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2011-10-10 09:38:02 +00:00
/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation
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*
* ***** END GPL LICENSE BLOCK *****
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*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/mesh.c
* \ingroup bke
*/
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#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
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#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_ipo_types.h"
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#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_edgehash.h"
#include "BLI_string.h"
#include "BKE_animsys.h"
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#include "BKE_main.h"
#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
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#include "BKE_key.h"
Bake API - bpy.ops.object.bake() New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api. The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit Python Operator: ---------------- The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False) Note: external save mode is currently disabled. Supported Features: ------------------ * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture. * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object. * Cage Extrusion - distance to use for the inward ray cast when using selected to active * Custom Cage - object to use as cage (instead of the lowpoly object). * Normal swizzle - change the axis that gets mapped to RGB * Normal space - save as tangent or object normal spaces Supported Passes: ----------------- Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled" Development Notes for External Engines: --------------------------------------- (read them in bake_api.c) * For a complete implementation example look at the Cycles Bake commit (next). Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Normal map pipeline "consulting" by Andy Davies (metalliandy) Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles
2014-01-02 19:05:07 -02:00
#include "BKE_mball.h"
#include "BKE_depsgraph.h"
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/* these 2 are only used by conversion functions */
#include "BKE_curve.h"
/* -- */
#include "BKE_object.h"
#include "BKE_editmesh.h"
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enum {
MESHCMP_DVERT_WEIGHTMISMATCH = 1,
MESHCMP_DVERT_GROUPMISMATCH,
MESHCMP_DVERT_TOTGROUPMISMATCH,
MESHCMP_LOOPCOLMISMATCH,
MESHCMP_LOOPUVMISMATCH,
MESHCMP_LOOPMISMATCH,
MESHCMP_POLYVERTMISMATCH,
MESHCMP_POLYMISMATCH,
MESHCMP_EDGEUNKNOWN,
MESHCMP_VERTCOMISMATCH,
MESHCMP_CDLAYERS_MISMATCH
};
static const char *cmpcode_to_str(int code)
{
switch (code) {
case MESHCMP_DVERT_WEIGHTMISMATCH:
return "Vertex Weight Mismatch";
case MESHCMP_DVERT_GROUPMISMATCH:
return "Vertex Group Mismatch";
case MESHCMP_DVERT_TOTGROUPMISMATCH:
return "Vertex Doesn't Belong To Same Number Of Groups";
case MESHCMP_LOOPCOLMISMATCH:
return "Vertex Color Mismatch";
case MESHCMP_LOOPUVMISMATCH:
return "UV Mismatch";
case MESHCMP_LOOPMISMATCH:
return "Loop Mismatch";
case MESHCMP_POLYVERTMISMATCH:
return "Loop Vert Mismatch In Poly Test";
case MESHCMP_POLYMISMATCH:
return "Loop Vert Mismatch";
case MESHCMP_EDGEUNKNOWN:
return "Edge Mismatch";
case MESHCMP_VERTCOMISMATCH:
return "Vertex Coordinate Mismatch";
case MESHCMP_CDLAYERS_MISMATCH:
return "CustomData Layer Count Mismatch";
default:
return "Mesh Comparison Code Unknown";
}
}
/* thresh is threshold for comparing vertices, uvs, vertex colors,
* weights, etc.*/
static int customdata_compare(CustomData *c1, CustomData *c2, Mesh *m1, Mesh *m2, const float thresh)
{
const float thresh_sq = thresh * thresh;
CustomDataLayer *l1, *l2;
int i, i1 = 0, i2 = 0, tot, j;
for (i = 0; i < c1->totlayer; i++) {
if (ELEM7(c1->layers[i].type, CD_MVERT, CD_MEDGE, CD_MPOLY,
CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
{
i1++;
}
}
for (i = 0; i < c2->totlayer; i++) {
if (ELEM7(c2->layers[i].type, CD_MVERT, CD_MEDGE, CD_MPOLY,
CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
{
i2++;
}
}
if (i1 != i2)
return MESHCMP_CDLAYERS_MISMATCH;
l1 = c1->layers; l2 = c2->layers;
tot = i1;
i1 = 0; i2 = 0;
for (i = 0; i < tot; i++) {
while (i1 < c1->totlayer && !ELEM7(l1->type, CD_MVERT, CD_MEDGE, CD_MPOLY,
CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
{
i1++, l1++;
}
while (i2 < c2->totlayer && !ELEM7(l2->type, CD_MVERT, CD_MEDGE, CD_MPOLY,
CD_MLOOPUV, CD_MLOOPCOL, CD_MTEXPOLY, CD_MDEFORMVERT))
{
i2++, l2++;
}
if (l1->type == CD_MVERT) {
MVert *v1 = l1->data;
MVert *v2 = l2->data;
int vtot = m1->totvert;
for (j = 0; j < vtot; j++, v1++, v2++) {
if (len_squared_v3v3(v1->co, v2->co) > thresh_sq)
return MESHCMP_VERTCOMISMATCH;
/* I don't care about normals, let's just do coodinates */
}
}
/*we're order-agnostic for edges here*/
if (l1->type == CD_MEDGE) {
MEdge *e1 = l1->data;
MEdge *e2 = l2->data;
int etot = m1->totedge;
EdgeHash *eh = BLI_edgehash_new_ex(__func__, etot);
for (j = 0; j < etot; j++, e1++) {
BLI_edgehash_insert(eh, e1->v1, e1->v2, e1);
}
for (j = 0; j < etot; j++, e2++) {
if (!BLI_edgehash_lookup(eh, e2->v1, e2->v2))
return MESHCMP_EDGEUNKNOWN;
}
BLI_edgehash_free(eh, NULL);
}
if (l1->type == CD_MPOLY) {
MPoly *p1 = l1->data;
MPoly *p2 = l2->data;
int ptot = m1->totpoly;
for (j = 0; j < ptot; j++, p1++, p2++) {
MLoop *lp1, *lp2;
int k;
if (p1->totloop != p2->totloop)
return MESHCMP_POLYMISMATCH;
lp1 = m1->mloop + p1->loopstart;
lp2 = m2->mloop + p2->loopstart;
for (k = 0; k < p1->totloop; k++, lp1++, lp2++) {
if (lp1->v != lp2->v)
return MESHCMP_POLYVERTMISMATCH;
}
}
}
if (l1->type == CD_MLOOP) {
MLoop *lp1 = l1->data;
MLoop *lp2 = l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (lp1->v != lp2->v)
return MESHCMP_LOOPMISMATCH;
}
}
if (l1->type == CD_MLOOPUV) {
MLoopUV *lp1 = l1->data;
MLoopUV *lp2 = l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (len_squared_v2v2(lp1->uv, lp2->uv) > thresh_sq)
return MESHCMP_LOOPUVMISMATCH;
}
}
if (l1->type == CD_MLOOPCOL) {
MLoopCol *lp1 = l1->data;
MLoopCol *lp2 = l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (ABS(lp1->r - lp2->r) > thresh ||
ABS(lp1->g - lp2->g) > thresh ||
ABS(lp1->b - lp2->b) > thresh ||
ABS(lp1->a - lp2->a) > thresh)
{
return MESHCMP_LOOPCOLMISMATCH;
}
}
}
if (l1->type == CD_MDEFORMVERT) {
MDeformVert *dv1 = l1->data;
MDeformVert *dv2 = l2->data;
int dvtot = m1->totvert;
for (j = 0; j < dvtot; j++, dv1++, dv2++) {
int k;
MDeformWeight *dw1 = dv1->dw, *dw2 = dv2->dw;
if (dv1->totweight != dv2->totweight)
return MESHCMP_DVERT_TOTGROUPMISMATCH;
for (k = 0; k < dv1->totweight; k++, dw1++, dw2++) {
if (dw1->def_nr != dw2->def_nr)
return MESHCMP_DVERT_GROUPMISMATCH;
if (fabsf(dw1->weight - dw2->weight) > thresh)
return MESHCMP_DVERT_WEIGHTMISMATCH;
}
}
}
}
return 0;
}
/**
* Used for unit testing; compares two meshes, checking only
* differences we care about. should be usable with leaf's
* testing framework I get RNA work done, will use hackish
* testing code for now.
