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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edutil
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*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_packedFile_types.h"
#include "BLI_utildefines.h"
#include "BLI_string.h"
#include "BLI_path_util.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "BKE_packedFile.h"
#include "BKE_paint.h"
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
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#include "BKE_screen.h"
#include "BKE_undo_system.h"
#include "BKE_workspace.h"
#include "BKE_material.h"
#include "ED_armature.h"
#include "ED_buttons.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_paint.h"
#include "ED_space_api.h"
#include "ED_util.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_types.h"
#include "WM_api.h"
#include "RNA_access.h"
/* ********* general editor util funcs, not BKE stuff please! ********* */
void ED_editors_init_for_undo(Main *bmain)
{
wmWindowManager *wm = bmain->wm.first;
for (wmWindow *win = wm->windows.first; win; win = win->next) {
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Base *base = BASACT(view_layer);
if (base != NULL) {
Object *ob = base->object;
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = WM_window_get_active_scene(win);
BKE_texpaint_slots_refresh_object(ob);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
}
}
}
}
void ED_editors_init(bContext *C)
{
struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
wmWindowManager *wm = CTX_wm_manager(C);
/* This is called during initialization, so we don't want to store any reports */
ReportList *reports = CTX_wm_reports(C);
int reports_flag_prev = reports->flag & ~RPT_STORE;
SWAP(int, reports->flag, reports_flag_prev);
/* Don't do undo pushes when calling an operator. */
wm->op_undo_depth++;
/* toggle on modes for objects that were saved with these enabled. for
* e.g. linked objects we have to ensure that they are actually the
* active object in this scene. */
Object *obact = CTX_data_active_object(C);
if (obact != NULL) {
for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
int mode = ob->mode;
if (mode == OB_MODE_OBJECT) {
continue;
}
else if (BKE_object_has_mode_data(ob, mode)) {
continue;
}
else if (ob->type == OB_GPENCIL) {
/* For multi-edit mode we may already have mode data.
* (grease pencil does not need it) */
continue;
}
ID *ob_data = ob->data;
ob->mode = OB_MODE_OBJECT;
if ((ob->type == obact->type) &&
!ID_IS_LINKED(ob) &&
!(ob_data && ID_IS_LINKED(ob_data)))
{
if (mode == OB_MODE_EDIT) {
ED_object_editmode_enter_ex(bmain, scene, ob, 0);
}
else if (mode == OB_MODE_POSE) {
ED_object_posemode_enter_ex(bmain, ob);
}
else if (mode & OB_MODE_ALL_SCULPT) {
if (obact == ob) {
if (mode == OB_MODE_SCULPT) {
ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, true, reports);
}
else if (mode == OB_MODE_VERTEX_PAINT) {
ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
}
else if (mode == OB_MODE_WEIGHT_PAINT) {
ED_object_wpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob);
}
else {
BLI_assert(0);
}
}
else {
/* Create data for non-active objects which need it for
* mode-switching but don't yet support multi-editing. */
if (mode & OB_MODE_ALL_SCULPT) {
ob->mode = mode;
BKE_object_sculpt_data_create(ob);
}
}
}
else {
/* TODO(campbell): avoid operator calls. */
if (obact == ob) {
ED_object_mode_toggle(C, mode);
}
}
}
}
}
/* image editor paint mode */
if (scene) {
ED_space_image_paint_update(bmain, wm, scene);
}
SWAP(int, reports->flag, reports_flag_prev);
wm->op_undo_depth--;
}
/* frees all editmode stuff */
void ED_editors_exit(Main *bmain, bool do_undo_system)
{
if (!bmain) {
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return;
}
/* frees all editmode undos */
if (do_undo_system && G_MAIN->wm.first) {
wmWindowManager *wm = G_MAIN->wm.first;
/* normally we don't check for NULL undo stack,
* do here since it may run in different context. */
if (wm->undo_stack) {
BKE_undosys_stack_destroy(wm->undo_stack);
wm->undo_stack = NULL;
}
}
for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
if (me->edit_mesh) {
EDBM_mesh_free(me->edit_mesh);
MEM_freeN(me->edit_mesh);
me->edit_mesh = NULL;
}
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (arm->edbo) {
ED_armature_edit_free(ob->data);
}
}
}
/* global in meshtools... */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
ED_mesh_mirror_topo_table(NULL, NULL, 'e');
}
/* flush any temp data from object editing to DNA before writing files,
* rendering, copying, etc. */
bool ED_editors_flush_edits(Main *bmain, bool for_render)
{
bool has_edited = false;
Object *ob;
/* loop through all data to find edit mode or object mode, because during
* exiting we might not have a context for edit object and multiple sculpt
* objects can exist at the same time */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->mode & OB_MODE_SCULPT) {
/* Don't allow flushing while in the middle of a stroke (frees data in use).
