Commit Graph

23631 Commits

Author SHA1 Message Date
080c49d176 Fix #21545: geometry node front/back incorrectly depended on camera angle, can
actually be implemented simpler now.
2010-04-06 10:24:57 +00:00
2275b69ff8 Quick fix to NLA-Baking for Beorn:
Group baked F-Curves by bones instead of by transform type.
2010-04-06 10:07:24 +00:00
268e057e78 Area Swap: fix memory leak and access to freed memory. 2010-04-06 09:36:35 +00:00
40273931a6 Fix, python changes to array properties were not yet calling update
and notifiers like other properties.
2010-04-06 09:11:33 +00:00
86b38129c6 Fix #21402: python operator redo properties not refreshed. Now sends a
NC_WM|ND_HISTORY notifier on registering an operator.
2010-04-06 09:07:39 +00:00
c3f64b15ca Tweak/code shuffle to make disabled buttons draw nicer on nodes. 2010-04-06 09:05:00 +00:00
4af2b61684 Fix #21393: some render error messages were not passed to the user. 2010-04-06 08:47:20 +00:00
f1ac9b559e "Fix" for [#21591] Explode modifier bug
* The new default particle size is quite small, so exploded pieces didn't match the original pieces
* There's now an option to use the particle size (useful for some effects), but it isn't used by default
* This commit will change how some old files look (explode modifier and not 1.0 particle size), but the exact old behavior is achieved with the new "size" option
2010-04-06 08:43:52 +00:00
12f2a75294 Fix for [#21928] Can't assign hair 2010-04-06 08:23:28 +00:00
9efc0dd71d Fix [#21194] Swap regions stopped working
Cleaned up a code mismatch that I think got there by accident before.
Now area swap is assigned to Ctrl LMB drag to prevent any 'emulate mmb' conflicts.
2010-04-06 08:11:37 +00:00
bad41fcff5 - new docstrings for bpy.type.Struct methods & some corrections.
- struct.path_to_id() --> path_from_id().
2010-04-06 07:49:10 +00:00
5304a65b50 Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
2010-04-06 07:02:16 +00:00
b9d60f2010 Fix [#21440] Bug or loose feature? Texture painting brushes
Removed extra brush features that aren't applicable in some painting modes from the UI.
Would be great to have this properly cleaned up and made consistent.

Also tweak to startup blend, hiding brush tools panel.
2010-04-06 05:52:52 +00:00
34236eb67c Patch #21911: Uppercase Windows Drive Letters in File Open Window
Submitted by: Harley Acheson

Harley writes:
The normal convention in Windows is to show drive letters in uppercase, as in "C:\", not "c:\" as
seen in the File window.

Although Windows file paths are generally case insensitive, drive letters have been shown as uppercase since the early
DOS days.  Seeing them in lowercase in the Blender File window looks a bit strange.
2010-04-06 05:02:59 +00:00
0d75dce042 Bugfix #21552: Alt S Envelope scaling key conflict
Keymap conflict. Remapped all shrink/fatten or 'fatness' resizing tools to use Ctrl-Alt-S instead of Alt-S, since Alt-S needs to be kept for consistency with clear transforms operators.
2010-04-06 04:45:49 +00:00
56b67d41aa Bugfix #21916: Baking NLA strips doesn't group transforms
- Added an optional string arg to struct.keyframe_insert() and struct.keyframe_delete() for the name of the group to add the keyframes to (for newly created F-Curves), instead of doing this as post process.

- Added error prints to the RNA function for setting an F-Curve's group. The old way of setting the groups afterwards couldn't be used anymore, since there was no way to find the action the F-Curve belonged to. This is necessary if the F-Curve list is to be kept in a valid state, since adding to any random group that may not be in the same Action does not work well. There were other issues with the list being iterated over changing while it was still being iterated over too...

TODO: 
Find a way to allow the iterator there to still work ok?
2010-04-06 04:25:48 +00:00
825c162167 Fix [#21678] Crease color cannot be adjusted
Gave edge crease a unique theme colour.
2010-04-06 02:36:37 +00:00
bfe248b3d6 Patch [#21750] Add luma waveform and vectorscope to image view
by Xavier Thomas

This adds the waveform monitor and vectorscope to the image editor 'scopes' 
region, bringing it inline (plus a bit more) with sequence editor functionality,
and a big step closer to the end goal of unifying the display code for image/
comp/sequence editor. It's non-intrusive, using the same code paths as 
the histogram.