*/
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const char *BKE_mesh_cmp(Mesh *me1, Mesh *me2, float thresh)
{
int c;
if (!me1 || !me2)
return "Requires two input meshes";
if (me1->totvert != me2->totvert)
return "Number of verts don't match";
if (me1->totedge != me2->totedge)
return "Number of edges don't match";
if (me1->totpoly != me2->totpoly)
return "Number of faces don't match";
if (me1->totloop != me2->totloop)
return "Number of loops don't match";
if ((c = customdata_compare(&me1->vdata, &me2->vdata, me1, me2, thresh)))
return cmpcode_to_str(c);
if ((c = customdata_compare(&me1->edata, &me2->edata, me1, me2, thresh)))
return cmpcode_to_str(c);
if ((c = customdata_compare(&me1->ldata, &me2->ldata, me1, me2, thresh)))
return cmpcode_to_str(c);
if ((c = customdata_compare(&me1->pdata, &me2->pdata, me1, me2, thresh)))
return cmpcode_to_str(c);
return NULL;
}
static void mesh_ensure_tessellation_customdata(Mesh *me)
{
if (UNLIKELY((me->totface != 0) && (me->totpoly == 0))) {
/* Pass, otherwise this function clears 'mface' before
* versioning 'mface -> mpoly' code kicks in [#30583]
*
* Callers could also check but safer to do here - campbell */
}
else {
const int tottex_original = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
const int totcol_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
const int tottex_tessface = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
const int totcol_tessface = CustomData_number_of_layers(&me->fdata, CD_MCOL);
if (tottex_tessface != tottex_original ||
totcol_tessface != totcol_original)
{
BKE_mesh_tessface_clear(me);
CustomData_from_bmeshpoly(&me->fdata, &me->pdata, &me->ldata, me->totface);
/* TODO - add some --debug-mesh option */
if (G.debug & G_DEBUG) {
/* note: this warning may be un-called for if we are initializing the mesh for the
* first time from bmesh, rather then giving a warning about this we could be smarter
* and check if there was any data to begin with, for now just print the warning with
* some info to help troubleshoot whats going on - campbell */
printf("%s: warning! Tessellation uvs or vcol data got out of sync, "
"had to reset!\n CD_MTFACE: %d != CD_MTEXPOLY: %d || CD_MCOL: %d != CD_MLOOPCOL: %d\n",
__func__, tottex_tessface, tottex_original, totcol_tessface, totcol_original);
}
}
}
}
void BKE_mesh_ensure_skin_customdata(Mesh *me)
{
BMesh *bm = me->edit_btmesh ? me->edit_btmesh->bm : NULL;
MVertSkin *vs;
if (bm) {
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
BMVert *v;
BMIter iter;
BM_data_layer_add(bm, &bm->vdata, CD_MVERT_SKIN);
/* Mark an arbitrary vertex as root */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
vs = CustomData_bmesh_get(&bm->vdata, v->head.data,
CD_MVERT_SKIN);
vs->flag |= MVERT_SKIN_ROOT;
break;
}
}
}
else {
if (!CustomData_has_layer(&me->vdata, CD_MVERT_SKIN)) {
vs = CustomData_add_layer(&me->vdata,
CD_MVERT_SKIN,
CD_DEFAULT,
NULL,
me->totvert);
/* Mark an arbitrary vertex as root */
if (vs) {
vs->flag |= MVERT_SKIN_ROOT;
}
}
}
}
/* this ensures grouped customdata (e.g. mtexpoly and mloopuv and mtface, or
* mloopcol and mcol) have the same relative active/render/clone/mask indices.
*
* note that for undo mesh data we want to skip 'ensure_tess_cd' call since
2012-03-18 07:38:51 +00:00
* we don't want to store memory for tessface when its only used for older
* versions of the mesh. - campbell*/
static void mesh_update_linked_customdata(Mesh *me, const bool do_ensure_tess_cd)
{
if (me->edit_btmesh)
BKE_editmesh_update_linked_customdata(me->edit_btmesh);
if (do_ensure_tess_cd) {
mesh_ensure_tessellation_customdata(me);
}
CustomData_bmesh_update_active_layers(&me->fdata, &me->pdata, &me->ldata);
}
void BKE_mesh_update_customdata_pointers(Mesh *me, const bool do_ensure_tess_cd)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
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{
mesh_update_linked_customdata(me, do_ensure_tess_cd);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
me->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
me->dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
me->medge = CustomData_get_layer(&me->edata, CD_MEDGE);
me->mface = CustomData_get_layer(&me->fdata, CD_MFACE);
me->mcol = CustomData_get_layer(&me->fdata, CD_MCOL);
me->mtface = CustomData_get_layer(&me->fdata, CD_MTFACE);
2009-07-16 06:27:37 +00:00
me->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
me->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
me->mtpoly = CustomData_get_layer(&me->pdata, CD_MTEXPOLY);
me->mloopcol = CustomData_get_layer(&me->ldata, CD_MLOOPCOL);
me->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
/* Note: unlinking is called when me->id.us is 0, question remains how
* much unlinking of Library data in Mesh should be done... probably
* we need a more generic method, like the expand() functions in
* readfile.c */
2012-05-05 21:28:12 +00:00
void BKE_mesh_unlink(Mesh *me)
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{
int a;
if (me == NULL) return;
2014-05-09 11:40:10 +09:00
if (me->mat) {
for (a = 0; a < me->totcol; a++) {
if (me->mat[a]) me->mat[a]->id.us--;
me->mat[a] = NULL;
}
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}
if (me->key) {
me->key->id.us--;
}
me->key = NULL;
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if (me->texcomesh) me->texcomesh = NULL;
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}
/* do not free mesh itself */
void BKE_mesh_free(Mesh *me, int unlink)
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{
if (unlink)
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BKE_mesh_unlink(me);
2002-10-12 11:37:38 +00:00
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
CustomData_free(&me->ldata, me->totloop);
CustomData_free(&me->pdata, me->totpoly);
if (me->adt) {
BKE_free_animdata(&me->id);
me->adt = NULL;
}
if (me->mat) MEM_freeN(me->mat);
if (me->bb) MEM_freeN(me->bb);
if (me->mselect) MEM_freeN(me->mselect);
if (me->edit_btmesh) MEM_freeN(me->edit_btmesh);
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}
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
{
if (free_customdata) {
CustomData_free(&mesh->fdata, mesh->totface);
}
else {
CustomData_reset(&mesh->fdata);
}
mesh->mface = NULL;
mesh->mtface = NULL;
mesh->mcol = NULL;
mesh->totface = 0;
}
Mesh *BKE_mesh_add(Main *bmain, const char *name)
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{
Mesh *me;
me = BKE_libblock_alloc(bmain, ID_ME, name);
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me->size[0] = me->size[1] = me->size[2] = 1.0;
me->smoothresh = 30;
me->texflag = ME_AUTOSPACE;
/* disable because its slow on many GPU's, see [#37518] */
#if 0
me->flag = ME_TWOSIDED;
#endif
me->drawflag = ME_DRAWEDGES | ME_DRAWFACES | ME_DRAWCREASES;
CustomData_reset(&me->vdata);
CustomData_reset(&me->edata);
CustomData_reset(&me->fdata);
CustomData_reset(&me->pdata);
CustomData_reset(&me->ldata);
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return me;
}
Mesh *BKE_mesh_copy_ex(Main *bmain, Mesh *me)
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{
Mesh *men;
MTFace *tface;
MTexPoly *txface;
int a, i;
const int do_tessface = ((me->totface != 0) && (me->totpoly == 0)); /* only do tessface if we have no polys */
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men = BKE_libblock_copy_ex(bmain, &me->id);
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men->mat = MEM_dupallocN(me->mat);
for (a = 0; a < men->totcol; a++) {
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id_us_plus((ID *)men->mat[a]);
}
id_us_plus((ID *)men->texcomesh);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
CustomData_copy(&me->vdata, &men->vdata, CD_MASK_MESH, CD_DUPLICATE, men->totvert);
CustomData_copy(&me->edata, &men->edata, CD_MASK_MESH, CD_DUPLICATE, men->totedge);
CustomData_copy(&me->ldata, &men->ldata, CD_MASK_MESH, CD_DUPLICATE, men->totloop);
CustomData_copy(&me->pdata, &men->pdata, CD_MASK_MESH, CD_DUPLICATE, men->totpoly);
if (do_tessface) {
CustomData_copy(&me->fdata, &men->fdata, CD_MASK_MESH, CD_DUPLICATE, men->totface);
}
else {
mesh_tessface_clear_intern(men, false);
}
BKE_mesh_update_customdata_pointers(men, do_tessface);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
/* ensure indirect linked data becomes lib-extern */
for (i = 0; i < me->fdata.totlayer; i++) {
if (me->fdata.layers[i].type == CD_MTFACE) {
tface = (MTFace *)me->fdata.layers[i].data;
for (a = 0; a < me->totface; a++, tface++)
if (tface->tpage)
id_lib_extern((ID *)tface->tpage);
}
}
for (i = 0; i < me->pdata.totlayer; i++) {
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
txface = (MTexPoly *)me->pdata.layers[i].data;
for (a = 0; a < me->totpoly; a++, txface++)
if (txface->tpage)
id_lib_extern((ID *)txface->tpage);
}
}
men->edit_btmesh = NULL;
men->mselect = MEM_dupallocN(men->mselect);
men->bb = MEM_dupallocN(men->bb);
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men->key = BKE_key_copy(me->key);
if (men->key) men->key->from = (ID *)men;
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return men;
}
