);
}
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
if(G.f & G_DEBUG) printf("set screen\n");
win->screen->do_refresh= 0;
win->screen->context= ed_screen_context;
}
/* file read, set all screens, ... */
void ED_screens_initialize(wmWindowManager *wm)
{
wmWindow *win;
for(win= wm->windows.first; win; win= win->next) {
if(win->screen==NULL)
win->screen= G.main->screen.first;
ED_screen_refresh(wm, win);
}
}
/* *********** exit calls are for closing running stuff ******** */
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
void ED_region_exit(bContext *C, ARegion *ar)
{
ARegion *prevar= CTX_wm_region(C);
UI: don't use operators anymore for handling user interface events, but rather a special UI handler which makes the code clearer. This UI handler is attached to the region along with other handlers, and also gets a callback when all handlers for the region are removed to ensure things are properly cleaned up. This should fix XXX's in the UI code related to events and context switching. Most of the changes are in interface_handlers.c, which was renamed from interface_ops.c, to convert operators to the UI handler. UI code notes: * uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is required to properly cancel things like timers or tooltips when the region gets removed. * UI_add_region_handlers will add the region level UI handlers, to be used when adding keymap handlers etc. This replaces the UI keymap. * When the UI code starts a modal interaction (number sliding, text editing, opening a menu, ..), it will add an UI handler at the window level which will block events. Windowmanager changes: * Added an UI handler next to the existing keymap and operator modal handlers. It has an event handling and remove callback, and like operator modal handlers will remember the area and region if it is registered at the window level. * Removed the MESSAGE event. * Operator cancel and UI handler remove callbacks now get the window/area/region restored in the context, like the operator modal and UI handler event callbacks. * Regions now receive MOUSEMOVE events for the mouse going outside of the region. This was already happening for areas, but UI buttons are at the region level so we need it there. Issues: * Tooltips and menus stay open when switching to another window, and button highlight doesn't work without moving the mouse first when Blender starts up. I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to arrive.. * Timeline header buttons seem to be moving one pixel or so sometimes when interacting with them. * Seems not due to this commit, but UI and keymap handlers are leaking. It seems that handlers are being added to regions in all screens, also in regions of areas that are not visible, but these handlers are not removed. Probably there should only be handlers in visible regions?
2008-12-10 04:36:33 +00:00
CTX_wm_region_set(C, ar);
Lots of stuff; couldn't commit in parts because of refactor work. * Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-12-02 14:22:52 +00:00
WM_event_remove_handlers(C, &ar->handlers);
if(ar->swinid)
wm_subwindow_close(CTX_wm_window(C), ar->swinid);
ar->swinid= 0;
if(ar->headerstr)
MEM_freeN(ar->headerstr);
ar->headerstr= NULL;
CTX_wm_region_set(C, prevar);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
}
void ED_area_exit(bContext *C, ScrArea *sa)
{
ScrArea *prevsa= CTX_wm_area(C);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
ARegion *ar;
if (sa->spacetype == SPACE_FILE) {
SpaceLink *sl= sa->spacedata.first;
if(sl && sl->spacetype == SPACE_FILE) {
ED_fileselect_exit(C, (SpaceFile *)sl);
}
}
CTX_wm_area_set(C, sa);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
