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/*
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* $ Id $
*
* * * * * * BEGIN GPL LICENSE BLOCK * * * * *
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
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* Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
* The Original Code is Copyright ( C ) 2001 - 2002 by NaN Holding BV .
* All rights reserved .
*
* The Original Code is : all of this file .
*
* Contributor ( s ) : none yet .
*
* * * * * * END GPL LICENSE BLOCK * * * * *
*/
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/** \file blender/editors/sculpt_paint/paint_vertex.c
* \ ingroup edsculpt
*/
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# include <math.h>
# include <string.h>
# ifdef WIN32
# include <io.h>
# else
# include <unistd.h>
# endif
# include "MEM_guardedalloc.h"
# include "BLI_blenlib.h"
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# include "BLI_math.h"
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# include "BLI_utildefines.h"
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# include "BLI_ghash.h"
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# include "IMB_imbuf.h"
# include "IMB_imbuf_types.h"
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# include "DNA_armature_types.h"
# include "DNA_mesh_types.h"
# include "DNA_particle_types.h"
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# include "DNA_scene_types.h"
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# include "DNA_brush_types.h"
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# include "DNA_object_types.h"
# include "DNA_meshdata_types.h"
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# include "RNA_access.h"
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# include "RNA_define.h"
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# include "RNA_enum_types.h"
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# include "BKE_DerivedMesh.h"
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# include "BKE_action.h"
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# include "BKE_brush.h"
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
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# include "BKE_context.h"
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# include "BKE_depsgraph.h"
# include "BKE_deform.h"
# include "BKE_mesh.h"
# include "BKE_modifier.h"
# include "BKE_object.h"
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# include "BKE_paint.h"
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# include "BKE_report.h"
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# include "WM_api.h"
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
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# include "WM_types.h"
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# include "ED_armature.h"
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# include "ED_mesh.h"
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
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# include "ED_screen.h"
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# include "ED_view3d.h"
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# include "paint_intern.h"
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/* brush->vertexpaint_tool */
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# define VP_MIX 0
# define VP_ADD 1
# define VP_SUB 2
# define VP_MUL 3
# define VP_BLUR 4
# define VP_LIGHTEN 5
# define VP_DARKEN 6
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/* polling - retrieve whether cursor should be set or operator should be done */
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/* Returns true if vertex paint mode is active */
int vertex_paint_mode_poll ( bContext * C )
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{
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Object * ob = CTX_data_active_object ( C ) ;
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return ob & & ob - > mode = = OB_MODE_VERTEX_PAINT & & ( ( Mesh * ) ob - > data ) - > totface ;
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}
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int vertex_paint_poll ( bContext * C )
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{
if ( vertex_paint_mode_poll ( C ) & &
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paint_brush ( & CTX_data_tool_settings ( C ) - > vpaint - > paint ) ) {
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ScrArea * sa = CTX_wm_area ( C ) ;
if ( sa - > spacetype = = SPACE_VIEW3D ) {
ARegion * ar = CTX_wm_region ( C ) ;
if ( ar - > regiontype = = RGN_TYPE_WINDOW )
return 1 ;
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}
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}
return 0 ;
}
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int weight_paint_mode_poll ( bContext * C )
{
Object * ob = CTX_data_active_object ( C ) ;
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return ob & & ob - > mode = = OB_MODE_WEIGHT_PAINT & & ( ( Mesh * ) ob - > data ) - > totface ;
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}
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int weight_paint_poll ( bContext * C )
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{
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Object * ob = CTX_data_active_object ( C ) ;
ScrArea * sa ;
if ( ( ob ! = NULL ) & &
( ob - > mode & OB_MODE_WEIGHT_PAINT ) & &
( paint_brush ( & CTX_data_tool_settings ( C ) - > wpaint - > paint ) ! = NULL ) & &
( sa = CTX_wm_area ( C ) ) & &
( sa - > spacetype = = SPACE_VIEW3D )
) {
ARegion * ar = CTX_wm_region ( C ) ;
if ( ar - > regiontype = = RGN_TYPE_WINDOW ) {
return 1 ;
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}
}
return 0 ;
}
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static VPaint * new_vpaint ( int wpaint )
{
VPaint * vp = MEM_callocN ( sizeof ( VPaint ) , " VPaint " ) ;
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vp - > flag = VP_AREA + VP_SPRAY ;
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if ( wpaint )
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vp - > flag = VP_AREA ;
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return vp ;
}
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static int * get_indexarray ( Mesh * me )
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{
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return MEM_mallocN ( sizeof ( int ) * ( me - > totface + 1 ) , " vertexpaint " ) ;
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}
/* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
so not endian sensitive . Mcol = ABGR ! ! ! so be cautious with cpack calls */
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static unsigned int rgba_to_mcol ( float r , float g , float b , float a )
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{
int ir , ig , ib , ia ;
unsigned int col ;
char * cp ;
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ir = floor ( 255.0f * r ) ;
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if ( ir < 0 ) ir = 0 ; else if ( ir > 255 ) ir = 255 ;
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ig = floor ( 255.0f * g ) ;
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if ( ig < 0 ) ig = 0 ; else if ( ig > 255 ) ig = 255 ;
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ib = floor ( 255.0f * b ) ;
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if ( ib < 0 ) ib = 0 ; else if ( ib > 255 ) ib = 255 ;
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ia = floor ( 255.0f * a ) ;
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if ( ia < 0 ) ia = 0 ; else if ( ia > 255 ) ia = 255 ;
cp = ( char * ) & col ;
cp [ 0 ] = ia ;
cp [ 1 ] = ib ;
cp [ 2 ] = ig ;
cp [ 3 ] = ir ;
return col ;
}
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unsigned int vpaint_get_current_col ( VPaint * vp )
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{
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Brush * brush = paint_brush ( & vp - > paint ) ;
return rgba_to_mcol ( brush - > rgb [ 0 ] , brush - > rgb [ 1 ] , brush - > rgb [ 2 ] , 1.0f ) ;
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}
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static void do_shared_vertexcol ( Mesh * me )
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{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
MFace * mface ;
MTFace * tface ;
int a ;
short * scolmain , * scol ;
char * mcol ;
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if ( me - > mcol = = NULL | | me - > totvert = = 0 | | me - > totface = = 0 ) return ;
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scolmain = MEM_callocN ( 4 * sizeof ( short ) * me - > totvert , " colmain " ) ;
tface = me - > mtface ;
mface = me - > mface ;
mcol = ( char * ) me - > mcol ;
for ( a = me - > totface ; a > 0 ; a - - , mface + + , mcol + = 16 ) {
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if ( ( tface & & tface - > mode & TF_SHAREDCOL ) | | ( me - > editflag & ME_EDIT_PAINT_MASK ) = = 0 ) {
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scol = scolmain + 4 * mface - > v1 ;
scol [ 0 ] + + ; scol [ 1 ] + = mcol [ 1 ] ; scol [ 2 ] + = mcol [ 2 ] ; scol [ 3 ] + = mcol [ 3 ] ;
scol = scolmain + 4 * mface - > v2 ;
scol [ 0 ] + + ; scol [ 1 ] + = mcol [ 5 ] ; scol [ 2 ] + = mcol [ 6 ] ; scol [ 3 ] + = mcol [ 7 ] ;
scol = scolmain + 4 * mface - > v3 ;
scol [ 0 ] + + ; scol [ 1 ] + = mcol [ 9 ] ; scol [ 2 ] + = mcol [ 10 ] ; scol [ 3 ] + = mcol [ 11 ] ;
if ( mface - > v4 ) {
scol = scolmain + 4 * mface - > v4 ;
scol [ 0 ] + + ; scol [ 1 ] + = mcol [ 13 ] ; scol [ 2 ] + = mcol [ 14 ] ; scol [ 3 ] + = mcol [ 15 ] ;
}
}
if ( tface ) tface + + ;
}
a = me - > totvert ;
scol = scolmain ;
while ( a - - ) {
if ( scol [ 0 ] > 1 ) {
scol [ 1 ] / = scol [ 0 ] ;
scol [ 2 ] / = scol [ 0 ] ;
scol [ 3 ] / = scol [ 0 ] ;
}
scol + = 4 ;
}
tface = me - > mtface ;
mface = me - > mface ;
mcol = ( char * ) me - > mcol ;
for ( a = me - > totface ; a > 0 ; a - - , mface + + , mcol + = 16 ) {
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if ( ( tface & & tface - > mode & TF_SHAREDCOL ) | | ( me - > editflag & ME_EDIT_PAINT_MASK ) = = 0 ) {
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scol = scolmain + 4 * mface - > v1 ;
mcol [ 1 ] = scol [ 1 ] ; mcol [ 2 ] = scol [ 2 ] ; mcol [ 3 ] = scol [ 3 ] ;
scol = scolmain + 4 * mface - > v2 ;
mcol [ 5 ] = scol [ 1 ] ; mcol [ 6 ] = scol [ 2 ] ; mcol [ 7 ] = scol [ 3 ] ;
scol = scolmain + 4 * mface - > v3 ;
mcol [ 9 ] = scol [ 1 ] ; mcol [ 10 ] = scol [ 2 ] ; mcol [ 11 ] = scol [ 3 ] ;
if ( mface - > v4 ) {
scol = scolmain + 4 * mface - > v4 ;
mcol [ 13 ] = scol [ 1 ] ; mcol [ 14 ] = scol [ 2 ] ; mcol [ 15 ] = scol [ 3 ] ;
}
}
if ( tface ) tface + + ;
}
MEM_freeN ( scolmain ) ;
}
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static void make_vertexcol ( Object * ob ) /* single ob */
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{
Mesh * me ;
if ( ! ob | | ob - > id . lib ) return ;
me = get_mesh ( ob ) ;
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if ( me = = NULL ) return ;
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if ( me - > edit_mesh ) return ;
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/* copies from shadedisplist to mcol */
if ( ! me - > mcol ) {
CustomData_add_layer ( & me - > fdata , CD_MCOL , CD_CALLOC , NULL , me - > totface ) ;
mesh_update_customdata_pointers ( me ) ;
}
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//if(shade)
// shadeMeshMCol(scene, ob, me);
//else
memset ( me - > mcol , 255 , 4 * sizeof ( MCol ) * me - > totface ) ;
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DAG_id_tag_update ( & me - > id , 0 ) ;
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}
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/* mirror_vgroup is set to -1 when invalid */
static void wpaint_mirror_vgroup_ensure ( Object * ob , int * vgroup_mirror )
{
bDeformGroup * defgroup = BLI_findlink ( & ob - > defbase , ob - > actdef - 1 ) ;