Mesh *BKE_mesh_copy(Mesh *me)
{
return BKE_mesh_copy_ex(G.main, me);
}
BMesh *BKE_mesh_to_bmesh(Mesh *me, Object *ob)
{
BMesh *bm;
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
bm = BM_mesh_create(&allocsize);
BM_mesh_bm_from_me(bm, me, false, true, ob->shapenr);
return bm;
}
static void expand_local_mesh(Mesh *me)
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{
id_lib_extern((ID *)me->texcomesh);
if (me->mtface || me->mtpoly) {
int a, i;
for (i = 0; i < me->pdata.totlayer; i++) {
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
for (a = 0; a < me->totpoly; a++, txface++) {
/* special case: ima always local immediately */
if (txface->tpage) {
id_lib_extern((ID *)txface->tpage);
}
}
}
}
for (i = 0; i < me->fdata.totlayer; i++) {
if (me->fdata.layers[i].type == CD_MTFACE) {
MTFace *tface = (MTFace *)me->fdata.layers[i].data;
for (a = 0; a < me->totface; a++, tface++) {
/* special case: ima always local immediately */
if (tface->tpage) {
id_lib_extern((ID *)tface->tpage);
}
}
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}
}
}
if (me->mat) {
extern_local_matarar(me->mat, me->totcol);
}
}
void BKE_mesh_make_local(Mesh *me)
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{
Main *bmain = G.main;
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Object *ob;
bool is_local = false, is_lib = false;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if (me->id.lib == NULL) return;
if (me->id.us == 1) {
id_clear_lib_data(bmain, &me->id);
expand_local_mesh(me);
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return;
}
for (ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) {
if (me == ob->data) {
if (ob->id.lib) is_lib = true;
else is_local = true;
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}
}
if (is_local && is_lib == false) {
id_clear_lib_data(bmain, &me->id);
expand_local_mesh(me);
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}
else if (is_local && is_lib) {
Mesh *me_new = BKE_mesh_copy(me);
me_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, me->id.lib, &me_new->id);
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (me == ob->data) {
if (ob->id.lib == NULL) {
BKE_mesh_assign_object(ob, me_new);
2002-10-12 11:37:38 +00:00
}
}
}
}
}
bool BKE_mesh_uv_cdlayer_rename_index(Mesh *me, const int poly_index, const int loop_index, const int face_index,
const char *new_name, const bool do_tessface)
{
CustomData *pdata, *ldata, *fdata;
CustomDataLayer *cdlp, *cdlu, *cdlf;
const int step = do_tessface ? 3 : 2;
int i;
if (me->edit_btmesh) {
pdata = &me->edit_btmesh->bm->pdata;
ldata = &me->edit_btmesh->bm->ldata;
fdata = NULL; /* No tessellated data in BMesh! */
}
else {
pdata = &me->pdata;
ldata = &me->ldata;
fdata = &me->fdata;
}
cdlp = &pdata->layers[poly_index];
cdlu = &ldata->layers[loop_index];
cdlf = fdata && do_tessface ? &fdata->layers[face_index] : NULL;
if (cdlp->name != new_name) {
/* Mesh validate passes a name from the CD layer as the new name,
* Avoid memcpy from self to self in this case.
*/
BLI_strncpy(cdlp->name, new_name, sizeof(cdlp->name));
CustomData_set_layer_unique_name(pdata, cdlp - pdata->layers);
}
/* Loop until we do have exactly the same name for all layers! */
for (i = 1; (strcmp(cdlp->name, cdlu->name) != 0 || (cdlf && strcmp(cdlp->name, cdlf->name) != 0)); i++) {
switch (i % step) {
case 0:
BLI_strncpy(cdlp->name, cdlu->name, sizeof(cdlp->name));
CustomData_set_layer_unique_name(pdata, cdlp - pdata->layers);
break;
case 1:
BLI_strncpy(cdlu->name, cdlp->name, sizeof(cdlu->name));
CustomData_set_layer_unique_name(ldata, cdlu - ldata->layers);
break;
case 2:
if (cdlf) {
BLI_strncpy(cdlf->name, cdlp->name, sizeof(cdlf->name));
CustomData_set_layer_unique_name(fdata, cdlf - fdata->layers);
}
break;
}
}
return true;
}
bool BKE_mesh_uv_cdlayer_rename(Mesh *me, const char *old_name, const char *new_name, bool do_tessface)
{
CustomData *pdata, *ldata, *fdata;
if (me->edit_btmesh) {
pdata = &me->edit_btmesh->bm->pdata;
ldata = &me->edit_btmesh->bm->ldata;
/* No tessellated data in BMesh! */
fdata = NULL;
do_tessface = false;
}
else {
pdata = &me->pdata;
ldata = &me->ldata;
fdata = &me->fdata;
do_tessface = (do_tessface && fdata->totlayer);
}
{
const int pidx_start = CustomData_get_layer_index(pdata, CD_MTEXPOLY);
const int lidx_start = CustomData_get_layer_index(ldata, CD_MLOOPUV);
const int fidx_start = do_tessface ? CustomData_get_layer_index(fdata, CD_MTFACE) : -1;
int pidx = CustomData_get_named_layer(pdata, CD_MTEXPOLY, old_name);
int lidx = CustomData_get_named_layer(ldata, CD_MLOOPUV, old_name);
int fidx = do_tessface ? CustomData_get_named_layer(fdata, CD_MTFACE, old_name) : -1;
/* None of those cases should happen, in theory!
* Note this assume we have the same number of mtexpoly, mloopuv and mtface layers!
*/
if (pidx == -1) {
if (lidx == -1) {
if (fidx == -1) {
/* No layer found with this name! */
return false;
}
else {
lidx = fidx;
}
}
pidx = lidx;
}
else {
if (lidx == -1) {
lidx = pidx;
}
if (fidx == -1 && do_tessface) {
fidx = pidx;
}
}
#if 0
/* For now, we do not consider mismatch in indices (i.e. same name leading to (relative) different indices). */
else if (pidx != lidx) {
lidx = pidx;
}
#endif
/* Go back to absolute indices! */
pidx += pidx_start;
lidx += lidx_start;
if (fidx != -1)
fidx += fidx_start;
return BKE_mesh_uv_cdlayer_rename_index(me, pidx, lidx, fidx, new_name, do_tessface);
}
}
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void BKE_mesh_boundbox_calc(Mesh *me, float r_loc[3], float r_size[3])
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{
BoundBox *bb;
float min[3], max[3];
float mloc[3], msize[3];
if (me->bb == NULL) me->bb = MEM_callocN(sizeof(BoundBox), "boundbox");
bb = me->bb;
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if (!r_loc) r_loc = mloc;
if (!r_size) r_size = msize;
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INIT_MINMAX(min, max);
2012-05-05 21:28:12 +00:00
if (!BKE_mesh_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
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}
2012-05-05 21:28:12 +00:00
mid_v3_v3v3(r_loc, min, max);
r_size[0] = (max[0] - min[0]) / 2.0f;
r_size[1] = (max[1] - min[1]) / 2.0f;
r_size[2] = (max[2] - min[2]) / 2.0f;
BKE_boundbox_init_from_minmax(bb, min, max);
bb->flag &= ~BOUNDBOX_DIRTY;
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}
2012-05-05 21:28:12 +00:00
void BKE_mesh_texspace_calc(Mesh *me)
2002-10-12 11:37:38 +00:00
{
float loc[3], size[3];
2002-10-12 11:37:38 +00:00
int a;
2012-05-05 21:28:12 +00:00
BKE_mesh_boundbox_calc(me, loc, size);
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if (me->texflag & ME_AUTOSPACE) {
for (a = 0; a < 3; a++) {
if (size[a] == 0.0f) size[a] = 1.0f;
else if (size[a] > 0.0f && size[a] < 0.00001f) size[a] = 0.00001f;
else if (size[a] < 0.0f && size[a] > -0.00001f) size[a] = -0.00001f;
}
copy_v3_v3(me->loc, loc);
copy_v3_v3(me->size, size);
zero_v3(me->rot);
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}
}
2012-05-05 21:28:12 +00:00
BoundBox *BKE_mesh_boundbox_get(Object *ob)
{
Mesh *me = ob->data;
if (ob->bb)
return ob->bb;
if (me->bb == NULL || (me->bb->flag & BOUNDBOX_DIRTY)) {
2012-05-05 21:28:12 +00:00
BKE_mesh_texspace_calc(me);
}
return me->bb;
}
2012-05-05 21:28:12 +00:00
void BKE_mesh_texspace_get(Mesh *me, float r_loc[3], float r_rot[3], float r_size[3])
{
if (me->bb == NULL || (me->bb->flag & BOUNDBOX_DIRTY)) {
2012-05-05 21:28:12 +00:00
BKE_mesh_texspace_calc(me);
}
if (r_loc) copy_v3_v3(r_loc, me->loc);
if (r_rot) copy_v3_v3(r_rot, me->rot);
if (r_size) copy_v3_v3(r_size, me->size);
}
void BKE_mesh_texspace_copy_from_object(Mesh *me, Object *ob)
{
float *texloc, *texrot, *texsize;
short *texflag;
if (BKE_object_obdata_texspace_get(ob, &texflag, &texloc, &texsize, &texrot)) {
me->texflag = *texflag;
copy_v3_v3(me->loc, texloc);
copy_v3_v3(me->size, texsize);
copy_v3_v3(me->rot, texrot);
}
}
float (*BKE_mesh_orco_verts_get(Object *ob))[3]
2002-10-12 11:37:38 +00:00
{
Mesh *me = ob->data;
MVert *mvert = NULL;
Mesh *tme = me->texcomesh ? me->texcomesh : me;
int a, totvert;
float (*vcos)[3] = NULL;
/* Get appropriate vertex coordinates */
vcos = MEM_callocN(sizeof(*vcos) * me->totvert, "orco mesh");
mvert = tme->mvert;
totvert = min_ii(tme->totvert, me->totvert);
for (a = 0; a < totvert; a++, mvert++) {
copy_v3_v3(vcos[a], mvert->co);
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}
return vcos;
}
2012-05-05 21:28:12 +00:00
void BKE_mesh_orco_verts_transform(Mesh *me, float (*orco)[3], int totvert, int invert)
{
float loc[3], size[3];
int a;
2012-05-05 21:28:12 +00:00
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, loc, NULL, size);
if (invert) {
for (a = 0; a < totvert; a++) {
float *co = orco[a];
madd_v3_v3v3v3(co, loc, co, size);
}
}
else {
for (a = 0; a < totvert; a++) {
float *co = orco[a];
co[0] = (co[0] - loc[0]) / size[0];
co[1] = (co[1] - loc[1]) / size[1];
co[2] = (co[2] - loc[2]) / size[2];
}
}
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}
/* rotates the vertices of a face in case v[2] or v[3] (vertex index) is = 0.
