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blender-archive/source/blender/editors/interface/interface_widgets.c

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/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <limits.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BLF_api.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_util.h"
#include "ED_types.h"
#include "interface_intern.h"
/* ************** widget base functions ************** */
/*
- in: roundbox codes for corner types and radius
- return: array of [size][2][x,y] points, the edges of the roundbox, + UV coords
- draw black box with alpha 0 on exact button boundbox
- for ever AA step:
- draw the inner part for a round filled box, with color blend codes or texture coords
- draw outline in outline color
- draw outer part, bottom half, extruded 1 pixel to bottom, for emboss shadow
- draw extra decorations
- draw background color box with alpha 1 on exact button boundbox
*/
/* fill this struct with polygon info to draw AA'ed */
/* it has outline, back, and two optional tria meshes */
typedef struct uiWidgetTrias {
int tot;
float vec[32][2];
int (*index)[3];
} uiWidgetTrias;
typedef struct uiWidgetStateColors {
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char inner_anim[4];
char inner_anim_sel[4];
char inner_key[4];
char inner_key_sel[4];
char inner_driven[4];
char inner_driven_sel[4];
} uiWidgetStateColors;
typedef struct uiWidgetBase {
int totvert, halfwayvert;
float outer_v[64][2];
float inner_v[64][2];
float inner_uv[64][2];
short inner, outline, emboss; /* set on/off */
uiWidgetTrias tria1;
uiWidgetTrias tria2;
} uiWidgetBase;
/* uiWidgetType: for time being only for visual appearance,
later, a handling callback can be added too
*/
typedef struct uiWidgetType {
/* pointer to theme color definition */
uiWidgetColors *wcol_theme;
/* converted colors for state */
uiWidgetColors wcol;
void (*state)(struct uiWidgetType *, int state);
void (*draw)(uiWidgetColors *, rcti *, int state, int roundboxalign);
void (*custom)(uiBut *, uiWidgetColors *, rcti *, int state, int roundboxalign);
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void (*text)(uiFontStyle *, uiWidgetColors *, uiBut *, rcti *);
} uiWidgetType;
/* *********************** draw data ************************** */
static float cornervec[9][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169},
{0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}};
static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820},
{0.219306 , -0.238501}, {-0.393286 , -0.110949}, {-0.024699 , 0.013908},
{0.343805 , 0.147431}, {-0.272855 , 0.269918}, {0.095909 , 0.388710}};
static float num_tria_vert[19][2]= {
{0.382684, 0.923879}, {0.000001, 1.000000}, {-0.382683, 0.923880}, {-0.707107, 0.707107},
{-0.923879, 0.382684}, {-1.000000, 0.000000}, {-0.923880, -0.382684}, {-0.707107, -0.707107},
{-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107},
{0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107},
{-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.729843, -0.008353}};
static int num_tria_face[19][3]= {
{13, 14, 18}, {17, 5, 6}, {12, 13, 18}, {17, 6, 7}, {15, 18, 14}, {16, 4, 5}, {16, 5, 17}, {18, 11, 12},
{18, 17, 10}, {18, 10, 11}, {17, 9, 10}, {15, 0, 18}, {18, 0, 16}, {3, 4, 16}, {8, 9, 17}, {8, 17, 7},
{2, 3, 16}, {1, 2, 16}, {16, 0, 1}};
static float menu_tria_vert[6][2]= {
{-0.41, 0.16}, {0.41, 0.16}, {0, 0.82},
{0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}};
static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
static float check_tria_vert[6][2]= {
{-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551},
{-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}};
static int check_tria_face[4][3]= {
{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
/* ************************************************* */
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
{
float color[4];
int j;
glEnable(GL_BLEND);
glGetFloatv(GL_CURRENT_COLOR, color);
color[3]= 0.125;
glColor4fv(color);
/* for each AA step */
for(j=0; j<8; j++) {
glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f);
glBegin(GL_POLYGON);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glEnd();
glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f);
}
glDisable(GL_BLEND);
}
static void widget_init(uiWidgetBase *wtb)
{
wtb->totvert= wtb->halfwayvert= 0;
wtb->tria1.tot= 0;
wtb->tria2.tot= 0;
wtb->inner= 1;
wtb->outline= 1;
wtb->emboss= 1;
}
/* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */
/* return tot */
static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step)
{
float vec[9][2];
float minx, miny, maxx, maxy;
int a, tot= 0;
rad+= step;
if(2.0f*rad > rect->ymax-rect->ymin)
rad= 0.5f*(rect->ymax-rect->ymin);
minx= rect->xmin-step;
miny= rect->ymin-step;
maxx= rect->xmax+step;
maxy= rect->ymax+step;
/* mult */
for(a=0; a<9; a++) {
vec[a][0]= rad*cornervec[a][0];
vec[a][1]= rad*cornervec[a][1];
}
/* start with left-top, anti clockwise */
if(roundboxalign & 1) {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= minx+rad-vec[a][0];
vert[tot][1]= maxy-vec[a][1];
}
}
else {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= minx;
vert[tot][1]= maxy;
}
}
if(roundboxalign & 8) {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= minx+vec[a][1];
vert[tot][1]= miny+rad-vec[a][0];
}
}
else {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= minx;
vert[tot][1]= miny;
}
}
if(roundboxalign & 4) {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= maxx-rad+vec[a][0];
vert[tot][1]= miny+vec[a][1];
}
}
else {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= maxx;
vert[tot][1]= miny;
}
}
if(roundboxalign & 2) {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= maxx-vec[a][1];
vert[tot][1]= maxy-rad+vec[a][0];
}
}
else {
for(a=0; a<9; a++, tot++) {
vert[tot][0]= maxx;
vert[tot][1]= maxy;
}
}
return tot;
}
/* this call has 1 extra arg to allow mask outline */
static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi)