if ( defgroup ) {
bDeformGroup * curdef ;
int mirrdef ;
char name [ MAXBONENAME ] ;
flip_side_name ( name , defgroup - > name , FALSE ) ;
if ( strcmp ( name , defgroup - > name ) ! = 0 ) {
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for ( curdef = ob - > defbase . first , mirrdef = 0 ; curdef ; curdef = curdef - > next , mirrdef + + ) {
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if ( ! strcmp ( curdef - > name , name ) ) {
break ;
}
}
if ( curdef = = NULL ) {
int olddef = ob - > actdef ; /* tsk, ED_vgroup_add sets the active defgroup */
curdef = ED_vgroup_add_name ( ob , name ) ;
ob - > actdef = olddef ;
}
/* curdef should never be NULL unless this is
* a lamp and ED_vgroup_add_name fails */
if ( curdef ) {
* vgroup_mirror = mirrdef ;
return ;
}
}
}
* vgroup_mirror = - 1 ;
}
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static void copy_vpaint_prev ( VPaint * vp , unsigned int * mcol , int tot )
{
if ( vp - > vpaint_prev ) {
MEM_freeN ( vp - > vpaint_prev ) ;
vp - > vpaint_prev = NULL ;
}
vp - > tot = tot ;
if ( mcol = = NULL | | tot = = 0 ) return ;
vp - > vpaint_prev = MEM_mallocN ( 4 * sizeof ( int ) * tot , " vpaint_prev " ) ;
memcpy ( vp - > vpaint_prev , mcol , 4 * sizeof ( int ) * tot ) ;
}
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static void copy_wpaint_prev ( VPaint * wp , MDeformVert * dverts , int dcount )
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{
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if ( wp - > wpaint_prev ) {
free_dverts ( wp - > wpaint_prev , wp - > tot ) ;
wp - > wpaint_prev = NULL ;
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}
if ( dverts & & dcount ) {
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wp - > wpaint_prev = MEM_mallocN ( sizeof ( MDeformVert ) * dcount , " wpaint prev " ) ;
wp - > tot = dcount ;
copy_dverts ( wp - > wpaint_prev , dverts , dcount ) ;
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}
}
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void vpaint_fill ( Object * ob , unsigned int paintcol )
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{
Mesh * me ;
MFace * mf ;
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unsigned int * mcol ;
int i , selected ;
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me = get_mesh ( ob ) ;
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if ( me = = NULL | | me - > totface = = 0 ) return ;
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if ( ! me - > mcol )
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make_vertexcol ( ob ) ;
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selected = ( me - > editflag & ME_EDIT_PAINT_MASK ) ;
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mf = me - > mface ;
mcol = ( unsigned int * ) me - > mcol ;
for ( i = 0 ; i < me - > totface ; i + + , mf + + , mcol + = 4 ) {
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if ( ! selected | | mf - > flag & ME_FACE_SEL ) {
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mcol [ 0 ] = paintcol ;
mcol [ 1 ] = paintcol ;
mcol [ 2 ] = paintcol ;
mcol [ 3 ] = paintcol ;
}
}
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DAG_id_tag_update ( & me - > id , 0 ) ;
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}
/* fills in the selected faces with the current weight and vertex group */
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void wpaint_fill ( VPaint * wp , Object * ob , float paintweight )
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{
Mesh * me ;
MFace * mface ;
MDeformWeight * dw , * uw ;
int * indexar ;
int index , vgroup ;
unsigned int faceverts [ 5 ] = { 0 , 0 , 0 , 0 , 0 } ;
unsigned char i ;
int vgroup_mirror = - 1 ;
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int selected ;
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me = ob - > data ;
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if ( me = = NULL | | me - > totface = = 0 | | me - > dvert = = NULL | | ! me - > mface ) return ;
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selected = ( me - > editflag & ME_EDIT_PAINT_MASK ) ;
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indexar = get_indexarray ( me ) ;
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if ( selected ) {
for ( index = 0 , mface = me - > mface ; index < me - > totface ; index + + , mface + + ) {
if ( ( mface - > flag & ME_FACE_SEL ) = = 0 )
indexar [ index ] = 0 ;
else
indexar [ index ] = index + 1 ;
}
}
else {
for ( index = 0 ; index < me - > totface ; index + + )
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indexar [ index ] = index + 1 ;
}
vgroup = ob - > actdef - 1 ;
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/* if mirror painting, find the other group */
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if ( me - > editflag & ME_EDIT_MIRROR_X ) {
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wpaint_mirror_vgroup_ensure ( ob , & vgroup_mirror ) ;
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}
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copy_wpaint_prev ( wp , me - > dvert , me - > totvert ) ;
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for ( index = 0 ; index < me - > totface ; index + + ) {
if ( indexar [ index ] & & indexar [ index ] < = me - > totface ) {
mface = me - > mface + ( indexar [ index ] - 1 ) ;
/* just so we can loop through the verts */
faceverts [ 0 ] = mface - > v1 ;
faceverts [ 1 ] = mface - > v2 ;
faceverts [ 2 ] = mface - > v3 ;
faceverts [ 3 ] = mface - > v4 ;
for ( i = 0 ; i < 3 | | faceverts [ i ] ; i + + ) {
if ( ! ( ( me - > dvert + faceverts [ i ] ) - > flag ) ) {
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dw = defvert_verify_index ( me - > dvert + faceverts [ i ] , vgroup ) ;
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if ( dw ) {
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uw = defvert_verify_index ( wp - > wpaint_prev + faceverts [ i ] , vgroup ) ;
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uw - > weight = dw - > weight ; /* set the undo weight */
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dw - > weight = paintweight ;
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if ( me - > editflag & ME_EDIT_MIRROR_X ) { /* x mirror painting */
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int j = mesh_get_x_mirror_vert ( ob , faceverts [ i ] ) ;
if ( j > = 0 ) {
/* copy, not paint again */
if ( vgroup_mirror ! = - 1 ) {
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dw = defvert_verify_index ( me - > dvert + j , vgroup_mirror ) ;
uw = defvert_verify_index ( wp - > wpaint_prev + j , vgroup_mirror ) ;
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} else {
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dw = defvert_verify_index ( me - > dvert + j , vgroup ) ;
uw = defvert_verify_index ( wp - > wpaint_prev + j , vgroup ) ;
2009-01-07 19:23:22 +00:00
}
uw - > weight = dw - > weight ; /* set the undo weight */
dw - > weight = paintweight ;
}
}
}
( me - > dvert + faceverts [ i ] ) - > flag = 1 ;
}
}
}
}
index = 0 ;
while ( index < me - > totvert ) {
( me - > dvert + index ) - > flag = 0 ;
index + + ;
}
MEM_freeN ( indexar ) ;
2009-01-10 14:19:14 +00:00
copy_wpaint_prev ( wp , NULL , 0 ) ;
2009-01-07 19:23:22 +00:00
2011-01-03 12:41:16 +00:00
DAG_id_tag_update ( & me - > id , 0 ) ;
2009-01-07 19:23:22 +00:00
}
2010-12-03 12:30:59 +00:00
/* XXX: should be re-implemented as a vertex/weight paint 'color correct' operator
2009-11-20 01:39:27 +00:00
2009-01-07 19:23:22 +00:00
void vpaint_dogamma ( Scene * scene )
{
2009-01-10 14:19:14 +00:00
VPaint * vp = scene - > toolsettings - > vpaint ;
2009-01-07 19:23:22 +00:00
Mesh * me ;
Object * ob ;
float igam , fac ;
int a , temp ;
2009-01-26 09:13:15 +00:00
unsigned char * cp , gamtab [ 256 ] ;
2009-01-07 19:23:22 +00:00
ob = OBACT ;
me = get_mesh ( ob ) ;
2009-08-15 20:36:15 +00:00
if ( ! ( ob - > mode & OB_MODE_VERTEX_PAINT ) ) return ;
2009-01-07 19:23:22 +00:00
if ( me = = 0 | | me - > mcol = = 0 | | me - > totface = = 0 ) return ;
2009-01-10 14:19:14 +00:00
igam = 1.0 / vp - > gamma ;
2009-01-07 19:23:22 +00:00
for ( a = 0 ; a < 256 ; a + + ) {
fac = ( ( float ) a ) / 255.0 ;
2009-01-10 14:19:14 +00:00
fac = vp - > mul * pow ( fac , igam ) ;
2009-01-07 19:23:22 +00:00
temp = 255.9 * fac ;
if ( temp < = 0 ) gamtab [ a ] = 0 ;
else if ( temp > = 255 ) gamtab [ a ] = 255 ;
else gamtab [ a ] = temp ;
}
a = 4 * me - > totface ;
2009-01-26 09:13:15 +00:00
cp = ( unsigned char * ) me - > mcol ;
2009-01-07 19:23:22 +00:00
while ( a - - ) {
cp [ 1 ] = gamtab [ cp [ 1 ] ] ;
cp [ 2 ] = gamtab [ cp [ 2 ] ] ;
cp [ 3 ] = gamtab [ cp [ 3 ] ] ;
cp + = 4 ;
}
}
2009-11-20 01:39:27 +00:00
*/
2009-01-07 19:23:22 +00:00
static unsigned int mcol_blend ( unsigned int col1 , unsigned int col2 , int fac )
{
char * cp1 , * cp2 , * cp ;
int mfac ;
unsigned int col = 0 ;
if ( fac = = 0 ) return col1 ;
if ( fac > = 255 ) return col2 ;
mfac = 255 - fac ;
cp1 = ( char * ) & col1 ;
cp2 = ( char * ) & col2 ;
cp = ( char * ) & col ;
cp [ 0 ] = 255 ;
cp [ 1 ] = ( mfac * cp1 [ 1 ] + fac * cp2 [ 1 ] ) / 255 ;
cp [ 2 ] = ( mfac * cp1 [ 2 ] + fac * cp2 [ 2 ] ) / 255 ;
cp [ 3 ] = ( mfac * cp1 [ 3 ] + fac * cp2 [ 3 ] ) / 255 ;
return col ;
}
static unsigned int mcol_add ( unsigned int col1 , unsigned int col2 , int fac )
{
char * cp1 , * cp2 , * cp ;
int temp ;
unsigned int col = 0 ;
if ( fac = = 0 ) return col1 ;
cp1 = ( char * ) & col1 ;
cp2 = ( char * ) & col2 ;
cp = ( char * ) & col ;
cp [ 0 ] = 255 ;
temp = cp1 [ 1 ] + ( ( fac * cp2 [ 1 ] ) / 255 ) ;
if ( temp > 254 ) cp [ 1 ] = 255 ; else cp [ 1 ] = temp ;
temp = cp1 [ 2 ] + ( ( fac * cp2 [ 2 ] ) / 255 ) ;
if ( temp > 254 ) cp [ 2 ] = 255 ; else cp [ 2 ] = temp ;
temp = cp1 [ 3 ] + ( ( fac * cp2 [ 3 ] ) / 255 ) ;
if ( temp > 254 ) cp [ 3 ] = 255 ; else cp [ 3 ] = temp ;
return col ;
}
static unsigned int mcol_sub ( unsigned int col1 , unsigned int col2 , int fac )
{
char * cp1 , * cp2 , * cp ;
int temp ;
unsigned int col = 0 ;
if ( fac = = 0 ) return col1 ;
cp1 = ( char * ) & col1 ;
cp2 = ( char * ) & col2 ;
cp = ( char * ) & col ;
cp [ 0 ] = 255 ;
temp = cp1 [ 1 ] - ( ( fac * cp2 [ 1 ] ) / 255 ) ;
if ( temp < 0 ) cp [ 1 ] = 0 ; else cp [ 1 ] = temp ;
temp = cp1 [ 2 ] - ( ( fac * cp2 [ 2 ] ) / 255 ) ;
if ( temp < 0 ) cp [ 2 ] = 0 ; else cp [ 2 ] = temp ;
temp = cp1 [ 3 ] - ( ( fac * cp2 [ 3 ] ) / 255 ) ;
if ( temp < 0 ) cp [ 3 ] = 0 ; else cp [ 3 ] = temp ;
return col ;
}
static unsigned int mcol_mul ( unsigned int col1 , unsigned int col2 , int fac )
{
char * cp1 , * cp2 , * cp ;
int mfac ;
unsigned int col = 0 ;
if ( fac = = 0 ) return col1 ;
mfac = 255 - fac ;
cp1 = ( char * ) & col1 ;
cp2 = ( char * ) & col2 ;
cp = ( char * ) & col ;
/* first mul, then blend the fac */
cp [ 0 ] = 255 ;
cp [ 1 ] = ( mfac * cp1 [ 1 ] + fac * ( ( cp2 [ 1 ] * cp1 [ 1 ] ) / 255 ) ) / 255 ;
cp [ 2 ] = ( mfac * cp1 [ 2 ] + fac * ( ( cp2 [ 2 ] * cp1 [ 2 ] ) / 255 ) ) / 255 ;
cp [ 3 ] = ( mfac * cp1 [ 3 ] + fac * ( ( cp2 [ 3 ] * cp1 [ 3 ] ) / 255 ) ) / 255 ;
return col ;
}
static unsigned int mcol_lighten ( unsigned int col1 , unsigned int col2 , int fac )
{
char * cp1 , * cp2 , * cp ;
int mfac ;
unsigned int col = 0 ;
if ( fac = = 0 ) return col1 ;
if ( fac > = 255 ) return col2 ;
mfac = 255 - fac ;
cp1 = ( char * ) & col1 ;
cp2 = ( char * ) & col2 ;
cp = ( char * ) & col ;
/* See if are lighter, if so mix, else dont do anything.
if the paint col is darker then the original , then ignore */
if ( cp1 [ 1 ] + cp1 [ 2 ] + cp1 [ 3 ] > cp2 [ 1 ] + cp2 [ 2 ] + cp2 [ 3 ] )
return col1 ;
cp [ 0 ] = 255 ;
cp [ 1 ] = ( mfac * cp1 [ 1 ] + fac * cp2 [ 1 ] ) / 255 ;
cp [ 2 ] = ( mfac * cp1 [ 2 ] + fac * cp2 [ 2 ] ) / 255 ;
cp [ 3 ] = ( mfac * cp1 [ 3 ] + fac * cp2 [ 3 ] ) / 255 ;
return col ;
}
static unsigned int mcol_darken ( unsigned int col1 , unsigned int col2 , int fac )
{
char * cp1 , * cp2 , * cp ;
int mfac ;
unsigned int col = 0 ;
if ( fac = = 0 ) return col1 ;
if ( fac > = 255 ) return col2 ;
mfac = 255 - fac ;
cp1 = ( char * ) & col1 ;
cp2 = ( char * ) & col2 ;
cp = ( char * ) & col ;
/* See if were darker, if so mix, else dont do anything.
