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blender-archive/source/blender/windowmanager/intern/wm_operators.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <float.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include <string.h>
#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h" /*for WM_operator_pystring */
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_idprop.h"
#include "BKE_library.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h" /* for paint cursor */
#include "IMB_imbuf_types.h"
#include "ED_fileselect.h"
#include "ED_screen.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_window.h"
#include "wm_subwindow.h"
#include "wm_event_system.h"
static ListBase global_ops= {NULL, NULL};
/* ************ operator API, exported ********** */
wmOperatorType *WM_operatortype_find(const char *idname)
{
wmOperatorType *ot;
for(ot= global_ops.first; ot; ot= ot->next) {
if(strncmp(ot->idname, idname, OP_MAX_TYPENAME)==0)
return ot;
}
printf("search for unknown operator %s\n", idname);
return NULL;
}
wmOperatorType *WM_operatortype_first(void)
{
return global_ops.first;
}
/* all ops in 1 list (for time being... needs evaluation later) */
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
void WM_operatortype_append(void (*opfunc)(wmOperatorType*))
{
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
wmOperatorType *ot;
ot= MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna= RNA_def_struct(&BLENDER_RNA, "", "OperatorProperties");
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
opfunc(ot);
RNA_def_struct_ui_text(ot->srna, ot->name, "DOC_BROKEN"); /* TODO - add a discription to wmOperatorType? */
RNA_def_struct_identifier(ot->srna, ot->idname);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
BLI_addtail(&global_ops, ot);
}
void WM_operatortype_append_ptr(void (*opfunc)(wmOperatorType*, void*), void *userdata)
{
wmOperatorType *ot;
ot= MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna= RNA_def_struct(&BLENDER_RNA, "", "OperatorProperties");
opfunc(ot, userdata);
RNA_def_struct_ui_text(ot->srna, ot->name, "DOC_BROKEN"); /* TODO - add a discription to wmOperatorType? */
RNA_def_struct_identifier(ot->srna, ot->idname);
BLI_addtail(&global_ops, ot);
}
int WM_operatortype_remove(const char *idname)
{
wmOperatorType *ot = WM_operatortype_find(idname);
if (ot==NULL)
return 0;
BLI_remlink(&global_ops, ot);
RNA_struct_free(&BLENDER_RNA, ot->srna);
MEM_freeN(ot);
return 1;
}
/* print a string representation of the operator, with the args that it runs
* so python can run it again */
char *WM_operator_pystring(wmOperator *op)
{
const char *arg_name= NULL;
PropertyRNA *prop, *iterprop;
CollectionPropertyIterator iter;
/* for building the string */
DynStr *dynstr= BLI_dynstr_new();
char *cstring, *buf;
int first_iter=1;
BLI_dynstr_appendf(dynstr, "%s(", op->idname);
iterprop= RNA_struct_iterator_property(op->ptr);
RNA_property_collection_begin(op->ptr, iterprop, &iter);
for(; iter.valid; RNA_property_collection_next(&iter)) {
prop= iter.ptr.data;
arg_name= RNA_property_identifier(&iter.ptr, prop);
if (strcmp(arg_name, "rna_type")==0) continue;
buf= RNA_property_as_string(op->ptr, prop);
BLI_dynstr_appendf(dynstr, first_iter?"%s=%s":", %s=%s", arg_name, buf);
MEM_freeN(buf);
first_iter = 0;
}
RNA_property_collection_end(&iter);
BLI_dynstr_append(dynstr, ")");
cstring = BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
return cstring;