{
float vec[9][2], veci[9][2];
float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax;
float minxi= minx + 1.0f; /* boundbox inner */
float maxxi= maxx - 1.0f;
float minyi= miny + 1.0f;
float maxyi= maxy - 1.0f;
float facxi= 1.0f/(maxxi-minxi); /* for uv */
float facyi= 1.0f/(maxyi-minyi);
int a, tot= 0;
if(2.0f*rad > rect->ymax-rect->ymin)
rad= 0.5f*(rect->ymax-rect->ymin);
if(2.0f*(radi+1.0f) > rect->ymax-rect->ymin)
radi= 0.5f*(rect->ymax-rect->ymin) - 1.0f;
/* mult */
for(a=0; a<9; a++) {
veci[a][0]= radi*cornervec[a][0];
veci[a][1]= radi*cornervec[a][1];
vec[a][0]= rad*cornervec[a][0];
vec[a][1]= rad*cornervec[a][1];
}
/* corner left-bottom */
if(roundboxalign & 8) {
for(a=0; a<9; a++, tot++) {
wt->inner_v[tot][0]= minxi+veci[a][1];
wt->inner_v[tot][1]= minyi+radi-veci[a][0];
wt->outer_v[tot][0]= minx+vec[a][1];
wt->outer_v[tot][1]= miny+rad-vec[a][0];
wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
}
}
else {
wt->inner_v[tot][0]= minxi;
wt->inner_v[tot][1]= minyi;
wt->outer_v[tot][0]= minx;
wt->outer_v[tot][1]= miny;
wt->inner_uv[tot][0]= 0.0f;
wt->inner_uv[tot][1]= 0.0f;
tot++;
}
/* corner right-bottom */
if(roundboxalign & 4) {
for(a=0; a<9; a++, tot++) {
wt->inner_v[tot][0]= maxxi-radi+veci[a][0];
wt->inner_v[tot][1]= minyi+veci[a][1];
wt->outer_v[tot][0]= maxx-rad+vec[a][0];
wt->outer_v[tot][1]= miny+vec[a][1];
wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
}
}
else {
wt->inner_v[tot][0]= maxxi;
wt->inner_v[tot][1]= minyi;
wt->outer_v[tot][0]= maxx;
wt->outer_v[tot][1]= miny;
wt->inner_uv[tot][0]= 1.0f;
wt->inner_uv[tot][1]= 0.0f;
tot++;
}
wt->halfwayvert= tot;
/* corner right-top */
if(roundboxalign & 2) {
for(a=0; a<9; a++, tot++) {
wt->inner_v[tot][0]= maxxi-veci[a][1];
wt->inner_v[tot][1]= maxyi-radi+veci[a][0];
wt->outer_v[tot][0]= maxx-vec[a][1];
wt->outer_v[tot][1]= maxy-rad+vec[a][0];
wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
}
}
else {
wt->inner_v[tot][0]= maxxi;
wt->inner_v[tot][1]= maxyi;
wt->outer_v[tot][0]= maxx;
wt->outer_v[tot][1]= maxy;
wt->inner_uv[tot][0]= 1.0f;
wt->inner_uv[tot][1]= 1.0f;
tot++;
}
/* corner left-top */
if(roundboxalign & 1) {
for(a=0; a<9; a++, tot++) {
wt->inner_v[tot][0]= minxi+radi-veci[a][0];
wt->inner_v[tot][1]= maxyi-veci[a][1];
wt->outer_v[tot][0]= minx+rad-vec[a][0];
wt->outer_v[tot][1]= maxy-vec[a][1];
wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi);
wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi);
}
}
else {
wt->inner_v[tot][0]= minxi;
wt->inner_v[tot][1]= maxyi;
wt->outer_v[tot][0]= minx;
wt->outer_v[tot][1]= maxy;
wt->inner_uv[tot][0]= 0.0f;
wt->inner_uv[tot][1]= 1.0f;
tot++;
}
wt->totvert= tot;
}
static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad)
{
round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f);
}
/* based on button rect, return scaled array of triangles */
static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where)
{
float centx, centy, size;
int a;
/* center position and size */
centx= (float)rect->xmin + 0.5f*(rect->ymax-rect->ymin);
centy= (float)rect->ymin + 0.5f*(rect->ymax-rect->ymin);
size= -0.5f*triasize*(rect->ymax-rect->ymin);
if(where=='r') {
centx= (float)rect->xmax - 0.5f*(rect->ymax-rect->ymin);
size= -size;
}
for(a=0; a<19; a++) {
tria->vec[a][0]= size*num_tria_vert[a][0] + centx;
tria->vec[a][1]= size*num_tria_vert[a][1] + centy;
}
tria->tot= 19;
tria->index= num_tria_face;
}
static void widget_trias_draw(uiWidgetTrias *tria)
{
int a;
glBegin(GL_TRIANGLES);
for(a=0; a<tria->tot; a++) {
glVertex2fv(tria->vec[ tria->index[a][0] ]);
glVertex2fv(tria->vec[ tria->index[a][1] ]);
glVertex2fv(tria->vec[ tria->index[a][2] ]);
}
glEnd();
}
static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)
{
float centx, centy, size, asp;
int a;
/* center position and size */
centx= rect->xmax - 0.5f*(rect->ymax-rect->ymin);
centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin);
size= 0.4f*(rect->ymax-rect->ymin);
/* XXX exception */
asp= ((float)rect->xmax-rect->xmin)/((float)rect->ymax-rect->ymin);
if(asp > 1.2f && asp < 2.6f)
centx= rect->xmax - 0.3f*(rect->ymax-rect->ymin);
for(a=0; a<6; a++) {
tria->vec[a][0]= size*menu_tria_vert[a][0] + centx;
tria->vec[a][1]= size*menu_tria_vert[a][1] + centy;
}
tria->tot= 2;
tria->index= menu_tria_face;
}
static void widget_check_trias(uiWidgetTrias *tria, rcti *rect)
{
float centx, centy, size;
int a;
/* center position and size */
centx= rect->xmin + 0.5f*(rect->ymax-rect->ymin);
centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin);
size= 0.5f*(rect->ymax-rect->ymin);
for(a=0; a<6; a++) {
tria->vec[a][0]= size*check_tria_vert[a][0] + centx;
tria->vec[a][1]= size*check_tria_vert[a][1] + centy;
}
tria->tot= 4;
tria->index= check_tria_face;
}
/* prepares shade colors */
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static void shadecolors4(char *coltop, char *coldown, char *color, short shadetop, short shadedown)
{
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coltop[0]= CLAMPIS(color[0]+shadetop, 0, 255);
coltop[1]= CLAMPIS(color[1]+shadetop, 0, 255);
coltop[2]= CLAMPIS(color[2]+shadetop, 0, 255);
coltop[3]= color[3];
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coldown[0]= CLAMPIS(color[0]+shadedown, 0, 255);
coldown[1]= CLAMPIS(color[1]+shadedown, 0, 255);
coldown[2]= CLAMPIS(color[2]+shadedown, 0, 255);
coldown[3]= color[3];
}
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static void round_box_shade_col4(char *col1, char *col2, float fac)
{
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int faci, facm;
char col[4];
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faci= floor(255.1f*fac);
facm= 255-faci;
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col[0]= (faci*col1[0] + facm*col2[0])>>8;
col[1]= (faci*col1[1] + facm*col2[1])>>8;
col[2]= (faci*col1[2] + facm*col2[2])>>8;
col[3]= (faci*col1[3] + facm*col2[3])>>8;
glColor4ubv(col);
}
static void widgetbase_outline(uiWidgetBase *wtb)
{
int a;