for(ar= sa->regionbase.first; ar; ar= ar->next)
ED_region_exit(C, ar);
Lots of stuff; couldn't commit in parts because of refactor work. * Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-12-02 14:22:52 +00:00
WM_event_remove_handlers(C, &sa->handlers);
CTX_wm_area_set(C, prevsa);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
}
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *prevwin= CTX_wm_window(C);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
ScrArea *sa;
ARegion *ar;
CTX_wm_window_set(C, window);
if(screen->animtimer)
WM_event_remove_timer(wm, window, screen->animtimer);
screen->animtimer= NULL;
if(screen->mainwin)
wm_subwindow_close(window, screen->mainwin);
screen->mainwin= 0;
screen->subwinactive= 0;
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
for(ar= screen->regionbase.first; ar; ar= ar->next)
ED_region_exit(C, ar);
for(sa= screen->areabase.first; sa; sa= sa->next)
ED_area_exit(C, sa);
/* mark it available for use for other windows */
screen->winid= 0;
if (prevwin->screen->temp == 0) {
/* use previous window if possible */
CTX_wm_window_set(C, prevwin);
} else {
/* none otherwise */
CTX_wm_window_set(C, NULL);
}
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
2008-11-11 15:18:21 +00:00
}
/* *********************************** */
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, wmEvent *event)
{
AZone *az= NULL;
ScrArea *sa;
for(sa= win->screen->areabase.first; sa; sa= sa->next)
if((az=is_in_area_actionzone(sa, event->x, event->y)))
break;
if(sa) {
if(az->type==AZONE_AREA)
WM_cursor_set(win, CURSOR_EDIT);
else if(az->type==AZONE_REGION) {
if(az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
WM_cursor_set(win, CURSOR_X_MOVE);
else
WM_cursor_set(win, CURSOR_Y_MOVE);
}
}
else {
ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y);
if (actedge) {
if(scredge_is_horizontal(actedge))
WM_cursor_set(win, CURSOR_Y_MOVE);
else
WM_cursor_set(win, CURSOR_X_MOVE);
}
else
WM_cursor_set(win, CURSOR_STD);
}
}
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
{
wmWindow *win= CTX_wm_window(C);
if(win->screen) {
bScreen *scr= win->screen;
ScrArea *sa;
ARegion *ar;
int oldswin= scr->subwinactive;
for(sa= scr->areabase.first; sa; sa= sa->next) {
if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
if(NULL==is_in_area_actionzone(sa, event->x, event->y))
break;
}
if(sa) {
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(BLI_in_rcti(&ar->winrct, event->x, event->y))
scr->subwinactive= ar->swinid;
}
}
else
scr->subwinactive= scr->mainwin;
/* check for redraw headers */
if(oldswin!=scr->subwinactive) {
for(sa= scr->areabase.first; sa; sa= sa->next) {
int do_draw= 0;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->swinid==oldswin || ar->swinid==scr->subwinactive)
do_draw= 1;
if(do_draw) {
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_HEADER)
ED_region_tag_redraw(ar);
}
}
}
/* cursors, for time being set always on edges, otherwise aregion doesnt switch */
if(scr->subwinactive==scr->mainwin) {
screen_cursor_set(win, event);
}
else if(oldswin!=scr->subwinactive) {
region_cursor_set(win, scr->subwinactive);
WM_event_add_notifier(C, NC_SCREEN|ND_SUBWINACTIVE, scr);
}
}
}
int ED_screen_area_active(const bContext *C)
{
wmWindow *win= CTX_wm_window(C);
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa= CTX_wm_area(C);
if(win && sc && sa) {
AZone *az= is_in_area_actionzone(sa, win->eventstate->x, win->eventstate->y);
ARegion *ar;
if (az && az->type == AZONE_REGION)
return 1;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->swinid == sc->subwinactive)
return 1;
}
return 0;
}
/* operator call, WM + Window + screen already existed before */
/* Do NOT call in area/region queues! */
