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blender-archive/source/blender/blenkernel/intern/mesh.c

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2002-10-12 11:37:38 +00:00
/* mesh.c
*
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*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_curve_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_ipo_types.h"
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#include "BDR_sculptmode.h"
#include "BKE_depsgraph.h"
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#include "BKE_main.h"
#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_subsurf.h"
#include "BKE_displist.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_key.h"
/* these 2 are only used by conversion functions */
#include "BKE_curve.h"
/* -- */
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_bad_level_calls.h"
#ifdef WITH_VERSE
#include "BKE_verse.h"
#endif
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#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_arithb.h"
#include "multires.h"
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int update_realtime_texture(TFace *tface, double time)
{
Image *ima;
int inc = 0;
float diff;
int newframe;
ima = tface->tpage;
if (!ima)
return 0;
if (ima->lastupdate<0)
ima->lastupdate = 0;
if (ima->lastupdate>time)
ima->lastupdate=(float)time;
if(ima->tpageflag & IMA_TWINANIM) {
if(ima->twend >= ima->xrep*ima->yrep) ima->twend= ima->xrep*ima->yrep-1;
/* check: is the bindcode not in the array? Then free. (still to do) */
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diff = (float)(time-ima->lastupdate);
inc = (int)(diff*(float)ima->animspeed);
ima->lastupdate+=((float)inc/(float)ima->animspeed);
newframe = ima->lastframe+inc;
if (newframe > (int)ima->twend)
newframe = (int)ima->twsta-1 + (newframe-ima->twend)%(ima->twend-ima->twsta);
ima->lastframe = newframe;
}
return inc;
}
/* Note: unlinking is called when me->id.us is 0, question remains how
* much unlinking of Library data in Mesh should be done... probably
* we need a more generic method, like the expand() functions in
* readfile.c */
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void unlink_mesh(Mesh *me)
{
int a;
if(me==0) return;
for(a=0; a<me->totcol; a++) {
if(me->mat[a]) me->mat[a]->id.us--;
me->mat[a]= 0;
}
if(me->key) {
me->key->id.us--;
if (me->key->id.us == 0 && me->key->ipo )
me->key->ipo->id.us--;
}
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me->key= 0;
if(me->texcomesh) me->texcomesh= 0;
}
/* do not free mesh itself */
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void free_mesh(Mesh *me)
{
unlink_mesh(me);
if(me->pv) {
if(me->pv->vert_map) MEM_freeN(me->pv->vert_map);
if(me->pv->edge_map) MEM_freeN(me->pv->edge_map);
if(me->pv->old_faces) MEM_freeN(me->pv->old_faces);
if(me->pv->old_edges) MEM_freeN(me->pv->old_edges);
MEM_freeN(me->pv);
}
if(me->mvert) MEM_freeN(me->mvert);
if(me->medge) MEM_freeN(me->medge);
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if(me->mface) MEM_freeN(me->mface);
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if(me->tface) MEM_freeN(me->tface);
if(me->dvert) free_dverts(me->dvert, me->totvert);
if(me->mcol) MEM_freeN(me->mcol);
if(me->msticky) MEM_freeN(me->msticky);
if(me->mat) MEM_freeN(me->mat);
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if(me->bb) MEM_freeN(me->bb);
if(me->mselect) MEM_freeN(me->mselect);
if(me->mr) multires_free(me);
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}
void copy_dverts(MDeformVert *dst, MDeformVert *src, int copycount)