/* outline */
glBegin(GL_QUAD_STRIP);
for(a=0; a<wtb->totvert; a++) {
glVertex2fv(wtb->outer_v[a]);
glVertex2fv(wtb->inner_v[a]);
}
glVertex2fv(wtb->outer_v[0]);
glVertex2fv(wtb->inner_v[0]);
glEnd();
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
int j, a;
glEnable(GL_BLEND);
/* backdrop non AA */
if(wtb->inner) {
if(wcol->shaded==0) {
/* filled center, solid */
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glColor4ubv(wcol->inner);
glBegin(GL_POLYGON);
for(a=0; a<wtb->totvert; a++)
glVertex2fv(wtb->inner_v[a]);
glEnd();
}
else {
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char col1[4], col2[4];
shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
glShadeModel(GL_SMOOTH);
glBegin(GL_POLYGON);
for(a=0; a<wtb->totvert; a++) {
round_box_shade_col4(col1, col2, wtb->inner_uv[a][1]);
glVertex2fv(wtb->inner_v[a]);
}
glEnd();
glShadeModel(GL_FLAT);
}
}
/* for each AA step */
if(wtb->outline) {
for(j=0; j<8; j++) {
glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f);
/* outline */
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glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32);
glBegin(GL_QUAD_STRIP);
for(a=0; a<wtb->totvert; a++) {
glVertex2fv(wtb->outer_v[a]);
glVertex2fv(wtb->inner_v[a]);
}
glVertex2fv(wtb->outer_v[0]);
glVertex2fv(wtb->inner_v[0]);
glEnd();
/* emboss bottom shadow */
if(wtb->emboss) {
glColor4f(1.0f, 1.0f, 1.0f, 0.02f);
glBegin(GL_QUAD_STRIP);
for(a=0; a<wtb->halfwayvert; a++) {
glVertex2fv(wtb->outer_v[a]);
glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f);
}
glEnd();
}
glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f);
}
}
/* decoration */
if(wtb->tria1.tot || wtb->tria2.tot) {
/* for each AA step */
for(j=0; j<8; j++) {
glTranslatef(1.0*jit[j][0], 1.0*jit[j][1], 0.0f);
if(wtb->tria1.tot) {
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glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32);
widget_trias_draw(&wtb->tria1);
}
if(wtb->tria2.tot) {
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glColor4ub(wcol->item[0], wcol->item[1], wcol->item[2], 32);
widget_trias_draw(&wtb->tria2);
}
glTranslatef(-1.0*jit[j][0], -1.0*jit[j][1], 0.0f);
}
}
glDisable(GL_BLEND);
}
/* *********************** text/icon ************************************** */
/* icons have been standardized... and this call draws in untransformed coordinates */
#define ICON_HEIGHT 16.0f
static void widget_draw_icon(uiBut *but, BIFIconID icon, int blend, rcti *rect)
{
int xs=0, ys=0;
float aspect, height;
/* this icon doesn't need draw... */
if(icon==ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU)==0) return;
/* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */
aspect= but->block->aspect;
if(aspect != but->aspect) {
/* prevent scaling up icon in pupmenu */
if (aspect < 1.0f) {
height= ICON_HEIGHT;
aspect = 1.0f;
}
else
height= ICON_HEIGHT/aspect;
}
else
height= ICON_HEIGHT;
/* calculate blend color */
if ELEM3(but->type, TOG, ROW, TOGN) {
if(but->flag & UI_SELECT);
else if(but->flag & UI_ACTIVE);
else blend= -60;
}
glEnable(GL_BLEND);
if(icon && icon!=ICON_BLANK1) {
if(but->flag & UI_ICON_LEFT) {
if (but->type==BUT_TOGDUAL) {
if (but->drawstr[0]) {
xs= rect->xmin-1;
} else {
xs= (rect->xmin+rect->xmax- height)/2;
}
}
else if (but->block->flag & UI_BLOCK_LOOP) {
if(but->type==SEARCH_MENU)
xs= rect->xmin+4;
else
xs= rect->xmin+1;
}
else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
xs= rect->xmin+3;
}
else {
xs= rect->xmin+4;
}
ys= (rect->ymin+rect->ymax- height)/2;
}
else {
xs= (rect->xmin+rect->xmax- height)/2;
ys= (rect->ymin+rect->ymax- height)/2;
}
UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
}
if(but->flag & UI_ICON_SUBMENU) {
xs= rect->xmax-17;
ys= (rect->ymin+rect->ymax- height)/2;
UI_icon_draw_aspect_blended(xs, ys, ICON_RIGHTARROW_THIN, aspect, blend);
}
glDisable(GL_BLEND);
}
/* sets but->ofs to make sure text is correctly visible */
static void ui_text_leftclip(uiFontStyle *fstyle, uiBut *but, rcti *rect)
{
int okwidth= rect->xmax-rect->xmin;
/* need to set this first */
uiStyleFontSet(fstyle);
but->strwidth= BLF_width(but->drawstr);
but->ofs= 0;
while(but->strwidth > okwidth ) {
but->ofs++;
but->strwidth= BLF_width(but->drawstr+but->ofs);
/* textbut exception */
if(but->editstr && but->pos != -1) {
int pos= but->pos+strlen(but->str);
if(pos-1 < but->ofs) {
pos= but->ofs-pos+1;
but->ofs -= pos;
if(but->ofs<0) {
but->ofs= 0;
pos--;
}
but->drawstr[ strlen(but->drawstr)-pos ]= 0;
}
}
if(but->strwidth < 10) break;
}
}
static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect)
{
// int transopts;
char *cpoin = NULL;
uiStyleFontSet(fstyle);
if(but->editstr || (but->flag & UI_TEXT_LEFT))
fstyle->align= UI_STYLE_TEXT_LEFT;
else
fstyle->align= UI_STYLE_TEXT_CENTER;
/* text button selection and cursor */
if(but->editstr && but->pos != -1) {
short t, pos, ch;
short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw;
if ((but->selend - but->selsta) > 0) {
/* XXX weak, why is this? (ton) */
t= but->str[0]?1:-2;
/* text button selection */
selsta_tmp = but->selsta + strlen(but->str);
selend_tmp = but->selend + strlen(but->str);
if(but->drawstr[0]!=0) {
ch= but->drawstr[selsta_tmp];
but->drawstr[selsta_tmp]= 0;
selsta_draw = BLF_width(but->drawstr+but->ofs) + t;
but->drawstr[selsta_tmp]= ch;
ch= but->drawstr[selend_tmp];
but->drawstr[selend_tmp]= 0;
selwidth_draw = BLF_width(but->drawstr+but->ofs) + t;
but->drawstr[selend_tmp]= ch;
glColor3ubv(wcol->item);
glRects(rect->xmin+selsta_draw+1, rect->ymin+2, rect->xmin+selwidth_draw+1, rect->ymax-2);
}
} else {
/* text cursor */
pos= but->pos+strlen(but->str);
if(pos >= but->ofs) {
if(but->drawstr[0]!=0) {
ch= but->drawstr[pos];
but->drawstr[pos]= 0;
t= BLF_width(but->drawstr+but->ofs) + 1;
but->drawstr[pos]= ch;
}
else t= 1;
glColor3ub(255,0,0);
glRects(rect->xmin+t, rect->ymin+2, rect->xmin+t+2, rect->ymax-2);
}
}
}
// ui_rasterpos_safe(x, y, but->aspect);
// if(but->type==IDPOIN) transopts= 0; // no translation, of course!