There's still room for more tweaks - I modified the original patch, changing 
the openGL immediate mode drawing of the waveform display to vertex arrays for 
speed optimisation. Xavier can look at doing this for the vectorscope now too.

Thanks very much Xavier!
2010-04-06 02:05:54 +00:00
ea7fdb55a3 Compile fix to collada after ED_object_apply_obmat() was removed.
Arystanbek, please feel free to fix if it's not ok :)
2010-04-06 02:05:02 +00:00
041cc01646 Patch #21697: GLSL shadows work again, by Matthias Fauconneau, thanks! 2010-04-06 01:34:55 +00:00
9498121463 Object API changes so these functions now require a scene as first argument:
create_mesh, create_dupli_list, make_display_list and is_visible.

This is done in order to make these context independent as the RNA API should
be as much as possible, and to fix #21297 and #21719, where there was an
assumption from these functions that there is a scene in the context, which
does not work for external render engines exporting in a separate thread.

Also avoided using context in a number of other functions, ideally only UI/WM
type functions should use context.

I've updated the scripts in trunk, but the addons and external ones in
development will need updates too.
2010-04-06 01:28:39 +00:00
b1e556890d Fix compile error, missing semicolon. 2010-04-06 01:20:45 +00:00
1c1d10f285 Fix #21577: incorrect camera selected when loading file without UI. 2010-04-06 01:18:52 +00:00
93cc8eea45 Fix #21383: appending a group would also instance it by default, which
will give duplicate objects since the actual object are appended already,
so only enable this option by default for linking now.
2010-04-06 01:16:39 +00:00
bfe04b23a4 Making sure updates are not lost. 2010-04-06 01:00:59 +00:00
e302f33be7 document bpy.types.Struct methods C methods, currently only keyframe_delete() and keyframe_insert() have useful docstrings.
http://www.blender.org/documentation/250PythonDoc/bpy.types.Struct.html?highlight=bpy.types.struct#bpy.types.Struct.keyframe_insert
2010-04-05 22:37:09 +00:00
a9fa23c624 Request: auto link to viewer node back. Used to be ctrl+click, is now
shift+ctrl+click, because the ctrl_click goes to knife cutting.

Implementation note: this is a macro, select + link.
2010-04-05 18:34:18 +00:00
1f9b03f64c Fix #21266: cyclic dependency checking for texture nodes was missing. 2010-04-05 17:30:11 +00:00
35c0e5052a Merge -c 28014 from COLLADA branch into trunk. 2010-04-05 15:47:57 +00:00
ffd1f1666e Fix #21641: crash when disabling active addon, removing operator
type could still leave it in the history stack.
2010-04-05 14:21:57 +00:00
84644909f1 Bugfix #21856: Empty F-Curves created when keyframing with 'auto keyframing mode' set to 'replace' caused problems with bad rotations and scaling to a point.
Now, when the mode is 'replace', no F-Curves are created during keyframing (i.e. only existing F-Curves are used).

---

Also, fixed missing line in previous commit for Select Linked.
2010-04-05 12:17:33 +00:00
f525312721 Animation Editors: Select Linked Operator
This operator selects all the keyframes in the same F-Curve as a selected keyframe.
2010-04-05 11:47:55 +00:00
f529360152 Fix #21828: vertex group remove function removes vertices from all groups. 2010-04-05 11:22:49 +00:00
1af9e1fb2b Fix #21885: constraint with copy location/rotation from vertex group crashes. 2010-04-05 11:11:15 +00:00
ec5527cb52 Fix #21349: triple buffer drawing doesn't work well with thousands of
colors setting on Mac, just disabled it in that case.
2010-04-05 10:25:40 +00:00
8b7d1775c3 Fix for [#21908] SPH fluids - crash when editing while playing 2010-04-05 09:46:01 +00:00
fee3daee56 'Fix' [#21843] Manipulating Set Render Border sliders causes a crash
Just make the operator cancel if the region in the context is not a RegionView3d.
This is not an issue isolated to this operator, it affects other ones that require a
RegionView3d too, like knife. One to solve for later, at least this doesn't crash now.
2010-04-05 08:13:04 +00:00
35d7c86b14 Fix [#21909] full sample motion blur
Stop animation playback before rendering
2010-04-05 07:57:05 +00:00
944c2a43d9 Bugfix #21914: SigSegV when loading file with missing proxy object
This 'should' fix it...
2010-04-05 07:20:34 +00:00
8599c4507b Bugfix #21212: Segfault when object.add_vertex_to_group() called with invalid vertex index
Safety checks are now performed before indexing into the dvert array obtained.
2010-04-05 07:16:22 +00:00
747b985824 Bugfixes for Grease Pencil and the Image Editor (includes fix for #20921):
* Fixed crash with when/after undoing Grease Pencil sketches in the Image Editor. To get this working, I've had to sacrifice the backwards-compat loading for old .blend files from 2.49 which were using the same pointer as the new data (local data vs datablock data). If anyone has any ingenious hacks to fix this, go ahead, but otherwise, some caution is advised here... 