{
/* Assumes dst is already set up */
int i;
if (!src || !dst)
return;
memcpy (dst, src, copycount * sizeof(MDeformVert));
for (i=0; i<copycount; i++){
if (src[i].dw){
dst[i].dw = MEM_callocN (sizeof(MDeformWeight)*src[i].totweight, "copy_deformWeight");
memcpy (dst[i].dw, src[i].dw, sizeof (MDeformWeight)*src[i].totweight);
}
}
}
void free_dverts(MDeformVert *dvert, int totvert)
{
/* Instead of freeing the verts directly,
call this function to delete any special
vert data */
int i;
if (!dvert)
return;
/* Free any special data from the verts */
for (i=0; i<totvert; i++){
if (dvert[i].dw) MEM_freeN (dvert[i].dw);
}
MEM_freeN (dvert);
}
Mesh *add_mesh()
{
Mesh *me;
me= alloc_libblock(&G.main->mesh, ID_ME, "Mesh");
me->size[0]= me->size[1]= me->size[2]= 1.0;
me->smoothresh= 30;
me->texflag= AUTOSPACE;
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me->flag= ME_TWOSIDED;
me->bb= unit_boundbox();
#ifdef WITH_VERSE
me->vnode = NULL;
#endif
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return me;
}
Mesh *copy_mesh(Mesh *me)
{
Mesh *men;
int a;
men= copy_libblock(me);
men->mat= MEM_dupallocN(me->mat);
for(a=0; a<men->totcol; a++) {
id_us_plus((ID *)men->mat[a]);
}
id_us_plus((ID *)men->texcomesh);
men->mvert= MEM_dupallocN(me->mvert);
men->medge= MEM_dupallocN(me->medge);
men->mface= MEM_dupallocN(me->mface);
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men->tface= MEM_dupallocN(me->tface);
men->dface= NULL;
men->mselect= NULL;
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if (me->dvert){
men->dvert = MEM_mallocN (sizeof (MDeformVert)*me->totvert, "MDeformVert");
copy_dverts(men->dvert, me->dvert, me->totvert);
}
if (me->tface){
/* ensure indirect linked data becomes lib-extern */
TFace *tface= me->tface;
for(a=0; a<me->totface; a++, tface++)
if(tface->tpage)
id_lib_extern(tface->tpage);
}
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men->mcol= MEM_dupallocN(me->mcol);
men->msticky= MEM_dupallocN(me->msticky);
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men->bb= MEM_dupallocN(men->bb);
men->key= copy_key(me->key);
if(men->key) men->key->from= (ID *)men;
#ifdef WITH_VERSE
men->vnode = NULL;
#endif
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return men;
}
void make_local_tface(Mesh *me)
{
TFace *tface;
Image *ima;
int a;
if(me->tface==0) return;
a= me->totface;
tface= me->tface;
while(a--) {
/* special case: ima always local immediately */
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if(tface->tpage) {
ima= tface->tpage;
if(ima->id.lib) {
ima->id.lib= 0;
ima->id.flag= LIB_LOCAL;
new_id(0, (ID *)ima, 0);
}
}
tface++;
}
}
void make_local_mesh(Mesh *me)
{
Object *ob;
Mesh *men;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
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if(me->id.lib==0) return;
if(me->id.us==1) {
me->id.lib= 0;
me->id.flag= LIB_LOCAL;
new_id(0, (ID *)me, 0);
if(me->tface) make_local_tface(me);
return;
}
ob= G.main->object.first;
while(ob) {
if( me==get_mesh(ob) ) {
if(ob->id.lib) lib= 1;
else local= 1;
}
ob= ob->id.next;
}
if(local && lib==0) {
me->id.lib= 0;
me->id.flag= LIB_LOCAL;
new_id(0, (ID *)me, 0);
if(me->tface) make_local_tface(me);
}
else if(local && lib) {
men= copy_mesh(me);
men->id.us= 0;
ob= G.main->object.first;
while(ob) {
if( me==get_mesh(ob) ) {
if(ob->id.lib==0) {
set_mesh(ob, men);
}
}
ob= ob->id.next;
}
}
}
void boundbox_mesh(Mesh *me, float *loc, float *size)
{
MVert *mvert;
BoundBox *bb;
float min[3], max[3];
float mloc[3], msize[3];
int a;
if(me->bb==0) me->bb= MEM_callocN(sizeof(BoundBox), "boundbox");