void ED_screen_set(bContext *C, bScreen *sc)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
bScreen *oldscreen= CTX_wm_screen(C);
ID *id;
/* validate screen, it's called with notifier reference */
for(id= CTX_data_main(C)->screen.first; id; id= id->next)
if(sc == (bScreen *)id)
break;
if(id==NULL)
return;
/* check for valid winid */
if(sc->winid!=0 && sc->winid!=win->winid)
return;
if(sc->full) { /* find associated full */
bScreen *sc1;
for(sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) {
ScrArea *sa= sc1->areabase.first;
if(sa->full==sc) {
sc= sc1;
break;
}
}
}
if (oldscreen != sc) {
wmTimer *wt= oldscreen->animtimer;
ScrArea *sa;
/* remove handlers referencing areas in old screen */
for(sa = oldscreen->areabase.first; sa; sa = sa->next) {
WM_event_remove_area_handler(&win->modalhandlers, sa);
}
/* we put timer to sleep, so screen_exit has to think there's no timer */
oldscreen->animtimer= NULL;
if(wt)
WM_event_timer_sleep(wm, win, wt, 1);
ED_screen_exit(C, win, oldscreen);
oldscreen->animtimer= wt;
win->screen= sc;
CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
/* prevent multiwin errors */
sc->winid= win->winid;
ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_event_add_notifier(C, NC_SCREEN|ND_SCREENSET, sc);
/* makes button hilites work */
WM_event_add_mousemove(C);
}
}
static int ed_screen_used(wmWindowManager *wm, bScreen *sc)
{
wmWindow *win;
for(win=wm->windows.first; win; win=win->next)
if(win->screen == sc)
return 1;
return 0;
}
/* only call outside of area/region loops */
void ED_screen_delete(bContext *C, bScreen *sc)
{
Main *bmain= CTX_data_main(C);
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
bScreen *newsc;
int delete= 1;
/* don't allow deleting temp fullscreens for now */
if (sc->full == SCREENFULL) {
return;
}
/* screen can only be in use by one window at a time, so as
long as we are able to find a screen that is unused, we
can safely assume ours is not in use anywhere an delete it */
for(newsc= sc->id.prev; newsc; newsc=newsc->id.prev)
if(!ed_screen_used(wm, newsc))
break;
if(!newsc) {
for(newsc= sc->id.next; newsc; newsc=newsc->id.next)
if(!ed_screen_used(wm, newsc))
break;
}
if(!newsc)
return;
ED_screen_set(C, newsc);
if(delete && win->screen != sc)
free_libblock(&bmain->screen, sc);
}
/* only call outside of area/region loops */
void ED_screen_set_scene(bContext *C, Scene *scene)
{
Main *bmain= CTX_data_main(C);
bScreen *sc;
bScreen *curscreen= CTX_wm_screen(C);
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO);
for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
if((U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
if(scene != sc->scene) {
/* all areas endlocalview */
// XXX ScrArea *sa= sc->areabase.first;
// while(sa) {
// endlocalview(sa);
// sa= sa->next;
// }
sc->scene= scene;
}
}
}
// copy_view3d_lock(0); /* space.c */
/* are there cameras in the views that are not in the scene? */
for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
if( (U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
ScrArea *sa= sc->areabase.first;
while(sa) {
SpaceLink *sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !object_in_scene(v3d->camera, scene)) {
v3d->camera= scene_find_camera(sc->scene);
// XXX if (sc==curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
for(ar=v3d->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
if(rv3d->persp==RV3D_CAMOB)
rv3d->persp= RV3D_PERSP;
}
}
}
}
}
sl= sl->next;
}
sa= sa->next;
}
}
}
CTX_data_scene_set(C, scene);
set_scene_bg(bmain, scene);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, scene, curscreen, 1);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
/* only call outside of area/region loops */