}
void WM_operator_properties_create(PointerRNA *ptr, const char *opstring)
{
wmOperatorType *ot= WM_operatortype_find(opstring);
if(ot)
RNA_pointer_create(NULL, ot->srna, NULL, ptr);
else
RNA_pointer_create(NULL, &RNA_OperatorProperties, NULL, ptr);
}
void WM_operator_properties_free(PointerRNA *ptr)
{
IDProperty *properties= ptr->data;
if(properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
}
}
/* ************ default op callbacks, exported *********** */
/* invoke callback, uses enum property named "type" */
/* only weak thing is the fixed property name... */
int WM_menu_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
PropertyRNA *prop= RNA_struct_find_property(op->ptr, "type");
const EnumPropertyItem *item;
int totitem, i, len= strlen(op->type->name) + 8;
char *menu, *p;
if(prop) {
RNA_property_enum_items(op->ptr, prop, &item, &totitem);
for (i=0; i<totitem; i++)
len+= strlen(item[i].name) + 8;
menu= MEM_callocN(len, "string");
p= menu + sprintf(menu, "%s %%t", op->type->name);
for (i=0; i<totitem; i++)
p+= sprintf(p, "|%s %%x%d", item[i].name, item[i].value);
uiPupmenuOperator(C, totitem/30, op, "type", menu);
MEM_freeN(menu);
return OPERATOR_RUNNING_MODAL;
}
return OPERATOR_CANCELLED;
}
/* op->invoke */
int WM_operator_confirm(bContext *C, wmOperator *op, wmEvent *event)
{
char buf[512];
sprintf(buf, "OK? %%i%d%%t|%s", ICON_HELP, op->type->name);
uiPupmenuOperator(C, 0, op, NULL, buf);
return OPERATOR_RUNNING_MODAL;
}
/* op->invoke, opens fileselect if filename property not set, otherwise executes */
int WM_operator_filesel(bContext *C, wmOperator *op, wmEvent *event)
{
if (RNA_property_is_set(op->ptr, "filename")) {
return WM_operator_call(C, op);
} else {
SpaceFile *sfile;
ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_FILE);
/* settings for filebrowser */
sfile= (SpaceFile*)CTX_wm_space_data(C);
sfile->op = op;
ED_fileselect_set_params(sfile, FILE_BLENDER, op->type->name, "", 0, 0, 0);
/* screen and area have been reset already in ED_screen_full_newspace */
return OPERATOR_RUNNING_MODAL;
}
}
/* op->poll */
int WM_operator_winactive(bContext *C)
{
if(CTX_wm_window(C)==NULL) return 0;
return 1;
}
/* ************ window / screen operator definitions ************** */
static void WM_OT_window_duplicate(wmOperatorType *ot)
{
ot->name= "Duplicate Window";
ot->idname= "WM_OT_window_duplicate";
ot->invoke= WM_operator_confirm;
ot->exec= wm_window_duplicate_op;
ot->poll= WM_operator_winactive;
}
static void WM_OT_save_homefile(wmOperatorType *ot)
{
ot->name= "Save User Settings";
ot->idname= "WM_OT_save_homefile";
ot->invoke= WM_operator_confirm;
ot->exec= WM_write_homefile;
ot->poll= WM_operator_winactive;
ot->flag= OPTYPE_REGISTER;
}
/* ********* recent file *********** */
static void recent_filelist(char *pup)
{
struct RecentFile *recent;
int i, ofs= 0;
char *p;
p= pup + sprintf(pup, "Open Recent%%t");
if (G.sce[0]) {
p+= sprintf(p, "|%s %%x%d", G.sce, 1);
ofs = 1;
}
for (recent = G.recent_files.first, i=0; (i<U.recent_files) && (recent); recent = recent->next, i++) {
if (strcmp(recent->filename, G.sce)) {
p+= sprintf(p, "|%s %%x%d", recent->filename, i+ofs+1);
}
}
}
static int recentfile_exec(bContext *C, wmOperator *op)
{
int event= RNA_enum_get(op->ptr, "nr");
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
// XXX wm in context is not set correctly after WM_read_file -> crash
// do it before for now, but is this correct with multiple windows?