bb= me->bb;
INIT_MINMAX(min, max);
if (!loc) loc= mloc;
if (!size) size= msize;
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
if(!me->totvert) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
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}
loc[0]= (min[0]+max[0])/2.0f;
loc[1]= (min[1]+max[1])/2.0f;
loc[2]= (min[2]+max[2])/2.0f;
size[0]= (max[0]-min[0])/2.0f;
size[1]= (max[1]-min[1])/2.0f;
size[2]= (max[2]-min[2])/2.0f;
boundbox_set_from_min_max(bb, min, max);
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}
void tex_space_mesh(Mesh *me)
{
KeyBlock *kb;
float *fp, loc[3], size[3], min[3], max[3];
int a;
boundbox_mesh(me, loc, size);
if(me->texflag & AUTOSPACE) {
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if(me->key) {
kb= me->key->refkey;
if (kb) {
INIT_MINMAX(min, max);
fp= kb->data;
for(a=0; a<kb->totelem; a++, fp+=3) {
DO_MINMAX(fp, min, max);
}
if(kb->totelem) {
loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
}
else {
loc[0]= loc[1]= loc[2]= 0.0;
size[0]= size[1]= size[2]= 0.0;
}
}
}
for (a=0; a<3; a++) {
if(size[a]==0.0) size[a]= 1.0;
else if(size[a]>0.0 && size[a]<0.00001) size[a]= 0.00001;
else if(size[a]<0.0 && size[a]> -0.00001) size[a]= -0.00001;
}
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VECCOPY(me->loc, loc);
VECCOPY(me->size, size);
me->rot[0]= me->rot[1]= me->rot[2]= 0.0;
}
}
BoundBox *mesh_get_bb(Mesh *me)
{
if (!me->bb) {
tex_space_mesh(me);
}
return me->bb;
}
void mesh_get_texspace(Mesh *me, float *loc_r, float *rot_r, float *size_r)
{
if (!me->bb) {
tex_space_mesh(me);
}
if (loc_r) VECCOPY(loc_r, me->loc);
if (rot_r) VECCOPY(rot_r, me->rot);
if (size_r) VECCOPY(size_r, me->size);
}
static float *make_orco_mesh_internal(Object *ob, int render)
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{
Mesh *me = ob->data;
float (*orcoData)[3];
int a, totvert;
float loc[3], size[3];
DerivedMesh *dm;
float (*vcos)[3] = MEM_callocN(sizeof(*vcos)*me->totvert, "orco mesh");
/* Get appropriate vertex coordinates */
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if(me->key && me->texcomesh==0 && me->key->refkey) {
KeyBlock *kb= me->key->refkey;
float *fp= kb->data;
totvert= MIN2(kb->totelem, me->totvert);
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for(a=0; a<totvert; a++, fp+=3) {
vcos[a][0]= fp[0];
vcos[a][1]= fp[1];
vcos[a][2]= fp[2];
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}
}
else {
Mesh *tme = me->texcomesh?me->texcomesh:me;
MVert *mvert = tme->mvert;
totvert = MIN2(tme->totvert, me->totvert);
for(a=0; a<totvert; a++, mvert++) {
vcos[a][0]= mvert->co[0];
vcos[a][1]= mvert->co[1];
vcos[a][2]= mvert->co[2];
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}
}
/* Apply orco-changing modifiers */
if (render) {
dm = mesh_create_derived_no_deform_render(ob, vcos);
} else {
dm = mesh_create_derived_no_deform(ob, vcos);
}
totvert = dm->getNumVerts(dm);
orcoData = MEM_mallocN(sizeof(*orcoData)*totvert, "orcoData");
dm->getVertCos(dm, orcoData);
dm->release(dm);
MEM_freeN(vcos);
mesh_get_texspace(me->texcomesh?me->texcomesh:me, loc, NULL, size);
for(a=0; a<totvert; a++) {
float *co = orcoData[a];
co[0] = (co[0]-loc[0])/size[0];
co[1] = (co[1]-loc[1])/size[1];
co[2] = (co[2]-loc[2])/size[2];
}
return (float*) orcoData;
}
float *mesh_create_orco_render(Object *ob)
{
return make_orco_mesh_internal(ob, 1);
}
float *mesh_create_orco(Object *ob)
{
return make_orco_mesh_internal(ob, 0);
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}
/* rotates the vertices of a face in case v[2] or v[3] (vertex index) is = 0.