if the paint col is brighter then the original , then ignore */
if ( cp1 [ 1 ] + cp1 [ 2 ] + cp1 [ 3 ] < cp2 [ 1 ] + cp2 [ 2 ] + cp2 [ 3 ] )
return col1 ;
cp [ 0 ] = 255 ;
cp [ 1 ] = ( mfac * cp1 [ 1 ] + fac * cp2 [ 1 ] ) / 255 ;
cp [ 2 ] = ( mfac * cp1 [ 2 ] + fac * cp2 [ 2 ] ) / 255 ;
cp [ 3 ] = ( mfac * cp1 [ 3 ] + fac * cp2 [ 3 ] ) / 255 ;
return col ;
}
2009-01-10 14:19:14 +00:00
static void vpaint_blend ( VPaint * vp , unsigned int * col , unsigned int * colorig , unsigned int paintcol , int alpha )
2009-01-07 19:23:22 +00:00
{
2009-08-17 02:49:31 +00:00
Brush * brush = paint_brush ( & vp - > paint ) ;
2009-01-07 19:23:22 +00:00
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_MIX | | brush - > vertexpaint_tool = = VP_BLUR ) * col = mcol_blend ( * col , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_ADD ) * col = mcol_add ( * col , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_SUB ) * col = mcol_sub ( * col , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_MUL ) * col = mcol_mul ( * col , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_LIGHTEN ) * col = mcol_lighten ( * col , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_DARKEN ) * col = mcol_darken ( * col , paintcol , alpha ) ;
2009-01-07 19:23:22 +00:00
/* if no spray, clip color adding with colorig & orig alpha */
2009-01-10 14:19:14 +00:00
if ( ( vp - > flag & VP_SPRAY ) = = 0 ) {
2009-01-07 19:23:22 +00:00
unsigned int testcol = 0 , a ;
char * cp , * ct , * co ;
2011-03-27 14:59:55 +00:00
alpha = ( int ) ( 255.0f * brush_alpha ( brush ) ) ;
2009-01-07 19:23:22 +00:00
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_MIX | | brush - > vertexpaint_tool = = VP_BLUR ) testcol = mcol_blend ( * colorig , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_ADD ) testcol = mcol_add ( * colorig , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_SUB ) testcol = mcol_sub ( * colorig , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_MUL ) testcol = mcol_mul ( * colorig , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_LIGHTEN ) testcol = mcol_lighten ( * colorig , paintcol , alpha ) ;
else if ( brush - > vertexpaint_tool = = VP_DARKEN ) testcol = mcol_darken ( * colorig , paintcol , alpha ) ;
2009-01-07 19:23:22 +00:00
cp = ( char * ) col ;
ct = ( char * ) & testcol ;
co = ( char * ) colorig ;
for ( a = 0 ; a < 4 ; a + + ) {
if ( ct [ a ] < co [ a ] ) {
if ( cp [ a ] < ct [ a ] ) cp [ a ] = ct [ a ] ;
else if ( cp [ a ] > co [ a ] ) cp [ a ] = co [ a ] ;
}
else {
if ( cp [ a ] < co [ a ] ) cp [ a ] = co [ a ] ;
else if ( cp [ a ] > ct [ a ] ) cp [ a ] = ct [ a ] ;
}
}
}
}
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
static int sample_backbuf_area ( ViewContext * vc , int * indexar , int totface , int x , int y , float size )
2009-01-07 19:23:22 +00:00
{
struct ImBuf * ibuf ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
int a , tot = 0 , index ;
2009-01-07 19:23:22 +00:00
2009-09-14 19:49:40 +00:00
/* brecht: disabled this because it obviously failes for
brushes with size > 64 , why is this here ? */
/*if(size>64.0) size= 64.0;*/
2009-01-07 19:23:22 +00:00
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
ibuf = view3d_read_backbuf ( vc , x - size , y - size , x + size , y + size ) ;
if ( ibuf ) {
unsigned int * rt = ibuf - > rect ;
2009-01-07 19:23:22 +00:00
2010-02-06 15:50:53 +00:00
memset ( indexar , 0 , sizeof ( int ) * ( totface + 1 ) ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
size = ibuf - > x * ibuf - > y ;
while ( size - - ) {
if ( * rt ) {
index = WM_framebuffer_to_index ( * rt ) ;
if ( index > 0 & & index < = totface )
indexar [ index ] = 1 ;
}
rt + + ;
}
for ( a = 1 ; a < = totface ; a + + ) {
if ( indexar [ a ] ) indexar [ tot + + ] = a ;
2009-01-07 19:23:22 +00:00
}
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
IMB_freeImBuf ( ibuf ) ;
}
2009-01-07 19:23:22 +00:00
return tot ;
}
2011-05-20 14:11:05 +00:00
static float calc_vp_alpha_dl ( VPaint * vp , ViewContext * vc , float vpimat [ ] [ 3 ] , float * vert_nor , const float mval [ 2 ] , float pressure )
2009-01-07 19:23:22 +00:00
{
2009-08-17 02:49:31 +00:00
Brush * brush = paint_brush ( & vp - > paint ) ;
2009-11-20 01:39:27 +00:00
float fac , fac_2 , size , dx , dy ;
float alpha ;
2011-05-12 16:47:36 +00:00
int vertco [ 2 ] ;
2010-07-22 18:56:46 +00:00
const int radius = brush_size ( brush ) ;
2011-05-12 16:47:36 +00:00
project_int_noclip ( vc - > ar , vert_nor , vertco ) ;
2009-11-20 01:39:27 +00:00
dx = mval [ 0 ] - vertco [ 0 ] ;
dy = mval [ 1 ] - vertco [ 1 ] ;
2010-07-22 18:56:46 +00:00
if ( brush_use_size_pressure ( brush ) )
size = pressure * radius ;
2009-11-20 01:39:27 +00:00
else
2010-07-22 18:56:46 +00:00
size = radius ;
2009-11-20 01:39:27 +00:00
fac_2 = dx * dx + dy * dy ;
if ( fac_2 > size * size ) return 0.f ;
fac = sqrtf ( fac_2 ) ;
2010-07-22 18:56:46 +00:00
alpha = brush_alpha ( brush ) * brush_curve_strength_clamp ( brush , fac , size ) ;
2009-11-20 01:39:27 +00:00
2010-07-22 18:56:46 +00:00
if ( brush_use_alpha_pressure ( brush ) )
2009-11-20 01:39:27 +00:00
alpha * = pressure ;
2009-01-07 19:23:22 +00:00
if ( vp - > flag & VP_NORMALS ) {
float * no = vert_nor + 3 ;
2009-11-20 01:39:27 +00:00
/* transpose ! */
2009-01-07 19:23:22 +00:00
fac = vpimat [ 2 ] [ 0 ] * no [ 0 ] + vpimat [ 2 ] [ 1 ] * no [ 1 ] + vpimat [ 2 ] [ 2 ] * no [ 2 ] ;
2011-03-27 14:59:55 +00:00
if ( fac > 0.0f ) {
2009-01-07 19:23:22 +00:00
dx = vpimat [ 0 ] [ 0 ] * no [ 0 ] + vpimat [ 0 ] [ 1 ] * no [ 1 ] + vpimat [ 0 ] [ 2 ] * no [ 2 ] ;
dy = vpimat [ 1 ] [ 0 ] * no [ 0 ] + vpimat [ 1 ] [ 1 ] * no [ 1 ] + vpimat [ 1 ] [ 2 ] * no [ 2 ] ;
2009-11-20 01:39:27 +00:00
alpha * = fac / sqrtf ( dx * dx + dy * dy + fac * fac ) ;
2009-01-07 19:23:22 +00:00
}
2009-11-20 01:39:27 +00:00
else return 0.f ;
2009-01-07 19:23:22 +00:00
}
return alpha ;
}
2011-06-29 18:20:39 +00:00
static void wpaint_blend ( VPaint * wp , MDeformWeight * dw , MDeformWeight * uw , float alpha , float paintval , int flip , int multipaint )
2009-01-07 19:23:22 +00:00
{
2009-08-17 02:49:31 +00:00
Brush * brush = paint_brush ( & wp - > paint ) ;
2010-01-20 08:30:40 +00:00
int tool = brush - > vertexpaint_tool ;
2009-01-07 19:23:22 +00:00
if ( dw = = NULL | | uw = = NULL ) return ;
2009-11-20 01:39:27 +00:00
if ( flip ) {
2010-01-20 08:30:40 +00:00
switch ( tool ) {
2009-11-20 01:39:27 +00:00
case VP_MIX :
paintval = 1.f - paintval ; break ;
case VP_ADD :
2010-01-20 08:30:40 +00:00
tool = VP_SUB ; break ;
2009-11-20 01:39:27 +00:00
case VP_SUB :
2010-01-20 08:30:40 +00:00
tool = VP_ADD ; break ;
2009-11-20 01:39:27 +00:00
case VP_LIGHTEN :
2010-01-20 08:30:40 +00:00
tool = VP_DARKEN ; break ;
2009-11-20 01:39:27 +00:00
case VP_DARKEN :
2010-01-20 08:30:40 +00:00
tool = VP_LIGHTEN ; break ;
2009-11-20 01:39:27 +00:00
}
}
2010-01-20 08:30:40 +00:00
if ( tool = = VP_MIX | | tool = = VP_BLUR )
2011-03-27 14:59:55 +00:00
dw - > weight = paintval * alpha + dw - > weight * ( 1.0f - alpha ) ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_ADD )
2009-01-07 19:23:22 +00:00
dw - > weight + = paintval * alpha ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_SUB )
2009-01-07 19:23:22 +00:00
dw - > weight - = paintval * alpha ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_MUL )
2009-01-07 19:23:22 +00:00
/* first mul, then blend the fac */
2011-03-27 14:59:55 +00:00
dw - > weight = ( ( 1.0f - alpha ) + alpha * paintval ) * dw - > weight ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_LIGHTEN ) {
2009-01-07 19:23:22 +00:00
if ( dw - > weight < paintval )
2011-03-27 14:59:55 +00:00
dw - > weight = paintval * alpha + dw - > weight * ( 1.0f - alpha ) ;
2010-01-20 08:30:40 +00:00
} else if ( tool = = VP_DARKEN ) {
2009-01-07 19:23:22 +00:00
if ( dw - > weight > paintval )
2011-03-27 14:59:55 +00:00
dw - > weight = paintval * alpha + dw - > weight * ( 1.0f - alpha ) ;
2009-01-07 19:23:22 +00:00
}
2011-06-21 19:20:42 +00:00
// Jason delay clamping until the end so multi-paint can function when the active group is at the limits
//CLAMP(dw->weight, 0.0f, 1.0f);
2009-01-07 19:23:22 +00:00
/* if no spray, clip result with orig weight & orig alpha */
2009-01-10 14:19:14 +00:00
if ( ( wp - > flag & VP_SPRAY ) = = 0 ) {
2009-01-07 19:23:22 +00:00
float testw = 0.0f ;
2010-07-22 18:56:46 +00:00
alpha = brush_alpha ( brush ) ;
2010-01-20 08:30:40 +00:00
if ( tool = = VP_MIX | | tool = = VP_BLUR )
2011-03-27 14:59:55 +00:00
testw = paintval * alpha + uw - > weight * ( 1.0f - alpha ) ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_ADD )
2009-01-07 19:23:22 +00:00
testw = uw - > weight + paintval * alpha ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_SUB )
2009-01-07 19:23:22 +00:00
testw = uw - > weight - paintval * alpha ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_MUL )
2009-01-07 19:23:22 +00:00
/* first mul, then blend the fac */
2011-03-27 14:59:55 +00:00
testw = ( ( 1.0f - alpha ) + alpha * paintval ) * uw - > weight ;
2010-01-20 08:30:40 +00:00
else if ( tool = = VP_LIGHTEN ) {
2009-01-07 19:23:22 +00:00
if ( uw - > weight < paintval )
2011-03-27 14:59:55 +00:00
testw = paintval * alpha + uw - > weight * ( 1.0f - alpha ) ;
2009-01-07 19:23:22 +00:00
else
testw = uw - > weight ;
2010-01-20 08:30:40 +00:00
} else if ( tool = = VP_DARKEN ) {
2009-01-07 19:23:22 +00:00
if ( uw - > weight > paintval )
2011-03-27 14:59:55 +00:00
testw = paintval * alpha + uw - > weight * ( 1.0f - alpha ) ;
2009-01-07 19:23:22 +00:00
else
testw = uw - > weight ;
}
2011-06-21 19:20:42 +00:00
//CLAMP(testw, 0.0f, 1.0f);
2011-06-29 18:20:39 +00:00
if ( ! multipaint ) {
if ( testw < uw - > weight ) {
if ( dw - > weight < testw ) dw - > weight = testw ;
else if ( dw - > weight > uw - > weight ) dw - > weight = uw - > weight ;
}
else {
if ( dw - > weight > testw ) dw - > weight = testw ;
else if ( dw - > weight < uw - > weight ) dw - > weight = uw - > weight ;
}
2009-01-07 19:23:22 +00:00
}
}
}
/* ----------------------------------------------------- */
2011-05-25 10:07:59 +00:00
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
static int weight_sample_invoke ( bContext * C , wmOperator * op , wmEvent * event )
2009-01-07 19:23:22 +00:00
{
ViewContext vc ;
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Mesh * me ;
short change = FALSE ;
view3d_set_viewcontext ( C , & vc ) ;
me = get_mesh ( vc . obact ) ;
if ( me & & me - > dvert & & vc . v3d & & vc . rv3d ) {
int index ;
view3d_operator_needs_opengl ( C ) ;
index = view3d_sample_backbuf ( & vc , event - > mval [ 0 ] , event - > mval [ 1 ] ) ;
if ( index & & index < = me - > totface ) {
DerivedMesh * dm = mesh_get_derived_final ( vc . scene , vc . obact , CD_MASK_BAREMESH ) ;
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if ( dm - > getVertCo = = NULL ) {
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BKE_report ( op - > reports , RPT_WARNING , " The modifier used does not support deformed locations " ) ;
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}
else {
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MFace * mf = ( ( MFace * ) me - > mface ) + index - 1 ;
const int vgroup = vc . obact - > actdef - 1 ;
ToolSettings * ts = vc . scene - > toolsettings ;
float mval_f [ 2 ] ;
int v_idx_best = - 1 ;
int fidx ;
float len_best = FLT_MAX ;
mval_f [ 0 ] = ( float ) event - > mval [ 0 ] ;
mval_f [ 1 ] = ( float ) event - > mval [ 1 ] ;
fidx = mf - > v4 ? 3 : 2 ;
do {
float co [ 3 ] , sco [ 3 ] , len ;
const int v_idx = ( * ( & mf - > v1 + fidx ) ) ;
dm - > getVertCo ( dm , v_idx , co ) ;
project_float_noclip ( vc . ar , co , sco ) ;
len = len_squared_v2v2 ( mval_f , sco ) ;
if ( len < len_best ) {
len_best = len ;
v_idx_best = v_idx ;
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}
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} while ( fidx - - ) ;
if ( v_idx_best ! = - 1 ) { /* should always be valid */
ts - > vgroup_weight = defvert_find_weight ( & me - > dvert [ v_idx_best ] , vgroup ) ;
change = TRUE ;
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}
}
dm - > release ( dm ) ;
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}
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}
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if ( change ) {
/* not really correct since the brush didnt change, but redraws the toolbar */
WM_main_add_notifier ( NC_BRUSH | NA_EDITED , NULL ) ; /* ts->wpaint->paint.brush */
return OPERATOR_FINISHED ;
}
else {
return OPERATOR_CANCELLED ;
}
}
void PAINT_OT_weight_sample ( wmOperatorType * ot )
{
/* identifiers */
ot - > name = " Weight Paint Sample Weight " ;
ot - > idname = " PAINT_OT_weight_sample " ;
/* api callbacks */
ot - > invoke = weight_sample_invoke ;
ot - > poll = weight_paint_mode_poll ;
/* flags */
ot - > flag = OPTYPE_UNDO ;
}
/* samples cursor location, and gives menu with vertex groups to activate */
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static EnumPropertyItem * weight_paint_sample_enum_itemf ( bContext * C , PointerRNA * UNUSED ( ptr ) , PropertyRNA * UNUSED ( prop ) , int * free )
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{
if ( C ) {
wmWindow * win = CTX_wm_window ( C ) ;
if ( win & & win - > eventstate ) {
ViewContext vc ;
Mesh * me ;
view3d_set_viewcontext ( C , & vc ) ;
me = get_mesh ( vc . obact ) ;
if ( me & & me - > dvert & & vc . v3d & & vc . rv3d ) {
int index ;