if(event>0) {
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
if (G.sce[0] && (event==1)) {
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_read_file(C, G.sce, op->reports);
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
}
else {
struct RecentFile *recent = BLI_findlink(&(G.recent_files), event-2);
if(recent) {
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_read_file(C, recent->filename, op->reports);
}
}
}
return 0;
}
static int wm_recentfile_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
char pup[2048];
recent_filelist(pup);
uiPupmenuOperator(C, 0, op, "nr", pup);
return OPERATOR_RUNNING_MODAL;
}
static void WM_OT_open_recentfile(wmOperatorType *ot)
{
ot->name= "Open Recent File";
ot->idname= "WM_OT_open_recentfile";
ot->invoke= wm_recentfile_invoke;
ot->exec= recentfile_exec;
ot->poll= WM_operator_winactive;
ot->flag= OPTYPE_REGISTER;
RNA_def_property(ot->srna, "nr", PROP_ENUM, PROP_NONE);
}
/* ********* main file *********** */
static int wm_mainfile_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceFile *sfile;
ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_FILE);
/* settings for filebrowser */
sfile= (SpaceFile*)CTX_wm_space_data(C);
sfile->op = op;
// XXX replace G.sce
ED_fileselect_set_params(sfile, FILE_BLENDER, "Load As", G.sce, 0, 0, 0);
/* screen and area have been reset already in ED_screen_full_newspace */
return OPERATOR_RUNNING_MODAL;
}
static int wm_mainfile_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
RNA_string_get(op->ptr, "filename", filename);
// XXX wm in context is not set correctly after WM_read_file -> crash
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
// do it before for now, but is this correct with multiple windows?
WM_event_add_notifier(C, NC_WINDOW, NULL);
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
WM_read_file(C, filename, op->reports);
return 0;
}
static void WM_OT_open_mainfile(wmOperatorType *ot)
{
ot->name= "Open Blender File";
ot->idname= "WM_OT_open_mainfile";
ot->invoke= wm_mainfile_invoke;
ot->exec= wm_mainfile_exec;
ot->poll= WM_operator_winactive;
ot->flag= 0;
RNA_def_property(ot->srna, "filename", PROP_STRING, PROP_FILEPATH);
}
static int wm_save_as_mainfile_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
SpaceFile *sfile;
ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_FILE);
/* settings for filebrowser */
sfile= (SpaceFile*)CTX_wm_space_data(C);
sfile->op = op;
// XXX replace G.sce
ED_fileselect_set_params(sfile, FILE_BLENDER, "Save As", G.sce, 0, 0, 0);
/* screen and area have been reset already in ED_screen_full_newspace */
return OPERATOR_RUNNING_MODAL;
}
static int wm_save_as_mainfile_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
RNA_string_get(op->ptr, "filename", filename);
WM_write_file(C, filename, op->reports);
WM_event_add_notifier(C, NC_WINDOW, NULL);
return 0;
}
static void WM_OT_save_as_mainfile(wmOperatorType *ot)
{
ot->name= "Open Blender File";
ot->idname= "WM_OT_save_as_mainfile";
ot->invoke= wm_save_as_mainfile_invoke;
ot->exec= wm_save_as_mainfile_exec;
ot->poll= WM_operator_winactive;
ot->flag= 0;
RNA_def_property(ot->srna, "filename", PROP_STRING, PROP_FILEPATH);
}
/* *********************** */
static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
{
ot->name= "Toggle Fullscreen";
ot->idname= "WM_OT_window_fullscreen_toggle";
ot->invoke= WM_operator_confirm;
ot->exec= wm_window_fullscreen_toggle_op;
ot->poll= WM_operator_winactive;
}
2008-01-15 18:54:38 +00:00