this is necessary to make the if(mface->v4) check for quads work */
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
#define UVSWAP(t, s) { SWAP(float, t[0], s[0]); SWAP(float, t[1], s[1]); }
void test_index_face(MFace *mface, MCol *mc, TFace *tface, int nr)
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{
/* first test if the face is legal */
if(mface->v3 && mface->v3==mface->v4) {
mface->v4= 0;
nr--;
}
if(mface->v2 && mface->v2==mface->v3) {
mface->v3= mface->v4;
mface->v4= 0;
nr--;
}
if(mface->v1==mface->v2) {
mface->v2= mface->v3;
mface->v3= mface->v4;
mface->v4= 0;
nr--;
}
/* prevent a zero at wrong index location */
if(nr==3) {
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if(mface->v3==0) {
SWAP(int, mface->v1, mface->v2);
SWAP(int, mface->v2, mface->v3);
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
if (tface) {
UVSWAP(tface->uv[0], tface->uv[1]);
UVSWAP(tface->uv[1], tface->uv[2]);
SWAP(unsigned int, tface->col[0], tface->col[1]);
SWAP(unsigned int, tface->col[1], tface->col[2]);
}
2002-10-12 11:37:38 +00:00
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
if (mc) {
SWAP(MCol, mc[0], mc[1]);
SWAP(MCol, mc[1], mc[2]);
}
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}
}
else if(nr==4) {
if(mface->v3==0 || mface->v4==0) {
SWAP(int, mface->v1, mface->v3);
SWAP(int, mface->v2, mface->v4);
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
if (tface) {
UVSWAP(tface->uv[0], tface->uv[2]);
UVSWAP(tface->uv[1], tface->uv[3]);
SWAP(unsigned int, tface->col[0], tface->col[2]);
SWAP(unsigned int, tface->col[1], tface->col[3]);
}
if (mc) {
SWAP(MCol, mc[0], mc[2]);
SWAP(MCol, mc[1], mc[3]);
}
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}
}
}
Mesh *get_mesh(Object *ob)
{
if(ob==0) return 0;
if(ob->type==OB_MESH) return ob->data;
else return 0;
}
void set_mesh(Object *ob, Mesh *me)
{
Mesh *old=0;
if(ob==0) return;
if(ob->type==OB_MESH) {
old= ob->data;
old->id.us--;
ob->data= me;
id_us_plus((ID *)me);
}
test_object_materials((ID *)me);
}
/* ************** make edges in a Mesh, for outside of editmode */
struct edgesort {
int v1, v2;
short is_loose, is_draw;
};
/* edges have to be added with lowest index first for sorting */
static void to_edgesort(struct edgesort *ed, int v1, int v2, short is_loose, short is_draw)
{
if(v1<v2) {
ed->v1= v1; ed->v2= v2;
}
else {
ed->v1= v2; ed->v2= v1;
}
ed->is_loose= is_loose;
ed->is_draw= is_draw;
}
static int vergedgesort(const void *v1, const void *v2)
{
const struct edgesort *x1=v1, *x2=v2;
if( x1->v1 > x2->v1) return 1;
else if( x1->v1 < x2->v1) return -1;
else if( x1->v2 > x2->v2) return 1;
else if( x1->v2 < x2->v2) return -1;
return 0;
}
void make_edges(Mesh *me, int old)
{
MFace *mface;
MEdge *medge;
struct edgesort *edsort, *ed;
int a, totedge=0, final=0;
/* we put all edges in array, sort them, and detect doubles that way */
for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
if(mface->v4) totedge+=4;
else if(mface->v3) totedge+=3;
else totedge+=1;
}