// else transopts= ui_translate_buttons();
/* cut string in 2 parts - only for menu entries */
if(ELEM5(but->type, SLI, NUM, TEX, NUMSLI, NUMABS)==0) {
cpoin= strchr(but->drawstr, '|');
if(cpoin) *cpoin= 0;
}
glColor3ubv(wcol->text);
uiStyleFontDraw(fstyle, rect, but->drawstr+but->ofs);
/* part text right aligned */
if(cpoin) {
fstyle->align= UI_STYLE_TEXT_RIGHT;
rect->xmax-=5;
uiStyleFontDraw(fstyle, rect, cpoin+1);
*cpoin= '|';
}
}
/* draws text and icons for buttons */
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static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect)
{
if(but==NULL) return;
/* cutting off from left part */
if ELEM3(but->type, NUM, NUMABS, TEX) {
ui_text_leftclip(fstyle, but, rect);
}
else but->ofs= 0;
/* check for button text label */
if (but->type == ICONTEXTROW) {
widget_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0, rect);
}
else {
if(but->type==BUT_TOGDUAL) {
int dualset= 0;
if(but->pointype==SHO)
dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
else if(but->pointype==INT)
dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
widget_draw_icon(but, ICON_DOT, dualset?0:-100, rect);
}
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
and offset the text label to accomodate it */
if (but->flag & UI_HAS_ICON) {
widget_draw_icon(but, but->icon+but->iconadd, 0, rect);
rect->xmin += UI_icon_get_width(but->icon+but->iconadd);
if(but->editstr || (but->flag & UI_TEXT_LEFT))
rect->xmin += 5;
}
else if(but->flag & UI_TEXT_LEFT)
rect->xmin += 5;
/* always draw text for textbutton cursor */
widget_draw_text(fstyle, wcol, but, rect);
}
}
/* *********************** widget types ************************************* */
/* uiWidgetStateColors
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char inner_anim[4];
char inner_anim_sel[4];
char inner_key[4];
char inner_key_sel[4];
char inner_driven[4];
char inner_driven_sel[4];
*/
static struct uiWidgetStateColors wcol_state= {
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{115, 190, 76, 255},
{90, 166, 51, 255},
{240, 235, 100, 255},
{148, 204, 76, 255},
{180, 0, 255, 255},
{153, 0, 230, 255}
};
/* uiWidgetColors
float outline[3];
float inner[4];
float inner_sel[4];
float item[3];
float text[3];
float text_sel[3];
short shaded;
float shadetop, shadedown;
*/
static struct uiWidgetColors wcol_num= {
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{25, 25, 25, 255},
{180, 180, 180, 255},
{153, 153, 153, 255},
{90, 90, 90, 255},
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{0, 0, 0, 255},
{255, 255, 255, 255},
1,
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-20, 0
};
static struct uiWidgetColors wcol_numslider= {
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{25, 25, 25, 255},
{180, 180, 180, 255},
{153, 153, 153, 255},
{128, 128, 128, 255},
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{0, 0, 0, 255},
{255, 255, 255, 255},
1,
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-20, 0
};
static struct uiWidgetColors wcol_text= {
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{25, 25, 25, 255},
{153, 153, 153, 255},
{153, 153, 153, 255},
{90, 90, 90, 255},
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{0, 0, 0, 255},
{255, 255, 255, 255},
1,
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0, 25
};
static struct uiWidgetColors wcol_option= {
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{0, 0, 0, 255},
{70, 70, 70, 255},
{70, 70, 70, 255},
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{255, 255, 255, 255},
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{0, 0, 0, 255},
{255, 255, 255, 255},
1,
15, -15
};
/* button that shows popup */
static struct uiWidgetColors wcol_menu= {
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{0, 0, 0, 255},
{70, 70, 70, 255},
{70, 70, 70, 255},
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{255, 255, 255, 255},
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{255, 255, 255, 255},
{204, 204, 204, 255},
1,
15, -15
};
/* button that starts pulldown */
static struct uiWidgetColors wcol_pulldown= {
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{0, 0, 0, 255},
{63, 63, 63, 255},
{86, 128, 194, 255},
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{255, 255, 255, 255},
{0, 0, 0, 255},
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{0, 0, 0, 255},
0,
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25, -20
};
/* button inside menu */
static struct uiWidgetColors wcol_menu_item= {
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{0, 0, 0, 255},
{0, 0, 0, 0},
{86, 128, 194, 255},
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{255, 255, 255, 255},
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{255, 255, 255, 255},
{0, 0, 0, 255},
0,
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38, 0
};
/* backdrop menu + title text color */
static struct uiWidgetColors wcol_menu_back= {
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{0, 0, 0, 255},
{25, 25, 25, 230},
{45, 45, 45, 230},
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{255, 255, 255, 255},
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{255, 255, 255, 255},
{255, 255, 255, 255},
0,
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25, -20
};
static struct uiWidgetColors wcol_radio= {
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{0, 0, 0, 255},
{70, 70, 70, 255},
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{86, 128, 194, 255},
{255, 255, 255, 255},
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{255, 255, 255, 255},
{0, 0, 0, 255},
1,
15, -15
};
static struct uiWidgetColors wcol_regular= {
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{25, 25, 25, 255},
{153, 153, 153, 255},
{100, 100, 100, 255},
{25, 25, 25, 255},
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{0, 0, 0, 255},
{255, 255, 255, 255},
0,
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0, 0
};
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static struct uiWidgetColors wcol_tool= {