view3d_operator_needs_opengl ( C ) ;
index = view3d_sample_backbuf ( & vc , win - > eventstate - > x - vc . ar - > winrct . xmin , win - > eventstate - > y - vc . ar - > winrct . ymin ) ;
if ( index & & index < = me - > totface ) {
const int totgroup = BLI_countlist ( & vc . obact - > defbase ) ;
if ( totgroup ) {
MFace * mf = ( ( MFace * ) me - > mface ) + index - 1 ;
int fidx = mf - > v4 ? 3 : 2 ;
int * groups = MEM_callocN ( totgroup * sizeof ( int ) , " groups " ) ;
int found = FALSE ;
do {
MDeformVert * dvert = me - > dvert + ( * ( & mf - > v1 + fidx ) ) ;
int i = dvert - > totweight ;
MDeformWeight * dw ;
for ( dw = dvert - > dw ; i > 0 ; dw + + , i - - ) {
groups [ dw - > def_nr ] = TRUE ;
found = TRUE ;
}
} while ( fidx - - ) ;
if ( found = = FALSE ) {
MEM_freeN ( groups ) ;
}
else {
EnumPropertyItem * item = NULL , item_tmp = { 0 } ;
int totitem = 0 ;
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int i = 0 ;
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bDeformGroup * dg ;
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for ( dg = vc . obact - > defbase . first ; dg & & i < totgroup ; i + + , dg = dg - > next ) {
if ( groups [ i ] ) {
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item_tmp . identifier = item_tmp . name = dg - > name ;
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item_tmp . value = i ;
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RNA_enum_item_add ( & item , & totitem , & item_tmp ) ;
}
}
RNA_enum_item_end ( & item , & totitem ) ;
* free = 1 ;
MEM_freeN ( groups ) ;
return item ;
}
}
}
}
}
}
return DummyRNA_NULL_items ;
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}
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static int weight_sample_group_exec ( bContext * C , wmOperator * op )
{
int type = RNA_enum_get ( op - > ptr , " group " ) ;
ViewContext vc ;
view3d_set_viewcontext ( C , & vc ) ;
vc . obact - > actdef = type + 1 ;
DAG_id_tag_update ( & vc . obact - > id , OB_RECALC_DATA ) ;
WM_event_add_notifier ( C , NC_OBJECT | ND_DRAW , vc . obact ) ;
return OPERATOR_FINISHED ;
}
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/* TODO, we could make this a menu into OBJECT_OT_vertex_group_set_active rather than its own operator */
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void PAINT_OT_weight_sample_group ( wmOperatorType * ot )
{
PropertyRNA * prop = NULL ;
/* identifiers */
ot - > name = " Weight Paint Sample Group " ;
ot - > idname = " PAINT_OT_weight_sample_group " ;
/* api callbacks */
ot - > exec = weight_sample_group_exec ;
ot - > invoke = WM_menu_invoke ;
ot - > poll = weight_paint_mode_poll ;
/* flags */
ot - > flag = OPTYPE_UNDO ;
/* keyingset to use (dynamic enum) */
prop = RNA_def_enum ( ot - > srna , " group " , DummyRNA_DEFAULT_items , 0 , " Keying Set " , " The Keying Set to use " ) ;
RNA_def_enum_funcs ( prop , weight_paint_sample_enum_itemf ) ;
ot - > prop = prop ;
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}
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static void do_weight_paint_auto_normalize ( MDeformVert * dvert ,
int paint_nr , char * map )
{
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// MDeformWeight *dw = dvert->dw;
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float sum = 0.0f , fac = 0.0f , paintw = 0.0f ;
int i , tot = 0 ;
if ( ! map )
return ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
if ( dvert - > dw [ i ] . def_nr = = paint_nr )
paintw = dvert - > dw [ i ] . weight ;
if ( map [ dvert - > dw [ i ] . def_nr ] ) {
tot + = 1 ;
if ( dvert - > dw [ i ] . def_nr ! = paint_nr )
sum + = dvert - > dw [ i ] . weight ;
}
}
if ( ! tot | | sum < = ( 1.0f - paintw ) )
return ;
fac = sum / ( 1.0f - paintw ) ;
fac = fac = = 0.0f ? 1.0f : 1.0f / fac ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
if ( map [ dvert - > dw [ i ] . def_nr ] ) {
if ( dvert - > dw [ i ] . def_nr ! = paint_nr )
dvert - > dw [ i ] . weight * = fac ;
}
}
}
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// Jason was here: the active group should be involved in auto normalize
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static void do_weight_paint_auto_normalize_all_groups ( MDeformVert * dvert , char * map )
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{
// MDeformWeight *dw = dvert->dw;
float sum = 0.0f , fac = 0.0f ;
int i , tot = 0 ;
if ( ! map )
return ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
if ( map [ dvert - > dw [ i ] . def_nr ] ) {
tot + = 1 ;
sum + = dvert - > dw [ i ] . weight ;
}
}
if ( ! tot | | sum = = 1.0f )
return ;
fac = sum ;
fac = fac = = 0.0f ? 1.0f : 1.0f / fac ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
if ( map [ dvert - > dw [ i ] . def_nr ] ) {
dvert - > dw [ i ] . weight * = fac ;
}
}
}
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/* Jason was here */
/*
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See if the current deform vertex has a locked group
2011-06-01 15:45:09 +00:00
*/
static char has_locked_group ( MDeformVert * dvert , char * flags )
{
int i ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
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if ( flags [ ( dvert - > dw + i ) - > def_nr ] & & ( dvert - > dw + i ) - > weight > 0.0f ) {
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return TRUE ;
}
}
return FALSE ;
}
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/*Jason was here
2011-05-30 16:33:23 +00:00
gen_lck_flags gets the status of " flag " for each bDeformGroup
in ob - > defbase and returns an array containing them
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*/
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static char * gen_lck_flags ( Object * ob , int defcnt , char * map )
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{
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char is_locked = FALSE ;
int i ;
//int defcnt = BLI_countlist(&ob->defbase);
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char * flags = MEM_mallocN ( defcnt * sizeof ( char ) , " defflags " ) ;
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bDeformGroup * defgroup ;
int selected = 0 ;
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for ( i = 0 , defgroup = ob - > defbase . first ; i < defcnt & & defgroup ; defgroup = defgroup - > next , i + + ) {
flags [ i ] = defgroup - > flag ;
if ( flags [ i ] ) {
is_locked = TRUE ;
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}
}
if ( is_locked ) {
return flags ;
}
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// don't forget to free it if it is unneeded
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MEM_freeN ( flags ) ;
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return NULL ;
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}
/* Jason was here */
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static int has_locked_group_selected ( int defcnt , char * selection , char * flags ) {
int i ;
for ( i = 0 ; i < defcnt ; i + + ) {
if ( selection [ i ] & & flags [ i ] ) {
return TRUE ;
}
}
return FALSE ;
}
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/* Jason was here */
static int has_unselected_unlocked_bone_group ( int defcnt , char * selection , int selected , char * flags , char * bone_groups ) {
int i ;
if ( defcnt = = selected ) {
return FALSE ;
}
for ( i = 0 ; i < defcnt ; i + + ) {
if ( bone_groups [ i ] & & ! selection [ i ] & & ! flags [ i ] ) {
return TRUE ;
}
}
return FALSE ;
}
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/*Jason*/
static void multipaint_selection ( MDeformVert * dvert , float change , char * selection , int defcnt ) {
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int i ;
MDeformWeight * dw ;
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float val ;
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// make sure they are all at most 1 after the change
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for ( i = 0 ; i < defcnt ; i + + ) {
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if ( selection [ i ] ) {
dw = defvert_find_index ( dvert , i ) ;
if ( dw & & dw - > weight ) {
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val = dw - > weight * change ;
if ( val > 1 ) {
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change = 1.0f / dw - > weight ;
}
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if ( val < = 0 ) {
return ;
}
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}
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}
}
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for ( i = 0 ; i < defcnt ; i + + ) {
if ( selection [ i ] ) {
dw = defvert_find_index ( dvert , i ) ;
if ( dw & & dw - > weight ) {
dw - > weight = dw - > weight * change ;
}
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}
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}
}
/*Jason*/
static float redistribute_change ( MDeformVert * ndv , char * change_status , int changeme , int changeto , char * validmap , float totchange , float total_valid ) {
float was_change ;
float change ;
float oldval ;
MDeformWeight * ndw ;
int i ;
do {
was_change = FALSE ;
change = totchange / total_valid ;
for ( i = 0 ; i < ndv - > totweight & & total_valid & & totchange ; i + + ) {
ndw = ( ndv - > dw + i ) ;
if ( change_status [ ndw - > def_nr ] = = changeme ) {
oldval = ndw - > weight ;
if ( ! validmap & & ndw - > weight + change > 1 ) {
totchange - = 1 - ndw - > weight ;
ndw - > weight = 1 ;
change_status [ ndw - > def_nr ] = changeto ;
total_valid - - ;
} else if ( ndw - > weight + change < 0 ) {
totchange - = ndw - > weight ;
ndw - > weight = 0 ;
change_status [ ndw - > def_nr ] = changeto ;
total_valid - - ;
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} else {
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totchange - = change ;
ndw - > weight + = change ;
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}
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if ( oldval ! = ndw - > weight ) {
was_change = TRUE ;
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}
}
}
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} while ( was_change & & total_valid & & totchange ) ;
return totchange ;
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}
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/*Jason*/
static void enforce_locks ( MDeformVert * odv , MDeformVert * ndv , int defcnt , char * flags , char * bone_groups , char * validmap ) {
float totchange = 0.0f ;
float totchange_allowed = 0.0f ;
float left_over ;
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float change ;
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int total_valid = 0 ;
int total_changed = 0 ;
int i ;
MDeformWeight * ndw ;
MDeformWeight * odw ;
MDeformWeight * ndw2 ;
MDeformWeight * odw2 ;
int designatedw = - 1 ;
int designatedw_changed = FALSE ;
float storedw ;
char * change_status ;
char new_weight_has_zero = FALSE ;
if ( ! flags | | ! has_locked_group ( ndv , flags ) ) {
return ;
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}
2011-06-16 19:05:05 +00:00
change_status = MEM_callocN ( sizeof ( char ) * defcnt , " unlocked_unchanged " ) ;
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for ( i = 0 ; i < defcnt ; i + + ) {
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ndw = defvert_find_index ( ndv , i ) ;
odw = defvert_find_index ( odv , i ) ;
if ( ! ndw | | ! odw ) {
if ( ! flags [ i ] & & bone_groups [ i ] ) {
defvert_verify_index ( odv , i ) ;
defvert_verify_index ( ndv , i ) ;
total_valid + + ;
change_status [ i ] = 1 ; // can be altered while redistributing
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}
continue ;
}
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if ( flags [ i ] ) {
ndw - > weight = odw - > weight ;
} else if ( ndw - > weight ! = odw - > weight ) {
totchange + = ndw - > weight - odw - > weight ;
change_status [ i ] = 2 ; // was altered already
total_changed + + ;
if ( ndw - > weight = = 0 ) {
new_weight_has_zero = TRUE ;
} else if ( ! designatedw ) {
designatedw = i ;
}
} else if ( bone_groups [ i ] ) {
totchange_allowed + = ndw - > weight ;
total_valid + + ;
change_status [ i ] = 1 ; // can be altered while redistributing
2011-06-10 19:47:53 +00:00
}
}
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if ( total_changed ) {
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// auto normalize will allow weights to temporarily go above 1 in redistribution
if ( validmap & & total_changed < 0 & & total_valid ) {
totchange_allowed = total_valid ;
}
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if ( totchange_allowed ) {
if ( totchange < 0 ) {
totchange_allowed = total_valid - totchange_allowed ;
} else {
totchange_allowed * = - 1 ;
}
left_over = 0 ;
if ( fabs ( totchange_allowed ) < fabs ( totchange ) ) {
left_over = fabs ( fabs ( totchange ) - fabs ( totchange_allowed ) ) ;
if ( totchange > 0 ) {
left_over * = - 1 ;
}
} else {
totchange_allowed = - totchange ;
}
// move the weight evenly between the allowed groups, move excess back onto the used groups based on the change
totchange_allowed = redistribute_change ( ndv , change_status , 1 , - 1 , validmap , totchange_allowed , total_valid ) ;
left_over + = totchange_allowed ;
if ( left_over ) {
// more than one nonzero weights were changed with the same ratio, so keep them changed that way!