static void WM_OT_exit_blender(wmOperatorType *ot)
{
ot->name= "Exit Blender";
ot->idname= "WM_OT_exit_blender";
ot->invoke= WM_operator_confirm;
2008-01-15 18:54:38 +00:00
ot->exec= wm_exit_blender_op;
ot->poll= WM_operator_winactive;
}
/* ************ default paint cursors, draw always around cursor *********** */
/*
- returns handler to free
- poll(bContext): returns 1 if draw should happen
- draw(bContext): drawing callback for paint cursor
*/
void *WM_paint_cursor_activate(wmWindowManager *wm, int (*poll)(bContext *C),
void (*draw)(bContext *C, int, int, void *customdata), void *customdata)
{
wmPaintCursor *pc= MEM_callocN(sizeof(wmPaintCursor), "paint cursor");
BLI_addtail(&wm->paintcursors, pc);
pc->customdata = customdata;
pc->poll= poll;
pc->draw= draw;
return pc;
}
void WM_paint_cursor_end(wmWindowManager *wm, void *handle)
{
wmPaintCursor *pc;
for(pc= wm->paintcursors.first; pc; pc= pc->next) {
if(pc == (wmPaintCursor *)handle) {
BLI_remlink(&wm->paintcursors, pc);
MEM_freeN(pc);
return;
}
}
}
/* ************ window gesture operator-callback definitions ************** */
/*
* These are default callbacks for use in operators requiring gesture input
*/
/* **************** Border gesture *************** */
/* Border gesture has two types:
1) WM_GESTURE_CROSS_RECT: starts a cross, on mouse click it changes to border
2) WM_GESTURE_RECT: starts immediate as a border, on mouse click or release it ends
It stores 4 values (xmin, xmax, ymin, ymax) and event it ended with (event_type)
*/
static void border_apply(bContext *C, wmOperator *op, int event_type)
{
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
if(rect->xmin > rect->xmax)
SWAP(int, rect->xmin, rect->xmax);
if(rect->ymin > rect->ymax)
SWAP(int, rect->ymin, rect->ymax);
/* operator arguments and storage. */
RNA_int_set(op->ptr, "xmin", rect->xmin);
RNA_int_set(op->ptr, "ymin", rect->ymin);
RNA_int_set(op->ptr, "xmax", rect->xmax);
RNA_int_set(op->ptr, "ymax", rect->ymax);
if( RNA_struct_find_property(op->ptr, "event_type") )
RNA_int_set(op->ptr, "event_type", event_type);
op->type->exec(C, op);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
static void wm_gesture_end(bContext *C, wmOperator *op)
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
{
wmGesture *gesture= op->customdata;
WM_gesture_end(C, gesture); /* frees gesture itself, and unregisters from window */
op->customdata= NULL;
Lots of stuff; couldn't commit in parts because of refactor work. * Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-12-02 14:22:52 +00:00
ED_area_tag_redraw(CTX_wm_area(C));
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
int WM_border_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata= WM_gesture_new(C, event, WM_GESTURE_CROSS_RECT);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
wm_gesture_tag_redraw(C);
return OPERATOR_RUNNING_MODAL;
}
int WM_border_select_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
int sx, sy;
switch(event->type) {
case MOUSEMOVE:
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
if(gesture->type==WM_GESTURE_CROSS_RECT && gesture->mode==0) {
rect->xmin= rect->xmax= event->x - sx;
rect->ymin= rect->ymax= event->y - sy;
}
else {
rect->xmax= event->x - sx;
rect->ymax= event->y - sy;
}
wm_gesture_tag_redraw(C);
break;
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE:
if(event->val==1) {
if(gesture->type==WM_GESTURE_CROSS_RECT && gesture->mode==0) {
gesture->mode= 1;
wm_gesture_tag_redraw(C);
}
}
else {
border_apply(C, op, event->type);
