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blender-archive/source/blender/editors/armature/armature_intern.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/armature/armature_intern.h
* \ingroup edarmature
*/
#ifndef __ARMATURE_INTERN_H__
#define __ARMATURE_INTERN_H__
/* internal exports only */
struct wmOperatorType;
struct bContext;
struct Scene;
struct Object;
struct Base;
struct bAction;
struct bPoseChannel;
struct bArmature;
struct EditBone;
struct Bone;
struct ListBase;
struct LinkData;
/* ******************************************************* */
/* Armature EditMode Operators */
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
void ARMATURE_OT_align(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
void ARMATURE_OT_subdivide(struct wmOperatorType *ot);
void ARMATURE_OT_parent_set(struct wmOperatorType *ot);
void ARMATURE_OT_parent_clear(struct wmOperatorType *ot);
void ARMATURE_OT_select_all(struct wmOperatorType *ot);
void ARMATURE_OT_select_inverse(struct wmOperatorType *ot);
void ARMATURE_OT_select_more(struct wmOperatorType *ot);
void ARMATURE_OT_select_less(struct wmOperatorType *ot);
void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot);
void ARMATURE_OT_select_linked(struct wmOperatorType *ot);
void ARMATURE_OT_select_similar(struct wmOperatorType *ot);
void ARMATURE_OT_delete(struct wmOperatorType *ot);
void ARMATURE_OT_duplicate(struct wmOperatorType *ot);
void ARMATURE_OT_extrude(struct wmOperatorType *ot);
void ARMATURE_OT_hide(struct wmOperatorType *ot);
void ARMATURE_OT_reveal(struct wmOperatorType *ot);
void ARMATURE_OT_click_extrude(struct wmOperatorType *ot);
void ARMATURE_OT_fill(struct wmOperatorType *ot);
void ARMATURE_OT_merge(struct wmOperatorType *ot);
void ARMATURE_OT_separate(struct wmOperatorType *ot);
void ARMATURE_OT_autoside_names(struct wmOperatorType *ot);
void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot);
void ARMATURE_OT_armature_layers(struct wmOperatorType *ot);
void ARMATURE_OT_bone_layers(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose-Mode Operators */
void POSE_OT_hide(struct wmOperatorType *ot);
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void POSE_OT_reveal(struct wmOperatorType *ot);
void POSE_OT_armature_apply(struct wmOperatorType *ot);
void POSE_OT_visual_transform_apply(struct wmOperatorType *ot);
void POSE_OT_rot_clear(struct wmOperatorType *ot);
void POSE_OT_loc_clear(struct wmOperatorType *ot);
void POSE_OT_scale_clear(struct wmOperatorType *ot);
void POSE_OT_transforms_clear(struct wmOperatorType *ot);
void POSE_OT_user_transforms_clear(struct wmOperatorType *ot);
void POSE_OT_copy(struct wmOperatorType *ot);
void POSE_OT_paste(struct wmOperatorType *ot);
void POSE_OT_select_all(struct wmOperatorType *ot);
void POSE_OT_select_parent(struct wmOperatorType *ot);
void POSE_OT_select_hierarchy(struct wmOperatorType *ot);
void POSE_OT_select_linked(struct wmOperatorType *ot);
void POSE_OT_select_constraint_target(struct wmOperatorType *ot);
void POSE_OT_select_grouped(struct wmOperatorType *ot);
void POSE_OT_select_flip_active(struct wmOperatorType *ot);
void POSE_OT_group_add(struct wmOperatorType *ot);
void POSE_OT_group_remove(struct wmOperatorType *ot);
void POSE_OT_group_move(struct wmOperatorType *ot);
void POSE_OT_group_sort(struct wmOperatorType *ot);
void POSE_OT_group_assign(struct wmOperatorType *ot);
void POSE_OT_group_unassign(struct wmOperatorType *ot);
void POSE_OT_group_select(struct wmOperatorType *ot);
void POSE_OT_group_deselect(struct wmOperatorType *ot);
void POSE_OT_paths_calculate(struct wmOperatorType *ot);
void POSE_OT_paths_update(struct wmOperatorType *ot);
void POSE_OT_paths_clear(struct wmOperatorType *ot);
void POSE_OT_autoside_names(struct wmOperatorType *ot);
void POSE_OT_flip_names(struct wmOperatorType *ot);
void POSE_OT_rotation_mode_set(struct wmOperatorType *ot);
void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
void POSE_OT_armature_layers(struct wmOperatorType *ot);
void POSE_OT_bone_layers(struct wmOperatorType *ot);