{25, 25, 25, 255},
{153, 153, 153, 255},
{100, 100, 100, 255},
{25, 25, 25, 255},
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{0, 0, 0, 255},
{255, 255, 255, 255},
1,
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25, -25
};
static struct uiWidgetColors wcol_box= {
{25, 25, 25, 255},
{128, 128, 128, 255},
{100, 100, 100, 255},
{25, 25, 25, 255},
{0, 0, 0, 255},
{255, 255, 255, 255},
0,
0, 0
};
/* free wcol struct to play with */
static struct uiWidgetColors wcol_tmp= {
{0, 0, 0, 255},
{128, 128, 128, 255},
{100, 100, 100, 255},
{25, 25, 25, 255},
{0, 0, 0, 255},
{255, 255, 255, 255},
0,
0, 0
};
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/* called for theme init (new theme) and versions */
void ui_widget_color_init(ThemeUI *tui)
{
tui->wcol_regular= wcol_regular;
tui->wcol_tool= wcol_tool;
tui->wcol_radio= wcol_radio;
tui->wcol_text= wcol_text;
tui->wcol_option= wcol_option;
tui->wcol_num= wcol_num;
tui->wcol_numslider= wcol_numslider;
tui->wcol_menu= wcol_menu;
tui->wcol_pulldown= wcol_pulldown;
tui->wcol_menu_back= wcol_menu_back;
tui->wcol_menu_item= wcol_menu_item;
tui->wcol_box= wcol_box;
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}
/* ************ button callbacks, state ***************** */
/* copy colors from theme, and set changes in it based on state */
static void widget_state(uiWidgetType *wt, int state)
{
wt->wcol= *(wt->wcol_theme);
if(state & UI_SELECT) {
if(state & UI_BUT_ANIMATED_KEY)
QUATCOPY(wt->wcol.inner, wcol_state.inner_key_sel)
else if(state & UI_BUT_ANIMATED)
QUATCOPY(wt->wcol.inner, wcol_state.inner_anim_sel)
else if(state & UI_BUT_DRIVEN)
QUATCOPY(wt->wcol.inner, wcol_state.inner_driven_sel)
else
QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel)
VECCOPY(wt->wcol.text, wt->wcol.text_sel);
/* only flip shade if it's not "pushed in" already */
if(wt->wcol.shaded && wt->wcol.shadetop>wt->wcol.shadedown) {
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SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown);
}
}
else {
if(state & UI_BUT_ANIMATED_KEY)
QUATCOPY(wt->wcol.inner, wcol_state.inner_key)
else if(state & UI_BUT_ANIMATED)
QUATCOPY(wt->wcol.inner, wcol_state.inner_anim)
else if(state & UI_BUT_DRIVEN)
QUATCOPY(wt->wcol.inner, wcol_state.inner_driven)
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if(state & UI_ACTIVE) { /* mouse over? */
wt->wcol.inner[0]= wt->wcol.inner[0]>=240? 255 : wt->wcol.inner[0]+15;
wt->wcol.inner[1]= wt->wcol.inner[1]>=240? 255 : wt->wcol.inner[1]+15;
wt->wcol.inner[2]= wt->wcol.inner[2]>=240? 255 : wt->wcol.inner[2]+15;
}
}
}
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/* labels use theme colors for text */
static void widget_state_label(uiWidgetType *wt, int state)
{
/* call this for option button */
widget_state(wt, state);
if(state & UI_SELECT)
UI_GetThemeColor4ubv(TH_TEXT_HI, wt->wcol.text);
else
UI_GetThemeColor4ubv(TH_TEXT, wt->wcol.text);
}
/* special case, button that calls pulldown */
static void widget_state_pulldown(uiWidgetType *wt, int state)
{
wt->wcol= *(wt->wcol_theme);
QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel);
VECCOPY(wt->wcol.outline, wt->wcol.inner);
if(state & UI_ACTIVE)
VECCOPY(wt->wcol.text, wt->wcol.text_sel);
}
/* special case, menu items */
static void widget_state_menu_item(uiWidgetType *wt, int state)
{
wt->wcol= *(wt->wcol_theme);
if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) {
wt->wcol.text[0]= 0.5f*(wt->wcol.text[0]+wt->wcol.text_sel[0]);
wt->wcol.text[1]= 0.5f*(wt->wcol.text[1]+wt->wcol.text_sel[1]);
wt->wcol.text[2]= 0.5f*(wt->wcol.text[2]+wt->wcol.text_sel[2]);
}
else if(state & UI_ACTIVE) {
QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel);
VECCOPY(wt->wcol.text, wt->wcol.text_sel);
wt->wcol.shaded= 1;
}
}
/* ************ menu backdrop ************************* */
/* outside of rect, rad to left/bottom/right */
static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float radout)
{
uiWidgetBase wtb;
rcti rect1= *rect;
float alpha, alphastep;
int step, tot, a;
/* prevent tooltips to not show round shadow */
if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) )
rect1.ymax -= 0.2f*(rect1.ymax-rect1.ymin);
else
rect1.ymax -= 2.0f*radout;
/* inner part */
tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & 12, 0.0f);
/* inverse linear shadow alpha */
alpha= 0.15;
alphastep= 0.67;
for(step= 1; step<=radout; step++, alpha*=alphastep) {
round_box_shadow_edges(wtb.outer_v, &rect1, radin, 15, (float)step);
glColor4f(0.0f, 0.0f, 0.0f, alpha);
glBegin(GL_QUAD_STRIP);
for(a=0; a<tot; a++) {
glVertex2fv(wtb.outer_v[a]);
glVertex2fv(wtb.inner_v[a]);
}
glEnd();
}
}
static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
{
uiWidgetBase wtb;
int roundboxalign= 15;
widget_init(&wtb);
/* menu is 2nd level or deeper */
if (flag & UI_BLOCK_POPUP) {
//rect->ymin -= 4.0;
//rect->ymax += 4.0;
}
else if (direction == UI_DOWN) {
roundboxalign= 12;
rect->ymin -= 4.0;
}
else if (direction == UI_TOP) {
roundboxalign= 3;
rect->ymax += 4.0;
}
glEnable(GL_BLEND);
widget_softshadow(rect, roundboxalign, 5.0f, 8.0f);
round_box_edges(&wtb, roundboxalign, rect, 5.0f);
wtb.emboss= 0;
widgetbase_draw(&wtb, wcol);
glDisable(GL_BLEND);
}
static void ui_hsv_cursor(float x, float y)
{
glPushMatrix();
glTranslatef(x, y, 0.0f);
glColor3f(1.0f, 1.0f, 1.0f);
glutil_draw_filled_arc(0.0f, M_PI*2.0, 3.0f, 8);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH );
glColor3f(0.0f, 0.0f, 0.0f);
glutil_draw_lined_arc(0.0f, M_PI*2.0, 3.0f, 12);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH );
glPopMatrix();
}
void ui_hsvcircle_vals_from_pos(float *valrad, float *valdist, rcti *rect, float mx, float my)
{
/* duplication of code... well, simple is better now */
float centx= (float)(rect->xmin + rect->xmax)/2;
float centy= (float)(rect->ymin + rect->ymax)/2;
float radius, dist;
if( rect->xmax-rect->xmin > rect->ymax-rect->ymin )
radius= (float)(rect->ymax - rect->ymin)/2;
else