wm_gesture_end(C, op);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
return OPERATOR_FINISHED;
}
break;
case ESCKEY:
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
return OPERATOR_RUNNING_MODAL;
}
/* **************** circle gesture *************** */
/* works now only for selection or modal paint stuff, calls exec while hold mouse, exit on release */
int WM_gesture_circle_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata= WM_gesture_new(C, event, WM_GESTURE_CIRCLE);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
wm_gesture_tag_redraw(C);
return OPERATOR_RUNNING_MODAL;
}
static void gesture_circle_apply(bContext *C, wmOperator *op)
{
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
/* operator arguments and storage. */
RNA_int_set(op->ptr, "x", rect->xmin);
RNA_int_set(op->ptr, "y", rect->ymin);
RNA_int_set(op->ptr, "radius", rect->xmax);
if(op->type->exec)
op->type->exec(C, op);
}
int WM_gesture_circle_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
int sx, sy;
switch(event->type) {
case MOUSEMOVE:
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
rect->xmin= event->x - sx;
rect->ymin= event->y - sy;
wm_gesture_tag_redraw(C);
if(gesture->mode)
gesture_circle_apply(C, op);
break;
case WHEELUPMOUSE:
rect->xmax += 2 + rect->xmax/10;
wm_gesture_tag_redraw(C);
break;
case WHEELDOWNMOUSE:
rect->xmax -= 2 + rect->xmax/10;
if(rect->xmax < 1) rect->xmax= 1;
wm_gesture_tag_redraw(C);
break;
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE:
if(event->val==0) { /* key release */
wm_gesture_end(C, op);
return OPERATOR_FINISHED;
}
else {
if( RNA_struct_find_property(op->ptr, "event_type") )
RNA_int_set(op->ptr, "event_type", event->type);
/* apply first click */
gesture_circle_apply(C, op);
gesture->mode= 1;
}
break;
case ESCKEY:
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
return OPERATOR_RUNNING_MODAL;
}
#if 0
/* template to copy from */
void WM_OT_circle_gesture(wmOperatorType *ot)
{
ot->name= "Circle Gesture";
ot->idname= "WM_OT_circle_gesture";
ot->invoke= WM_gesture_circle_invoke;
ot->modal= WM_gesture_circle_modal;
ot->poll= WM_operator_winactive;
RNA_def_property(ot->srna, "x", PROP_INT, PROP_NONE);
RNA_def_property(ot->srna, "y", PROP_INT, PROP_NONE);
RNA_def_property(ot->srna, "radius", PROP_INT, PROP_NONE);
}
#endif
/* **************** Tweak gesture *************** */
static int tweak_gesture_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata= WM_gesture_new(C, event, WM_GESTURE_TWEAK);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
wm_gesture_tag_redraw(C);
return OPERATOR_RUNNING_MODAL;
}
static int tweak_gesture_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmWindow *window= CTX_wm_window(C);
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
int sx, sy, val;
switch(event->type) {
case MOUSEMOVE:
wm_subwindow_getorigin(window, gesture->swinid, &sx, &sy);
rect->xmax= event->x - sx;
rect->ymax= event->y - sy;
if((val= wm_gesture_evaluate(C, gesture))) {
wmEvent event;
event= *(window->eventstate);
if(gesture->event_type==LEFTMOUSE)
event.type= EVT_TWEAK_L;
else if(gesture->event_type==RIGHTMOUSE)
event.type= EVT_TWEAK_R;
else
event.type= EVT_TWEAK_M;
event.val= val;
/* mouse coords! */
wm_event_add(window, &event);
wm_gesture_end(C, op);
return OPERATOR_FINISHED;
}
else
wm_gesture_tag_redraw(C);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
case MIDDLEMOUSE:
if(gesture->event_type==event->type) {
wm_gesture_evaluate(C, gesture);
wm_gesture_end(C, op);