* this is necessary to make the if (mface->v4) check for quads work */
int test_index_face(MFace *mface, CustomData *fdata, int mfindex, int nr)
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{
/* first test if the face is legal */
if ((mface->v3 || nr == 4) && mface->v3 == mface->v4) {
mface->v4 = 0;
2002-10-12 11:37:38 +00:00
nr--;
}
if ((mface->v2 || mface->v4) && mface->v2 == mface->v3) {
mface->v3 = mface->v4;
mface->v4 = 0;
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nr--;
}
if (mface->v1 == mface->v2) {
mface->v2 = mface->v3;
mface->v3 = mface->v4;
mface->v4 = 0;
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nr--;
}
2012-09-26 20:05:38 +00:00
/* check corrupt cases, bow-tie geometry, cant handle these because edge data wont exist so just return 0 */
if (nr == 3) {
if (
/* real edges */
mface->v1 == mface->v2 ||
mface->v2 == mface->v3 ||
mface->v3 == mface->v1)
{
return 0;
}
}
else if (nr == 4) {
if (
/* real edges */
mface->v1 == mface->v2 ||
mface->v2 == mface->v3 ||
mface->v3 == mface->v4 ||
mface->v4 == mface->v1 ||
/* across the face */
mface->v1 == mface->v3 ||
mface->v2 == mface->v4)
{
return 0;
}
}
/* prevent a zero at wrong index location */
if (nr == 3) {
if (mface->v3 == 0) {
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
static int corner_indices[4] = {1, 2, 0, 3};
SWAP(unsigned int, mface->v1, mface->v2);
SWAP(unsigned int, mface->v2, mface->v3);
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if (fdata)
CustomData_swap(fdata, mfindex, corner_indices);
2002-10-12 11:37:38 +00:00
}
}
else if (nr == 4) {
if (mface->v3 == 0 || mface->v4 == 0) {
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
static int corner_indices[4] = {2, 3, 0, 1};
SWAP(unsigned int, mface->v1, mface->v3);
SWAP(unsigned int, mface->v2, mface->v4);
- convert all DerivedMesh map functions to use index based mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
2005-08-20 03:08:23 +00:00
if (fdata)
CustomData_swap(fdata, mfindex, corner_indices);
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}
}
return nr;
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}
Mesh *BKE_mesh_from_object(Object *ob)
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{
if (ob == NULL) return NULL;
if (ob->type == OB_MESH) return ob->data;
else return NULL;
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}
void BKE_mesh_assign_object(Object *ob, Mesh *me)
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{
Mesh *old = NULL;
multires_force_update(ob);
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if (ob == NULL) return;
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if (ob->type == OB_MESH) {
old = ob->data;
if (old)
old->id.us--;
ob->data = me;
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id_us_plus((ID *)me);
}
test_object_materials(G.main, (ID *)me);
test_object_modifiers(ob);
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}
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void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
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{
DispList *dl;
MVert *mvert;
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MLoop *mloop, *allloop;
MPoly *mpoly;
const float *nors, *verts;
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int a, *index;
dl = lb->first;
if (dl == NULL) return;
if (dl->type == DL_INDEX4) {
mvert = CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, dl->nr);
allloop = mloop = CustomData_add_layer(&me->ldata, CD_MLOOP, CD_CALLOC, NULL, dl->parts * 4);
mpoly = CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, NULL, dl->parts);
me->mvert = mvert;
me->mloop = mloop;
me->mpoly = mpoly;
me->totvert = dl->nr;
me->totpoly = dl->parts;
a = dl->nr;
nors = dl->nors;
verts = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, verts);
normal_float_to_short_v3(mvert->no, nors);
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mvert++;
nors += 3;
verts += 3;
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}
a = dl->parts;
index = dl->index;
while (a--) {
int count = index[2] != index[3] ? 4 : 3;
mloop[0].v = index[0];
mloop[1].v = index[1];
mloop[2].v = index[2];
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if (count == 4)
mloop[3].v = index[3];
mpoly->totloop = count;
mpoly->loopstart = (int)(mloop - allloop);
mpoly->flag = ME_SMOOTH;
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mpoly++;
mloop += count;
me->totloop += count;
index += 4;
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}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
BKE_mesh_update_customdata_pointers(me, true);
BKE_mesh_calc_normals(me);
BKE_mesh_calc_edges(me, true, false);
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}
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}
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/**
* Specialized function to use when we _know_ existing edges don't overlap with poly edges.