if ( total_changed > 1 & & ! new_weight_has_zero ) {
ndw = defvert_find_index ( ndv , designatedw ) ;
odw = defvert_find_index ( odv , designatedw ) ;
storedw = ndw - > weight ;
for ( i = 0 ; i < ndv - > totweight ; i + + ) {
if ( change_status [ ndw - > def_nr ] = = 2 ) {
odw2 = ( odv - > dw + i ) ;
ndw2 = ( ndv - > dw + i ) ;
if ( ! designatedw_changed ) {
ndw - > weight = ( totchange_allowed + odw - > weight + odw2 - > weight ) / ( 1 + ndw2 - > weight / ndw - > weight ) ;
designatedw_changed = TRUE ;
}
ndw2 - > weight = ndw - > weight * ndw2 - > weight / storedw ;
}
}
}
// a weight was changed to zero, or only one weight was changed
// put weight back as evenly as possible
else {
redistribute_change ( ndv , change_status , 2 , - 2 , validmap , left_over , total_changed ) ;
}
}
} else {
// reset the weights
for ( i = 0 ; i < ndv - > totweight ; i + + ) {
( ndv - > dw + i ) - > weight = ( odv - > dw + i ) - > weight ;
2011-06-14 19:11:01 +00:00
}
}
}
2011-06-16 19:05:05 +00:00
MEM_freeN ( change_status ) ;
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}
2011-06-16 19:05:05 +00:00
/*Jason*/
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static float get_mp_change ( MDeformVert * odv , char * selection , float brush_change ) {
float selwsum = 0.0f ;
int i ;
MDeformWeight * dw ;
for ( i = 0 ; i < odv - > totweight ; i + + ) {
if ( selection [ ( dw = ( odv - > dw + i ) ) - > def_nr ] ) {
selwsum + = dw - > weight ;
}
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}
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if ( selwsum & & selwsum + brush_change > 0 ) {
return ( selwsum + brush_change ) / selwsum ;
}
return 0.0f ;
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}
/*Jason*/
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static void reset_to_prev ( MDeformVert * wv , MDeformVert * dv ) {
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int i ;
MDeformWeight * d ;
MDeformWeight * w ;
for ( i = 0 ; i < dv - > totweight ; i + + ) {
d = dv - > dw + i ;
w = defvert_find_index ( wv , d - > def_nr ) ;
if ( w ) {
d - > weight = w - > weight ;
} else {
d - > weight = 0 ;
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}
}
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}
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/* Jason */
static void clamp_weights ( MDeformVert * dvert ) {
int i ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
CLAMP ( ( dvert - > dw + i ) - > weight , 0.0f , 1.0f ) ;
}
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}
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/*Jason*/
/* fresh start to make multi-paint and locking modular */
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static void apply_mp_lcks_normalize ( Object * ob , Mesh * me , int index , MDeformWeight * dw , int defcnt , float change , float oldw , float neww , char * selection , int selected , char * bone_groups , char * validmap , char * flags , int multipaint ) {
2011-06-16 19:05:05 +00:00
MDeformVert * dvert = me - > dvert + index ;
MDeformVert * dv = MEM_mallocN ( sizeof ( * ( me - > dvert + index ) ) , " oldMDeformVert " ) ;
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//float change = 0.0f;
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int i ;
2011-06-29 18:20:39 +00:00
2011-06-16 19:05:05 +00:00
dv - > dw = MEM_dupallocN ( dvert - > dw ) ;
dv - > flag = dvert - > flag ;
dv - > totweight = dvert - > totweight ;
if ( ! flags | | flags & & ! has_locked_group_selected ( defcnt , selection , flags ) & & ! flags [ dw - > def_nr ] ) { // !flags[dw->def_nr] helps if nothing is selected, but active group is locked
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if ( multipaint & & selected > 1 ) {
if ( change & & change ! = 1 ) {
multipaint_selection ( dvert , change , selection , defcnt ) ;
}
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} else {
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dw - > weight = neww ;
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}
}
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clamp_weights ( me - > dvert + index ) ;
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enforce_locks ( dv , dvert , defcnt , flags , bone_groups , validmap ) ;
do_weight_paint_auto_normalize_all_groups ( dvert , validmap ) ;
MEM_freeN ( dv - > dw ) ;
MEM_freeN ( dv ) ;
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}
2011-06-16 19:05:05 +00:00
2011-06-08 19:05:17 +00:00
/* Jason was here duplicate function I used in DerivedMesh.c*/
static char * get_selected_defgroups ( Object * ob , int defcnt ) {
bPoseChannel * chan ;
bPose * pose ;
bDeformGroup * defgroup ;
//Bone *bone;
2011-06-10 19:47:53 +00:00
char * dg_flags = MEM_callocN ( defcnt * sizeof ( char ) , " dg_selected_flags " ) ;
2011-06-08 19:05:17 +00:00
int i ;
Object * armob = ED_object_pose_armature ( ob ) ;
if ( armob ) {
pose = armob - > pose ;
for ( chan = pose - > chanbase . first ; chan ; chan = chan - > next ) {
for ( i = 0 , defgroup = ob - > defbase . first ; i < defcnt & & defgroup ; defgroup = defgroup - > next , i + + ) {
if ( ! strcmp ( defgroup - > name , chan - > bone - > name ) ) {
2011-06-09 16:38:47 +00:00
dg_flags [ i ] = ( chan - > bone - > flag & BONE_SELECTED ) ;
2011-06-08 19:05:17 +00:00
}
}
}
2011-06-02 17:28:04 +00:00
}
2011-06-08 19:05:17 +00:00
return dg_flags ;
2011-06-01 17:04:32 +00:00
}
2011-06-10 19:47:53 +00:00
/* TODO move duplicates to header */
/* Jason was here duplicate function */
static int count_true ( char * list , int len )
{
int i ;
int cnt = 0 ;
for ( i = 0 ; i < len ; i + + ) {
if ( list [ i ] ) {
cnt + + ;
}
}
return cnt ;
}
2011-06-29 18:20:39 +00:00
static int get_first_selected_nonzero_weight ( MDeformVert * dvert , char * selection ) {
int i ;
MDeformWeight * dw ;
for ( i = 0 ; i < dvert - > totweight ; i + + ) {
dw = dvert - > dw + i ;
if ( selection [ dw - > def_nr ] & & dw - > weight > 0 ) {
return i ;
}
}
return - 1 ;
}
2011-06-01 17:04:32 +00:00
// Jason
static char * wpaint_make_validmap ( Object * ob ) ;
2009-10-30 02:09:52 +00:00
static void do_weight_paint_vertex ( VPaint * wp , Object * ob , int index ,
2009-11-20 01:39:27 +00:00
float alpha , float paintweight , int flip ,
2011-06-08 19:05:17 +00:00
int vgroup_mirror , char * validmap , int multipaint )
2009-01-07 19:23:22 +00:00
{
Mesh * me = ob - > data ;
2011-06-29 18:20:39 +00:00
MDeformWeight * dw , * uw , * tdw , * tuw ;
2009-01-07 19:23:22 +00:00
int vgroup = ob - > actdef - 1 ;
2011-06-07 17:59:38 +00:00
2011-05-27 19:13:54 +00:00
/* Jason was here */
2011-06-08 19:05:17 +00:00
char * flags ;
char * bone_groups ;
char * selection ;
2011-06-10 19:47:53 +00:00
int selected ;
2011-05-27 19:13:54 +00:00
float oldw ;
2011-06-21 19:20:42 +00:00
float neww ;
2011-06-29 18:20:39 +00:00
float testw ;
2011-06-01 15:45:09 +00:00
int defcnt ;
2011-06-29 18:20:39 +00:00
float change = 0 ;
2011-06-21 19:20:42 +00:00
int i ;
2011-06-01 17:04:32 +00:00
if ( validmap ) {
bone_groups = validmap ;
} else {
bone_groups = wpaint_make_validmap ( ob ) ;
}
2011-05-27 19:13:54 +00:00
2009-01-10 14:19:14 +00:00
if ( wp - > flag & VP_ONLYVGROUP ) {
2010-01-26 17:07:47 +00:00
dw = defvert_find_index ( me - > dvert + index , vgroup ) ;
uw = defvert_find_index ( wp - > wpaint_prev + index , vgroup ) ;
2009-01-07 19:23:22 +00:00
}
else {
2010-01-26 17:07:47 +00:00
dw = defvert_verify_index ( me - > dvert + index , vgroup ) ;
uw = defvert_verify_index ( wp - > wpaint_prev + index , vgroup ) ;
2009-01-07 19:23:22 +00:00
}
if ( dw = = NULL | | uw = = NULL )
return ;
2011-05-27 19:13:54 +00:00
/* Jason was here */
2011-06-07 17:59:38 +00:00
flags = gen_lck_flags ( ob , defcnt = BLI_countlist ( & ob - > defbase ) , bone_groups ) ;
2011-06-08 19:05:17 +00:00
selection = get_selected_defgroups ( ob , defcnt ) ;
2011-06-10 19:47:53 +00:00
selected = count_true ( selection , defcnt ) ;
2011-06-14 19:11:01 +00:00
if ( ! selected & & ob - > actdef ) {
selected = 1 ;
}
2011-06-21 19:20:42 +00:00
2011-05-27 19:13:54 +00:00
oldw = dw - > weight ;
2011-06-29 18:20:39 +00:00
wpaint_blend ( wp , dw , uw , alpha , paintweight , flip , multipaint & & selected > 1 ) ;
2011-06-21 19:20:42 +00:00
neww = dw - > weight ;
2011-06-29 18:20:39 +00:00
dw - > weight = oldw ;
2011-06-21 19:20:42 +00:00
if ( selected > 1 & & multipaint ) {
2011-06-29 18:20:39 +00:00
tdw = dw ;
tuw = uw ;
change = get_mp_change ( wp - > wpaint_prev + index , selection , neww - oldw ) ;
if ( change ) {
if ( ! tdw - > weight ) {
i = get_first_selected_nonzero_weight ( me - > dvert + index , selection ) ;
if ( i > = 0 ) {
tdw = ( ( me - > dvert + index ) - > dw + i ) ;
tuw = defvert_verify_index ( wp - > wpaint_prev + index , tdw - > def_nr ) ;
} else {
change = 0 ;
}
}
if ( change & & tdw - > weight * change & & tuw - > weight ) {
if ( tdw - > weight ! = tuw - > weight ) {
testw = tuw - > weight * change ;
if ( testw > tuw - > weight ) {
if ( change > tdw - > weight / tuw - > weight ) {
reset_to_prev ( wp - > wpaint_prev + index , me - > dvert + index ) ;
} else {
change = 0 ;
}
} else {
if ( change < tdw - > weight / tuw - > weight ) {
reset_to_prev ( wp - > wpaint_prev + index , me - > dvert + index ) ;
} else {
change = 0 ;
}
}
}
} else {
change = 0 ;
}
2011-06-21 19:20:42 +00:00
}
}
2011-05-27 19:13:54 +00:00
/* Jason was here */
2011-06-29 18:20:39 +00:00
apply_mp_lcks_normalize ( ob , me , index , dw , defcnt , change , oldw , neww , selection , selected , bone_groups , validmap , flags , multipaint ) ;
2011-06-21 19:20:42 +00:00
2011-06-14 19:11:01 +00:00
// dvert may have been altered greatly
dw = defvert_find_index ( me - > dvert + index , vgroup ) ;
2011-06-07 17:59:38 +00:00
2009-10-19 13:09:13 +00:00
if ( me - > editflag & ME_EDIT_MIRROR_X ) { /* x mirror painting */
2009-01-07 19:23:22 +00:00
int j = mesh_get_x_mirror_vert ( ob , index ) ;
if ( j > = 0 ) {
/* copy, not paint again */
if ( vgroup_mirror ! = - 1 )
2010-01-26 17:07:47 +00:00
uw = defvert_verify_index ( me - > dvert + j , vgroup_mirror ) ;
2009-01-07 19:23:22 +00:00
else
2010-01-26 17:07:47 +00:00
uw = defvert_verify_index ( me - > dvert + j , vgroup ) ;
2011-05-30 16:33:23 +00:00
/* Jason */
2011-06-21 19:20:42 +00:00
//uw->weight= dw->weight;
2011-05-30 16:33:23 +00:00
/* Jason */
2011-06-29 18:20:39 +00:00
apply_mp_lcks_normalize ( ob , me , j , uw , defcnt , change , oldw , neww , selection , selected , bone_groups , validmap , flags , multipaint ) ;
2011-05-27 19:13:54 +00:00
}
}
2011-06-01 15:45:09 +00:00
/* Jason */
if ( flags ) {
MEM_freeN ( flags ) ;
}
2011-06-21 19:20:42 +00:00
MEM_freeN ( selection ) ;
2011-06-01 17:04:32 +00:00
if ( ! validmap ) {
MEM_freeN ( bone_groups ) ;
}
2009-01-07 19:23:22 +00:00
}
2009-01-10 14:19:14 +00:00
/* *************** set wpaint operator ****************** */
2009-01-07 19:23:22 +00:00
2010-10-15 01:36:14 +00:00
static int set_wpaint ( bContext * C , wmOperator * UNUSED ( op ) ) /* toggle */
2009-01-10 14:19:14 +00:00
{
Object * ob = CTX_data_active_object ( C ) ;
Scene * scene = CTX_data_scene ( C ) ;
VPaint * wp = scene - > toolsettings - > wpaint ;
Mesh * me ;
2009-01-07 19:23:22 +00:00
me = get_mesh ( ob ) ;
2009-07-25 13:40:59 +00:00
if ( ob - > id . lib | | me = = NULL ) return OPERATOR_PASS_THROUGH ;
2009-01-07 19:23:22 +00:00
2009-08-15 21:46:25 +00:00
if ( ob - > mode & OB_MODE_WEIGHT_PAINT ) ob - > mode & = ~ OB_MODE_WEIGHT_PAINT ;
else ob - > mode | = OB_MODE_WEIGHT_PAINT ;
2009-01-10 14:19:14 +00:00
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit ( exit needs doing regardless because we
* should redeform ) .