- added data arguments to deformer modifiers, in case someone wants to write one that is based on geometry (and not just vertex position) - added editmode versions of modifier deform/apply calls and flag to tag modifiers that support editmode - added isFinalCalc param to applyModifier, basically a switch to let subsurf know if it is calc'ng orco or not (so it can deal with cache appropriately). This is kinda hacky and perhaps I can come up with a better solution (its also a waste to do a complete subdivide just to get vertex locations). - changed ccgsubsurf to not preallocate hash's to be approximately correct size... this was probably not a big performance savings but means that the order of faces returned by the iterator can vary after the first call, this messes up orco calculation so dropped for time being. - minor bug fix, meshes with only key didn't get vertex normals correctly calc'd - updated editmesh derivedmesh to support auxiliary locations - changed mesh_calc_modifiers to alloc deformVerts on demand - added editmesh_calc_modifiers for calculating editmesh cage and final derivedmesh's - bug fix, update shadedisplist to always calc colors (even if totvert==0) - changed load_editMesh and make_edge to build me->medge even if totedge==0 (incremental subsurf checks this) todo: add drawFacesTex for ccgderivedmesh So, modifiers in editmode are back (which means auto-mirror in edit mode works now) although still not finished. Currently no cage is computed, the cage is always the base mesh (in other words, Optimal edge style editing is off), and the final mesh currently includes all modifiers that work in edit mode (including lattice and curve). At some point there will be toggles for which modifiers affect the final/cage editmode derivedmesh's. Also, very nice new feature is that incremental subsurf in object mode returns a ccgderivedmesh object instead of copying to a new displistmesh. This can make a *huge* speed difference, and is very nice for working with deformed armatures (esp. with only small per frame changes).
2005-07-22 07:37:15 +00:00
if(totedge==0) {
/* flag that mesh has edges */
me->medge = MEM_callocN(0, "make mesh edges");
me->totedge = 0;
return;
}
ed= edsort= MEM_mallocN(totedge*sizeof(struct edgesort), "edgesort");
for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
if(mface->v4) {
to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
}
else if(mface->v3) {
to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
}
}
qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
/* count final amount */
for(a=totedge, ed=edsort; a>1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) final++;
}
final++;
medge= me->medge= MEM_callocN(final*sizeof(MEdge), "make mesh edges");
me->totedge= final;
for(a=totedge, ed=edsort; a>1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) {
medge->v1= ed->v1;
medge->v2= ed->v2;
if(old==0 || ed->is_draw) medge->flag= ME_EDGEDRAW|ME_EDGERENDER;
if(ed->is_loose) medge->flag|= ME_LOOSEEDGE;
medge++;
}
else {
/* equal edge, we merge the drawflag */
(ed+1)->is_draw |= ed->is_draw;
}
}
/* last edge */
medge->v1= ed->v1;
medge->v2= ed->v2;
medge->flag= ME_EDGEDRAW;
if(ed->is_loose) medge->flag|= ME_LOOSEEDGE;
medge->flag |= ME_EDGERENDER;
MEM_freeN(edsort);
mesh_strip_loose_faces(me);
}
void mesh_strip_loose_faces(Mesh *me)
{
int a,b;
for (a=b=0; a<me->totface; a++) {
if (me->mface[a].v3) {
if (a!=b) {
memcpy(&me->mface[b],&me->mface[a],sizeof(me->mface[b]));
if (me->tface) memcpy(&me->tface[b],&me->tface[a],sizeof(me->tface[b]));
if (me->mcol) memcpy(&me->mcol[b*4],&me->mcol[a*4],sizeof(me->mcol[b])*4);
}
b++;