void ED_screen_delete_scene(bContext *C, Scene *scene)
{
Main *bmain= CTX_data_main(C);
Scene *newscene;
if(scene->id.prev)
newscene= scene->id.prev;
else if(scene->id.next)
newscene= scene->id.next;
else
return;
ED_screen_set_scene(C, newscene);
unlink_scene(bmain, scene, newscene);
}
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
{
wmWindow *win= CTX_wm_window(C);
bScreen *screen= CTX_wm_screen(C);
ScrArea *newsa= NULL;
if(!sa || sa->full==NULL) {
newsa= ED_screen_full_toggle(C, win, sa);
}
if(!newsa) {
if (sa->full) {
/* if this has been called from the temporary info header generated in
* temp fullscreen layouts, find the correct fullscreen area to change
* to create a new space inside */
for (newsa = screen->areabase.first; newsa; newsa=newsa->next) {
if (!(sa->flag & AREA_TEMP_INFO))
break;
}
} else
newsa= sa;
}
ED_area_newspace(C, newsa, type);
return newsa;
}
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
{
wmWindow *win= CTX_wm_window(C);
ED_area_prevspace(C, sa);
if(sa->full)
ED_screen_full_toggle(C, win, sa);
}
/* restore a screen / area back to default operation, after temp fullscreen modes */
void ED_screen_full_restore(bContext *C, ScrArea *sa)
{
wmWindow *win= CTX_wm_window(C);
SpaceLink *sl = sa->spacedata.first;
2010-04-25 15:24:18 +00:00
/* if fullscreen area has a secondary space (such as a file browser or fullscreen render
* overlaid on top of a existing setup) then return to the previous space */
if (sl->next) {
/* specific checks for space types */
int sima_restore = 0;
/* Special check added for non-render image window (back from fullscreen through "Back to Previous" button) */
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima= sa->spacedata.first;
if (!(sima->flag & SI_PREVSPACE) && !(sima->flag & SI_FULLWINDOW))
sima_restore = 1;
}
if (sl->spacetype == SPACE_IMAGE && !sima_restore) {
SpaceImage *sima= sa->spacedata.first;
if (sima->flag & SI_PREVSPACE)
sima->flag &= ~SI_PREVSPACE;
if (sima->flag & SI_FULLWINDOW) {
sima->flag &= ~SI_FULLWINDOW;
ED_screen_full_prevspace(C, sa);
}
} else if (sl->spacetype == SPACE_FILE) {
ED_screen_full_prevspace(C, sa);
} else
ED_screen_full_toggle(C, win, sa);
}
/* otherwise just tile the area again */
else {
ED_screen_full_toggle(C, win, sa);
}
}
/* this function toggles: if area is full then the parent will be restored */
ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa)
{
bScreen *sc, *oldscreen;
ARegion *ar;
if(sa) {
/* ensure we don't have a button active anymore, can crash when
switching screens with tooltip open because region and tooltip
are no longer in the same screen */
for(ar=sa->regionbase.first; ar; ar=ar->next)
uiFreeBlocks(C, &ar->uiblocks);
/* prevent hanging header prints */
ED_area_headerprint(sa, NULL);
}
if(sa && sa->full) {
ScrArea *old;
/*short fulltype;*/ /*UNUSED*/
sc= sa->full; /* the old screen to restore */
oldscreen= win->screen; /* the one disappearing */
/*fulltype = sc->full;*/
sc->full= 0;
/* removed: SCREENAUTOPLAY exception here */
/* find old area */
for(old= sc->areabase.first; old; old= old->next)
if(old->full) break;
if(old==NULL) {
if (G.f & G_DEBUG)
printf("something wrong in areafullscreen\n");
return NULL;
}
area_copy_data(old, sa, 1); /* 1 = swap spacelist */
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
old->full= NULL;
/* animtimer back */
sc->animtimer= oldscreen->animtimer;
oldscreen->animtimer= NULL;
ED_screen_set(C, sc);
free_screen(oldscreen);
free_libblock(&CTX_data_main(C)->screen, oldscreen);
}
else {
ScrArea *newa;
char newname[MAX_ID_NAME-2];
oldscreen= win->screen;
/* nothing wrong with having only 1 area, as far as I can see...
// is there only 1 area?