*/
2011-01-03 12:41:16 +00:00
DAG_id_tag_update ( & me - > id , 0 ) ;
2009-01-10 14:19:14 +00:00
2009-08-15 21:46:25 +00:00
if ( ob - > mode & OB_MODE_WEIGHT_PAINT ) {
2009-01-10 14:19:14 +00:00
Object * par ;
if ( wp = = NULL )
wp = scene - > toolsettings - > wpaint = new_vpaint ( 1 ) ;
2009-03-11 00:43:08 +00:00
2009-08-20 16:00:17 +00:00
paint_init ( & wp - > paint , PAINT_CURSOR_WEIGHT_PAINT ) ;
2009-09-18 15:48:49 +00:00
paint_cursor_start ( C , weight_paint_poll ) ;
2009-01-10 14:19:14 +00:00
mesh_octree_table ( ob , NULL , NULL , ' s ' ) ;
/* verify if active weight group is also active bone */
par = modifiers_isDeformedByArmature ( ob ) ;
2009-08-16 03:24:23 +00:00
if ( par & & ( par - > mode & OB_MODE_POSE ) ) {
2009-12-15 18:15:38 +00:00
bArmature * arm = par - > data ;
2009-11-09 21:03:54 +00:00
if ( arm - > act_bone )
ED_vgroup_select_by_name ( ob , arm - > act_bone - > name ) ;
2009-01-07 19:23:22 +00:00
}
}
2009-01-10 14:19:14 +00:00
else {
2010-03-31 07:22:18 +00:00
mesh_octree_table ( NULL , NULL , NULL , ' e ' ) ;
mesh_mirrtopo_table ( NULL , ' e ' ) ;
2009-01-10 14:19:14 +00:00
}
2009-01-07 19:23:22 +00:00
2009-02-10 15:38:00 +00:00
WM_event_add_notifier ( C , NC_SCENE | ND_MODE , scene ) ;
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
return OPERATOR_FINISHED ;
}
2009-02-01 13:24:19 +00:00
/* for switching to/from mode */
static int paint_poll_test ( bContext * C )
{
if ( CTX_data_edit_object ( C ) )
return 0 ;
if ( CTX_data_active_object ( C ) = = NULL )
return 0 ;
return 1 ;
}
2009-02-19 23:53:40 +00:00
void PAINT_OT_weight_paint_toggle ( wmOperatorType * ot )
2009-01-10 14:19:14 +00:00
{
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
/* identifiers */
ot - > name = " Weight Paint Mode " ;
2009-02-19 23:53:40 +00:00
ot - > idname = " PAINT_OT_weight_paint_toggle " ;
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
/* api callbacks */
ot - > exec = set_wpaint ;
2009-02-01 13:24:19 +00:00
ot - > poll = paint_poll_test ;
2009-01-07 19:23:22 +00:00
2009-01-31 19:40:40 +00:00
/* flags */
ot - > flag = OPTYPE_REGISTER | OPTYPE_UNDO ;
2009-01-10 14:19:14 +00:00
}
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
/* ************ weight paint operator ********** */
struct WPaintData {
ViewContext vc ;
int * indexar ;
int vgroup_mirror ;
float * vertexcosnos ;
float wpimat [ 3 ] [ 3 ] ;
2009-10-30 02:09:52 +00:00
/*variables for auto normalize*/
int auto_normalize ;
char * vgroup_validmap ; /*stores if vgroups tie to deforming bones or not*/
2009-01-10 14:19:14 +00:00
} ;
2010-10-16 14:32:17 +00:00
static char * wpaint_make_validmap ( Object * ob )
2009-10-30 02:09:52 +00:00
{
bDeformGroup * dg ;
ModifierData * md ;
char * validmap ;
bPose * pose ;
bPoseChannel * chan ;
ArmatureModifierData * amd ;
2010-05-07 07:54:25 +00:00
GHash * gh = BLI_ghash_new ( BLI_ghashutil_strhash , BLI_ghashutil_strcmp , " wpaint_make_validmap gh " ) ;
2009-10-30 09:50:35 +00:00
int i = 0 , step1 = 1 ;
2009-10-30 02:09:52 +00:00
/*add all names to a hash table*/
for ( dg = ob - > defbase . first , i = 0 ; dg ; dg = dg - > next , i + + ) {
BLI_ghash_insert ( gh , dg - > name , NULL ) ;
}
if ( ! i )
2009-11-02 16:07:49 +00:00
return NULL ;
2009-10-30 02:09:52 +00:00
validmap = MEM_callocN ( i , " wpaint valid map " ) ;
/*now loop through the armature modifiers and identify deform bones*/
2009-10-30 09:50:35 +00:00
for ( md = ob - > modifiers . first ; md ; md = ! md - > next & & step1 ? ( step1 = 0 ) , modifiers_getVirtualModifierList ( ob ) : md - > next ) {
if ( ! ( md - > mode & ( eModifierMode_Realtime | eModifierMode_Virtual ) ) )
2009-10-30 02:09:52 +00:00
continue ;
if ( md - > type = = eModifierType_Armature )
{
amd = ( ArmatureModifierData * ) md ;
2009-12-14 17:08:02 +00:00
if ( amd - > object & & amd - > object - > pose ) {
pose = amd - > object - > pose ;
for ( chan = pose - > chanbase . first ; chan ; chan = chan - > next ) {
if ( chan - > bone - > flag & BONE_NO_DEFORM )
continue ;
if ( BLI_ghash_haskey ( gh , chan - > name ) ) {
BLI_ghash_remove ( gh , chan - > name , NULL , NULL ) ;
BLI_ghash_insert ( gh , chan - > name , SET_INT_IN_POINTER ( 1 ) ) ;
}
2009-10-30 02:09:52 +00:00
}
}
}
}
/*add all names to a hash table*/
for ( dg = ob - > defbase . first , i = 0 ; dg ; dg = dg - > next , i + + ) {
if ( BLI_ghash_lookup ( gh , dg - > name ) ! = NULL ) {
validmap [ i ] = 1 ;
}
}
BLI_ghash_free ( gh , NULL , NULL ) ;
return validmap ;
}
2010-10-15 01:36:14 +00:00
static int wpaint_stroke_test_start ( bContext * C , wmOperator * op , wmEvent * UNUSED ( event ) )
2009-01-10 14:19:14 +00:00
{
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
Scene * scene = CTX_data_scene ( C ) ;
2009-08-20 15:25:12 +00:00
struct PaintStroke * stroke = op - > customdata ;
2009-01-10 14:19:14 +00:00
ToolSettings * ts = CTX_data_tool_settings ( C ) ;
VPaint * wp = ts - > wpaint ;
Object * ob = CTX_data_active_object ( C ) ;
struct WPaintData * wpd ;
2009-01-07 19:23:22 +00:00
Mesh * me ;
2009-01-10 14:19:14 +00:00
float mat [ 4 ] [ 4 ] , imat [ 4 ] [ 4 ] ;
2011-05-27 19:13:54 +00:00
2009-01-10 14:19:14 +00:00
if ( scene - > obedit ) return OPERATOR_CANCELLED ;
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
me = get_mesh ( ob ) ;
2009-07-25 13:40:59 +00:00
if ( me = = NULL | | me - > totface = = 0 ) return OPERATOR_PASS_THROUGH ;
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
/* if nothing was added yet, we make dverts and a vertex deform group */
2010-12-17 16:04:05 +00:00
if ( ! me - > dvert ) {
2.5: Object module
* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
2009-09-09 11:52:56 +00:00
ED_vgroup_data_create ( & me - > id ) ;
2010-12-17 16:04:05 +00:00
WM_event_add_notifier ( C , NC_GEOM | ND_DATA , me ) ;
}
2011-05-27 19:13:54 +00:00
2009-08-20 15:25:12 +00:00
/* make mode data storage */
wpd = MEM_callocN ( sizeof ( struct WPaintData ) , " WPaintData " ) ;
paint_stroke_set_mode_data ( stroke , wpd ) ;
2009-01-10 14:19:14 +00:00
view3d_set_viewcontext ( C , & wpd - > vc ) ;
wpd - > vgroup_mirror = - 1 ;
2011-06-08 19:05:17 +00:00
2009-10-30 02:09:52 +00:00
/*set up auto-normalize, and generate map for detecting which
vgroups affect deform bones */
wpd - > auto_normalize = ts - > auto_normalize ;
if ( wpd - > auto_normalize )
2010-10-16 14:32:17 +00:00
wpd - > vgroup_validmap = wpaint_make_validmap ( ob ) ;
2009-10-30 02:09:52 +00:00
2009-01-10 14:19:14 +00:00
// if(qual & LR_CTRLKEY) {
// sample_wpaint(scene, ar, v3d, 0);
// return;
// }
// if(qual & LR_SHIFTKEY) {
// sample_wpaint(scene, ar, v3d, 1);
// return;
// }
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd - > vertexcosnos = mesh_get_mapped_verts_nors ( scene , ob ) ;
2010-02-06 15:50:53 +00:00
wpd - > indexar = get_indexarray ( me ) ;
2009-01-10 14:19:14 +00:00
copy_wpaint_prev ( wp , me - > dvert , me - > totvert ) ;
2009-01-07 19:23:22 +00:00
2009-01-10 14:19:14 +00:00
/* this happens on a Bone select, when no vgroup existed yet */
if ( ob - > actdef < = 0 ) {
Object * modob ;
if ( ( modob = modifiers_isDeformedByArmature ( ob ) ) ) {
2010-01-18 16:21:23 +00:00
Bone * actbone = ( ( bArmature * ) modob - > data ) - > act_bone ;
if ( actbone ) {
bPoseChannel * pchan = get_pose_channel ( modob - > pose , actbone - > name ) ;
if ( pchan ) {
2010-01-26 13:50:17 +00:00
bDeformGroup * dg = defgroup_find_name ( ob , pchan - > name ) ;
2010-01-18 16:21:23 +00:00
if ( dg = = NULL )
dg = ED_vgroup_add_name ( ob , pchan - > name ) ; /* sets actdef */
else
2010-01-26 13:50:17 +00:00
ob - > actdef = 1 + defgroup_find_index ( ob , dg ) ;
2010-01-18 16:21:23 +00:00
}
2009-01-10 14:19:14 +00:00
}
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
}
2009-01-10 14:19:14 +00:00
if ( ob - > defbase . first = = NULL ) {
2.5: Object module
* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
2009-09-09 11:52:56 +00:00
ED_vgroup_add ( ob ) ;
2010-01-18 16:21:23 +00:00
}
2009-01-10 14:19:14 +00:00
// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
/* imat for normals */
2009-11-10 20:43:45 +00:00
mul_m4_m4m4 ( mat , ob - > obmat , wpd - > vc . rv3d - > viewmat ) ;
invert_m4_m4 ( imat , mat ) ;
copy_m3_m4 ( wpd - > wpimat , imat ) ;
2009-01-10 14:19:14 +00:00
/* if mirror painting, find the other group */
2009-10-19 13:09:13 +00:00
if ( me - > editflag & ME_EDIT_MIRROR_X ) {
2011-05-26 22:20:29 +00:00
wpaint_mirror_vgroup_ensure ( ob , & wpd - > vgroup_mirror ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
2011-05-27 19:13:54 +00:00
2009-08-20 15:25:12 +00:00
return 1 ;
}
static void wpaint_stroke_update_step ( bContext * C , struct PaintStroke * stroke , PointerRNA * itemptr )
{
ToolSettings * ts = CTX_data_tool_settings ( C ) ;
VPaint * wp = ts - > wpaint ;
Brush * brush = paint_brush ( & wp - > paint ) ;
struct WPaintData * wpd = paint_stroke_mode_data ( stroke ) ;
2009-12-20 10:50:40 +00:00
ViewContext * vc ;
Object * ob ;
Mesh * me ;
2009-08-20 15:25:12 +00:00
float mat [ 4 ] [ 4 ] ;
2011-01-12 03:41:12 +00:00
float paintweight ;
2009-12-20 10:50:40 +00:00
int * indexar ;
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int totindex , index , totw , flip ;
float alpha ;
float mval [ 2 ] , pressure ;
2009-12-20 10:50:40 +00:00
/* cannot paint if there is no stroke data */
if ( wpd = = NULL ) {
// XXX: force a redraw here, since even though we can't paint,
// at least view won't freeze until stroke ends
ED_region_tag_redraw ( CTX_wm_region ( C ) ) ;
return ;
}
vc = & wpd - > vc ;
ob = vc - > obact ;
me = ob - > data ;
indexar = wpd - > indexar ;
2009-08-20 15:25:12 +00:00
view3d_operator_needs_opengl ( C ) ;
2009-12-20 10:50:40 +00:00
2009-08-20 15:25:12 +00:00
/* load projection matrix */
2010-02-01 15:32:55 +00:00
mul_m4_m4m4 ( mat , ob - > obmat , vc - > rv3d - > persmat ) ;
2009-08-20 15:25:12 +00:00
2010-07-29 12:16:15 +00:00
flip = RNA_boolean_get ( itemptr , " pen_flip " ) ;
2009-11-20 01:39:27 +00:00
pressure = RNA_float_get ( itemptr , " pressure " ) ;
2009-08-20 15:25:12 +00:00
RNA_float_get_array ( itemptr , " mouse " , mval ) ;
mval [ 0 ] - = vc - > ar - > winrct . xmin ;
mval [ 1 ] - = vc - > ar - > winrct . ymin ;
2009-11-10 20:43:45 +00:00
swap_m4m4 ( wpd - > vc . rv3d - > persmat , mat ) ;
2009-08-20 15:25:12 +00:00
/* which faces are involved */
if ( wp - > flag & VP_AREA ) {
2010-07-22 18:56:46 +00:00
totindex = sample_backbuf_area ( vc , indexar , me - > totface , mval [ 0 ] , mval [ 1 ] , brush_size ( brush ) ) ;
2009-08-20 15:25:12 +00:00
}
else {
indexar [ 0 ] = view3d_sample_backbuf ( vc , mval [ 0 ] , mval [ 1 ] ) ;
if ( indexar [ 0 ] ) totindex = 1 ;
else totindex = 0 ;
}
if ( wp - > flag & VP_COLINDEX ) {
for ( index = 0 ; index < totindex ; index + + ) {
if ( indexar [ index ] & & indexar [ index ] < = me - > totface ) {
MFace * mface = ( ( MFace * ) me - > mface ) + ( indexar [ index ] - 1 ) ;
if ( mface - > mat_nr ! = ob - > actcol - 1 ) {
indexar [ index ] = 0 ;
}
2009-11-20 01:39:27 +00:00
}
2009-08-20 15:25:12 +00:00
}
}
2009-10-20 19:27:27 +00:00
if ( ( me - > editflag & ME_EDIT_PAINT_MASK ) & & me - > mface ) {
2009-08-20 15:25:12 +00:00
for ( index = 0 ; index < totindex ; index + + ) {
if ( indexar [ index ] & & indexar [ index ] < = me - > totface ) {
MFace * mface = ( ( MFace * ) me - > mface ) + ( indexar [ index ] - 1 ) ;
if ( ( mface - > flag & ME_FACE_SEL ) = = 0 ) {
indexar [ index ] = 0 ;
}
}
}
}
/* make sure each vertex gets treated only once */
/* and calculate filter weight */
totw = 0 ;
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_BLUR )
2009-08-20 15:25:12 +00:00
paintweight = 0.0f ;
else
