Commit Graph

3529 Commits

Author SHA1 Message Date
6aeb2f687a - rna sequence sound was referencing unknown struct
- cmake was using libs that were disabled (whitespace changes too)
- unit conversion missing checks for % ~ & operators
2009-08-17 18:07:40 +00:00
2a9e6b7237 2.5/Sculpt:
* Hopefully fixed the tablet pressure in sculpt mode? Can't test because Blender isn't seeing my tablet.
2009-08-17 16:08:09 +00:00
21ca9a6049 2.5 paint:
* Fixed texture paint UI
2009-08-17 15:17:45 +00:00
b0fe88117b 2.5 Paint:
* Updated the brush selection UI to make the slots less apparent; adding and removing brushes now directly adds and removes slots.
2009-08-17 15:05:18 +00:00
9f973bca78 units with no separator can now be typed into number buttons - eg, 5'7" 2km4m 2009-08-17 12:48:56 +00:00
a3b317daf7 2.5 Texture paint:
* Converted to use Paint struct. Now all the brush modes are done.

TODO:
* Make the UI better
2009-08-17 04:40:59 +00:00
9d2d3a8be7 2.5 Paint:
* Converted vertex paint and weight paint to use the new Paint type
2009-08-17 02:49:31 +00:00
594121016d 2.5
* Use scene->r.audio instead of scene->audio everywhere, was using both still.
* Fix time_top_left_3dwindow link error, not sure why this happens, somehow
  with scons building it seems that files (like time_header.c) wich are not
  called from the same .a module get stripped?
2009-08-16 22:49:17 +00:00
55edb016b1 2.5: Sound
* Move sound_init to make sure it gets called everytime user
  preferences is reloaded.
* Merged sound_reinit and sound_init. One used user preferences
  while the other did not, don't see the point of this, so just
  made it always use user preferences now.
* Timeline header audio sync option now controls scene flag
  rather than timeline flag. Since it uses the same playback
  operator now, there is no distinction anymore.
* Added boolean property sync to animation play operator, to sync
  with audio or not. Uses scene setting if property is not set.
* Playback stop button in info header now calls operator, so sounds
  stop playing too.
2009-08-16 20:37:22 +00:00
afa0fa5e29 2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types

TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
2009-08-16 19:50:00 +00:00
dfc7d63911 - typos in boxpack comments (incorrectly had comment that it was from NAN)
- removed unused defines STREQ, STREQ2, STREQ3 and MINSIZE
2009-08-16 08:36:08 +00:00
fe984a6e6c volume material
* data reorganisation - uses own values now instead of reusing surface material properties (i.e. an individual density value, rather than reusing alpha) Files saved with the old system won't load up the same after this.

* improved defaults and ui
2009-08-16 06:10:31 +00:00
573678df48 - replace rna context.mode_string with an enum context.mode, that way its self documenting and is used as a string from py anyway.
- view3d use select menus use the context.mode enum value.

- if selectmenu in dir(bpy.types) # creates a list of 1400+ strings, does a lookup and throws them away, better avoid this for redrawing.
2009-08-16 03:40:00 +00:00
177956a3a7 2.5/Posemode:
* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes.
* Updated object mode RNA
* Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.
2009-08-16 03:24:23 +00:00
88294d7fa2 2.5/Particle edit:
* Made particle edit object-localized.
2009-08-16 02:35:44 +00:00
ebf1c5faca 2.5/Texture paint
* Made texture paint object-localized too.

Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-08-16 01:25:53 +00:00
b8aff06466 2.5/Paint:
* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
2009-08-15 21:46:25 +00:00
e182d65370 2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-15 20:36:15 +00:00
2b3d2b72ea 2.5 3DView:
* Renaming of edit mode context types. 
* Code cleanup.
2009-08-15 20:21:49 +00:00
9d673cd354 2.5, continuing work with localizing paint modes.
* Replaced FACESEL_PAINT_TEST macro with paint_facesel_test. This removes one more thing from BKE_global, and it'll make it easier to localize.
* Fixed sculpt paint cursor sometimes not showing.
2009-08-15 19:48:50 +00:00
0ce5163cc0 2.5 3D_View:
Patch [#19031] (2.5) python menus for the view3d header
by Lorenzo Pierfederici (lento). Thanks!

* Added CTX_data_mode_string() to find out in which mode we're in.
* Added some "select" menus as a test.

This patch makes it basically possible to wrap the 3D View menus to python.
2009-08-15 19:40:09 +00:00
ca906df5cc 2.5: Increase subversion, to avoid doing 2.5 do_versions code each time. 2009-08-15 19:38:52 +00:00
3da40611d9 2.5: Material buttons
* Transparency is now it's own panel, with a boolean toggle
  + enum for z/ray transparency (following mockup made by
  William). Also had to change DNA flags for this.
* Disabled radiosity a bit more in render engine, it still had
  some effects like auto autosmooth.
* Make some sliders in material buttons percentages in RNA.
* Some other small tweaks in layout and naming.
2009-08-15 19:35:03 +00:00
be1efd74d1 2.5/Sculpt:
* Made sculpt mode local to object.
* This also fixes loading files from 2.4x saved in sculptmode

