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blender-archive/source/blender/editors/mesh/mesh_ops.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
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#include "ED_object.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "UI_interface.h"
#include "mesh_intern.h"
/**************************** registration **********************************/
void ED_operatortypes_mesh(void)
{
WM_operatortype_append(MESH_OT_select_all);
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WM_operatortype_append(MESH_OT_select_more);
WM_operatortype_append(MESH_OT_select_less);
WM_operatortype_append(MESH_OT_select_inverse);
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WM_operatortype_append(MESH_OT_select_non_manifold);
WM_operatortype_append(MESH_OT_select_linked);
WM_operatortype_append(MESH_OT_select_linked_pick);
WM_operatortype_append(MESH_OT_select_random);
WM_operatortype_append(MESH_OT_hide);
WM_operatortype_append(MESH_OT_reveal);
WM_operatortype_append(MESH_OT_select_by_number_vertices);
WM_operatortype_append(MESH_OT_select_mirror);
WM_operatortype_append(MESH_OT_normals_make_consistent);
WM_operatortype_append(MESH_OT_merge);
WM_operatortype_append(MESH_OT_subdivide);
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WM_operatortype_append(MESH_OT_faces_select_linked_flat);
WM_operatortype_append(MESH_OT_edges_select_sharp);
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WM_operatortype_append(MESH_OT_primitive_plane_add);
WM_operatortype_append(MESH_OT_primitive_cube_add);
WM_operatortype_append(MESH_OT_primitive_circle_add);
WM_operatortype_append(MESH_OT_primitive_tube_add);
WM_operatortype_append(MESH_OT_primitive_cone_add);
WM_operatortype_append(MESH_OT_primitive_grid_add);
WM_operatortype_append(MESH_OT_primitive_monkey_add);
WM_operatortype_append(MESH_OT_primitive_uv_sphere_add);
WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
WM_operatortype_append(MESH_OT_fgon_clear);
WM_operatortype_append(MESH_OT_fgon_make);
WM_operatortype_append(MESH_OT_duplicate);
WM_operatortype_append(MESH_OT_remove_doubles);
WM_operatortype_append(MESH_OT_extrude);
WM_operatortype_append(MESH_OT_spin);
WM_operatortype_append(MESH_OT_screw);
WM_operatortype_append(MESH_OT_split);
WM_operatortype_append(MESH_OT_extrude_repeat);
WM_operatortype_append(MESH_OT_edge_rotate);
WM_operatortype_append(MESH_OT_select_vertex_path);
WM_operatortype_append(MESH_OT_loop_to_region);
WM_operatortype_append(MESH_OT_region_to_loop);
WM_operatortype_append(MESH_OT_select_axis);
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WM_operatortype_append(MESH_OT_uvs_rotate);
WM_operatortype_append(MESH_OT_uvs_mirror);
WM_operatortype_append(MESH_OT_colors_rotate);
WM_operatortype_append(MESH_OT_colors_mirror);
WM_operatortype_append(MESH_OT_fill);
WM_operatortype_append(MESH_OT_beauty_fill);
WM_operatortype_append(MESH_OT_quads_convert_to_tris);
WM_operatortype_append(MESH_OT_tris_convert_to_quads);
WM_operatortype_append(MESH_OT_edge_flip);
WM_operatortype_append(MESH_OT_faces_shade_smooth);
WM_operatortype_append(MESH_OT_faces_shade_flat);
WM_operatortype_append(MESH_OT_delete);
WM_operatortype_append(MESH_OT_separate);
WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
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WM_operatortype_append(MESH_OT_loop_select);
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WM_operatortype_append(MESH_OT_edge_face_add);
WM_operatortype_append(MESH_OT_select_shortest_path);
WM_operatortype_append(MESH_OT_select_similar);
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WM_operatortype_append(MESH_OT_loop_multi_select);
WM_operatortype_append(MESH_OT_mark_seam);
WM_operatortype_append(MESH_OT_mark_sharp);
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WM_operatortype_append(MESH_OT_vertices_smooth);
WM_operatortype_append(MESH_OT_flip_normals);
WM_operatortype_append(MESH_OT_knife_cut);
WM_operatortype_append(MESH_OT_rip);
WM_operatortype_append(MESH_OT_blend_from_shape);
WM_operatortype_append(MESH_OT_shape_propagate_to_all);
WM_operatortype_append(MESH_OT_uv_texture_add);
WM_operatortype_append(MESH_OT_uv_texture_remove);
WM_operatortype_append(MESH_OT_vertex_color_add);
WM_operatortype_append(MESH_OT_vertex_color_remove);
WM_operatortype_append(MESH_OT_sticky_add);
WM_operatortype_append(MESH_OT_sticky_remove);
WM_operatortype_append(MESH_OT_edgering_select);
WM_operatortype_append(MESH_OT_loopcut);
WM_operatortype_append(MESH_OT_solidify);
}
int ED_operator_editmesh_face_select(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
