Commit Graph

379 Commits

Author SHA1 Message Date
Chris Want
0d03537699 added an extra line to test the cvs commit mailout 2003-03-15 22:28:00 +00:00
b6b9c648bc * Removed datablock.[ch]
* Object.Get("") should work.
* Many variables from module Object are implemented.
* Updated build environment to generate more warnings (-Wall)

Michel
2003-03-15 19:14:16 +00:00
a0c1e2bd3d updated intern project files to suit the lib dir move. 2003-03-12 22:45:34 +00:00
ab05ef7618 - updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
f08719cfc6 Swig is unfortunately not an option anymore. This means implementing all
wrapper functionality by hand.

* Removed the swig files (*.i and *_wrap.c)
* Created initial datablock functionality. Most of it has been copied from
  the old implementation.
* Created some general functions in gen_utils.[ch]
* Blender.Get(), Blender.Set() and Blender.Redraw functions should work in a
  script now.
* Started implementation on an Event function call (BPY_do_pyscript)

Michel
2003-03-08 18:10:20 +00:00
cf741a99a9 Applied curve editing bugfix submitted by Klaus Stengel (nathanel)
http://projects.blender.org/tracker/index.php?func=detail&aid=100&group_id=9&atid=127
2003-03-02 14:14:03 +00:00
7a4196a86d - removed files no longer created during freeze.
- removed '-2.26' prefix from the blender exe.
2003-03-02 13:46:07 +00:00
4b825fddc7 Implemented enough functionality to actually execute Python from within
Blender.
* Moved api2_2x/interface.c to ./BPY_interface.c
  This will be the general api layer from which all variants of the Blender
  api. Currently only the 2.2x variant is initialised.
* Used swig (www.swig.org) to create Python wrappers for a couple of dummy
  functions.
* Started implementation of the Blender and Blender.Object modules.

Michel
2003-02-26 19:22:24 +00:00
8c5f949cb2 - python include path is now taken from nan_definitions.mk 2003-02-24 19:04:20 +00:00
Hans Lambermont
de3c6488f7 lib/ just moved to ../ 2003-02-23 19:57:52 +00:00
40d710f35d zel365 showed me this bug with deleting nla keys...
If I had to guess REMAKEIPO is kind of miss named.
since what it does it free up memory it almost looks like it should be a part of
REMAKEALLIPO we both felt a little overwhelmed by the code though and opted for
just calling both of them in delete_nlachannel_keys
I also added in         allqueue (REDRAWVIEW3D, 0);
since things could probably change around since your recalcing the ipo's...

Kent
2003-02-21 18:42:56 +00:00
4afacdd9c3 Added Goofsters alt-m menu for merging verts while in edit mode menu.
Kent
2003-02-21 16:40:29 +00:00
763da870b6 The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
2003-02-21 15:37:55 +00:00
ad12d5ce67 Added flag '--enable-exppython' to the auto* build environment.
Using this flag the following component is build:
  source/blender/python
and the following components are not build:
  intern/python
  source/blender/bpython

Without specifying the flag, things act as they used to do.
Also created a dummy interface.c file and created the directories
which will contain the replacement code for:
- intern/python
- source/blender/bpython

Michel
2003-02-19 19:20:11 +00:00
6c5404431c Fixed a typo in my addy (of all places!) ;) 2003-02-19 18:55:31 +00:00
Hans Lambermont
ad625dd508 - fix 'debug' target
- add ID and copyrights to top level makefile
2003-02-17 16:51:16 +00:00
8ff3cfe8b0 fixed mousewheel behaviour in editmode 2003-02-17 12:30:11 +00:00
Chris Want
3fc3a9473f It turns out that the "Pressing AKEY to deselect all objects still
leaves one object center pink" bug was actually designed by somebody
to mark the active object (which need not necessarily be selected).
I've added a couple of source comments to explain this so the next
person trying to fix this doesn't bother.
2003-02-16 00:12:06 +00:00
Chris Want
8956af99ab gcc 3.2.1 seems to have problems casting a double like 32772.0 to
a short, so we cast to an int first, then to a short when a button that
modifies a short value is pressed. (Allieviates the bug where the
Unified Renderer button modifies the values of a bunch of other buttons).
2003-02-15 04:18:22 +00:00
Chris Want
5cc0dcc970 I decremented the 'user' of the deleted ipo,
but it had already been decremeted elsewhere.

