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blender-archive/source/blender/blenkernel/intern/studiolight.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenkernel/intern/studiolight.c
* \ingroup bke
*/
#include "BKE_studiolight.h"
#include "BKE_appdir.h"
#include "BKE_icons.h"
#include "BLI_fileops.h"
#include "BLI_fileops_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_path_util.h"
#include "BLI_rand.h"
#include "BLI_string.h"
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#include "BLI_string_utils.h"
#include "DNA_listBase.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
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#include "GPU_texture.h"
#include "MEM_guardedalloc.h"
/* Statics */
static ListBase studiolights;
#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 128
#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT 32
#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH (STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * 2)
static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
static const char *STUDIOLIGHT_MATCAP_FOLDER = "studiolights/matcap/";
/* FUNCTIONS */
#define IMB_SAFE_FREE(p) do { \
if (p) { \
IMB_freeImBuf(p); \
p = NULL; \
} \
} while (0)
#define GPU_TEXTURE_SAFE_FREE(p) do { \
if (p) { \
GPU_texture_free(p); \
p = NULL; \
} \
} while (0)
static void studiolight_free(struct StudioLight *sl)
{
for (int index = 0 ; index < 6 ; index ++) {
IMB_SAFE_FREE(sl->radiance_cubemap_buffers[index]);
}
GPU_TEXTURE_SAFE_FREE(sl->equirectangular_radiance_gputexture);
GPU_TEXTURE_SAFE_FREE(sl->equirectangular_irradiance_gputexture);
IMB_SAFE_FREE(sl->equirectangular_radiance_buffer);
IMB_SAFE_FREE(sl->equirectangular_irradiance_buffer);
MEM_SAFE_FREE(sl->path_irr_cache);
MEM_SAFE_FREE(sl->path_sh2_cache);
MEM_SAFE_FREE(sl->gpu_matcap_3components);
MEM_SAFE_FREE(sl);
}
static struct StudioLight *studiolight_create(int flag)
{
struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
sl->path[0] = 0x00;
sl->name[0] = 0x00;
sl->path_irr_cache = NULL;
sl->path_sh2_cache = NULL;
sl->flag = flag;
sl->index = BLI_listbase_count(&studiolights);
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if (flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL) {
sl->icon_id_matcap = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP);
sl->icon_id_matcap_flipped = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED);
}
else {
sl->icon_id_radiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_RADIANCE);
sl->icon_id_irradiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
}
for (int index = 0 ; index < 6 ; index ++) {
sl->radiance_cubemap_buffers[index] = NULL;
}
return sl;
}
static void direction_to_equirectangular(float r[2], const float dir[3])
{
r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
}
static void equirectangular_to_direction(float r[3], float u, float v)
{
float phi = (-(M_PI * 2)) * u + M_PI;
float theta = -M_PI * v + M_PI;
float sin_theta = sinf(theta);
r[0] = sin_theta * cosf(phi);
r[1] = sin_theta * sinf(phi);
r[2] = cosf(theta);
}
static void studiolight_calculate_radiance(ImBuf *ibuf, float color[4], const float direction[3])
{
float uv[2];
direction_to_equirectangular(uv, direction);
nearest_interpolation_color_wrap(ibuf, NULL, color, uv[0] * ibuf->x, uv[1] * ibuf->y);
}
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static void studiolight_calculate_radiance_buffer(
ImBuf *ibuf, float *colbuf,
const float start_x, const float add_x,
const float start_y, const float add_y, const float z,
const int index_x, const int index_y, const int index_z)
{
float direction[3];
float yf = start_y;
float xf;
float *color = colbuf;
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++, yf += add_y) {
xf = start_x;
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++, xf += add_x) {
direction[index_x] = xf;
direction[index_y] = yf;
direction[index_z] = z;
normalize_v3(direction);
studiolight_calculate_radiance(ibuf, color, direction);
color += 4;
}
}
}
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static void studiolight_load_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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ImBuf *ibuf = NULL;
ibuf = IMB_loadiffname(sl->path, 0, NULL);
if (ibuf) {
IMB_float_from_rect(ibuf);
sl->equirectangular_radiance_buffer = ibuf;
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}
}
sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
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}
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static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *sl)
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{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
if (sl->flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL) {
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sl->gpu_matcap_3components = MEM_callocN(sizeof(float[3]) * ibuf->x * ibuf->y, __func__);
float *offset4 = ibuf->rect_float;