if(obedit && obedit->type==OB_MESH) {
EditMesh *em = ((Mesh *)obedit->data)->edit_mesh;
if (em && em->selectmode & SCE_SELECT_FACE) {
return 1;
}
}
return 0;
}
void ED_operatormacros_mesh(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
int constraint_axis[3] = {0, 0, 1};
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ot= WM_operatortype_append_macro("MESH_OT_loopcut_slide", "Loop Cut and Slide", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_loopcut");
WM_operatortype_macro_define(ot, "TRANSFORM_OT_edge_slide");
ot= WM_operatortype_append_macro("MESH_OT_duplicate_move", "Add Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_duplicate");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
ot= WM_operatortype_append_macro("MESH_OT_rip_move", "Rip", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_rip");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
ot= WM_operatortype_append_macro("MESH_OT_extrude_move_along_normals", "Extrude Along Normals", OPTYPE_UNDO|OPTYPE_REGISTER);
ot->poll = ED_operator_editmesh_face_select; /* restrict extrude along normals to face select */
WM_operatortype_macro_define(ot, "MESH_OT_extrude");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_enum_set(otmacro->ptr, "constraint_orientation", V3D_MANIP_NORMAL);
RNA_boolean_set_array(otmacro->ptr, "constraint_axis", constraint_axis);
ot= WM_operatortype_append_macro("MESH_OT_extrude_move", "Extrude", OPTYPE_UNDO|OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "MESH_OT_extrude");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
}
/* note mesh keymap also for other space? */
void ED_keymap_mesh(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
wmKeyMapItem *kmi;
keymap= WM_keymap_find(keyconf, "EditMesh", 0, 0);
keymap->poll= ED_operator_editmesh;
WM_keymap_add_item(keymap, "MESH_OT_loopcut_slide", RKEY, KM_PRESS, KM_CTRL, 0);
/* selecting */
/* standard mouse selection goes via space_view3d */
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WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
kmi= WM_keymap_add_item(keymap, "MESH_OT_edgering_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
kmi= WM_keymap_add_item(keymap, "MESH_OT_edgering_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
WM_keymap_add_item(keymap, "MESH_OT_select_shortest_path", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_all", AKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1);
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RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_faces_select_linked_flat", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_edges_select_sharp", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
/* selection mode */
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_selection_mode", TABKEY, KM_PRESS, KM_CTRL, 0);
/* hide */
WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
/* tools */
WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1);
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WM_keymap_add_item(keymap, "MESH_OT_extrude_move_along_normals", EKEY, KM_PRESS, 0, 0); /* this first so it's selected if possible */
WM_keymap_add_item(keymap, "MESH_OT_extrude_move", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_rip_move",VKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "TRANSFORM_OT_shrink_fatten", SKEY, KM_PRESS, KM_ALT, 0);
/* add/remove */
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WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_skin", FKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); /* python */
WM_keymap_add_item(keymap, "MESH_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "INFO_MT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_split", YKEY, KM_PRESS, 0, 0);
/* use KM_CLICK because same key is used for tweaks */
WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_CLICK, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_delete", DELKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, 0, KKEY);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_specials", WKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_faces", FKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_edges", EKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_vertices", VKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_hook", HKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_uv_map", UKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_vertex_group", GKEY, KM_PRESS, KM_CTRL, 0);
ED_object_generic_keymap(keyconf, keymap, TRUE);
}