if(oldscreen->areabase.first==oldscreen->areabase.last)
return NULL;
*/
oldscreen->full = SCREENFULL;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "full");
sc= ED_screen_add(win, oldscreen->scene, newname);
sc->full = SCREENFULL; // XXX
/* timer */
sc->animtimer= oldscreen->animtimer;
oldscreen->animtimer= NULL;
/* returns the top small area */
newa= area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1);
ED_area_newspace(C, newa, SPACE_INFO);
/* use random area when we have no active one, e.g. when the
mouse is outside of the window and we open a file browser */
if(!sa)
sa= oldscreen->areabase.first;
/* copy area */
newa= newa->prev;
area_copy_data(newa, sa, 1); /* 1 = swap spacelist */
sa->flag |= AREA_TEMP_INFO;
sa->full= oldscreen;
newa->full= oldscreen;
newa->next->full= oldscreen; // XXX
ED_screen_set(C, sc);
}
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
CTX_wm_area_set(C, sc->areabase.first);
/* XXX retopo_force_update(); */
return sc->areabase.first;
}
/* update frame rate info for viewport drawing */
void ED_refresh_viewport_fps(bContext *C)
{
wmTimer *animtimer= CTX_wm_screen(C)->animtimer;
Scene *scene= CTX_data_scene(C);
/* is anim playback running? */
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
ScreenFrameRateInfo *fpsi= scene->fps_info;
/* if there isn't any info, init it first */
if (fpsi == NULL)
fpsi= scene->fps_info= MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
/* update the values */
fpsi->redrawtime= fpsi->lredrawtime;
fpsi->lredrawtime= animtimer->ltime;
}
else {
/* playback stopped or shouldn't be running */
if (scene->fps_info)
MEM_freeN(scene->fps_info);
scene->fps_info= NULL;
}
}
/* redraws: uses defines from stime->redraws
* enable: 1 - forward on, -1 - backwards on, 0 - off
*/
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
{
bScreen *screen= CTX_wm_screen(C);
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
Scene *scene= CTX_data_scene(C);
if(screen->animtimer)
WM_event_remove_timer(wm, win, screen->animtimer);
screen->animtimer= NULL;
if(enable) {
ScreenAnimData *sad= MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
screen->animtimer= WM_event_add_timer(wm, win, TIMER0, (1.0/FPS));
sad->ar= CTX_wm_region(C);
sad->sfra = scene->r.cfra;
sad->redraws= redraws;
sad->refresh= refresh;
sad->flag |= (enable < 0)? ANIMPLAY_FLAG_REVERSE: 0;
sad->flag |= (sync == 0)? ANIMPLAY_FLAG_NO_SYNC: (sync == 1)? ANIMPLAY_FLAG_SYNC: 0;
screen->animtimer->customdata= sad;
}
/* notifier catched by top header, for button */
WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen);
}
/* helper for screen_animation_play() - only to be used for TimeLine */
static ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret= NULL;
ScrArea *sa;
int min= 10000;
for(sa= screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype==RGN_TYPE_WINDOW) {
if(ar->winrct.xmin - ar->winrct.ymin < min) {
aret= ar;
min= ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
{
if(screen && screen->animtimer) {
wmTimer *wt= screen->animtimer;
ScreenAnimData *sad= wt->customdata;
sad->redraws= redraws;
sad->refresh= refresh;
sad->ar= NULL;
if(redraws & TIME_REGION)
sad->ar= time_top_left_3dwindow(screen);
}
}
/* results in fully updated anim system
* screen can be NULL */
void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUSED(mute))
{
#ifdef DURIAN_CAMERA_SWITCH
void *camera= scene_camera_switch_find(scene);
if(camera && scene->camera != camera) {
2010-04-23 08:39:10 +00:00
bScreen *sc;
scene->camera= camera;
2010-04-23 08:39:10 +00:00
/* are there cameras in the views that are not in the scene? */
for(sc= bmain->screen.first; sc; sc= sc->id.next) {
2010-04-23 08:39:10 +00:00
BKE_screen_view3d_scene_sync(sc);
}
}
#endif
//extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */
/* update animated image textures for gpu, etc,
* call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
ED_image_update_frame(bmain, scene->r.cfra);
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
ED_clip_update_frame(bmain, scene->r.cfra);
/* this function applies the changes too */
/* XXX future: do all windows */
scene_update_for_newframe(bmain, scene, BKE_screen_visible_layers(screen, scene)); /* BKE_scene.h */
//if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB))
// audiostream_scrub( CFRA );
/* 3d window, preview */
//BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
/* all movie/sequence images */
//BIF_image_update_frame();
/* composite */
if(scene->use_nodes && scene->nodetree)
ntreeCompositTagAnimated(scene->nodetree);
/* update animated texture nodes */
{
Tex *tex;
for(tex= bmain->tex.first; tex; tex= tex->id.next)
if( tex->use_nodes && tex->nodetree ) {
ntreeTexTagAnimated( tex->nodetree );
}
}
}