float *offset3 = sl->gpu_matcap_3components;
for (int i = 0 ; i < ibuf->x * ibuf->y; i++) {
copy_v3_v3(offset3, offset4);
offset3 += 3;
offset4 += 4;
}
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sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, sl->gpu_matcap_3components, error);
}
else {
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sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_radiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true);
GPU_texture_unbind(tex);
}
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}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
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}
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static void studiolight_create_equirectangular_irradiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
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sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
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GPUTexture *tex = sl->equirectangular_irradiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true);
GPU_texture_unbind(tex);
}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE;
}
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static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
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{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
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if (ibuf) {
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float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]), __func__);
const float add = 1.0f / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE + 1);
const float start = ((1.0f / STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * 0.5f) - 0.5f;
/* front */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, 0.5f, 0, 2, 1);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* back */
studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, -0.5f, 0, 2, 1);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* left */
studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, 0.5f, 1, 2, 0);
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* right */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 1, 2, 0);
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* top */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 0, 1, 2);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* bottom */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, -start, -add, 0.5f, 0, 1, 2);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
#if 0
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
#endif
MEM_freeN(colbuf);
}
}
sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
}
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BLI_INLINE void studiolight_evaluate_radiance_buffer(
ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits,
int xoffset, int yoffset, int zoffset, float zvalue)
{
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if (radiance_buffer == NULL) {
return;
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}
float angle;
float *radiance_color = radiance_buffer->rect_float;
float direction[3];
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
// calculate light direction;
direction[zoffset] = zvalue;
direction[xoffset] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
direction[yoffset] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
normalize_v3(direction);
angle = fmax(0.0f, dot_v3v3(direction, normal));
madd_v3_v3fl(color, radiance_color, angle);
(*hits) ++;
radiance_color += 4;
}
}
}
BLI_INLINE float studiolight_area_element(float x, float y)
{
return atan2(x * y, sqrtf(x * x + y * y + 1));
}
BLI_INLINE float studiolight_texel_solid_angle(float x, float y, float halfpix)
{
float v1x = (x - halfpix) * 2.0f - 1.0f;
float v1y = (y - halfpix) * 2.0f - 1.0f;
float v2x = (x + halfpix) * 2.0f - 1.0f;
float v2y = (y + halfpix) * 2.0f - 1.0f;
return studiolight_area_element(v1x, v1y) - studiolight_area_element(v1x, v2y) - studiolight_area_element(v2x, v1y) + studiolight_area_element(v2x, v2y);
}
static void studiolight_calculate_cubemap_vector_weight(float normal[3], float *weight, int face, float x, float y)
{
copy_v3_fl3(normal, x * 2.0f - 1.0f, y * 2.0f - 1.0f, 1.0f);
const float conversion_matrices[6][3][3] = {
{
{0.0f, 0.0f, -1.0f},
{0.0f, -1.0f, 0.0f},
{-1.0f, 0.0f, 0.0f},
},
{
{0.0f, 0.0f, -1.0f},
{0.0f, -1.0f, 0.0f},
{-1.0f, 0.0f, 0.0f},
},
{
{1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 1.0f},
{0.0f, -1.0f, 0.0f},
},
{
{1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, -1.0f},
{0.0f, 1.0f, 0.0f},
},
{
{1.0f, 0.0f, 0.0f},
{0.0f, -1.0f, 0.0f},
{0.0f, 0.0f, -1.0f},
},
{
{-1.0f, 0.0f, 0.0f},
{0.0f, -1.0f, 0.0f},
{0.0f, 0.0f, 1.0f},
}
};
mul_m3_v3(conversion_matrices[face], normal);
normalize_v3(normal);
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const float halfpix = 1.0f / (2.0f * STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