Touched a lot of things here, let me know if anything breaks

TODO:
* The other paint modes should be converted as well
2009-08-15 18:58:01 +00:00
9059639df4 2.5: Screen/Scene New/Delete operators.
Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
  the exception of the copy single user stuff which is still in
  object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
  way to do this now.
2009-08-15 16:43:03 +00:00
314b14301f 2.5: warning fixes
Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
2009-08-15 16:36:25 +00:00
9236f92dab - remove UNSET becuase it only works with newer versions of cmake,
- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
2009-08-15 13:30:28 +00:00
34dc95f7ee svn merge -r 22423:22450 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-15 07:40:22 +00:00
dc952c7f2b Commenting out code from commit 22457 by Genscher for PointCache.
There was some missing code or something causing compiling problems.
2009-08-15 00:40:44 +00:00
d0607c9d8d CTX_wm_reports needs to return NULL when wm.manager is NULL (this happens in background mode).
This fixes a segfault on quit in background mode. Now it reports unfreed datablocks, someone should fix that.
2009-08-14 18:18:19 +00:00
52485190e8 Pointcache:
* prepare pointcache for smoke (smoke doesn't use it yet, commit follows later)
2009-08-14 17:39:27 +00:00
47a41ad055 Proper copy code for multiple point caches. 2009-08-14 16:25:59 +00:00
08f0938434 - registering new python classes runs the free functions on existing classes.
- print an error if RNA Structs are freed with a python pointer set to help with debugging leaks.
- fix for unlikely eternal loop in unit conversion.
2009-08-14 12:29:55 +00:00
d426676f79 2.5/Multires:
Bugfixes

* Don't allow multires subdivision in editmode, this leads to corruption as noted by nudelZ. Reason is that editmode has its own copy of the MDisps customdata layer, gets written back out on exiting editmode, but the layer that was subdivided was the non-editmode original.
* Missed clearing a couple variables, caught with valgrind.
2009-08-14 01:48:05 +00:00
972224b9e1 2.5/Sculpt:
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials.

TODO:
* Tiled mode should not show Z size setting
* Add a locked mode so that texture size can be changed uniformly like in 2.4x
2009-08-13 20:05:36 +00:00
75af1a7f9e MSVC compile fix.
* replaced snprintf with BLI_snprintf 
* in unit.c used the #define hack used in several places already to avoid adding additional dependency.
2009-08-13 18:26:15 +00:00
52a6a07d67 added string max length option for unit functions bUnit_AsString and bUnit_ReplaceString 2009-08-13 17:05:27 +00:00
d916c25616 - moved unit settings from user prefs into the scene.
- use the scene context for the unit settings since there isn't a better place for it currently.
- added 'chain' to imperial units
- set more rna props to be distances and angles.
2009-08-13 07:37:41 +00:00
127f19cac4 2.5 - Assorted cleanups
* Silencing some compiler warnings
* Set paths for Scene rendering settings so that they can be animated (or at least won't produce error warnings)
2009-08-13 07:28:51 +00:00
5a21bc578c * First commit merging 2.4-based sim_physics in to volume25 branch.
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983

More to come, but this makes things much easier to work on for me :)
2009-08-13 05:21:25 +00:00
bba9c797b5 Various fixes:
- Correct fix for file loading crash introduced by earlier point cache commit.
- Simulations are no longer calculated to current frame at render time automatically.
	* This has to be thought through more carefully at some point, perhaps through render profiles.
	* All simulations can be updated manually to current frame from any cache panel with the "update all to current frame" button.
- Some explanatory comments added for BKE_pointcache.h.
2009-08-12 17:39:11 +00:00
fb7c9d5a0d Smoke:
* New feature: "Dissolve Smoke" - Idea by nudelZ
2009-08-12 17:32:02 +00:00
b8fcda9ea5 unit grid snap while transforming, display units in the header. 2009-08-12 17:02:03 +00:00
45ba3d31c0 when units are enabled use them for 3d viewport grid drawing, display the dimension for the smallest grid cell.
still need to make this work with grid snapping.
2009-08-12 14:11:53 +00:00
3a1da2219d Reverting "fix" - didnt fix crash at all.
jahka: please take a look at this, several people in #blendercoders now reporting crashes on startup.
2009-08-12 12:15:45 +00:00
64dba1596d Particles: should fix crash on startup 2009-08-12 11:12:20 +00:00
b221c0e2e6 New point cache file format:
- HEADER (beginning of each file)
	* general header:
		+ 8 char: "BPHYSICS"
		+ 1 int: simulation type (same as PTCacheID->type)
	* custom header (same for sb, particles and cloth, but can be different for new dynamics)
		+ 1 int: totpoint (number of points)
		+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
	*totpoint times the data as specified in data_types flags

- simulation type
	soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
	data		flag		contains
	----------------------------------------
	index		(1<<0)		1 int	(index of current point)
	location	(1<<1)		3 float
	velocity	(1<<2)		3 float
	rotation	(1<<3)		4 float	(quaternion)
	avelocity 	(1<<4)		3 float	(used for particles)
	xconst		(1<<4)		3 float	(used for cloth)
	size		(1<<5)		1 float
	times		(1<<6)		3 float (birth, die & lifetime of particle)
	boids		(1<<7)		1 BoidData
	
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
	* Info file is named as normal cache files, but with frame number 0;
	* "Non-dynamic" means data such as particle times.
	* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
	
Other changes:
- Multiple point caches per dynamics system.
	* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
	* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
2009-08-12 09:54:29 +00:00
8641833b57 Set the clickstep for unit buttons to each click moves 1 unit. 2009-08-12 08:16:10 +00:00
63b276efbf - was displaying 1cm as 10mm because of double precission problem.
- typing in numbers without any units will use the units displayed before editing the value.
- fixed some errors
2009-08-12 07:23:10 +00:00
d1085715a3 fix for errors evaluating user input when units are disabled 2009-08-12 05:53:12 +00:00