*/
static void make_edges_mdata_extend(MEdge **r_alledge, int *r_totedge,
const MPoly *mpoly, MLoop *mloop,
const int totpoly)
{
int totedge = *r_totedge;
int totedge_new;
EdgeHash *eh;
unsigned int eh_reserve;
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const MPoly *mp;
int i;
eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(totpoly));
eh = BLI_edgehash_new_ex(__func__, eh_reserve);
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for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
BKE_mesh_poly_edgehash_insert(eh, mp, mloop + mp->loopstart);
}
totedge_new = BLI_edgehash_size(eh);
#ifdef DEBUG
/* ensure that theres no overlap! */
if (totedge_new) {
MEdge *medge = *r_alledge;
for (i = 0; i < totedge; i++, medge++) {
BLI_assert(BLI_edgehash_haskey(eh, medge->v1, medge->v2) == false);
}
}
#endif
if (totedge_new) {
EdgeHashIterator *ehi;
MEdge *medge;
unsigned int e_index = totedge;
*r_alledge = medge = (*r_alledge ? MEM_reallocN(*r_alledge, sizeof(MEdge) * (totedge + totedge_new)) :
MEM_callocN(sizeof(MEdge) * totedge_new, __func__));
medge += totedge;
totedge += totedge_new;
/* --- */
for (ehi = BLI_edgehashIterator_new(eh);
BLI_edgehashIterator_isDone(ehi) == false;
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BLI_edgehashIterator_step(ehi), ++medge, e_index++)
{
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
BLI_edgehashIterator_setValue(ehi, SET_UINT_IN_POINTER(e_index));
medge->crease = medge->bweight = 0;
medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
}
BLI_edgehashIterator_free(ehi);
*r_totedge = totedge;
for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
MLoop *l = &mloop[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
for (j = 0; j < mp->totloop; j++, l++) {
/* lookup hashed edge index */
l_prev->e = GET_UINT_FROM_POINTER(BLI_edgehash_lookup(eh, l_prev->v, l->v));
l_prev = l;
}
}
}
BLI_edgehash_free(eh, NULL);
}
/* Initialize mverts, medges and, faces for converting nurbs to mesh and derived mesh */
/* return non-zero on error */
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int BKE_mesh_nurbs_to_mdata(Object *ob, MVert **allvert, int *totvert,
MEdge **alledge, int *totedge, MLoop **allloop, MPoly **allpoly,
int *totloop, int *totpoly)
{
ListBase disp = {NULL, NULL};
if (ob->curve_cache) {
disp = ob->curve_cache->disp;
}
return BKE_mesh_nurbs_displist_to_mdata(ob, &disp,
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allvert, totvert,
alledge, totedge,
allloop, allpoly, NULL,
totloop, totpoly);
}
/* BMESH: this doesn't calculate all edges from polygons,
* only free standing edges are calculated */
/* Initialize mverts, medges and, faces for converting nurbs to mesh and derived mesh */
/* use specified dispbase */
int BKE_mesh_nurbs_displist_to_mdata(Object *ob, ListBase *dispbase,
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MVert **allvert, int *_totvert,
MEdge **alledge, int *_totedge,
MLoop **allloop, MPoly **allpoly,
MLoopUV **alluv,
int *_totloop, int *_totpoly)
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{
Curve *cu = ob->data;
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DispList *dl;
MVert *mvert;
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MPoly *mpoly;
MLoop *mloop;
MLoopUV *mloopuv = NULL;
MEdge *medge;
const float *data;
int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totvlak = 0;
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int p1, p2, p3, p4, *index;
const bool conv_polys = ((CU_DO_2DFILL(cu) == false) || /* 2d polys are filled with DL_INDEX3 displists */
(ob->type == OB_SURF)); /* surf polys are never filled */
/* count */
dl = dispbase->first;
while (dl) {
if (dl->type == DL_SEGM) {
totvert += dl->parts * dl->nr;
totedge += dl->parts * (dl->nr - 1);
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}
else if (dl->type == DL_POLY) {
if (conv_polys) {
totvert += dl->parts * dl->nr;
totedge += dl->parts * dl->nr;
}
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}
else if (dl->type == DL_SURF) {
int tot;
totvert += dl->parts * dl->nr;
tot = (dl->parts - 1 + ((dl->flag & DL_CYCL_V) == 2)) * (dl->nr - 1 + (dl->flag & DL_CYCL_U));
totvlak += tot;
totloop += tot * 4;
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}
else if (dl->type == DL_INDEX3) {
int tot;
totvert += dl->nr;
tot = dl->parts;
totvlak += tot;
totloop += tot * 3;
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}
dl = dl->next;
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}
if (totvert == 0) {
/* error("can't convert"); */
/* Make Sure you check ob->data is a curve */
return -1;
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}
*allvert = mvert = MEM_callocN(sizeof(MVert) * totvert, "nurbs_init mvert");
*alledge = medge = MEM_callocN(sizeof(MEdge) * totedge, "nurbs_init medge");
*allloop = mloop = MEM_callocN(sizeof(MLoop) * totvlak * 4, "nurbs_init mloop"); // totloop
*allpoly = mpoly = MEM_callocN(sizeof(MPoly) * totvlak, "nurbs_init mloop");
if (alluv)
*alluv = mloopuv = MEM_callocN(sizeof(MLoopUV) * totvlak * 4, "nurbs_init mloopuv");
2011-04-15 01:19:13 +00:00
/* verts and faces */
vertcount = 0;
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dl = dispbase->first;
while (dl) {
int smooth = dl->rt & CU_SMOOTH ? 1 : 0;
if (dl->type == DL_SEGM) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
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vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
ofs = a * dl->nr;
for (b = 1; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b - 1;
medge->v2 = startvert + ofs + b;
medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
medge++;
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}
}
}
else if (dl->type == DL_POLY) {
if (conv_polys) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
ofs = a * dl->nr;
for (b = 0; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b;
if (b == dl->nr - 1) medge->v2 = startvert + ofs;
else medge->v2 = startvert + ofs + b + 1;
medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
medge++;
}
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}
}
}
else if (dl->type == DL_INDEX3) {
startvert = vertcount;
a = dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
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vertcount++;
mvert++;
}
a = dl->parts;
index = dl->index;
while (a--) {
mloop[0].v = startvert + index[0];
mloop[1].v = startvert + index[2];
mloop[2].v = startvert + index[1];
mpoly->loopstart = (int)(mloop - (*allloop));
mpoly->totloop = 3;
mpoly->mat_nr = dl->col;
if (mloopuv) {
int i;
for (i = 0; i < 3; i++, mloopuv++) {
mloopuv->uv[0] = (mloop[i].v - startvert) / (float)(dl->nr - 1);
mloopuv->uv[1] = 0.0f;
}
}
if (smooth) mpoly->flag |= ME_SMOOTH;
mpoly++;
mloop += 3;
index += 3;
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}
}
else if (dl->type == DL_SURF) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
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vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
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if ( (dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) break;
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if (dl->flag & DL_CYCL_U) { /* p2 -> p1 -> */
p1 = startvert + dl->nr * a; /* p4 -> p3 -> */
p2 = p1 + dl->nr - 1; /* -----> next row */
p3 = p1 + dl->nr;
p4 = p2 + dl->nr;
b = 0;
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}
else {
p2 = startvert + dl->nr * a;
p1 = p2 + 1;
p4 = p2 + dl->nr;
p3 = p1 + dl->nr;
b = 1;
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}
if ( (dl->flag & DL_CYCL_V) && a == dl->parts - 1) {
p3 -= dl->parts * dl->nr;
p4 -= dl->parts * dl->nr;
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}
for (; b < dl->nr; b++) {
mloop[0].v = p1;
mloop[1].v = p3;
mloop[2].v = p4;
mloop[3].v = p2;
mpoly->loopstart = (int)(mloop - (*allloop));
mpoly->totloop = 4;
mpoly->mat_nr = dl->col;
if (mloopuv) {
int orco_sizeu = dl->nr - 1;
int orco_sizev = dl->parts - 1;
int i;
/* exception as handled in convertblender.c too */
if (dl->flag & DL_CYCL_U) {
orco_sizeu++;
if (dl->flag & DL_CYCL_V)
orco_sizev++;
}
else if (dl->flag & DL_CYCL_V) {
orco_sizev++;
}
for (i = 0; i < 4; i++, mloopuv++) {
/* find uv based on vertex index into grid array */
int v = mloop[i].v - startvert;
mloopuv->uv[0] = (v / dl->nr) / (float)orco_sizev;
mloopuv->uv[1] = (v % dl->nr) / (float)orco_sizeu;
/* cyclic correction */
if ((i == 1 || i == 2) && mloopuv->uv[0] == 0.0f)
mloopuv->uv[0] = 1.0f;
if ((i == 0 || i == 1) && mloopuv->uv[1] == 0.0f)
mloopuv->uv[1] = 1.0f;
}
}
if (smooth) mpoly->flag |= ME_SMOOTH;
mpoly++;
mloop += 4;
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p4 = p3;
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p3++;
p2 = p1;
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p1++;
}
}
}
dl = dl->next;
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}
2011-04-15 01:19:13 +00:00
2013-04-22 12:00:37 +00:00
if (totvlak) {
make_edges_mdata_extend(alledge, &totedge,
*allpoly, *allloop, totvlak);
}
*_totpoly = totvlak;
*_totloop = totloop;
*_totedge = totedge;
*_totvert = totvert;
return 0;
}
/* this may fail replacing ob->data, be sure to check ob->type */
void BKE_mesh_from_nurbs_displist(Object *ob, ListBase *dispbase, const bool use_orco_uv)
{
Main *bmain = G.main;
Object *ob1;
DerivedMesh *dm = ob->derivedFinal;
Mesh *me;
Curve *cu;
MVert *allvert = NULL;
MEdge *alledge = NULL;