radius= (float)(rect->xmax - rect->xmin)/2;
mx-= centx;
my-= centy;
dist= sqrt( mx*mx + my*my);
if(dist < radius)
*valdist= dist/radius;
else
*valdist= 1.0f;
*valrad= atan2(mx, my)/(2.0f*M_PI) + 0.5f;
}
void ui_draw_but_HSVCIRCLE(uiBut *but, rcti *rect)
{
/* gouraud triangle fan */
float radstep, ang= 0.0f;
float centx, centy, radius;
float hsv[3], col[3], colcent[3];
int a, tot= 32;
radstep= 2.0f*M_PI/(float)tot;
centx= (float)(rect->xmin + rect->xmax)/2;
centy= (float)(rect->ymin + rect->ymax)/2;
if( rect->xmax-rect->xmin > rect->ymax-rect->ymin )
radius= (float)(rect->ymax - rect->ymin)/2;
else
radius= (float)(rect->xmax - rect->xmin)/2;
/* color */
VECCOPY(hsv, but->hsv);
hsv[0]= hsv[1]= 0.0f;
hsv_to_rgb(hsv[0], hsv[1], hsv[2], colcent, colcent+1, colcent+2);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLE_FAN);
glColor3fv(colcent);
glVertex2f( centx, centy);
for(a=0; a<=tot; a++, ang+=radstep) {
float si= sin(ang);
float co= cos(ang);
ui_hsvcircle_vals_from_pos(hsv, hsv+1, rect, centx + co*radius, centy + si*radius);
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
glColor3fv(col);
glVertex2f( centx + co*radius, centy + si*radius);
}
glEnd();
glShadeModel(GL_FLAT);
/* fully rounded outline */
glPushMatrix();
glTranslatef(centx, centy, 0.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH );
glColor3f(0.0f, 0.0f, 0.0f);
glutil_draw_lined_arc(0.0f, M_PI*2.0, radius, tot);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH );
glPopMatrix();
/* cursor */
ang= 2.0f*M_PI*but->hsv[0] + 0.5f*M_PI;
radius= but->hsv[1]*radius;
ui_hsv_cursor(centx + cos(-ang)*radius, centy + sin(-ang)*radius);
}
/* ************ custom buttons, old stuff ************** */
/* draws in resolution of 20x4 colors */
static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
{
int a;
float h,s,v;
float dx, dy, sx1, sx2, sy, x, y;
float col0[4][3]; // left half, rect bottom to top
float col1[4][3]; // right half, rect bottom to top
h= but->hsv[0];
s= but->hsv[1];
v= but->hsv[2];
/* draw series of gouraud rects */
glShadeModel(GL_SMOOTH);
if(but->a1==0) { // H and V vary
hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
x= h; y= v;
}
else if(but->a1==1) { // H and S vary
hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
x= h; y= s;
}
else if(but->a1==2) { // S and V vary
hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]);
hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]);
x= v; y= s;
}
else if(but->a1==3) { // only hue slider
hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
VECCOPY(col1[1], col1[0]);
VECCOPY(col1[2], col1[0]);
VECCOPY(col1[3], col1[0]);
x= h; y= 0.5;
}
for(dx=0.0; dx<1.0; dx+= 0.05) {
// previous color
VECCOPY(col0[0], col1[0]);
VECCOPY(col0[1], col1[1]);
VECCOPY(col0[2], col1[2]);
VECCOPY(col0[3], col1[3]);
// new color
if(but->a1==0) { // H and V vary
hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
}
else if(but->a1==1) { // H and S vary
hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
}
else if(but->a1==2) { // S and V vary
hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]);
hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]);
hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
}
else if(but->a1==3) { // only H
hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
VECCOPY(col1[1], col1[0]);
VECCOPY(col1[2], col1[0]);
VECCOPY(col1[3], col1[0]);
}
// rect
sx1= rect->xmin + dx*(rect->xmax-rect->xmin);
sx2= rect->xmin + (dx+0.05)*(rect->xmax-rect->xmin);
sy= rect->ymin;
dy= (rect->ymax-rect->ymin)/3.0;
glBegin(GL_QUADS);
for(a=0; a<3; a++, sy+=dy) {
glColor3fv(col0[a]);
glVertex2f(sx1, sy);
glColor3fv(col1[a]);
glVertex2f(sx2, sy);
glColor3fv(col1[a+1]);
glVertex2f(sx2, sy+dy);
glColor3fv(col0[a+1]);
glVertex2f(sx1, sy+dy);
}
glEnd();
}
glShadeModel(GL_FLAT);
/* cursor */
x= rect->xmin + x*(rect->xmax-rect->xmin);
y= rect->ymin + y*(rect->ymax-rect->ymin);
CLAMP(x, rect->xmin+3.0, rect->xmax-3.0);
CLAMP(y, rect->ymin+3.0, rect->ymax-3.0);
ui_hsv_cursor(x, y);
/* outline */
glColor3ub(0, 0, 0);
fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
}
/* vertical 'value' slider, using new widget code */
static void ui_draw_but_HSV_v(uiBut *but, rcti *rect)
{
uiWidgetBase wtb;
float rad= 0.5f*(rect->xmax - rect->xmin);
float x, y;
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, 15, rect, rad);
/* setup temp colors */
wcol_tmp.outline[0]= wcol_tmp.outline[1]= wcol_tmp.outline[2]= 0;
wcol_tmp.inner[0]= wcol_tmp.inner[1]= wcol_tmp.inner[2]= 128;
wcol_tmp.shadetop= 127;
wcol_tmp.shadedown= -128;
wcol_tmp.shaded= 1;
widgetbase_draw(&wtb, &wcol_tmp);
/* cursor */
x= rect->xmin + 0.5f*(rect->xmax-rect->xmin);
y= rect->ymin + but->hsv[2]*(rect->ymax-rect->ymin);
CLAMP(y, rect->ymin+3.0, rect->ymax-3.0);
ui_hsv_cursor(x, y);
}
/* ************ button callbacks, draw ***************** */
static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, roundboxalign, rect, rad);
/* decoration */
if(!(state & UI_TEXTINPUT)) {
widget_num_tria(&wtb.tria1, rect, 0.6f, 0);
widget_num_tria(&wtb.tria2, rect, 0.6f, 'r');
}
widgetbase_draw(&wtb, wcol);
/* text space */
rect->xmin += (rect->ymax-rect->ymin);
rect->xmax -= (rect->ymax-rect->ymin);
}
static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb, wtb1;
rcti rect1;
double value;
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float offs, fac;
char outline[3];
widget_init(&wtb);
widget_init(&wtb1);
/* backdrop first */
/* fully rounded */
offs= 0.5f*(rect->ymax - rect->ymin);
round_box_edges(&wtb, roundboxalign, rect, offs);
wtb.outline= 0;
widgetbase_draw(&wtb, wcol);
/* slider part */
VECCOPY(outline, wcol->outline);
VECCOPY(wcol->outline, wcol->item);
VECCOPY(wcol->inner, wcol->item);
SWAP(short, wcol->shadetop, wcol->shadedown);
rect1= *rect;
value= ui_get_but_val(but);
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fac= (value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin);
/* left part of slider, always rounded */
rect1.xmax= rect1.xmin + ceil(offs+1.0f);