return OPERATOR_FINISHED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
}
void WM_OT_tweak_gesture(wmOperatorType *ot)
{
ot->name= "Tweak Gesture";
ot->idname= "WM_OT_tweak_gesture";
ot->invoke= tweak_gesture_invoke;
ot->modal= tweak_gesture_modal;
ot->poll= WM_operator_winactive;
}
/* *********************** lasso gesture ****************** */
int WM_gesture_lasso_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata= WM_gesture_new(C, event, WM_GESTURE_LASSO);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
wm_gesture_tag_redraw(C);
return OPERATOR_RUNNING_MODAL;
}
static void gesture_lasso_apply(bContext *C, wmOperator *op, int event_type)
{
wmGesture *gesture= op->customdata;
PointerRNA itemptr;
float loc[2];
int i;
short *lasso= gesture->customdata;
/* operator storage as path. */
for(i=0; i<gesture->points; i++, lasso+=2) {
loc[0]= lasso[0];
loc[1]= lasso[1];
RNA_collection_add(op->ptr, "path", &itemptr);
RNA_float_set_array(&itemptr, "loc", loc);
}
wm_gesture_end(C, op);
if(op->type->exec)
op->type->exec(C, op);
}
int WM_gesture_lasso_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture= op->customdata;
int sx, sy;
switch(event->type) {
case MOUSEMOVE:
wm_gesture_tag_redraw(C);
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
if(gesture->points < WM_LASSO_MAX_POINTS) {
short *lasso= gesture->customdata;
lasso += 2 * gesture->points;
lasso[0] = event->x - sx;
lasso[1] = event->y - sy;
gesture->points++;
}
else {
gesture_lasso_apply(C, op, event->type);
return OPERATOR_FINISHED;
}
break;
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE:
if(event->val==0) { /* key release */
gesture_lasso_apply(C, op, event->type);
return OPERATOR_FINISHED;
}
break;
case ESCKEY:
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
return OPERATOR_RUNNING_MODAL;
}
#if 0
/* template to copy from */
static int gesture_lasso_exec(bContext *C, wmOperator *op)
{
RNA_BEGIN(op->ptr, itemptr, "path") {
float loc[2];
RNA_float_get_array(&itemptr, "loc", loc);
printf("Location: %f %f\n", loc[0], loc[1]);
}
RNA_END;
return OPERATOR_FINISHED;
}
void WM_OT_lasso_gesture(wmOperatorType *ot)
{
PropertyRNA *prop;
ot->name= "Lasso Gesture";
ot->idname= "WM_OT_lasso_gesture";
ot->invoke= WM_gesture_lasso_invoke;
ot->modal= WM_gesture_lasso_modal;
ot->exec= gesture_lasso_exec;
ot->poll= WM_operator_winactive;
prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
}
#endif
/* *********************** radial control ****************** */
const int WM_RADIAL_CONTROL_DISPLAY_SIZE = 200;
typedef struct wmRadialControl {
int mode;
float initial_value, value, max_value;
int initial_mouse[2];
void *cursor;
GLuint tex;
} wmRadialControl;
static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
{
wmRadialControl *rc = (wmRadialControl*)customdata;
ARegion *ar = CTX_wm_region(C);
float r1, r2, r3, angle;
/* Keep cursor in the original place */
x = rc->initial_mouse[0] - ar->winrct.xmin;
y = rc->initial_mouse[1] - ar->winrct.ymin;
glPushMatrix();
glTranslatef((float)x, (float)y, 0.0f);
if(rc->mode == WM_RADIALCONTROL_SIZE) {
r1= rc->value;
r2= rc->initial_value;
r3= r1;
} else if(rc->mode == WM_RADIALCONTROL_STRENGTH) {
r1= (1 - rc->value) * WM_RADIAL_CONTROL_DISPLAY_SIZE;
r2= WM_RADIAL_CONTROL_DISPLAY_SIZE;
r3= WM_RADIAL_CONTROL_DISPLAY_SIZE;
} else if(rc->mode == WM_RADIALCONTROL_ANGLE) {
r1= r2= WM_RADIAL_CONTROL_DISPLAY_SIZE;
r3= WM_RADIAL_CONTROL_DISPLAY_SIZE;
angle = rc->value;
}
glColor4ub(255, 255, 255, 128);
glEnable( GL_LINE_SMOOTH );
glEnable(GL_BLEND);