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MLoop *allloop = NULL;
MLoopUV *alluv = NULL;
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MPoly *allpoly = NULL;
int totvert, totedge, totloop, totpoly;
cu = ob->data;
if (dm == NULL) {
if (BKE_mesh_nurbs_displist_to_mdata(ob, dispbase, &allvert, &totvert,
&alledge, &totedge, &allloop,
2013-02-02 04:58:03 +00:00
&allpoly, (use_orco_uv) ? &alluv : NULL,
&totloop, &totpoly) != 0)
2012-05-05 21:28:12 +00:00
{
/* Error initializing */
return;
}
/* make mesh */
me = BKE_mesh_add(G.main, "Mesh");
me->totvert = totvert;
me->totedge = totedge;
2011-04-15 01:19:13 +00:00
me->totloop = totloop;
me->totpoly = totpoly;
me->mvert = CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, allvert, me->totvert);
me->medge = CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, alledge, me->totedge);
me->mloop = CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, allloop, me->totloop);
me->mpoly = CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, allpoly, me->totpoly);
if (alluv) {
const char *uvname = "Orco";
me->mtpoly = CustomData_add_layer_named(&me->pdata, CD_MTEXPOLY, CD_DEFAULT, NULL, me->totpoly, uvname);
me->mloopuv = CustomData_add_layer_named(&me->ldata, CD_MLOOPUV, CD_ASSIGN, alluv, me->totloop, uvname);
}
BKE_mesh_calc_normals(me);
}
else {
me = BKE_mesh_add(G.main, "Mesh");
DM_to_mesh(dm, me, ob, CD_MASK_MESH);
}
me->totcol = cu->totcol;
me->mat = cu->mat;
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BKE_mesh_texspace_calc(me);
cu->mat = NULL;
cu->totcol = 0;
if (ob->data) {
BKE_libblock_free(bmain, ob->data);
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}
ob->data = me;
ob->type = OB_MESH;
/* other users */
ob1 = bmain->object.first;
while (ob1) {
if (ob1->data == cu) {
ob1->type = OB_MESH;
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ob1->data = ob->data;
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id_us_plus((ID *)ob->data);
}
ob1 = ob1->id.next;
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}
}
void BKE_mesh_from_nurbs(Object *ob)
{
Curve *cu = (Curve *) ob->data;
bool use_orco_uv = (cu->flag & CU_UV_ORCO) != 0;
ListBase disp = {NULL, NULL};
if (ob->curve_cache) {
disp = ob->curve_cache->disp;
}
BKE_mesh_from_nurbs_displist(ob, &disp, use_orco_uv);
}
typedef struct EdgeLink {
struct EdgeLink *next, *prev;
void *edge;
} EdgeLink;
typedef struct VertLink {
Link *next, *prev;
unsigned int index;
} VertLink;
static void prependPolyLineVert(ListBase *lb, unsigned int index)
{
VertLink *vl = MEM_callocN(sizeof(VertLink), "VertLink");
vl->index = index;
BLI_addhead(lb, vl);
}
static void appendPolyLineVert(ListBase *lb, unsigned int index)
{
VertLink *vl = MEM_callocN(sizeof(VertLink), "VertLink");
vl->index = index;
BLI_addtail(lb, vl);
}
void BKE_mesh_to_curve_nurblist(DerivedMesh *dm, ListBase *nurblist, const int edge_users_test)
{
2013-03-16 14:33:32 +00:00
MVert *mvert = dm->getVertArray(dm);
MEdge *med, *medge = dm->getEdgeArray(dm);
MPoly *mp, *mpoly = dm->getPolyArray(dm);
MLoop *mloop = dm->getLoopArray(dm);
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int dm_totedge = dm->getNumEdges(dm);
int dm_totpoly = dm->getNumPolys(dm);
int totedges = 0;
int i;
/* only to detect edge polylines */
int *edge_users;
ListBase edges = {NULL, NULL};
/* get boundary edges */
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edge_users = MEM_callocN(sizeof(int) * dm_totedge, __func__);
for (i = 0, mp = mpoly; i < dm_totpoly; i++, mp++) {
MLoop *ml = &mloop[mp->loopstart];
int j;
for (j = 0; j < mp->totloop; j++, ml++) {
edge_users[ml->e]++;
}
}
/* create edges from all faces (so as to find edges not in any faces) */
med = medge;
2013-03-16 14:33:32 +00:00
for (i = 0; i < dm_totedge; i++, med++) {
if (edge_users[i] == edge_users_test) {
EdgeLink *edl = MEM_callocN(sizeof(EdgeLink), "EdgeLink");
edl->edge = med;
BLI_addtail(&edges, edl); totedges++;
}
}
MEM_freeN(edge_users);
if (edges.first) {
while (edges.first) {
/* each iteration find a polyline and add this as a nurbs poly spline */
ListBase polyline = {NULL, NULL}; /* store a list of VertLink's */
bool closed = false;
int totpoly = 0;
MEdge *med_current = ((EdgeLink *)edges.last)->edge;
unsigned int startVert = med_current->v1;
unsigned int endVert = med_current->v2;
bool ok = true;
appendPolyLineVert(&polyline, startVert); totpoly++;
appendPolyLineVert(&polyline, endVert); totpoly++;
BLI_freelinkN(&edges, edges.last); totedges--;
while (ok) { /* while connected edges are found... */
EdgeLink *edl = edges.last;
ok = false;
while (edl) {
EdgeLink *edl_prev = edl->prev;
med = edl->edge;
if (med->v1 == endVert) {
endVert = med->v2;
appendPolyLineVert(&polyline, med->v2); totpoly++;
BLI_freelinkN(&edges, edl); totedges--;
ok = true;
}
else if (med->v2 == endVert) {
endVert = med->v1;
appendPolyLineVert(&polyline, endVert); totpoly++;
BLI_freelinkN(&edges, edl); totedges--;
ok = true;
}
else if (med->v1 == startVert) {
startVert = med->v2;
prependPolyLineVert(&polyline, startVert); totpoly++;
BLI_freelinkN(&edges, edl); totedges--;
ok = true;
}
else if (med->v2 == startVert) {
startVert = med->v1;
prependPolyLineVert(&polyline, startVert); totpoly++;
BLI_freelinkN(&edges, edl); totedges--;
ok = true;
}
edl = edl_prev;
}
}
/* Now we have a polyline, make into a curve */
if (startVert == endVert) {
BLI_freelinkN(&polyline, polyline.last);
totpoly--;
closed = true;
}
/* --- nurbs --- */
{
Nurb *nu;
BPoint *bp;
VertLink *vl;
/* create new 'nurb' within the curve */
nu = (Nurb *)MEM_callocN(sizeof(Nurb), "MeshNurb");
nu->pntsu = totpoly;
nu->pntsv = 1;
nu->orderu = 4;
nu->flagu = CU_NURB_ENDPOINT | (closed ? CU_NURB_CYCLIC : 0); /* endpoint */
nu->resolu = 12;
nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * totpoly, "bpoints");
/* add points */
vl = polyline.first;
for (i = 0, bp = nu->bp; i < totpoly; i++, bp++, vl = (VertLink *)vl->next) {
2013-03-16 14:33:32 +00:00
copy_v3_v3(bp->vec, mvert[vl->index].co);
bp->f1 = SELECT;
bp->radius = bp->weight = 1.0;
}
BLI_freelistN(&polyline);
/* add nurb to curve */
BLI_addtail(nurblist, nu);
}
/* --- done with nurbs --- */
}
}
}
void BKE_mesh_to_curve(Scene *scene, Object *ob)
{
/* make new mesh data from the original copy */
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_MESH);
ListBase nurblist = {NULL, NULL};
bool needsFree = false;
BKE_mesh_to_curve_nurblist(dm, &nurblist, 0);
BKE_mesh_to_curve_nurblist(dm, &nurblist, 1);
if (nurblist.first) {
Curve *cu = BKE_curve_add(G.main, ob->id.name + 2, OB_CURVE);
cu->flag |= CU_3D;
cu->nurb = nurblist;
((Mesh *)ob->data)->id.us--;
ob->data = cu;
ob->type = OB_CURVE;
/* curve objects can't contain DM in usual cases, we could free memory */
needsFree = true;
}
dm->needsFree = needsFree;
dm->release(dm);
if (needsFree) {
ob->derivedFinal = NULL;
/* curve object could have got bounding box only in special cases */
if (ob->bb) {
MEM_freeN(ob->bb);
ob->bb = NULL;
}
}
}
void BKE_mesh_material_index_remove(Mesh *me, short index)
{
MPoly *mp;
MFace *mf;
int i;
for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
if (mp->mat_nr && mp->mat_nr >= index) {
2011-04-24 08:11:44 +00:00
mp->mat_nr--;
}
}
for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
if (mf->mat_nr && mf->mat_nr >= index) {
mf->mat_nr--;
}
}
}
void BKE_mesh_material_index_clear(Mesh *me)
{
MPoly *mp;
MFace *mf;
int i;
for (mp = me->mpoly, i = 0; i < me->totpoly; i++, mp++) {
mp->mat_nr = 0;
}
for (mf = me->mface, i = 0; i < me->totface; i++, mf++) {
mf->mat_nr = 0;
}
}
2012-05-05 21:28:12 +00:00
void BKE_mesh_smooth_flag_set(Object *meshOb, int enableSmooth)
{
Mesh *me = meshOb->data;
int i;
for (i = 0; i < me->totpoly; i++) {
MPoly *mp = &((MPoly *) me->mpoly)[i];
if (enableSmooth) {
mp->flag |= ME_SMOOTH;
}
else {
mp->flag &= ~ME_SMOOTH;
}
}
for (i = 0; i < me->totface; i++) {
MFace *mf = &((MFace *) me->mface)[i];
if (enableSmooth) {
mf->flag |= ME_SMOOTH;
}
else {
mf->flag &= ~ME_SMOOTH;
}
}
}
/**
* Return a newly MEM_malloc'd array of all the mesh vertex locations
* \note \a r_numVerts may be NULL
*/
float (*BKE_mesh_vertexCos_get(Mesh *me, int *r_numVerts))[3]
{
int i, numVerts = me->totvert;
float (*cos)[3] = MEM_mallocN(sizeof(*cos) * numVerts, "vertexcos1");
if (r_numVerts) *r_numVerts = numVerts;
for (i = 0; i < numVerts; i++)
copy_v3_v3(cos[i], me->mvert[i].co);
return cos;
}
/**
* Find the index of the loop in 'poly' which references vertex,
* returns -1 if not found
*/
int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart,
unsigned vert)
2011-04-15 01:19:13 +00:00
{
int j;
for (j = 0; j < poly->totloop; j++, loopstart++) {
if (loopstart->v == vert)
return j;
2011-04-15 01:19:13 +00:00
}
return -1;
}
/**
* Fill \a r_adj with the loop indices in \a poly adjacent to the
* vertex. Returns the index of the loop matching vertex, or -1 if the
* vertex is not in \a poly
*/
int poly_get_adj_loops_from_vert(unsigned r_adj[3], const MPoly *poly,
const MLoop *mloop, unsigned vert)
{
int corner = poly_find_loop_from_vert(poly,
&mloop[poly->loopstart],
vert);
if (corner != -1) {
const MLoop *ml = &mloop[poly->loopstart + corner];
/* vertex was found */
r_adj[0] = ME_POLY_LOOP_PREV(mloop, poly, corner)->v;
r_adj[1] = ml->v;
r_adj[2] = ME_POLY_LOOP_NEXT(mloop, poly, corner)->v;
}
return corner;
}
/**
* Return the index of the edge vert that is not equal to \a v. If
* neither edge vertex is equal to \a v, returns -1.