round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs);
wtb1.outline= 0;
widgetbase_draw(&wtb1, wcol);
/* right part of slider, interpolate roundness */
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rect1.xmax= rect1.xmin + fac + offs;
rect1.xmin+= floor(offs-1.0f);
if(rect1.xmax + offs > rect->xmax)
offs*= (rect1.xmax + offs - rect->xmax)/offs;
else
offs= 0.0f;
round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs);
widgetbase_draw(&wtb1, wcol);
VECCOPY(wcol->outline, outline);
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SWAP(short, wcol->shadetop, wcol->shadedown);
/* outline */
wtb.outline= 1;
wtb.inner= 0;
widgetbase_draw(&wtb, wcol);
/* text space */
rect->xmin += (rect->ymax-rect->ymin);
rect->xmax -= (rect->ymax-rect->ymin);
}
static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
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float col[4];
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 4.0f);
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ui_get_but_vectorf(but, col);
wcol->inner[0]= FTOCHAR(col[0]);
wcol->inner[1]= FTOCHAR(col[1]);
wcol->inner[2]= FTOCHAR(col[2]);
widgetbase_draw(&wtb, wcol);
}
static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 5.0f);
widgetbase_draw(&wtb, wcol);
}
static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 4.0f);
/* decoration */
widget_menu_trias(&wtb.tria1, rect);
widgetbase_draw(&wtb, wcol);
/* text space */
rect->xmax -= (rect->ymax-rect->ymin);
}
static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
if(state & UI_ACTIVE) {
uiWidgetBase wtb;
float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, roundboxalign, rect, rad);
widgetbase_draw(&wtb, wcol);
}
}
static void widget_menu_itembut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
widget_init(&wtb);
/* not rounded, no outline */
wtb.outline= 0;
round_box_edges(&wtb, 0, rect, 0.0f);
widgetbase_draw(&wtb, wcol);
}
static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
rcti recttemp= *rect;
int delta;
widget_init(&wtb);
/* square */
recttemp.xmax= recttemp.xmin + (recttemp.ymax-recttemp.ymin);
/* smaller */
delta= 1 + (recttemp.ymax-recttemp.ymin)/8;
recttemp.xmin+= delta;
recttemp.ymin+= delta;
recttemp.xmax-= delta;
recttemp.ymax-= delta;
/* half rounded */
round_box_edges(&wtb, 15, &recttemp, 4.0f);
/* decoration */
if(state & UI_SELECT) {
widget_check_trias(&wtb.tria1, &recttemp);
}
widgetbase_draw(&wtb, wcol);
/* text space */
rect->xmin += (rect->ymax-rect->ymin)*0.7 + delta;
}
static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 4.0f);
widgetbase_draw(&wtb, wcol);
}
static void widget_but(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 4.0f);
widgetbase_draw(&wtb, wcol);
}
static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign)
{
uiWidgetBase wtb;
float rad= 0.5f*(rect->ymax - rect->ymin);
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, roundboxalign, rect, rad);
widgetbase_draw(&wtb, wcol);
}
static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect)
{
uiWidgetBase wtb;
char col[4];
/* state copy! */
wt->wcol= *(wt->wcol_theme);
widget_init(&wtb);
if(but->block->drawextra) {
/* note: drawextra can change rect +1 or -1, to match round errors of existing previews */
but->block->drawextra(C, but->poin, rect);
/* make mask to draw over image */
UI_GetThemeColor3ubv(TH_BACK, col);
glColor3ubv(col);
round_box__edges(&wtb, 15, rect, 0.0f, 4.0);
widgetbase_outline(&wtb);
}
/* outline */
round_box_edges(&wtb, 15, rect, 5.0f);
wtb.outline= 1;
wtb.inner= 0;
widgetbase_draw(&wtb, &wt->wcol);
}
static void widget_disabled(rcti *rect)
{
float col[4];
glEnable(GL_BLEND);
/* can't use theme TH_BACK or TH_PANEL... undefined */
glGetFloatv(GL_COLOR_CLEAR_VALUE, col);
glColor4f(col[0], col[1], col[2], 0.5f);
glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
glDisable(GL_BLEND);
}
static uiWidgetType *widget_type(uiWidgetTypeEnum type)
{
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bTheme *btheme= U.themes.first;
static uiWidgetType wt;
/* defaults */
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wt.wcol_theme= &btheme->tui.wcol_regular;
wt.state= widget_state;
wt.draw= widget_but;
wt.custom= NULL;
wt.text= widget_draw_text_icon;
switch(type) {
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case UI_WTYPE_LABEL:
wt.draw= NULL;
wt.state= widget_state_label;
break;
case UI_WTYPE_TOGGLE:
break;
case UI_WTYPE_OPTION:
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wt.wcol_theme= &btheme->tui.wcol_option;
wt.draw= widget_optionbut;
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wt.state= widget_state_label;
break;
case UI_WTYPE_RADIO:
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wt.wcol_theme= &btheme->tui.wcol_radio;
wt.draw= widget_radiobut;
break;
case UI_WTYPE_NUMBER:
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wt.wcol_theme= &btheme->tui.wcol_num;
wt.draw= widget_numbut;
break;
case UI_WTYPE_SLIDER:
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wt.wcol_theme= &btheme->tui.wcol_numslider;
wt.custom= widget_numslider;
break;
case UI_WTYPE_EXEC:
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wt.wcol_theme= &btheme->tui.wcol_tool;
wt.draw= widget_roundbut;
break;
/* strings */
case UI_WTYPE_NAME:
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wt.wcol_theme= &btheme->tui.wcol_text;
wt.draw= widget_textbut;
break;
case UI_WTYPE_NAME_LINK:
break;
case UI_WTYPE_POINTER_LINK:
break;
case UI_WTYPE_FILENAME:
break;
/* start menus */
case UI_WTYPE_MENU_RADIO:
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wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menubut;
break;
case UI_WTYPE_MENU_POINTER_LINK:
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wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menubut;
break;
case UI_WTYPE_PULLDOWN:
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wt.wcol_theme= &btheme->tui.wcol_pulldown;
wt.draw= widget_pulldownbut;
wt.state= widget_state_pulldown;
break;
/* in menus */