*weight = studiolight_texel_solid_angle(x + halfpix, y + halfpix, halfpix);
}
static void studiolight_calculate_spherical_harmonics_coefficient(StudioLight *sl, int sh_component)
{
const float M_4PI = M_PI * 4.0f;
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float weight_accum = 0.0f;
float sh[3] = {0.0f, 0.0f, 0.0f};
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for (int face = 0; face < 6; face++) {
float *color;
color = sl->radiance_cubemap_buffers[face]->rect_float;
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y++) {
float yf = y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE;
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x++) {
float xf = x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE;
float weight, coef;
float cubevec[3];
studiolight_calculate_cubemap_vector_weight(cubevec, &weight, face, xf, yf);
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switch (sh_component) {
case 0:
{
coef = 0.2822095f;
break;
}
case 1:
{
coef = -0.488603f * cubevec[2] * 2.0f / 3.0f;
break;
}
case 2:
{
coef = 0.488603f * cubevec[1] * 2.0f / 3.0f;
break;
}
case 3:
{
coef = -0.488603f * cubevec[0] * 2.0f / 3.0f;
break;
}
case 4:
{
coef = 1.092548f * cubevec[0] * cubevec[2] * 1.0f / 4.0f;
break;
}
case 5:
{
coef = -1.092548f * cubevec[2] * cubevec[1] * 1.0f / 4.0f;
break;
}
case 6:
{
coef = 0.315392f * (3.0f * cubevec[2] * cubevec[2] - 1.0f) * 1.0f / 4.0f;
break;
}
case 7:
{
coef = 1.092548f * cubevec[0] * cubevec[1] * 1.0f / 4.0f;
break;
}
case 8:
{
coef = 0.546274f * (cubevec[0] * cubevec[0] - cubevec[2] * cubevec[2]) * 1.0f / 4.0f;
break;
}
default:
{
coef = 0.0f;
}
}
madd_v3_v3fl(sh, color, coef * weight);
weight_accum += weight;
color += 4;
}
}
}
mul_v3_fl(sh, M_4PI / weight_accum);
copy_v3_v3(sl->spherical_harmonics_coefs[sh_component], sh);
}
static void studiolight_calculate_diffuse_light(StudioLight *sl)
{
/* init light to black */
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
for (int comp = 0; comp < 9; comp ++) {
studiolight_calculate_spherical_harmonics_coefficient(sl, comp);
#if 0
print_v3("SH2", sl->spherical_harmonics_coefs[comp]);
#endif
}
if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
FILE *fp = BLI_fopen(sl->path_sh2_cache, "wb");
if (fp) {
fwrite(sl->spherical_harmonics_coefs, sizeof(sl->spherical_harmonics_coefs), 1, fp);
fclose(fp);
}
}
}
sl->flag |= STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED;
}
static float area_element(float x, float y )
{
return atan2f(x * y, sqrt(x * x + y * y + 1));
}
static float texel_coord_solid_angle(float a_U, float a_V, int a_Size)
{
//scale up to [-1, 1] range (inclusive), offset by 0.5 to point to texel center.
float u = (2.0f * ((float)a_U + 0.5f) / (float)a_Size ) - 1.0f;
float v = (2.0f * ((float)a_V + 0.5f) / (float)a_Size ) - 1.0f;
float resolution_inv = 1.0f / a_Size;
// U and V are the -1..1 texture coordinate on the current face.
// Get projected area for this texel
float x0 = u - resolution_inv;
float y0 = v - resolution_inv;
float x1 = u + resolution_inv;
float y1 = v + resolution_inv;
return area_element(x0, y0) - area_element(x0, y1) - area_element(x1, y0) + area_element(x1, y1);
}
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BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(
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ImBuf *radiance_buffer, const float normal[3], float color[3],
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int xoffset, int yoffset, int zoffset, float zvalue)
{
if (radiance_buffer == NULL) {
return;
}
float angle;
float *radiance_color = radiance_buffer->rect_float;
float direction[3];
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
// calculate light direction;
float u = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
float v = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
direction[zoffset] = zvalue;
direction[xoffset] = u;
direction[yoffset] = v;
normalize_v3(direction);
angle = fmax(0.0f, dot_v3v3(direction, normal)) * texel_coord_solid_angle(x, y, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
madd_v3_v3fl(color, radiance_color, angle);
radiance_color += 4;
}
}
}
static void studiolight_calculate_specular_irradiance(StudioLight *sl, float color[3], const float normal[3])
{
copy_v3_fl(color, 0.0f);
/* back */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], normal, color, 0, 2, 1, 0.5);
/* front */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], normal, color, 0, 2, 1, -0.5);
/* left */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], normal, color, 1, 2, 0, 0.5);
/* right */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], normal, color, 1, 2, 0, -0.5);
/* top */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], normal, color, 0, 1, 2, 0.5);
/* bottom */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, 0, 1, 2, -0.5);
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mul_v3_fl(color, 1.0 / M_PI);
}
