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blender-archive/source/blender/render/intern/raytrace/rayobject_vbvh.cpp

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
int tot_pushup = 0;
int tot_pushdown = 0;
int tot_hints = 0;
#include <assert.h>
#include "rayobject.h"
#include "rayobject_rtbuild.h"
#include "RE_raytrace.h"
#include "BLI_memarena.h"
#include "MEM_guardedalloc.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BLI_math.h"
#include "reorganize.h"
#include "bvh.h"
#include "vbvh.h"
#include "svbvh.h"
#include <queue>
#include <algorithm>
#define DFS_STACK_SIZE 256
struct VBVHTree
{
RayObject rayobj;
VBVHNode *root;
MemArena *node_arena;
float cost;
RTBuilder *builder;
};
/*
* Cost to test N childs
*/
struct PackCost
{
float operator()(int n)
{
return n;
}
};
template<>
void bvh_done<VBVHTree>(VBVHTree *obj)
{
rtbuild_done(obj->builder, &obj->rayobj.control);
//TODO find a away to exactly calculate the needed memory
MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
BLI_memarena_use_malloc(arena1);
//Build and optimize the tree
if(1)
{
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
return;
}
reorganize(root);
remove_useless(root, &root);
bvh_refit(root);
pushup(root);
pushdown(root);
obj->root = root;
}
else
{
/*
TODO
MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
BLI_memarena_use_malloc(arena2);
//Finds the optimal packing of this tree using a given cost model
//TODO this uses quite a lot of memory, find ways to reduce memory usage during building
OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena2).transform(obj->builder);
VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
obj->root = Reorganize_VBVH<OVBVHNode>(arena1).transform(root);
BLI_memarena_free(arena2);
*/
}
//Cleanup
rtbuild_free( obj->builder );
obj->builder = NULL;
obj->node_arena = arena1;
obj->cost = 1.0;
}
template<int StackSize>
int intersect(VBVHTree *obj, Isect* isec)
{
//TODO renable hint support
if(RE_rayobject_isAligned(obj->root))
return bvh_node_stack_raycast<VBVHNode,StackSize,false>( obj->root, isec);
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
}
template<class Tree>
void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
{
//TODO renable hint support
{
hint->size = 0;
hint->stack[hint->size++] = (RayObject*)tree->root;
}
}
void bfree(VBVHTree *tree)
{
if(tot_pushup + tot_pushdown + tot_hints + tot_moves)
{
if(G.f & G_DEBUG) {
printf("tot pushups: %d\n", tot_pushup);
printf("tot pushdowns: %d\n", tot_pushdown);
printf("tot moves: %d\n", tot_moves);
printf("tot hints created: %d\n", tot_hints);
}
tot_pushup = 0;
tot_pushdown = 0;
tot_hints = 0;
tot_moves = 0;
}
bvh_free(tree);
}
/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
template<class Tree, int STACK_SIZE>
RayObjectAPI make_api()
{
static RayObjectAPI api =
{
(RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
(RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
(RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
(RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
};
return api;
}
template<class Tree>
RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
if(maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
RayObject *RE_rayobject_vbvh_create(int size)
{
return bvh_create_tree<VBVHTree,DFS_STACK_SIZE>(size);
}