}
}
me->totface = b;
}
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void mball_to_mesh(ListBase *lb, Mesh *me)
{
DispList *dl;
MVert *mvert;
MFace *mface;
float *nors, *verts;
int a, *index;
dl= lb->first;
if(dl==0) return;
if(dl->type==DL_INDEX4) {
me->flag= ME_NOPUNOFLIP;
me->totvert= dl->nr;
me->totface= dl->parts;
me->mvert=mvert= MEM_callocN(dl->nr*sizeof(MVert), "mverts");
a= dl->nr;
nors= dl->nors;
verts= dl->verts;
while(a--) {
VECCOPY(mvert->co, verts);
mvert->no[0]= (short int)(nors[0]*32767.0);
mvert->no[1]= (short int)(nors[1]*32767.0);
mvert->no[2]= (short int)(nors[2]*32767.0);
mvert++;
nors+= 3;
verts+= 3;
}
me->mface=mface= MEM_callocN(dl->parts*sizeof(MFace), "mface");
a= dl->parts;
index= dl->index;
while(a--) {
mface->v1= index[0];
mface->v2= index[1];
mface->v3= index[2];
mface->v4= index[3];
mface->flag = ME_SMOOTH;
mface++;
index+= 4;
}
}
}
void nurbs_to_mesh(Object *ob)
{
Object *ob1;
DispList *dl;
Mesh *me;
Curve *cu;
MVert *mvert;
MFace *mface;
float *data;
int a, b, ofs, vertcount, startvert, totvert=0, totvlak=0;
int p1, p2, p3, p4, *index;
cu= ob->data;
/* count */
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dl= cu->disp.first;
while(dl) {
if(dl->type==DL_SEGM) {
totvert+= dl->parts*dl->nr;
totvlak+= dl->parts*(dl->nr-1);
}
else if(dl->type==DL_POLY) {
/* cyclic polys are filled. except when 3D */
if(cu->flag & CU_3D) {
totvert+= dl->parts*dl->nr;
totvlak+= dl->parts*dl->nr;
}
}
else if(dl->type==DL_SURF) {
totvert+= dl->parts*dl->nr;
totvlak+= (dl->parts-1+((dl->flag & DL_CYCL_V)==2))*(dl->nr-1+(dl->flag & DL_CYCL_U));
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}
else if(dl->type==DL_INDEX3) {
totvert+= dl->nr;
totvlak+= dl->parts;
}
dl= dl->next;
}
if(totvert==0) {
error("can't convert");
return;
}
/* make mesh */
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me= add_mesh();
me->totvert= totvert;
me->totface= totvlak;
me->totcol= cu->totcol;
me->mat= cu->mat;
cu->mat= 0;
cu->totcol= 0;
mvert=me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "cumesh1");
mface=me->mface= MEM_callocN(me->totface*sizeof(MFace), "cumesh2");
/* verts and faces */
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vertcount= 0;
dl= cu->disp.first;
while(dl) {
if(dl->type==DL_SEGM) {
startvert= vertcount;
a= dl->parts*dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
for(a=0; a<dl->parts; a++) {
ofs= a*dl->nr;
for(b=1; b<dl->nr; b++) {
mface->v1= startvert+ofs+b-1;
mface->v2= startvert+ofs+b;
mface++;
}
}
}
else if(dl->type==DL_POLY) {
/* 3d polys are not filled */
if(cu->flag & CU_3D) {
startvert= vertcount;
a= dl->parts*dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
for(a=0; a<dl->parts; a++) {
ofs= a*dl->nr;
for(b=0; b<dl->nr; b++) {
mface->v1= startvert+ofs+b;
if(b==dl->nr-1) mface->v2= startvert+ofs;
else mface->v2= startvert+ofs+b+1;
mface++;
}
2002-10-12 11:37:38 +00:00
}
}
}
else if(dl->type==DL_INDEX3) {
startvert= vertcount;
a= dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
a= dl->parts;
index= dl->index;
while(a--) {
mface->v1= startvert+index[0];
mface->v2= startvert+index[1];
mface->v3= startvert+index[2];
mface->v4= 0;
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
test_index_face(mface, NULL, NULL, 3);
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mface++;