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static bool studiolight_load_irradiance_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
ImBuf *ibuf = NULL;
ibuf = IMB_loadiffname(sl->path_irr_cache, 0, NULL);
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if (ibuf) {
IMB_float_from_rect(ibuf);
sl->equirectangular_irradiance_buffer = ibuf;
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED;
return true;
}
}
return false;
}
static bool studiolight_load_spherical_harmonics_coefficients(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
FILE *fp = BLI_fopen(sl->path_sh2_cache, "rb");
if (fp) {
if (fread((void*)(sl->spherical_harmonics_coefs), sizeof(sl->spherical_harmonics_coefs), 1, fp))
{
sl->flag |= STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED;
fclose(fp);
return true;
}
fclose(fp);
}
}
return false;
}
static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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/* check for cached irr file */
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BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
float *colbuf = MEM_mallocN(STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH * STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * sizeof(float[4]), __func__);
float *color = colbuf;
for (int y = 0; y < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT ; y ++) {
float yf = y / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT;
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for (int x = 0; x < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH ; x ++) {
float xf = x / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH;
float dir[3];
equirectangular_to_direction(dir, xf, yf);
studiolight_calculate_specular_irradiance(sl, color, dir);
color[3] = 1.0f;
color += 4;
}
}
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sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(
NULL, colbuf,
STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH,
STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT);
MEM_freeN(colbuf);
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if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
IMB_saveiff(sl->equirectangular_irradiance_buffer, sl->path_irr_cache, IB_rectfloat);
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}
}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED;
}
static void studiolight_calculate_light_direction(StudioLight *sl)
{
float best_light = 0.0;
sl->light_direction[0] = 0.0f;
sl->light_direction[1] = 0.0f;
sl->light_direction[2] = -1.0f;
if ((sl->flag & STUDIOLIGHT_EXTERNAL_FILE) && (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
if (ibuf) {
/* go over every pixel, determine light, if higher calc direction off the light */
float new_light;
float *color = ibuf->rect_float;
for (int y = 0; y < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT; y ++) {
for (int x = 0; x < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH; x ++) {
new_light = color[0] + color[1] + color[2];
if (new_light > best_light) {
float u = x / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH;
float v = y / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT;
equirectangular_to_direction(sl->light_direction, u, v);
SWAP(float, sl->light_direction[0], sl->light_direction[1]);
normalize_v3(sl->light_direction);
negate_v3(sl->light_direction);
best_light = new_light;
}
color += 4;
}
}
}
}
sl->flag |= STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED;
}
static void studiolight_add_files_from_datafolder(const int folder_id, const char *subfolder, int flag)
{
StudioLight *sl;
struct direntry *dir;
const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
if (folder) {
uint totfile = BLI_filelist_dir_contents(folder, &dir);
int i;
for (i = 0; i < totfile; i++) {
if ((dir[i].type & S_IFREG)) {
const char *filename = dir[i].relname;
const char *path = dir[i].path;
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if (BLI_path_extension_check_array(filename, imb_ext_image)) {
sl = studiolight_create(STUDIOLIGHT_EXTERNAL_FILE | flag);
BLI_strncpy(sl->name, filename, FILE_MAXFILE);
BLI_strncpy(sl->path, path, FILE_MAXFILE);
sl->path_irr_cache = BLI_string_joinN(path, ".irr");
sl->path_sh2_cache = BLI_string_joinN(path, ".sh2");
BLI_addtail(&studiolights, sl);
}
}
}
BLI_filelist_free(dir, totfile);
dir = NULL;
}
}
static int studiolight_flag_cmp_order(const StudioLight *sl)
{
/* Internal studiolights before external studio lights */
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
return 1;
}
return 0;
}
static int studiolight_cmp(const void *a, const void *b)
{
const StudioLight *sl1 = a;
const StudioLight *sl2 = b;
const int flagorder1 = studiolight_flag_cmp_order(sl1);
const int flagorder2 = studiolight_flag_cmp_order(sl2);
if (flagorder1 < flagorder2) {
return -1;
}
else if (flagorder1 > flagorder2) {
return 1;
}
else {
return BLI_strcasecmp(sl1->name, sl2->name);
}
}
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/* icons */
/* Takes normalized uvs as parameter (range from 0 to 1).