if(rc->mode == WM_RADIALCONTROL_ANGLE)
fdrawline(0, 0, WM_RADIAL_CONTROL_DISPLAY_SIZE, 0);
if(rc->tex) {
const float str = rc->mode == WM_RADIALCONTROL_STRENGTH ? (rc->value + 0.5) : 1;
if(rc->mode == WM_RADIALCONTROL_ANGLE) {
glRotatef(angle, 0, 0, 1);
fdrawline(0, 0, WM_RADIAL_CONTROL_DISPLAY_SIZE, 0);
}
glBindTexture(GL_TEXTURE_2D, rc->tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glColor4f(0,0,0, str);
glTexCoord2f(0,0);
glVertex2f(-r3, -r3);
glTexCoord2f(1,0);
glVertex2f(r3, -r3);
glTexCoord2f(1,1);
glVertex2f(r3, r3);
glTexCoord2f(0,1);
glVertex2f(-r3, r3);
glEnd();
glDisable(GL_TEXTURE_2D);
}
glColor4ub(255, 255, 255, 128);
glutil_draw_lined_arc(0.0, M_PI*2.0, r1, 40);
glutil_draw_lined_arc(0.0, M_PI*2.0, r2, 40);
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
glPopMatrix();
}
int WM_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmRadialControl *rc = (wmRadialControl*)op->customdata;
int mode, initial_mouse[2], delta[2];
float dist;
double new_value = RNA_float_get(op->ptr, "new_value");
int ret = OPERATOR_RUNNING_MODAL;
mode = RNA_int_get(op->ptr, "mode");
RNA_int_get_array(op->ptr, "initial_mouse", initial_mouse);
switch(event->type) {
case MOUSEMOVE:
delta[0]= initial_mouse[0] - event->x;
delta[1]= initial_mouse[1] - event->y;
dist= sqrt(delta[0]*delta[0]+delta[1]*delta[1]);
if(mode == WM_RADIALCONTROL_SIZE)
new_value = dist;
else if(mode == WM_RADIALCONTROL_STRENGTH) {
new_value = 1 - dist / WM_RADIAL_CONTROL_DISPLAY_SIZE;
} else if(mode == WM_RADIALCONTROL_ANGLE)
new_value = ((int)(atan2(delta[1], delta[0]) * (180.0 / M_PI)) + 180);
if(event->ctrl) {
if(mode == WM_RADIALCONTROL_STRENGTH)
new_value = ((int)(new_value * 100) / 10*10) / 100.0f;
else
new_value = ((int)new_value + 5) / 10*10;
}
break;
case ESCKEY:
case RIGHTMOUSE:
ret = OPERATOR_CANCELLED;
break;
case LEFTMOUSE:
case PADENTER:
op->type->exec(C, op);
ret = OPERATOR_FINISHED;
break;
}
/* Clamp */
if(new_value > rc->max_value)
new_value = rc->max_value;
else if(new_value < 0)
new_value = 0;
/* Update paint data */
rc->value = new_value;
RNA_float_set(op->ptr, "new_value", new_value);
if(ret != OPERATOR_RUNNING_MODAL) {
WM_paint_cursor_end(CTX_wm_manager(C), rc->cursor);
MEM_freeN(rc);
}
ED_region_tag_redraw(CTX_wm_region(C));
return ret;
}
/* Expects the operator customdata to be an ImBuf (or NULL) */
int WM_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
wmRadialControl *rc = MEM_callocN(sizeof(wmRadialControl), "radial control");
int mode = RNA_int_get(op->ptr, "mode");
float initial_value = RNA_float_get(op->ptr, "initial_value");
int mouse[2] = {event->x, event->y};
if(mode == WM_RADIALCONTROL_SIZE) {
rc->max_value = 200;
mouse[0]-= initial_value;
}
else if(mode == WM_RADIALCONTROL_STRENGTH) {
rc->max_value = 1;
mouse[0]-= WM_RADIAL_CONTROL_DISPLAY_SIZE * (1 - initial_value);
}
else if(mode == WM_RADIALCONTROL_ANGLE) {
rc->max_value = 360;
mouse[0]-= WM_RADIAL_CONTROL_DISPLAY_SIZE * cos(initial_value);
mouse[1]-= WM_RADIAL_CONTROL_DISPLAY_SIZE * sin(initial_value);
initial_value *= 180.0f/M_PI;
}
if(op->customdata) {
ImBuf *im = (ImBuf*)op->customdata;
/* Build GL texture */
glGenTextures(1, &rc->tex);
glBindTexture(GL_TEXTURE_2D, rc->tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, im->x, im->y, 0, GL_ALPHA, GL_FLOAT, im->rect_float);
MEM_freeN(im->rect_float);
MEM_freeN(im);
}
RNA_int_set_array(op->ptr, "initial_mouse", mouse);
RNA_float_set(op->ptr, "new_value", initial_value);
op->customdata = rc;
rc->mode = mode;