* Auto-save prevents this from happening but scripts
* may cause a flush on saving: T53986. */
if ((ob->sculpt && ob->sculpt->cache) == 0) {
/* flush multires changes (for sculpt) */
multires_force_update(ob);
has_edited = true;
if (for_render) {
/* flush changes from dynamic topology sculpt */
BKE_sculptsession_bm_to_me_for_render(ob);
}
else {
/* Set reorder=false so that saving the file doesn't reorder
* the BMesh's elements */
BKE_sculptsession_bm_to_me(ob, false);
}
}
}
else if (ob->mode & OB_MODE_EDIT) {
/* get editmode results */
has_edited = true;
ED_object_editmode_load(bmain, ob);
}
}
return has_edited;
}
/* ***** XXX: functions are using old blender names, cleanup later ***** */
/* now only used in 2d spaces, like time, ipo, nla, sima... */
/* XXX shift/ctrl not configurable */
void apply_keyb_grid(int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
if (invert)
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ctrl = !ctrl;
if (ctrl && shift) {
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if (fac3 != 0.0f) *val = fac3 * floorf(*val / fac3 + 0.5f);
}
else if (ctrl) {
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if (fac2 != 0.0f) *val = fac2 * floorf(*val / fac2 + 0.5f);
}
else {
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if (fac1 != 0.0f) *val = fac1 * floorf(*val / fac1 + 0.5f);
}
}
void unpack_menu(bContext *C, const char *opname, const char *id_name, const char *abs_name, const char *folder, struct PackedFile *pf)
{
Main *bmain = CTX_data_main(C);
PointerRNA props_ptr;
uiPopupMenu *pup;
uiLayout *layout;
char line[FILE_MAX + 100];
wmOperatorType *ot = WM_operatortype_find(opname, 1);
pup = UI_popup_menu_begin(C, IFACE_("Unpack File"), ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiItemFullO_ptr(
layout, ot, IFACE_("Remove Pack"), ICON_NONE,
NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_REMOVE);
RNA_string_set(&props_ptr, "id", id_name);
if (G.relbase_valid) {
char local_name[FILE_MAXDIR + FILE_MAX], fi[FILE_MAX];
BLI_split_file_part(abs_name, fi, sizeof(fi));
BLI_snprintf(local_name, sizeof(local_name), "//%s/%s", folder, fi);
if (!STREQ(abs_name, local_name)) {
switch (checkPackedFile(BKE_main_blendfile_path(bmain), local_name, pf)) {
case PF_NOFILE:
BLI_snprintf(line, sizeof(line), IFACE_("Create %s"), local_name);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_EQUAL:
BLI_snprintf(line, sizeof(line), IFACE_("Use %s (identical)"), local_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_DIFFERS:
BLI_snprintf(line, sizeof(line), IFACE_("Use %s (differs)"), local_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
BLI_snprintf(line, sizeof(line), IFACE_("Overwrite %s"), local_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_LOCAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
}
}
}
switch (checkPackedFile(BKE_main_blendfile_path(bmain), abs_name, pf)) {
case PF_NOFILE:
BLI_snprintf(line, sizeof(line), IFACE_("Create %s"), abs_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_EQUAL:
BLI_snprintf(line, sizeof(line), IFACE_("Use %s (identical)"), abs_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
case PF_DIFFERS:
BLI_snprintf(line, sizeof(line), IFACE_("Use %s (differs)"), abs_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
BLI_snprintf(line, sizeof(line), IFACE_("Overwrite %s"), abs_name);
//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, 0, &props_ptr);
RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
RNA_string_set(&props_ptr, "id", id_name);
break;
}
UI_popup_menu_end(C, pup);
}
/* ********************* generic callbacks for drawcall api *********************** */
/**
* Callback that draws a line between the mouse and a position given as the initial argument.
*/
void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info)
{
wmWindow *win = CTX_wm_window(C);
const float *mval_src = (float *)arg_info;
const float mval_dst[2] = {win->eventstate->x - ar->winrct.xmin,
win->eventstate->y - ar->winrct.ymin};
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPU_line_width(1.0f);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
GPU_viewport_size_get_f(viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 0); /* "simple" mode */
immUniformThemeColor(TH_VIEW_OVERLAY);
immUniform1f("dash_width", 6.0f);
immUniform1f("dash_factor", 0.5f);
immBegin(GPU_PRIM_LINES, 2);
immVertex2fv(shdr_pos, mval_src);
immVertex2fv(shdr_pos, mval_dst);
immEnd();
immUnbindProgram();
}
/**
* Use to free ID references within runtime data (stored outside of DNA)
*
* \param new_id: may be NULL to unlink \a old_id.
*/
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
void ED_spacedata_id_remap(struct ScrArea *sa, struct SpaceLink *sl, ID *old_id, ID *new_id)
{
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
if (st && st->id_remap) {
st->id_remap(sa, sl, old_id, new_id);
}
}
static int ed_flush_edits_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
ED_editors_flush_edits(bmain, false);
return OPERATOR_FINISHED;
}
void ED_OT_flush_edits(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flush Edits";
ot->description = "Flush edit data from active editing modes";
ot->idname = "ED_OT_flush_edits";
/* api callbacks */
ot->exec = ed_flush_edits_exec;
/* flags */
ot->flag = OPTYPE_INTERNAL;
}