paintweight = ts - > vgroup_weight ;
for ( index = 0 ; index < totindex ; index + + ) {
if ( indexar [ index ] & & indexar [ index ] < = me - > totface ) {
MFace * mface = me - > mface + ( indexar [ index ] - 1 ) ;
( me - > dvert + mface - > v1 ) - > flag = 1 ;
( me - > dvert + mface - > v2 ) - > flag = 1 ;
( me - > dvert + mface - > v3 ) - > flag = 1 ;
if ( mface - > v4 ) ( me - > dvert + mface - > v4 ) - > flag = 1 ;
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_BLUR ) {
2010-12-03 01:52:28 +00:00
MDeformWeight * dw , * ( * dw_func ) ( MDeformVert * , const int ) ;
2009-08-20 15:25:12 +00:00
if ( wp - > flag & VP_ONLYVGROUP )
2010-12-03 01:52:28 +00:00
dw_func = ( MDeformWeight * ( * ) ( MDeformVert * , const int ) ) defvert_find_index ;
2010-02-02 18:24:10 +00:00
else
dw_func = defvert_verify_index ;
2009-08-20 15:25:12 +00:00
dw = dw_func ( me - > dvert + mface - > v1 , ob - > actdef - 1 ) ;
if ( dw ) { paintweight + = dw - > weight ; totw + + ; }
dw = dw_func ( me - > dvert + mface - > v2 , ob - > actdef - 1 ) ;
if ( dw ) { paintweight + = dw - > weight ; totw + + ; }
dw = dw_func ( me - > dvert + mface - > v3 , ob - > actdef - 1 ) ;
if ( dw ) { paintweight + = dw - > weight ; totw + + ; }
if ( mface - > v4 ) {
dw = dw_func ( me - > dvert + mface - > v4 , ob - > actdef - 1 ) ;
if ( dw ) { paintweight + = dw - > weight ; totw + + ; }
}
}
}
}
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_BLUR )
2009-08-20 15:25:12 +00:00
paintweight / = ( float ) totw ;
for ( index = 0 ; index < totindex ; index + + ) {
if ( indexar [ index ] & & indexar [ index ] < = me - > totface ) {
MFace * mface = me - > mface + ( indexar [ index ] - 1 ) ;
if ( ( me - > dvert + mface - > v1 ) - > flag ) {
2009-11-20 01:39:27 +00:00
alpha = calc_vp_alpha_dl ( wp , vc , wpd - > wpimat , wpd - > vertexcosnos + 6 * mface - > v1 , mval , pressure ) ;
2009-08-20 15:25:12 +00:00
if ( alpha ) {
2009-10-30 02:09:52 +00:00
do_weight_paint_vertex ( wp , ob , mface - > v1 ,
2009-11-20 01:39:27 +00:00
alpha , paintweight , flip , wpd - > vgroup_mirror ,
2011-06-08 19:05:17 +00:00
wpd - > vgroup_validmap , ts - > multipaint ) ;
2009-08-20 15:25:12 +00:00
}
( me - > dvert + mface - > v1 ) - > flag = 0 ;
}
if ( ( me - > dvert + mface - > v2 ) - > flag ) {
2009-11-20 01:39:27 +00:00
alpha = calc_vp_alpha_dl ( wp , vc , wpd - > wpimat , wpd - > vertexcosnos + 6 * mface - > v2 , mval , pressure ) ;
2009-08-20 15:25:12 +00:00
if ( alpha ) {
2009-10-30 02:09:52 +00:00
do_weight_paint_vertex ( wp , ob , mface - > v2 ,
2009-11-20 01:39:27 +00:00
alpha , paintweight , flip , wpd - > vgroup_mirror ,
2011-06-08 19:05:17 +00:00
wpd - > vgroup_validmap , ts - > multipaint ) ;
2009-08-20 15:25:12 +00:00
}
( me - > dvert + mface - > v2 ) - > flag = 0 ;
}
if ( ( me - > dvert + mface - > v3 ) - > flag ) {
2009-11-20 01:39:27 +00:00
alpha = calc_vp_alpha_dl ( wp , vc , wpd - > wpimat , wpd - > vertexcosnos + 6 * mface - > v3 , mval , pressure ) ;
2009-08-20 15:25:12 +00:00
if ( alpha ) {
2009-10-30 02:09:52 +00:00
do_weight_paint_vertex ( wp , ob , mface - > v3 ,
2009-11-20 01:39:27 +00:00
alpha , paintweight , flip , wpd - > vgroup_mirror ,
2011-06-08 19:05:17 +00:00
wpd - > vgroup_validmap , ts - > multipaint ) ;
2009-08-20 15:25:12 +00:00
}
( me - > dvert + mface - > v3 ) - > flag = 0 ;
}
if ( ( me - > dvert + mface - > v4 ) - > flag ) {
if ( mface - > v4 ) {
2009-11-20 01:39:27 +00:00
alpha = calc_vp_alpha_dl ( wp , vc , wpd - > wpimat , wpd - > vertexcosnos + 6 * mface - > v4 , mval , pressure ) ;
2009-08-20 15:25:12 +00:00
if ( alpha ) {
2009-10-30 02:09:52 +00:00
do_weight_paint_vertex ( wp , ob , mface - > v4 ,
2009-11-20 01:39:27 +00:00
alpha , paintweight , flip , wpd - > vgroup_mirror ,
2011-06-08 19:05:17 +00:00
wpd - > vgroup_validmap , ts - > multipaint ) ;
2009-08-20 15:25:12 +00:00
}
( me - > dvert + mface - > v4 ) - > flag = 0 ;
}
}
}
}
2009-11-10 20:43:45 +00:00
swap_m4m4 ( vc - > rv3d - > persmat , mat ) ;
2009-08-20 15:25:12 +00:00
2011-01-03 12:41:16 +00:00
DAG_id_tag_update ( ob - > data , 0 ) ;
2009-08-20 15:25:12 +00:00
ED_region_tag_redraw ( vc - > ar ) ;
}
static void wpaint_stroke_done ( bContext * C , struct PaintStroke * stroke )
{
ToolSettings * ts = CTX_data_tool_settings ( C ) ;
Object * ob = CTX_data_active_object ( C ) ;
struct WPaintData * wpd = paint_stroke_mode_data ( stroke ) ;
2009-12-20 10:50:40 +00:00
if ( wpd ) {
if ( wpd - > vertexcosnos )
MEM_freeN ( wpd - > vertexcosnos ) ;
MEM_freeN ( wpd - > indexar ) ;
if ( wpd - > vgroup_validmap )
MEM_freeN ( wpd - > vgroup_validmap ) ;
MEM_freeN ( wpd ) ;
}
2009-08-20 15:25:12 +00:00
/* frees prev buffer */
copy_wpaint_prev ( ts - > wpaint , NULL , 0 ) ;
/* and particles too */
if ( ob - > particlesystem . first ) {
ParticleSystem * psys ;
int i ;
for ( psys = ob - > particlesystem . first ; psys ; psys = psys - > next ) {
for ( i = 0 ; i < PSYS_TOT_VG ; i + + ) {
if ( psys - > vgroup [ i ] = = ob - > actdef ) {
psys - > recalc | = PSYS_RECALC_RESET ;
break ;
}
}
}
}
2011-01-03 12:41:16 +00:00
DAG_id_tag_update ( ob - > data , 0 ) ;
2009-08-20 15:25:12 +00:00
}
static int wpaint_invoke ( bContext * C , wmOperator * op , wmEvent * event )
{
2009-10-27 19:53:34 +00:00
op - > customdata = paint_stroke_new ( C , NULL , wpaint_stroke_test_start ,
2009-08-20 15:25:12 +00:00
wpaint_stroke_update_step ,
2011-03-01 16:26:37 +00:00
wpaint_stroke_done , event - > type ) ;
2009-01-10 14:19:14 +00:00
/* add modal handler */
2009-09-18 12:43:36 +00:00
WM_event_add_modal_handler ( C , op ) ;
2009-08-21 00:46:36 +00:00
op - > type - > modal ( C , op , event ) ;
2009-01-10 14:19:14 +00:00
return OPERATOR_RUNNING_MODAL ;
}
2011-06-06 11:04:54 +00:00
static int wpaint_cancel ( bContext * C , wmOperator * op )
{
paint_stroke_cancel ( C , op ) ;
return OPERATOR_CANCELLED ;
}
2009-02-19 23:53:40 +00:00
void PAINT_OT_weight_paint ( wmOperatorType * ot )
2009-01-10 14:19:14 +00:00
{
/* identifiers */
ot - > name = " Weight Paint " ;
2009-02-19 23:53:40 +00:00
ot - > idname = " PAINT_OT_weight_paint " ;
2009-01-10 14:19:14 +00:00
/* api callbacks */
ot - > invoke = wpaint_invoke ;
2009-08-20 15:25:12 +00:00
ot - > modal = paint_stroke_modal ;
2009-01-10 14:19:14 +00:00
/* ot->exec= vpaint_exec; <-- needs stroke property */
2009-09-18 15:48:49 +00:00
ot - > poll = weight_paint_poll ;
2011-06-06 11:04:54 +00:00
ot - > cancel = wpaint_cancel ;
2009-01-10 14:19:14 +00:00
2009-01-31 19:40:40 +00:00
/* flags */
2009-07-11 14:51:13 +00:00
ot - > flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING ;
2009-08-20 15:25:12 +00:00
RNA_def_collection_runtime ( ot - > srna , " stroke " , & RNA_OperatorStrokeElement , " Stroke " , " " ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
2010-10-15 01:36:14 +00:00
static int weight_paint_set_exec ( bContext * C , wmOperator * UNUSED ( op ) )
2009-10-22 12:59:14 +00:00
{
struct Scene * scene = CTX_data_scene ( C ) ;
Object * obact = CTX_data_active_object ( C ) ;
wpaint_fill ( scene - > toolsettings - > wpaint , obact , scene - > toolsettings - > vgroup_weight ) ;
ED_region_tag_redraw ( CTX_wm_region ( C ) ) ; // XXX - should redraw all 3D views
return OPERATOR_FINISHED ;
}
void PAINT_OT_weight_set ( wmOperatorType * ot )
{
/* identifiers */
2011-04-01 22:19:03 +00:00
ot - > name = " Set Weight " ;
2009-10-22 12:59:14 +00:00
ot - > idname = " PAINT_OT_weight_set " ;
/* api callbacks */
ot - > exec = weight_paint_set_exec ;
ot - > poll = facemask_paint_poll ;
/* flags */
ot - > flag = OPTYPE_REGISTER | OPTYPE_UNDO ;
}
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* ************ set / clear vertex paint mode ********** */
static int set_vpaint ( bContext * C , wmOperator * op ) /* toggle */
{
Object * ob = CTX_data_active_object ( C ) ;
Scene * scene = CTX_data_scene ( C ) ;
2009-01-10 14:19:14 +00:00
VPaint * vp = scene - > toolsettings - > vpaint ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
Mesh * me ;
2009-01-07 19:23:22 +00:00
2009-02-10 15:38:00 +00:00
me = get_mesh ( ob ) ;
if ( me = = NULL | | object_data_is_libdata ( ob ) ) {
2009-08-15 20:36:15 +00:00
ob - > mode & = ~ OB_MODE_VERTEX_PAINT ;
2009-07-25 13:40:59 +00:00
return OPERATOR_PASS_THROUGH ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
2009-01-07 19:23:22 +00:00
2009-10-22 12:59:14 +00:00
if ( me & & me - > mcol = = NULL ) make_vertexcol ( ob ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* toggle: end vpaint */
2009-08-15 20:36:15 +00:00
if ( ob - > mode & OB_MODE_VERTEX_PAINT ) {
2009-01-10 14:19:14 +00:00
2009-08-15 20:36:15 +00:00
ob - > mode & = ~ OB_MODE_VERTEX_PAINT ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
else {
2009-08-15 20:36:15 +00:00
ob - > mode | = OB_MODE_VERTEX_PAINT ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* Turn off weight painting */
2009-08-15 21:46:25 +00:00
if ( ob - > mode & OB_MODE_WEIGHT_PAINT )
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
set_wpaint ( C , op ) ;
2009-01-10 14:19:14 +00:00
if ( vp = = NULL )
vp = scene - > toolsettings - > vpaint = new_vpaint ( 0 ) ;
2009-09-18 15:48:49 +00:00
paint_cursor_start ( C , vertex_paint_poll ) ;
2009-08-17 02:49:31 +00:00
2009-08-20 16:00:17 +00:00
paint_init ( & vp - > paint , PAINT_CURSOR_VERTEX_PAINT ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
if ( me )
/* update modifier stack for mapping requirements */
2011-01-03 12:41:16 +00:00
DAG_id_tag_update ( & me - > id , 0 ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-02-10 15:38:00 +00:00
WM_event_add_notifier ( C , NC_SCENE | ND_MODE , scene ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
return OPERATOR_FINISHED ;
}
2009-02-19 23:53:40 +00:00
void PAINT_OT_vertex_paint_toggle ( wmOperatorType * ot )
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
{
/* identifiers */
2009-01-10 14:19:14 +00:00
ot - > name = " Vertex Paint Mode " ;
2009-02-19 23:53:40 +00:00
ot - > idname = " PAINT_OT_vertex_paint_toggle " ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* api callbacks */
ot - > exec = set_vpaint ;
2009-02-01 13:24:19 +00:00
ot - > poll = paint_poll_test ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-01-31 19:40:40 +00:00
/* flags */
ot - > flag = OPTYPE_REGISTER | OPTYPE_UNDO ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
2009-01-07 19:23:22 +00:00
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* ********************** vertex paint operator ******************* */
/* Implementation notes:
Operator - > invoke ( )
- validate context ( add mcol )
- create customdata storage
- call paint once ( mouse click )
- add modal handler
Operator - > modal ( )
- for every mousemove , apply vertex paint
- exit on mouse release , free customdata
2010-03-22 09:30:00 +00:00
( return OPERATOR_FINISHED also removes handler and operator )
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
For future :
- implement a stroke event ( or mousemove with past positons )
2009-01-10 14:19:14 +00:00
- revise whether op - > customdata should be added in object , in set_vpaint
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
*/
2009-08-28 21:07:55 +00:00
typedef struct VPaintData {
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
ViewContext vc ;
unsigned int paintcol ;
int * indexar ;
float * vertexcosnos ;
float vpimat [ 3 ] [ 3 ] ;
2009-08-28 21:07:55 +00:00
} VPaintData ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2010-10-15 01:36:14 +00:00
static int vpaint_stroke_test_start ( bContext * C , struct wmOperator * op , wmEvent * UNUSED ( event ) )
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