index+= 3;
}
}
else if(dl->type==DL_SURF) {
startvert= vertcount;
a= dl->parts*dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
for(a=0; a<dl->parts; a++) {
if( (dl->flag & DL_CYCL_V)==0 && a==dl->parts-1) break;
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if(dl->flag & DL_CYCL_U) { /* p2 -> p1 -> */
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p1= startvert+ dl->nr*a; /* p4 -> p3 -> */
p2= p1+ dl->nr-1; /* -----> next row */
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p3= p1+ dl->nr;
p4= p2+ dl->nr;
b= 0;
}
else {
p2= startvert+ dl->nr*a;
p1= p2+1;
p4= p2+ dl->nr;
p3= p1+ dl->nr;
b= 1;
}
if( (dl->flag & DL_CYCL_V) && a==dl->parts-1) {
2002-10-12 11:37:38 +00:00
p3-= dl->parts*dl->nr;
p4-= dl->parts*dl->nr;
}
for(; b<dl->nr; b++) {
mface->v1= p1;
mface->v2= p3;
mface->v3= p4;
mface->v4= p2;
mface->mat_nr= (unsigned char)dl->col;
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
test_index_face(mface, NULL, NULL, 4);
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mface++;
p4= p3;
p3++;
p2= p1;
p1++;
}
}
}
dl= dl->next;
}
make_edges(me, 0); // all edges
mesh_strip_loose_faces(me);
2002-10-12 11:37:38 +00:00
if(ob->data) {
free_libblock(&G.main->curve, ob->data);
}
ob->data= me;
ob->type= OB_MESH;
/* other users */
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ob1= G.main->object.first;
while(ob1) {
if(ob1->data==cu) {
ob1->type= OB_MESH;
ob1->data= ob->data;
id_us_plus((ID *)ob->data);
}
ob1= ob1->id.next;
}
}
MCol *tface_to_mcol_p(TFace *tface, int totface)
2002-10-12 11:37:38 +00:00
{
unsigned int *mcol, *mcoldata;
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int a;
mcol= mcoldata= MEM_mallocN(4*sizeof(int)*totface, "nepmcol");
2002-10-12 11:37:38 +00:00
a= totface;
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while(a--) {
memcpy(mcol, tface->col, 16);
mcol+= 4;
tface++;
}
return (MCol*) mcoldata;
}
void tface_to_mcol(Mesh *me)
{
me->mcol = tface_to_mcol_p(me->tface, me->totface);
2002-10-12 11:37:38 +00:00
}
void mcol_to_tface(Mesh *me, int freedata)
{
TFace *tface;
unsigned int *mcol;
int a;
a= me->totface;
tface= me->tface;
mcol= (unsigned int *)me->mcol;
while(a--) {
memcpy(tface->col, mcol, 16);
mcol+= 4;
tface++;
}
if(freedata) {
MEM_freeN(me->mcol);
me->mcol= 0;
}
}
void mesh_delete_material_index(Mesh *me, int index) {
int i;
for (i=0; i<me->totface; i++) {
MFace *mf = &((MFace*) me->mface)[i];
if (mf->mat_nr && mf->mat_nr>=index)
mf->mat_nr--;
}
}
void mesh_set_smooth_flag(Object *meshOb, int enableSmooth) {
Mesh *me = meshOb->data;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf = &((MFace*) me->mface)[i];
if (enableSmooth) {
mf->flag |= ME_SMOOTH;
} else {
mf->flag &= ~ME_SMOOTH;
}
}
DAG_object_flush_update(G.scene, meshOb, OB_RECALC_DATA);
}
void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float **faceNors_r)
{
float (*tnorms)[3]= MEM_callocN(numVerts*sizeof(*tnorms), "tnorms");
float *fnors= MEM_mallocN(sizeof(*fnors)*3*numFaces, "meshnormals");
int i;
for (i=0; i<numFaces; i++) {
MFace *mf= &mfaces[i];
float *f_no= &fnors[i*3];
if (mf->v4)
CalcNormFloat4(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co, f_no);
else
CalcNormFloat(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, f_no);
VecAddf(tnorms[mf->v1], tnorms[mf->v1], f_no);