/* ******************************************************* */
/* Etch-A-Ton (Skeleton Sketching) Operators */
void SKETCH_OT_gesture(struct wmOperatorType *ot);
void SKETCH_OT_delete(struct wmOperatorType *ot);
void SKETCH_OT_draw_stroke(struct wmOperatorType *ot);
void SKETCH_OT_draw_preview(struct wmOperatorType *ot);
void SKETCH_OT_finish_stroke(struct wmOperatorType *ot);
void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot);
void SKETCH_OT_convert(struct wmOperatorType *ot);
void SKETCH_OT_select(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */
/* pose_utils.c */
/* Temporary data linking PoseChannels with the F-Curves they affect */
typedef struct tPChanFCurveLink {
struct tPChanFCurveLink *next, *prev;
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ListBase fcurves; /* F-Curves for this PoseChannel (wrapped with LinkData) */
struct bPoseChannel *pchan; /* Pose Channel which data is attached to */
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char *pchan_path; /* RNA Path to this Pose Channel (needs to be freed when we're done) */
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float oldloc[3]; /* transform values at start of operator (to be restored before each modal step) */
float oldrot[3];
float oldscale[3];
float oldquat[4];
float oldangle;
float oldaxis[3];
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struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */
} tPChanFCurveLink;
/* ----------- */
void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act);
void poseAnim_mapping_free(ListBase *pfLinks);
void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob);
void poseAnim_mapping_reset(ListBase *pfLinks);
void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, struct Object *ob, ListBase *pfLinks, float cframe);
LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path);
/* ******************************************************* */
/* PoseLib */
/* pose_lib.c */
void POSELIB_OT_new(struct wmOperatorType *ot);
void POSELIB_OT_unlink(struct wmOperatorType *ot);
void POSELIB_OT_action_sanitize(struct wmOperatorType *ot);
void POSELIB_OT_pose_add(struct wmOperatorType *ot);
void POSELIB_OT_pose_remove(struct wmOperatorType *ot);
void POSELIB_OT_pose_rename(struct wmOperatorType *ot);
void POSELIB_OT_browse_interactive(struct wmOperatorType *ot);
void POSELIB_OT_apply_pose(struct wmOperatorType *ot);
/* ******************************************************* */
/* Pose Sliding Tools */
/* pose_slide.c */
void POSE_OT_push(struct wmOperatorType *ot);
void POSE_OT_relax(struct wmOperatorType *ot);
void POSE_OT_breakdown(struct wmOperatorType *ot);
void POSE_OT_propagate(struct wmOperatorType *ot);
/* ******************************************************* */
/* Various Armature Edit/Pose Editing API's */
/* Ideally, many of these defines would not be needed as everything would be strictly self-contained
* within each file, but some tools still have a bit of overlap which makes things messy -- Feb 2013
*/
EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone);
void BIF_sk_selectStroke(struct bContext *C, const int mval[2], short extend);
/* duplicate method */
void preEditBoneDuplicate(struct ListBase *editbones);
struct EditBone *duplicateEditBone(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *ob);
void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob);
/* duplicate method (cross objects) */
/* editbones is the target list */
struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
/* editbones is the source list */
void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
EditBone *editbone_name_exists(struct ListBase *edbo, const char *name);
EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]);
void bone_free(struct bArmature *arm, struct EditBone *bone);
void armature_tag_select_mirrored(struct bArmature *arm);
void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel);
int bone_looper(struct Object *ob, struct Bone *bone, void *data,
int (*bone_func)(struct Object *, struct Bone *, void *));
#endif /* __ARMATURE_INTERN_H__ */