*/
int BKE_mesh_edge_other_vert(const MEdge *e, int v)
{
if (e->v1 == v)
return e->v2;
else if (e->v2 == v)
return e->v1;
else
return -1;
}
/* basic vertex data functions */
bool BKE_mesh_minmax(Mesh *me, float r_min[3], float r_max[3])
{
int i = me->totvert;
MVert *mvert;
for (mvert = me->mvert; i--; mvert++) {
minmax_v3v3_v3(r_min, r_max, mvert->co);
}
return (me->totvert != 0);
}
void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
{
int i = me->totvert;
MVert *mvert;
for (mvert = me->mvert; i--; mvert++) {
add_v3_v3(mvert->co, offset);
}
if (do_keys && me->key) {
KeyBlock *kb;
for (kb = me->key->block.first; kb; kb = kb->next) {
float *fp = kb->data;
for (i = kb->totelem; i--; fp += 3) {
add_v3_v3(fp, offset);
}
}
}
}
void BKE_mesh_ensure_navmesh(Mesh *me)
{
if (!CustomData_has_layer(&me->pdata, CD_RECAST)) {
int i;
int numFaces = me->totpoly;
int *recastData;
recastData = (int *)MEM_mallocN(numFaces * sizeof(int), __func__);
for (i = 0; i < numFaces; i++) {
recastData[i] = i + 1;
}
CustomData_add_layer_named(&me->pdata, CD_RECAST, CD_ASSIGN, recastData, numFaces, "recastData");
}
}
void BKE_mesh_tessface_calc(Mesh *mesh)
{
mesh->totface = BKE_mesh_recalc_tessellation(&mesh->fdata, &mesh->ldata, &mesh->pdata,
mesh->mvert,
mesh->totface, mesh->totloop, mesh->totpoly,
/* calc normals right after, don't copy from polys here */
false);
BKE_mesh_update_customdata_pointers(mesh, true);
}
void BKE_mesh_tessface_ensure(Mesh *mesh)
{
if (mesh->totpoly && mesh->totface == 0) {
BKE_mesh_tessface_calc(mesh);
}
}
void BKE_mesh_tessface_clear(Mesh *mesh)
{
mesh_tessface_clear_intern(mesh, true);
}
void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
{
if (UNLIKELY(mesh->cd_flag)) {
return;
}
else {
MVert *mv;
MEdge *med;
int i;
for (mv = mesh->mvert, i = 0; i < mesh->totvert; mv++, i++) {
if (mv->bweight != 0) {
mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
break;
}
}
for (med = mesh->medge, i = 0; i < mesh->totedge; med++, i++) {
if (med->bweight != 0) {
mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
break;
}
}
if (med->crease != 0) {
mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
break;
}
}
}
}
}
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
void BKE_mesh_mselect_clear(Mesh *me)
{
if (me->mselect) {
MEM_freeN(me->mselect);
me->mselect = NULL;
}
me->totselect = 0;
}
void BKE_mesh_mselect_validate(Mesh *me)
{
MSelect *mselect_src, *mselect_dst;
int i_src, i_dst;
if (me->totselect == 0)
return;
mselect_src = me->mselect;
mselect_dst = MEM_mallocN(sizeof(MSelect) * (me->totselect), "Mesh selection history");
for (i_src = 0, i_dst = 0; i_src < me->totselect; i_src++) {
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL:
{
if (me->mvert[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL:
{
if (me->medge[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL:
{
if (me->mpoly[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
default:
{
BLI_assert(0);
break;
}
}
}
MEM_freeN(mselect_src);
if (i_dst == 0) {
MEM_freeN(mselect_dst);
mselect_dst = NULL;
}
else if (i_dst != me->totselect) {
mselect_dst = MEM_reallocN(mselect_dst, sizeof(MSelect) * i_dst);
}
me->totselect = i_dst;
me->mselect = mselect_dst;
}
/**
* Return the index within me->mselect, or -1
*/
int BKE_mesh_mselect_find(Mesh *me, int index, int type)
{
int i;
BLI_assert(ELEM3(type, ME_VSEL, ME_ESEL, ME_FSEL));
for (i = 0; i < me->totselect; i++) {
if ((me->mselect[i].index == index) &&
2014-01-12 22:05:24 +11:00
(me->mselect[i].type == type))
{
return i;
}
}
return -1;
}
/**
* Return The index of the active element.
*/
int BKE_mesh_mselect_active_get(Mesh *me, int type)
{
BLI_assert(ELEM3(type, ME_VSEL, ME_ESEL, ME_FSEL));
if (me->totselect) {
if (me->mselect[me->totselect - 1].type == type) {
return me->mselect[me->totselect - 1].index;
}
}
return -1;
}
void BKE_mesh_mselect_active_set(Mesh *me, int index, int type)
{
const int msel_index = BKE_mesh_mselect_find(me, index, type);
if (msel_index == -1) {
/* add to the end */
me->mselect = MEM_reallocN(me->mselect, sizeof(MSelect) * (me->totselect + 1));
me->mselect[me->totselect].index = index;
me->mselect[me->totselect].type = type;
me->totselect++;
}
else if (msel_index != me->totselect - 1) {
/* move to the end */
SWAP(MSelect, me->mselect[msel_index], me->mselect[me->totselect - 1]);
}
BLI_assert((me->mselect[me->totselect - 1].index == index) &&
(me->mselect[me->totselect - 1].type == type));
}
Bake API - bpy.ops.object.bake() New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api. The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit Python Operator: ---------------- The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False) Note: external save mode is currently disabled. Supported Features: ------------------ * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture. * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object. * Cage Extrusion - distance to use for the inward ray cast when using selected to active * Custom Cage - object to use as cage (instead of the lowpoly object). * Normal swizzle - change the axis that gets mapped to RGB * Normal space - save as tangent or object normal spaces Supported Passes: ----------------- Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled" Development Notes for External Engines: --------------------------------------- (read them in bake_api.c) * For a complete implementation example look at the Cycles Bake commit (next). Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Normal map pipeline "consulting" by Andy Davies (metalliandy) Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles
2014-01-02 19:05:07 -02:00
/* settings: 1 - preview, 2 - render */
Mesh *BKE_mesh_new_from_object(
Main *bmain, Scene *sce, Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed)
{
Mesh *tmpmesh;
Curve *tmpcu = NULL, *copycu;
Object *tmpobj = NULL;
int render = settings == eModifierMode_Render, i;
int cage = !apply_modifiers;
/* perform the mesh extraction based on type */
switch (ob->type) {
case OB_FONT:
case OB_CURVE:
case OB_SURF:
{
ListBase dispbase = {NULL, NULL};
DerivedMesh *derivedFinal = NULL;
int uv_from_orco;
/* copies object and modifiers (but not the data) */
tmpobj = BKE_object_copy_ex(bmain, ob, true);
tmpcu = (Curve *)tmpobj->data;
tmpcu->id.us--;
/* if getting the original caged mesh, delete object modifiers */
if (cage)
BKE_object_free_modifiers(tmpobj);
/* copies the data */
copycu = tmpobj->data = BKE_curve_copy((Curve *) ob->data);
/* temporarily set edit so we get updates from edit mode, but
* also because for text datablocks copying it while in edit
* mode gives invalid data structures */
copycu->editfont = tmpcu->editfont;
copycu->editnurb = tmpcu->editnurb;
/* get updated display list, and convert to a mesh */
BKE_displist_make_curveTypes_forRender(sce, tmpobj, &dispbase, &derivedFinal, false, render);
copycu->editfont = NULL;
copycu->editnurb = NULL;
tmpobj->derivedFinal = derivedFinal;
/* convert object type to mesh */
uv_from_orco = (tmpcu->flag & CU_UV_ORCO) != 0;
BKE_mesh_from_nurbs_displist(tmpobj, &dispbase, uv_from_orco);
tmpmesh = tmpobj->data;
BKE_displist_free(&dispbase);
/* BKE_mesh_from_nurbs changes the type to a mesh, check it worked.