* inner_edge and outer_edge are distances (from the center)
* in uv space for the alpha mask falloff. */
static uint alpha_circle_mask(float u, float v, float inner_edge, float outer_edge)
{
/* Coords from center. */
float co[2] = {u - 0.5f, v - 0.5f};
float dist = len_v2(co);
float alpha = 1.0f + (inner_edge - dist) / (outer_edge - inner_edge);
uint mask = (uint)floorf(255.0f * min_ff(max_ff(alpha, 0.0f), 1.0f));
return mask << 24;
}
#define STUDIOLIGHT_DIAMETER 0.95f
static void studiolight_radiance_preview(uint* icon_buffer, StudioLight *sl)
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{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
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float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE;
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int offset = 0;
for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) {
float dy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
dy = dy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) {
float dx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
dx = dx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
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uint pixelresult = 0x0;
uint alphamask = alpha_circle_mask(dx, dy, 0.5f - pixel_size, 0.5f);
if (alphamask != 0) {
float incoming[3] = {0.0f, 0.0f, -1.0f};
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float normal[3];
normal[0] = dx * 2.0f - 1.0f;
normal[1] = dy * 2.0f - 1.0f;
float dist = len_v2(normal);
normal[2] = sqrtf(1.0f - SQUARE(dist));
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float direction[3];
reflect_v3_v3v3(direction, incoming, normal);
/* We want to see horizon not poles. */
SWAP(float, direction[1], direction[2]);
direction[1] = -direction[1];
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float color[4];
studiolight_calculate_radiance(sl->equirectangular_radiance_buffer, color, direction);
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pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alphamask;
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}
icon_buffer[offset++] = pixelresult;
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}
}
}
static void studiolight_matcap_preview(uint* icon_buffer, StudioLight *sl, bool flipped)
{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
float color[4];
float fx, fy;
float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE;
int offset = 0;
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ImBuf *ibuf = sl->equirectangular_radiance_buffer;
for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) {
fy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
fy = fy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) {
fx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
fx = fx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
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if (flipped) {
fx = 1.0f - fx;
}
nearest_interpolation_color(ibuf, NULL, color, fx * ibuf->x, fy * ibuf->y);
uint alphamask = alpha_circle_mask(fx, fy, 0.5f - pixel_size, 0.5f);
icon_buffer[offset++] = rgb_to_cpack(
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linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alphamask;
}
}
}
static void studiolight_irradiance_preview(uint* icon_buffer, StudioLight *sl)
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{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED);
float pixel_size = 1.0f / (float)STUDIOLIGHT_ICON_SIZE;
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int offset = 0;
for (int y = 0; y < STUDIOLIGHT_ICON_SIZE; y++) {
float dy = (y + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
dy = dy / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
for (int x = 0; x < STUDIOLIGHT_ICON_SIZE; x++) {
float dx = (x + 0.5f) / (float)STUDIOLIGHT_ICON_SIZE;
dx = dx / STUDIOLIGHT_DIAMETER - (1.0f - STUDIOLIGHT_DIAMETER) / 2.0f;
uint pixelresult = 0x0;
uint alphamask = alpha_circle_mask(dx, dy, 0.5f - pixel_size, 0.5f);
if (alphamask != 0) {
/* calculate normal */
float normal[3];
normal[0] = dx * 2.0f - 1.0f;
normal[1] = -(dy * 2.0f - 1.0f);
float dist = len_v2(normal);
normal[2] = -sqrtf(1.0f - SQUARE(dist));
SWAP(float, normal[1], normal[2]);
float color[3] = {0.0f, 0.0f, 0.0f};
/* Spherical Harmonics L0 */
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[0], 0.282095f);
/* Spherical Harmonics L1 */
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[1], -0.488603f * normal[2]);
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[2], 0.488603f * normal[1]);
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[3], -0.488603f * normal[0]);
/* Spherical Harmonics L1 */
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[4], 1.092548f * normal[0] * normal[2]);
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[5], -1.092548f * normal[2] * normal[1]);
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[6], 0.315392f * (3.0f * normal[1] * normal[1] - 1.0f));
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[7], -1.092548 * normal[0] * normal[1]);
madd_v3_v3fl(color, sl->spherical_harmonics_coefs[8], 0.546274 * (normal[0] * normal[0] - normal[2] * normal[2]));
pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alphamask;