case UI_WTYPE_MENU_ITEM:
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wt.wcol_theme= &btheme->tui.wcol_menu_item;
wt.draw= widget_menu_itembut;
wt.state= widget_state_menu_item;
break;
case UI_WTYPE_MENU_BACK:
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wt.wcol_theme= &btheme->tui.wcol_menu_back;
wt.draw= widget_menu_back;
break;
/* specials */
case UI_WTYPE_ICON:
wt.draw= NULL;
break;
case UI_WTYPE_SWATCH:
wt.custom= widget_swatch;
break;
case UI_WTYPE_BOX:
wt.wcol_theme= &btheme->tui.wcol_box;
break;
case UI_WTYPE_RGB_PICKER:
break;
case UI_WTYPE_NORMAL:
break;
}
return &wt;
}
static int widget_roundbox_set(uiBut *but, rcti *rect)
{
/* alignment */
if(but->flag & UI_BUT_ALIGN) {
if(but->flag & UI_BUT_ALIGN_TOP)
rect->ymax+= 1;
if(but->flag & UI_BUT_ALIGN_LEFT)
rect->xmin-= 1;
switch(but->flag & UI_BUT_ALIGN) {
case UI_BUT_ALIGN_TOP:
return (12);
break;
case UI_BUT_ALIGN_DOWN:
return (3);
break;
case UI_BUT_ALIGN_LEFT:
return (6);
break;
case UI_BUT_ALIGN_RIGHT:
return (9);
break;
case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
return (1);
break;
case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
return (2);
break;
case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
return (8);
break;
case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
return (4);
break;
default:
return (0);
break;
}
}
return 15;
}
/* conversion from old to new buttons, so still messy */
void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rcti *rect)
{
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bTheme *btheme= U.themes.first;
ThemeUI *tui= &btheme->tui;
uiFontStyle *fstyle= &style->widget;
uiWidgetType *wt= NULL;
/* handle menus seperately */
if(but->dt==UI_EMBOSSP) {
switch (but->type) {
case LABEL:
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widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect);
break;
case SEPR:
break;
default:
wt= widget_type(UI_WTYPE_MENU_ITEM);
}
}
else if(but->dt==UI_EMBOSSN) {
/* "nothing" */
wt= widget_type(UI_WTYPE_ICON);
}
else {
switch (but->type) {
case LABEL:
if(but->block->flag & UI_BLOCK_LOOP)
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widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect);
else {
wt= widget_type(UI_WTYPE_LABEL);
fstyle= &style->widgetlabel;
}
break;
case SEPR:
break;
case BUT:
wt= widget_type(UI_WTYPE_EXEC);
break;
case NUM:
wt= widget_type(UI_WTYPE_NUMBER);
break;
case NUMSLI:
case HSVSLI:
wt= widget_type(UI_WTYPE_SLIDER);
break;
case ROW:
wt= widget_type(UI_WTYPE_RADIO);
break;
case TEX:
wt= widget_type(UI_WTYPE_NAME);
break;
case SEARCH_MENU:
wt= widget_type(UI_WTYPE_NAME);
if(but->block->flag & UI_BLOCK_LOOP)
wt->wcol_theme= &btheme->tui.wcol_menu_back;
break;
case TOGBUT:
case TOG:
case TOGN:
case TOG3:
wt= widget_type(UI_WTYPE_TOGGLE);
break;
case OPTION:
case OPTIONN:
if (!(but->flag & UI_HAS_ICON)) {
wt= widget_type(UI_WTYPE_OPTION);
but->flag |= UI_TEXT_LEFT;
}
else
wt= widget_type(UI_WTYPE_TOGGLE);
break;
case MENU:
case BLOCK:
case ICONTEXTROW:
wt= widget_type(UI_WTYPE_MENU_RADIO);
break;
case PULLDOWN:
wt= widget_type(UI_WTYPE_PULLDOWN);
break;
case BUTM:
wt= widget_type(UI_WTYPE_MENU_ITEM);
break;
case COL:
wt= widget_type(UI_WTYPE_SWATCH);
break;
case ROUNDBOX:
wt= widget_type(UI_WTYPE_BOX);
break;
case BUT_EXTRA:
widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect);
break;
case HSVCUBE:
if(but->a1==4) // vertical V slider, uses new widget draw now
ui_draw_but_HSV_v(but, rect);
else // other HSV pickers...
ui_draw_but_HSVCUBE(but, rect);
break;
case HSVCIRCLE:
ui_draw_but_HSVCIRCLE(but, rect);
break;
case BUT_COLORBAND:
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ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect);
break;
case BUT_NORMAL:
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ui_draw_but_NORMAL(but, &tui->wcol_regular, rect);
break;
case BUT_CURVE:
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ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect);
break;
default:
wt= widget_type(UI_WTYPE_TOGGLE);
}
}
if(wt) {
rcti disablerect= *rect; /* rect gets clipped smaller for text */
int roundboxalign, state;
roundboxalign= widget_roundbox_set(but, rect);
state= but->flag;
if(but->editstr) state |= UI_TEXTINPUT;
wt->state(wt, state);
if(wt->custom)
wt->custom(but, &wt->wcol, rect, state, roundboxalign);
else if(wt->draw)
wt->draw(&wt->wcol, rect, state, roundboxalign);
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wt->text(fstyle, &wt->wcol, but, rect);
if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE))
if(but->dt!=UI_EMBOSSP)
widget_disabled(&disablerect);
}
}
void ui_draw_menu_back(uiStyle *style, uiBlock *block, rcti *rect)
{
uiWidgetType *wt= widget_type(UI_WTYPE_MENU_BACK);
wt->state(wt, 0);
if(block)
wt->draw(&wt->wcol, rect, block->flag, block->direction);
else
wt->draw(&wt->wcol, rect, 0, 0);
}
void ui_draw_search_back(uiStyle *style, uiBlock *block, rcti *rect)
{
uiWidgetType *wt= widget_type(UI_WTYPE_BOX);
glEnable(GL_BLEND);
widget_softshadow(rect, 15, 5.0f, 8.0f);
glDisable(GL_BLEND);
wt->state(wt, 0);
if(block)
wt->draw(&wt->wcol, rect, block->flag, 15);
else
wt->draw(&wt->wcol, rect, 0, 15);
}
/* helper call to draw a menu item without button */
/* state: UI_ACTIVE or 0 */
void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, char *name, int state)
{
uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM);
rcti _rect= *rect;
char *cpoin;
wt->state(wt, state);
wt->draw(&wt->wcol, rect, 0, 0);
uiStyleFontSet(fstyle);
fstyle->align= UI_STYLE_TEXT_LEFT;
/* text location offset */
rect->xmin+=5;
/* cut string in 2 parts? */
cpoin= strchr(name, '|');
if(cpoin) {
*cpoin= 0;
rect->xmax -= BLF_width(cpoin+1) + 10;
}
glColor3ubv(wt->wcol.text);
uiStyleFontDraw(fstyle, rect, name);
/* part text right aligned */
if(cpoin) {
fstyle->align= UI_STYLE_TEXT_RIGHT;
rect->xmax= _rect.xmax - 5;
uiStyleFontDraw(fstyle, rect, cpoin+1);
*cpoin= '|';
}
/* restore rect, was messed with */
*rect= _rect;
}