rc->initial_value = initial_value;
rc->initial_mouse[0] = mouse[0];
rc->initial_mouse[1] = mouse[1];
rc->cursor = WM_paint_cursor_activate(CTX_wm_manager(C), op->type->poll,
wm_radial_control_paint, op->customdata);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
WM_radial_control_modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
/* Gets a descriptive string of the operation */
void WM_radial_control_string(wmOperator *op, char str[], int maxlen)
{
int mode = RNA_int_get(op->ptr, "mode");
float v = RNA_float_get(op->ptr, "new_value");
if(mode == WM_RADIALCONTROL_SIZE)
sprintf(str, "Size: %d", (int)v);
else if(mode == WM_RADIALCONTROL_STRENGTH)
sprintf(str, "Strength: %d", (int)v);
else if(mode == WM_RADIALCONTROL_ANGLE)
sprintf(str, "Angle: %d", (int)(v * 180.0f/M_PI));
}
/** Important: this doesn't define an actual operator, it
just sets up the common parts of the radial control op. **/
void WM_OT_radial_control_partial(wmOperatorType *ot)
{
static EnumPropertyItem prop_mode_items[] = {
{WM_RADIALCONTROL_SIZE, "SIZE", "Size", ""},
{WM_RADIALCONTROL_STRENGTH, "STRENGTH", "Strength", ""},
{WM_RADIALCONTROL_ANGLE, "ANGLE", "Angle", ""},
{0, NULL, NULL, NULL}};
/* Should be set in custom invoke() */
RNA_def_float(ot->srna, "initial_value", 0, 0, FLT_MAX, "Initial Value", "", 0, FLT_MAX);
/* Set internally, should be used in custom exec() to get final value */
RNA_def_float(ot->srna, "new_value", 0, 0, FLT_MAX, "New Value", "", 0, FLT_MAX);
/* Should be set before calling operator */
RNA_def_enum(ot->srna, "mode", prop_mode_items, 0, "Mode", "");
/* Internal */
RNA_def_int_vector(ot->srna, "initial_mouse", 2, NULL, INT_MIN, INT_MAX, "initial_mouse", "", INT_MIN, INT_MAX);
}
/* ******************************************************* */
/* called on initialize WM_exit() */
void wm_operatortype_free(void)
{
BLI_freelistN(&global_ops);
}
/* called on initialize WM_init() */
void wm_operatortype_init(void)
{
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
WM_operatortype_append(WM_OT_window_duplicate);
WM_operatortype_append(WM_OT_save_homefile);
WM_operatortype_append(WM_OT_window_fullscreen_toggle);
WM_operatortype_append(WM_OT_exit_blender);
WM_operatortype_append(WM_OT_tweak_gesture);
WM_operatortype_append(WM_OT_open_recentfile);
WM_operatortype_append(WM_OT_open_mainfile);
2009-01-22 14:59:49 +00:00
WM_operatortype_append(WM_OT_jobs_timer);
WM_operatortype_append(WM_OT_save_as_mainfile);
}
/* default keymap for windows and screens, only call once per WM */
void wm_window_keymap(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "Window", 0, 0);
2009-01-22 14:59:49 +00:00
/* items to make WM work */
WM_keymap_verify_item(keymap, "WM_OT_jobs_timer", TIMERJOBS, KM_ANY, KM_ANY, 0);
/* note, this doesn't replace existing keymap items */
WM_keymap_verify_item(keymap, "WM_OT_window_duplicate", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_verify_item(keymap, "WM_OT_save_homefile", UKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "WM_OT_open_recentfile", OKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "WM_OT_open_mainfile", F1KEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "WM_OT_save_as_mainfile", F2KEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "WM_OT_window_fullscreen_toggle", F11KEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "WM_OT_exit_blender", QKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ED_FILE_OT_load", RETKEY, KM_PRESS, 0, 0);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}