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}
icon_buffer[offset++] = pixelresult;
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}
}
}
/* API */
void BKE_studiolight_init(void)
{
StudioLight *sl;
/* go over the preset folder and add a studiolight for every image with its path */
/* order studio lights by name */
/* Also reserve icon space for it. */
/* Add default studio light */
sl = studiolight_create(STUDIOLIGHT_INTERNAL | STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED | STUDIOLIGHT_ORIENTATION_CAMERA);
BLI_strncpy(sl->name, "Default", FILE_MAXFILE);
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copy_v3_fl3(sl->spherical_harmonics_coefs[0], 1.03271556f, 1.07163882f, 1.11193657f);
copy_v3_fl3(sl->spherical_harmonics_coefs[1], -0.00480952f, 0.05290511f, 0.16394117f);
copy_v3_fl3(sl->spherical_harmonics_coefs[2], -0.29686999f, -0.27378261f, -0.24797194f);
copy_v3_fl3(sl->spherical_harmonics_coefs[3], 0.47932500f, 0.48242140f, 0.47190312f);
copy_v3_fl3(sl->spherical_harmonics_coefs[4], -0.00576984f, 0.00504886f, 0.01640534f);
copy_v3_fl3(sl->spherical_harmonics_coefs[5], 0.15500379f, 0.15415503f, 0.16244425f);
copy_v3_fl3(sl->spherical_harmonics_coefs[6], -0.02483751f, -0.02245096f, -0.00536885f);
copy_v3_fl3(sl->spherical_harmonics_coefs[7], 0.11155496f, 0.11005443f, 0.10839636f);
copy_v3_fl3(sl->spherical_harmonics_coefs[8], 0.01363425f, 0.01278363f, -0.00159006f);
BLI_addtail(&studiolights, sl);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_USER_DEFINED);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_USER_DEFINED);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_MATCAP_FOLDER, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_MATCAP_FOLDER, STUDIOLIGHT_ORIENTATION_VIEWNORMAL | STUDIOLIGHT_USER_DEFINED);
/* sort studio lights on filename. */
BLI_listbase_sort(&studiolights, studiolight_cmp);
}
void BKE_studiolight_free(void)
{
struct StudioLight *sl;
while ((sl = BLI_pophead(&studiolights))) {
studiolight_free(sl);
}
}
struct StudioLight *BKE_studiolight_find_first(int flag)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
if ((sl->flag & flag) && (sl->flag & STUDIOLIGHT_DISABLED) == 0) {
return sl;
}
}
return NULL;
}
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struct StudioLight *BKE_studiolight_find(const char *name, int flag)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
if ((sl->flag & flag) && (sl->flag & STUDIOLIGHT_DISABLED) == 0) {
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return sl;
}
else {
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/* flags do not match, so use default */
return BKE_studiolight_find_first(flag);
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}
}
}
/* When not found, use the default studio light */
return BKE_studiolight_find_first(flag);
}
struct StudioLight *BKE_studiolight_findindex(int index, int flag)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
if (sl->index == index && (sl->flag & STUDIOLIGHT_DISABLED) == 0) {
return sl;
}
}
/* When not found, use the default studio light */
return BKE_studiolight_find_first(flag);
}
struct ListBase *BKE_studiolight_listbase(void)
{
return &studiolights;
}
void BKE_studiolight_preview(uint* icon_buffer, StudioLight *sl, int icon_id_type)
{
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switch (icon_id_type) {
case STUDIOLIGHT_ICON_ID_TYPE_RADIANCE:
default:
{
studiolight_radiance_preview(icon_buffer, sl);
break;
}
case STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE:
{
studiolight_irradiance_preview(icon_buffer, sl);
break;
}
case STUDIOLIGHT_ICON_ID_TYPE_MATCAP:
{
studiolight_matcap_preview(icon_buffer, sl, false);
break;
}
case STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED:
{
studiolight_matcap_preview(icon_buffer, sl, true);
break;
}
}
}
/* Ensure state of Studiolights */
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
{
if ((sl->flag & flag) == flag) {
return;
}
if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
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studiolight_load_equirectangular_image(sl);
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}
if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
studiolight_calculate_radiance_cubemap_buffers(sl);
}
if ((flag & STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED)) {
if (!studiolight_load_spherical_harmonics_coefficients(sl)) {
studiolight_calculate_diffuse_light(sl);
}
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) {
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studiolight_create_equirectangular_radiance_gputexture(sl);
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}
if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
studiolight_calculate_light_direction(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) {
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studiolight_create_equirectangular_irradiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) {
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if (!studiolight_load_irradiance_equirectangular_image(sl)) {
studiolight_calculate_irradiance_equirectangular_image(sl);
}
}
}
void BKE_studiolight_refresh(void)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
sl->flag |= STUDIOLIGHT_DISABLED;
}
BKE_studiolight_init();
}