* Grease Pencil block used for Image Editor instances can now be changed

* Enabled proper active polls on the advanced 3D-view projection methods for drawing. These are not valid in views other than the 3D-View, and so should not be shown as available for use elsewhere (though may still be shown just so that users know what mode an 'imported' datablock may be using).

* Enabled proper updates for Grease Pencil editing in the Image Editor. Was missing notifiers for this stuff.

* When drawing in the Image Editor with no image active, the system now (quietly) switches to using screen-space 'view' vs 'cursor' space for the strokes, since the previous behaviour was confusing with strokes disappearing after drawing them. IMO this is a much better option than the confusion that occurred before, even though it does change the user's settings under their feet!
2010-04-05 06:52:27 +00:00
5478384761 Fix [#21886] OBJ export crashes if attempted while in edit mode
Didn't crash for me, but did export incorrectly since editmode changes weren't flushed.
Fixed this by setting all exporters to go back to object mode before exporting.

Also cleaned up some naming in exporter creator strings, it's "Blender" not "Blender3D".
2010-04-05 06:45:44 +00:00
75df05b83f Fix [#21861] hemi light and shadow only maerial
Made Shadow only materials render as completely transparent when there are no 
shadow casting lamps - more logical than solid black.
2010-04-05 05:46:39 +00:00
00877ceaae Fix [#21895] Incorrect calculations for measurement system
3d view grid scale text description wasn't using unit scale correctly
2010-04-05 05:32:16 +00:00
f8c2df7ce7 Fix [#21912] knife and subdivide tools do not split edges properly
Added back the 'corner cut pattern' as an operator property for subdivide operator. 
Not added for knife yet, since operator redo doesn't seem to be working at all - 
already logged in the tracker.
2010-04-05 04:58:17 +00:00
76e483edef Durian Feature Request for Graph Editor: Border Select (optionally) considers handles
Early when implementing the Graph Editor in 2.5, a key complaint that was levelled at the old 'IPO Editor' was that it was a constant annoyance that adjacent handles were getting selected in addition to the keyframes, when only the keyframes were intended. I solved this by making this default to only selecting keyframes and ignoring the handles, but this means that it isn't possible to batch move several handles at once. 

I've now improved this situation by adding an option to the border select operator (involved using Ctrl-B instead of B) which makes the handles get treated separately (as if they were separate verts, as in 2.4x). The default is still to only select keyframes, to have consistency with the DopeSheet...

Also performed some more renaming work in the code...
2010-04-05 03:37:28 +00:00
d329388245 Missed one of the tweak operator for nodes when adding new param. 2010-04-05 00:06:06 +00:00
f90f3d9c29 Animation fixup squad to the rescue!
R 27991 broke all script-based Keying Set support, including all the Built-In Keying Sets. This meant that it nearly impossible to still keyframe anything (there are other less convenient ways, but none work quite as well).
2010-04-04 22:13:57 +00:00
09489418a3 [#21910] Add Current Time to Render Stamps
by Harley Acheson (harley) 

note from the submission
-snip-
While in there I removed the Win32 conditionals that made "_strdate" used to
get date on Windows. "localtime" works fine on Windows so the results are consistent on all platforms.
2010-04-04 21:57:51 +00:00
687c752b75 Commented out some unimplemented operators, avoids gray text in the UI
Also I noticed there's a check on strip.type == 'EFFECT', which can never be true because strip.type actually contains the type of effect, e.g. "GLOW", "ADD" etc. Not a big problem currently because it's not used.
2010-04-04 18:56:03 +00:00