{
2009-01-10 14:19:14 +00:00
ToolSettings * ts = CTX_data_tool_settings ( C ) ;
2009-08-20 05:13:07 +00:00
struct PaintStroke * stroke = op - > customdata ;
VPaint * vp = ts - > vpaint ;
struct VPaintData * vpd ;
Object * ob = CTX_data_active_object ( C ) ;
Mesh * me ;
float mat [ 4 ] [ 4 ] , imat [ 4 ] [ 4 ] ;
/* context checks could be a poll() */
me = get_mesh ( ob ) ;
if ( me = = NULL | | me - > totface = = 0 ) return OPERATOR_PASS_THROUGH ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-10-22 12:59:14 +00:00
if ( me - > mcol = = NULL ) make_vertexcol ( ob ) ;
2009-08-20 05:13:07 +00:00
if ( me - > mcol = = NULL ) return OPERATOR_CANCELLED ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-08-20 05:13:07 +00:00
/* make mode data storage */
vpd = MEM_callocN ( sizeof ( struct VPaintData ) , " VPaintData " ) ;
paint_stroke_set_mode_data ( stroke , vpd ) ;
view3d_set_viewcontext ( C , & vpd - > vc ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-08-20 05:13:07 +00:00
vpd - > vertexcosnos = mesh_get_mapped_verts_nors ( vpd - > vc . scene , ob ) ;
2010-02-06 15:50:53 +00:00
vpd - > indexar = get_indexarray ( me ) ;
2009-08-20 05:13:07 +00:00
vpd - > paintcol = vpaint_get_current_col ( vp ) ;
/* for filtering */
copy_vpaint_prev ( vp , ( unsigned int * ) me - > mcol , me - > totface ) ;
/* some old cruft to sort out later */
2009-11-10 20:43:45 +00:00
mul_m4_m4m4 ( mat , ob - > obmat , vpd - > vc . rv3d - > viewmat ) ;
invert_m4_m4 ( imat , mat ) ;
copy_m3_m4 ( vpd - > vpimat , imat ) ;
2009-08-20 05:13:07 +00:00
return 1 ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
}
2011-05-20 14:11:05 +00:00
static void vpaint_paint_face ( VPaint * vp , VPaintData * vpd , Object * ob , int index , const float mval [ 2 ] , float pressure , int UNUSED ( flip ) )
2009-08-28 21:07:55 +00:00
{
ViewContext * vc = & vpd - > vc ;
2010-01-20 08:30:40 +00:00
Brush * brush = paint_brush ( & vp - > paint ) ;
2009-08-28 21:07:55 +00:00
Mesh * me = get_mesh ( ob ) ;
MFace * mface = ( ( MFace * ) me - > mface ) + index ;
unsigned int * mcol = ( ( unsigned int * ) me - > mcol ) + 4 * index ;
unsigned int * mcolorig = ( ( unsigned int * ) vp - > vpaint_prev ) + 4 * index ;
2009-11-20 01:39:27 +00:00
float alpha ;
int i ;
2009-08-28 21:07:55 +00:00
if ( ( vp - > flag & VP_COLINDEX & & mface - > mat_nr ! = ob - > actcol - 1 ) | |
2009-10-20 19:27:27 +00:00
( ( me - > editflag & ME_EDIT_PAINT_MASK ) & & ! ( mface - > flag & ME_FACE_SEL ) ) )
2009-08-28 21:07:55 +00:00
return ;
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_BLUR ) {
2009-08-28 21:07:55 +00:00
unsigned int fcol1 = mcol_blend ( mcol [ 0 ] , mcol [ 1 ] , 128 ) ;
if ( mface - > v4 ) {
unsigned int fcol2 = mcol_blend ( mcol [ 2 ] , mcol [ 3 ] , 128 ) ;
vpd - > paintcol = mcol_blend ( fcol1 , fcol2 , 128 ) ;
}
else {
vpd - > paintcol = mcol_blend ( mcol [ 2 ] , fcol1 , 170 ) ;
}
}
for ( i = 0 ; i < ( mface - > v4 ? 4 : 3 ) ; + + i ) {
2009-11-20 01:39:27 +00:00
alpha = calc_vp_alpha_dl ( vp , vc , vpd - > vpimat , vpd - > vertexcosnos + 6 * ( & mface - > v1 ) [ i ] , mval , pressure ) ;
2009-08-28 21:07:55 +00:00
if ( alpha )
2011-03-27 14:59:55 +00:00
vpaint_blend ( vp , mcol + i , mcolorig + i , vpd - > paintcol , ( int ) ( alpha * 255.0f ) ) ;
2009-08-28 21:07:55 +00:00
}
}
2009-08-20 05:13:07 +00:00
static void vpaint_stroke_update_step ( bContext * C , struct PaintStroke * stroke , PointerRNA * itemptr )
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
{
2009-01-10 14:19:14 +00:00
ToolSettings * ts = CTX_data_tool_settings ( C ) ;
2009-08-20 05:13:07 +00:00
struct VPaintData * vpd = paint_stroke_mode_data ( stroke ) ;
2009-01-10 14:19:14 +00:00
VPaint * vp = ts - > vpaint ;
2009-08-17 02:49:31 +00:00
Brush * brush = paint_brush ( & vp - > paint ) ;
2009-08-19 21:24:52 +00:00
ViewContext * vc = & vpd - > vc ;
Object * ob = vc - > obact ;
Mesh * me = ob - > data ;
float mat [ 4 ] [ 4 ] ;
int * indexar = vpd - > indexar ;
2009-11-20 01:39:27 +00:00
int totindex , index , flip ;
float pressure , mval [ 2 ] ;
2009-08-20 05:13:07 +00:00
RNA_float_get_array ( itemptr , " mouse " , mval ) ;
2010-07-29 12:16:15 +00:00
flip = RNA_boolean_get ( itemptr , " pen_flip " ) ;
2009-11-20 01:39:27 +00:00
pressure = RNA_float_get ( itemptr , " pressure " ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-08-19 21:24:52 +00:00
view3d_operator_needs_opengl ( C ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-08-19 21:24:52 +00:00
/* load projection matrix */
2010-02-01 15:32:55 +00:00
mul_m4_m4m4 ( mat , ob - > obmat , vc - > rv3d - > persmat ) ;
2009-08-20 05:13:07 +00:00
mval [ 0 ] - = vc - > ar - > winrct . xmin ;
mval [ 1 ] - = vc - > ar - > winrct . ymin ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-08-19 21:24:52 +00:00
/* which faces are involved */
if ( vp - > flag & VP_AREA ) {
2010-07-22 18:56:46 +00:00
totindex = sample_backbuf_area ( vc , indexar , me - > totface , mval [ 0 ] , mval [ 1 ] , brush_size ( brush ) ) ;
2009-08-19 21:24:52 +00:00
}
else {
indexar [ 0 ] = view3d_sample_backbuf ( vc , mval [ 0 ] , mval [ 1 ] ) ;
if ( indexar [ 0 ] ) totindex = 1 ;
else totindex = 0 ;
}
2009-01-07 19:23:22 +00:00
2009-11-10 20:43:45 +00:00
swap_m4m4 ( vc - > rv3d - > persmat , mat ) ;
2009-01-07 19:23:22 +00:00
2009-08-28 21:07:55 +00:00
for ( index = 0 ; index < totindex ; index + + ) {
if ( indexar [ index ] & & indexar [ index ] < = me - > totface )
2009-11-20 01:39:27 +00:00
vpaint_paint_face ( vp , vpd , ob , indexar [ index ] - 1 , mval , pressure , flip ) ;
2009-08-19 21:24:52 +00:00
}
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2009-11-10 20:43:45 +00:00
swap_m4m4 ( vc - > rv3d - > persmat , mat ) ;
2009-09-14 19:49:40 +00:00
/* was disabled because it is slow, but necessary for blur */
2010-01-20 08:30:40 +00:00
if ( brush - > vertexpaint_tool = = VP_BLUR )
2009-09-14 19:49:40 +00:00
do_shared_vertexcol ( me ) ;
2009-01-07 19:23:22 +00:00
2009-08-19 21:24:52 +00:00
ED_region_tag_redraw ( vc - > ar ) ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
2011-01-03 12:41:16 +00:00
DAG_id_tag_update ( ob - > data , 0 ) ;
2009-08-19 21:24:52 +00:00
}
2009-08-20 05:13:07 +00:00
static void vpaint_stroke_done ( bContext * C , struct PaintStroke * stroke )
2009-08-19 21:24:52 +00:00
{
2009-08-20 05:13:07 +00:00
ToolSettings * ts = CTX_data_tool_settings ( C ) ;
struct VPaintData * vpd = paint_stroke_mode_data ( stroke ) ;
2009-08-19 21:24:52 +00:00
2009-08-20 05:13:07 +00:00
if ( vpd - > vertexcosnos )
MEM_freeN ( vpd - > vertexcosnos ) ;
MEM_freeN ( vpd - > indexar ) ;
/* frees prev buffer */
copy_vpaint_prev ( ts - > vpaint , NULL , 0 ) ;
MEM_freeN ( vpd ) ;
2009-01-07 19:23:22 +00:00
}
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
static int vpaint_invoke ( bContext * C , wmOperator * op , wmEvent * event )
{
2009-01-07 19:23:22 +00:00
2009-10-27 19:53:34 +00:00
op - > customdata = paint_stroke_new ( C , NULL , vpaint_stroke_test_start ,
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vpaint_stroke_update_step ,
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vpaint_stroke_done , event - > type ) ;
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2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
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/* add modal handler */
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WM_event_add_modal_handler ( C , op ) ;
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op - > type - > modal ( C , op , event ) ;
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2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
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return OPERATOR_RUNNING_MODAL ;
}
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static int vpaint_cancel ( bContext * C , wmOperator * op )
{
paint_stroke_cancel ( C , op ) ;
return OPERATOR_CANCELLED ;
}
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void PAINT_OT_vertex_paint ( wmOperatorType * ot )
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
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{
/* identifiers */
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ot - > name = " Vertex Paint " ;
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ot - > idname = " PAINT_OT_vertex_paint " ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* api callbacks */
ot - > invoke = vpaint_invoke ;
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ot - > modal = paint_stroke_modal ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
/* ot->exec= vpaint_exec; <-- needs stroke property */
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ot - > poll = vertex_paint_poll ;
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ot - > cancel = vpaint_cancel ;
2.5
Vertex Paint back!
Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes.
- Activate it with WM_paint_cursor_activate(). That function wants two
callbacks, a poll(C) to check whether there's a cursor in given context
and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
end the paint cursor. This handle also means you can register as many
custom cursors as you want.
At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the
future todo.
2009-01-09 13:55:45 +00:00
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/* flags */
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ot - > flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING ;
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RNA_def_collection_runtime ( ot - > srna , " stroke " , & RNA_OperatorStrokeElement , " Stroke " , " " ) ;
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}
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/* ********************** weight from bones operator ******************* */
static int weight_from_bones_poll ( bContext * C )
{
Object * ob = CTX_data_active_object ( C ) ;
return ( ob & & ( ob - > mode & OB_MODE_WEIGHT_PAINT ) & & modifiers_isDeformedByArmature ( ob ) ) ;
}
static int weight_from_bones_exec ( bContext * C , wmOperator * op )
{
Scene * scene = CTX_data_scene ( C ) ;
Object * ob = CTX_data_active_object ( C ) ;
Object * armob = modifiers_isDeformedByArmature ( ob ) ;
Mesh * me = ob - > data ;
int type = RNA_enum_get ( op - > ptr , " type " ) ;
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create_vgroups_from_armature ( op - > reports , scene , ob , armob , type , ( me - > editflag & ME_EDIT_MIRROR_X ) ) ;
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DAG_id_tag_update ( & me - > id , 0 ) ;
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WM_event_add_notifier ( C , NC_GEOM | ND_DATA , me ) ;
return OPERATOR_FINISHED ;
}
void PAINT_OT_weight_from_bones ( wmOperatorType * ot )
{
static EnumPropertyItem type_items [ ] = {
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{ ARM_GROUPS_AUTO , " AUTOMATIC " , 0 , " Automatic " , " Automatic weights froms bones " } ,
{ ARM_GROUPS_ENVELOPE , " ENVELOPES " , 0 , " From Envelopes " , " Weights from envelopes with user defined radius " } ,
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{ 0 , NULL , 0 , NULL , NULL } } ;
/* identifiers */
ot - > name = " Weight from Bones " ;
ot - > idname = " PAINT_OT_weight_from_bones " ;
/* api callbacks */
ot - > exec = weight_from_bones_exec ;
ot - > invoke = WM_menu_invoke ;
ot - > poll = weight_from_bones_poll ;
/* flags */
ot - > flag = OPTYPE_REGISTER | OPTYPE_UNDO ;
/* properties */
ot - > prop = RNA_def_enum ( ot - > srna , " type " , type_items , 0 , " Type " , " Method to use for assigning weights. " ) ;
}