VecAddf(tnorms[mf->v2], tnorms[mf->v2], f_no);
VecAddf(tnorms[mf->v3], tnorms[mf->v3], f_no);
if (mf->v4)
VecAddf(tnorms[mf->v4], tnorms[mf->v4], f_no);
}
for (i=0; i<numVerts; i++) {
MVert *mv= &mverts[i];
float *no= tnorms[i];
if (Normalise(no)==0.0) {
VECCOPY(no, mv->co);
Normalise(no);
}
mv->no[0]= (short)(no[0]*32767.0);
mv->no[1]= (short)(no[1]*32767.0);
mv->no[2]= (short)(no[2]*32767.0);
}
MEM_freeN(tnorms);
if (faceNors_r) {
*faceNors_r = fnors;
} else {
MEM_freeN(fnors);
}
}
float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
{
#ifdef WITH_VERSE
if(me->vnode) {
struct VLayer *vlayer;
struct VerseVert *vvert;
unsigned int i, numVerts;
float (*cos)[3];
vlayer = find_verse_layer_type((VGeomData*)((VNode*)me->vnode)->data, VERTEX_LAYER);
vvert = vlayer->dl.lb.first;
numVerts = vlayer->dl.da.count;
cos = MEM_mallocN(sizeof(*cos)*numVerts, "verse_vertexcos");
for(i=0; i<numVerts && vvert; vvert = vvert->next, i++) {
VECCOPY(cos[i], vvert->co);
}
return cos;
}
else {
#endif
int i, numVerts = me->totvert;
float (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos1");
if (numVerts_r) *numVerts_r = numVerts;
for (i=0; i<numVerts; i++) {
VECCOPY(cos[i], me->mvert[i].co);
}
return cos;
#ifdef WITH_VERSE
}
#endif
}
/* UvVertMap */
struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
};
UvVertMap *make_uv_vert_map(struct MFace *mface, struct TFace *tface, unsigned int totface, unsigned int totvert, int selected, float *limit)
{
UvVertMap *vmap;
UvMapVert *buf;
MFace *mf;
TFace *tf;
unsigned int a;
int i, totuv, nverts;
totuv = 0;
/* generate UvMapVert array */
mf= mface;
tf= tface;
for(a=0; a<totface; a++, mf++, tf++)
if(!selected || (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT)))
totuv += (mf->v4)? 4: 3;
if(totuv==0)
return NULL;
vmap= (UvVertMap*)MEM_mallocN(sizeof(*vmap), "UvVertMap");
if (!vmap)
return NULL;
vmap->vert= (UvMapVert**)MEM_callocN(sizeof(*vmap->vert)*totvert, "UvMapVert*");
buf= vmap->buf= (UvMapVert*)MEM_mallocN(sizeof(*vmap->buf)*totuv, "UvMapVert");
if (!vmap->vert || !vmap->buf) {
free_uv_vert_map(vmap);
return NULL;
}
mf= mface;
tf= tface;
for(a=0; a<totface; a++, mf++, tf++) {
if(!selected || (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT))) {
nverts= (mf->v4)? 4: 3;
for(i=0; i<nverts; i++) {
buf->tfindex= i;
buf->f= a;
buf->separate = 0;
buf->next= vmap->vert[*(&mf->v1 + i)];
vmap->vert[*(&mf->v1 + i)]= buf;
buf++;
}
}
}
/* sort individual uvs for each vert */
tf= tface;
for(a=0; a<totvert; a++) {
UvMapVert *newvlist= NULL, *vlist=vmap->vert[a];
UvMapVert *iterv, *v, *lastv, *next;
float *uv, *uv2, uvdiff[2];
while(vlist) {
v= vlist;
vlist= vlist->next;
v->next= newvlist;
newvlist= v;
uv= (tf+v->f)->uv[v->tfindex];
lastv= NULL;
iterv= vlist;
while(iterv) {
next= iterv->next;
uv2= (tf+iterv->f)->uv[iterv->tfindex];
Vec2Subf(uvdiff, uv2, uv);
if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) {
if(lastv) lastv->next= next;
else vlist= next;
iterv->next= newvlist;
newvlist= iterv;
}
else
lastv=iterv;
iterv= next;
}
newvlist->separate = 1;
}
vmap->vert[a]= newvlist;
}
return vmap;
}
UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v)
{
return vmap->vert[v];
}
void free_uv_vert_map(UvVertMap *vmap)
{
if (vmap) {
if (vmap->vert) MEM_freeN(vmap->vert);
if (vmap->buf) MEM_freeN(vmap->buf);
MEM_freeN(vmap);
}
}