Thanks to zel365 for the head's up.
2003-02-14 15:29:24 +00:00
Chris Want
877a4859d6 Fix to make plugins work on windows (last system error code for
the thread wasn't getting reset). Somebody with more windows
saavy might want to check that this doesn't break other stuff.
2003-02-14 03:24:45 +00:00
Chris Want
76396efb14 This modification removes a bone's
action channel from the cooresponding
action when the bone's IPO is deleted
from the IPO window (the old behavior
was to set the channel's ipo to NULL
without removing it from the action).
This is to alleviate the problem that
there is a lot of action channel code
that tries to access the channel's ipo
(chan->ipo) without testing whether
it is NULL or not (resulting in a
segfault).

This seems to be the best way to
solve this problem ... unless there
is a reason why it might be useful
to have an action channel with no
ipo attached to it?

Thanks to zel365 for uncovering this
problem.
2003-02-13 23:30:51 +00:00
Chris Want
8729dfb134 Some small de-optimizations :)
Reverting this file to it's original
version fixed a bug involving particles
and lattices.
2003-02-13 16:56:42 +00:00
Hans Lambermont
bf2e5762dc - glue top level makefile and release one together
- fix 8 spaces problem in release/Makefile
2003-02-11 12:35:18 +00:00
8efc08db91 pointed PB to the frozen files in the obj tree
removed old splash and added the new 2.26 screen (beautiful as always)
maarten
2003-02-10 22:26:32 +00:00
68aae6f032 - add GPL-license to installer
- add options in installer to create desktop icon and register .blend files
2003-02-10 17:43:41 +00:00
49da5dc516 - change GPL_license to dos text 2003-02-10 17:41:47 +00:00
Chris Want
9163759665 Changes to deal with the single splash file 2003-02-10 15:01:54 +00:00
Chris Want
cb43eff2ff Another change to replace fmod with OpenAL 2003-02-10 14:59:10 +00:00
20993d3245 - GPL license text now included in the binary distros as well. 2003-02-10 14:36:25 +00:00
8fed5676c1 - As promised, the listing with names of people who have sponsored
to make the sources open. It adds another 180k to the download, but
  luckily only once!
2003-02-10 14:23:09 +00:00
0f09f68e53 patched default wheellinescroll usersetting 2003-02-10 14:14:35 +00:00
19a8c2eae4 removed default wheellinescroll usersetting (didnt work here) 2003-02-10 14:13:51 +00:00
a88302de00 - removed debug line from windows/specific.sh
- deinstalling Blender now also removes "%PROGRAMFILES%\Blender Foundation"
  if it's empty
2003-02-10 11:50:07 +00:00
f1f2bf85aa - mixed up python version and blender version ;-) 2003-02-10 11:41:49 +00:00
e42e6dc888 - display Blender version number in title of installer 2003-02-10 11:30:12 +00:00
3ae7008d09 - windows/specific.sh now creates a custom NSIS configuration file for this
release and executes NSIS to build the Blender intaller
2003-02-10 11:07:14 +00:00
00aa396c2c - export VERSION so specific.sh can use it
- made remove in the final directory a bit more specific
2003-02-10 10:44:26 +00:00
62cb583947 - updated url to http://www.blender3d.org/Support/ 2003-02-10 09:20:27 +00:00
b2250c07f8 added new splash screen 2003-02-10 01:08:56 +00:00
06e8de765a Modified ld flags on SunOS changed -O2 to -O
because sun's compiler does not support -O2.

Kent
2003-02-10 00:18:29 +00:00
Hans Lambermont
99a1f599d8 fix clean target 2003-02-09 22:01:05 +00:00
46071c6a8b Added files for using NSIS (http://nsis.sourceforge.net) as an alternative self-install/uninstall system for windows. 2003-02-09 21:59:35 +00:00
1eb7779044 removed fmod lib from blender target and added openal_static lib (MSVC) 2003-02-09 20:59:35 +00:00
e20e2c0201 - build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
2003-02-09 20:51:14 +00:00
5b8aee77a2 don't use fmod on darwin 2003-02-09 20:15:39 +00:00
e3f1ae0d9e added a disabled notice when pressing PKEY and building without game engine. 2003-02-09 19:34:22 +00:00
892b8b4459 disabled "Start Game" menu entry and button when building without
gameengine
2003-02-09 19:20:18 +00:00
ce9b430639 fill in correct values for VERSION and DATE when building the
application bundles
2003-02-09 18:32:55 +00:00
f80ef114be updated copyright notice 2003-02-09 18:22:45 +00:00