* if it didn't the curve did not have any segments or otherwise
* would have generated an empty mesh */
if (tmpobj->type != OB_MESH) {
BKE_libblock_free_us(bmain, tmpobj);
Bake API - bpy.ops.object.bake() New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api. The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit Python Operator: ---------------- The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False) Note: external save mode is currently disabled. Supported Features: ------------------ * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture. * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object. * Cage Extrusion - distance to use for the inward ray cast when using selected to active * Custom Cage - object to use as cage (instead of the lowpoly object). * Normal swizzle - change the axis that gets mapped to RGB * Normal space - save as tangent or object normal spaces Supported Passes: ----------------- Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled" Development Notes for External Engines: --------------------------------------- (read them in bake_api.c) * For a complete implementation example look at the Cycles Bake commit (next). Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Normal map pipeline "consulting" by Andy Davies (metalliandy) Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles
2014-01-02 19:05:07 -02:00
return NULL;
}
BKE_mesh_texspace_copy_from_object(tmpmesh, ob);
BKE_libblock_free_us(bmain, tmpobj);
break;
}
case OB_MBALL:
{
/* metaballs don't have modifiers, so just convert to mesh */
Object *basis_ob = BKE_mball_basis_find(sce, ob);
/* todo, re-generatre for render-res */
/* metaball_polygonize(scene, ob) */
if (ob != basis_ob)
return NULL; /* only do basis metaball */
tmpmesh = BKE_mesh_add(bmain, "Mesh");
/* BKE_mesh_add gives us a user count we don't need */
tmpmesh->id.us--;
if (render) {
ListBase disp = {NULL, NULL};
/* TODO(sergey): This is gonna to work for until EvaluationContext
* only contains for_render flag. As soon as CoW is
* implemented, this is to be rethinked.
*/
EvaluationContext eval_ctx = {0};
eval_ctx.mode = DAG_EVAL_RENDER;
Bake API - bpy.ops.object.bake() New operator that can calls a bake function to the current render engine when available. This commit provides no feature for the users, but allows external engines to be accessed by the operator and be integrated with the baking api. The API itself is simple. Blender sends a populated array of BakePixels to the renderer, and gets back an array of floats with the result. The Blender Internal (and multires) system is still running independent, but we eventually will pipe it through the API as well. Cycles baking will come next as a separated commit Python Operator: ---------------- The operator can be called with some arguments, or a user interface can be created for it. In that case the arguments can be ommited and the interface can expose the settings from bpy.context.scene.render.bake bpy.ops.object.bake(type='COMBINED', filepath="", width=512, height=512, margin=16, use_selected_to_active=False, cage_extrusion=0, cage="", normal_space='TANGENT', normal_r='POS_X', normal_g='POS_Y', normal_b='POS_Z', save_mode='INTERNAL', use_clear=False, use_split_materials=False, use_automatic_name=False) Note: external save mode is currently disabled. Supported Features: ------------------ * Margin - Baked result is extended this many pixels beyond the border of each UV "island," to soften seams in the texture. * Selected to Active - bake shading on the surface of selected object to the active object. The rays are cast from the lowpoly object inwards towards the highpoly object. If the highpoly object is not entirely involved by the lowpoly object, you can tweak the rays start point with Cage Extrusion. For even more control of the cage you can use a Cage object. * Cage Extrusion - distance to use for the inward ray cast when using selected to active * Custom Cage - object to use as cage (instead of the lowpoly object). * Normal swizzle - change the axis that gets mapped to RGB * Normal space - save as tangent or object normal spaces Supported Passes: ----------------- Any pass that is supported by Blender renderlayer system. Though it's up to the external engine to provide a valid enum with its supported passes. Normal passes get a special treatment since we post-process them to converted and "swizzled" Development Notes for External Engines: --------------------------------------- (read them in bake_api.c) * For a complete implementation example look at the Cycles Bake commit (next). Review: D421 Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge Normal map pipeline "consulting" by Andy Davies (metalliandy) Original design by Brecht van Lommel. The entire commit history can be found on the branch: bake-cycles
2014-01-02 19:05:07 -02:00
BKE_displist_make_mball_forRender(&eval_ctx, sce, ob, &disp);
BKE_mesh_from_metaball(&disp, tmpmesh);
BKE_displist_free(&disp);
}
else {
ListBase disp = {NULL, NULL};
if (ob->curve_cache) {
disp = ob->curve_cache->disp;
}
BKE_mesh_from_metaball(&disp, tmpmesh);
}
BKE_mesh_texspace_copy_from_object(tmpmesh, ob);
break;
}
case OB_MESH:
/* copies object and modifiers (but not the data) */
if (cage) {
/* copies the data */
tmpmesh = BKE_mesh_copy_ex(bmain, ob->data);
/* if not getting the original caged mesh, get final derived mesh */
}
else {
/* Make a dummy mesh, saves copying */
DerivedMesh *dm;
/* CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL; */
CustomDataMask mask = CD_MASK_MESH; /* this seems more suitable, exporter,
* for example, needs CD_MASK_MDEFORMVERT */
if (calc_undeformed)
mask |= CD_MASK_ORCO;
/* Write the display mesh into the dummy mesh */
if (render)
dm = mesh_create_derived_render(sce, ob, mask);
else
dm = mesh_create_derived_view(sce, ob, mask);
tmpmesh = BKE_mesh_add(bmain, "Mesh");
DM_to_mesh(dm, tmpmesh, ob, mask);
dm->release(dm);
}
/* BKE_mesh_add/copy gives us a user count we don't need */
tmpmesh->id.us--;
break;
default:
/* "Object does not have geometry data") */
return NULL;
}
/* Copy materials to new mesh */
switch (ob->type) {
case OB_SURF:
case OB_FONT:
case OB_CURVE:
tmpmesh->totcol = tmpcu->totcol;
/* free old material list (if it exists) and adjust user counts */
if (tmpcu->mat) {
for (i = tmpcu->totcol; i-- > 0; ) {
/* are we an object material or data based? */
tmpmesh->mat[i] = ob->matbits[i] ? ob->mat[i] : tmpcu->mat[i];
if (tmpmesh->mat[i]) {
tmpmesh->mat[i]->id.us++;
}
}
}
break;
#if 0
/* Crashes when assigning the new material, not sure why */
case OB_MBALL:
tmpmb = (MetaBall *)ob->data;
tmpmesh->totcol = tmpmb->totcol;
/* free old material list (if it exists) and adjust user counts */
if (tmpmb->mat) {
for (i = tmpmb->totcol; i-- > 0; ) {
tmpmesh->mat[i] = tmpmb->mat[i]; /* CRASH HERE ??? */
if (tmpmesh->mat[i]) {
tmpmb->mat[i]->id.us++;
}
}
}
break;
#endif
case OB_MESH:
if (!cage) {
Mesh *origmesh = ob->data;
tmpmesh->flag = origmesh->flag;
tmpmesh->mat = MEM_dupallocN(origmesh->mat);
tmpmesh->totcol = origmesh->totcol;
tmpmesh->smoothresh = origmesh->smoothresh;
if (origmesh->mat) {
for (i = origmesh->totcol; i-- > 0; ) {
/* are we an object material or data based? */
tmpmesh->mat[i] = ob->matbits[i] ? ob->mat[i] : origmesh->mat[i];
if (tmpmesh->mat[i]) {
tmpmesh->mat[i]->id.us++;
}
}
}
}
break;
} /* end copy materials */
if (calc_tessface) {
/* cycles and exporters rely on this still */
BKE_mesh_tessface_ensure(tmpmesh);
}
/* make sure materials get updated in objects */
test_object_materials(bmain, &tmpmesh->id);
return tmpmesh;
}