Commit Graph

453 Commits

Author SHA1 Message Date
f66b5edf98 VSE: Use sequencer boundbox for view_all operator
Fix T67279
Fix T59954

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5368
2019-08-01 12:43:46 -07:00
2c4dfbb002 Fix T66028: Move sequence, movieclip and text editor progressbars to status bar
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5219
2019-08-01 12:42:01 -07:00
765ed6ffb9 Fix T68036: VSE: 'Remove Gaps' causes audio to go out of sync
Reviewers: sergey

Maniphest Tasks: T68036

Differential Revision: https://developer.blender.org/D5391
2019-08-01 11:22:46 +02:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
b31af8682c Fix audio not updating when snapping strips in sequencer 2019-06-28 18:02:54 +02:00
f640701858 Fix T65814: Copy pasting audio strip from video crash Blender 2019-06-14 22:47:34 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
0767f95a63 Sound: Fix queries of sound info
A lot of areas were querying sound information directly using audio handle
which does not exist on an original sound IDs.

This change basically makes it so it's possible to query information about
given sound ID, without worrying about whether it's loaded or not: if it is
needed to load it first it happens automatically (no automatically-opened
handles are left behind though).

While this seems a bit extreme to open files on such queries it is still
better than the old situation when all sound handles were opened on file
load, no matter if it's needed or not. Besides, none of the changed code
paths are performance critical, just handful of tools.

Fixes T65696: Sequencer fails to create a new sound sequence strip via Python
Fixes T65656: Audio strip - SHIFT K crashes Blender

Reviewers: brecht

Reviewed By: brecht

Subscribers: ISS

Maniphest Tasks: T65696, T65656

Differential Revision: https://developer.blender.org/D5061
2019-06-11 15:11:07 +02:00
c9cc4ddf64 Fix T65715: Instant crash when grouping strips in VSE 2019-06-11 13:22:59 +02:00
7081935a30 Sequencer: Fix missing sound from nested scene strips 2019-06-07 11:59:30 +02:00
9c00605729 VSE: Cache invalidation
Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4989
2019-06-06 16:23:39 -07:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
7ccc7ef61f VSE: don't add crop and transform data for sound strips
This also fixes commit rB1fd7b380f4cf8a0489b405de2819f228a4da5ea2 which
didn't do allocation for effect strips properly.

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4970
2019-05-30 15:47:25 -07:00
f8f43184e2 Sequencer: Fix box select using incorrect rectangles for sequences
Reviewer: ISS

Differential Revision: https://developer.blender.org/D4968
2019-05-29 11:19:57 +02:00
fd51d2f97c VSE: minimal cache invalidation 2019-05-23 11:52:28 -07:00
40a7ec8375 UI: Sequencer menus
Add missing menu entries:

  - Select Box
  - Sound Crossfade
  - Toggle Meta
  - Gap Remove

Also:
  - Rename menu entries to use Playhead rather than the ambiguous Frame
  - Use icons for the rest of the Add menu categories

Thanks to user tintwotin for pointing out the missing items
2019-05-18 01:11:45 +02:00
2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00
064273a4ae Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update,
which was causing crashes. Now corresponding ID_RECALC flags are used,
so all scenes can update accordingly.

Also tested animated volume/pitch on strips, which now works as well.

Fixes T64133: Assert after changing FPS
Fixes T64154: Immediate crash when changing the current frame on the timeline
Fixes T64185: Client Crashes when the frame position value is changed
Fixes T64190: Blender Crash using Timeline Editor
Fixes T64128: Click to close bug type on timeline
Fixes T64147: Crash when setting current frame from Python
Fixes T64152: Blender Auto-Close on timeline change
2019-05-06 12:54:16 +02:00
e8f10d6475 Depsgraph: Tag sequencer for update on changes
Currently only adding, removing and transforming strips. Most likely more
tags is needed.
2019-05-03 15:50:40 +02:00
7c6c5b40ca Sequencer: use Alpha Over blend mode by default
Reviewers: ISS, brecht

Differential Revision: https://developer.blender.org/D4737
2019-04-25 15:23:53 +02:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
e0dd4f464f Fix T62491: Wrong tooltip for lock/unlock strips 2019-03-13 08:54:04 +11:00
41d1582f1d Cleanup and refactor sequencer proxy properties panel
Split SEQUENCER_PT_proxy to:

SEQUENCER_PT_proxy_settings
 - global settings and operators
SEQUENCER_PT_strip_proxy
 - proxy settings per strip

Author: Guillaume M (mathers)

Reviewed by: ISS, campbellbarton

Differential Revision: https://developer.blender.org/D4262
2019-02-28 15:10:19 -08:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
dc3b5024be Cleanup: add BEGIN/END to GPL headers 2019-01-23 11:32:43 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
ee34275e7d Merge branch 'blender2.7' 2019-01-11 20:03:42 +01:00
1ded3d2f7c Fix T55668: Volume Keyframe on Cut-ted Metastrip (re-doing the fix in better way).
Fix T60194: Sequencer cut loses animation data for the right strip.

Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).

So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
2019-01-11 20:01:01 +01:00
c97794520f Revert "Fix T55668: Volume Keyframe on Cut-ted Metastrip."
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
2019-01-11 19:49:06 +01:00
3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.
The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.

This is part of D3621, and was implemented by Richard Antalik and me.
2018-12-28 14:08:02 +01:00
a760e73dcf Merge branch 'master' into blender2.8 2018-11-30 15:49:06 +11:00
6429e6c91e Cleanup: ensure '_END' macros end with a semicolon
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
fb8aa611d0 UI: String tweak for "UnLock" and Un-Mute in VSE 2018-11-22 02:02:11 +01:00
ae6e84471a Merge branch 'master' into blender2.8 2018-11-14 09:54:55 +11:00
c1d29ea783 WM: enforce descriptions being NULL or defined
Without this bugs slip through that don't null check the descriptions
since many were set to empty strings.
2018-11-14 09:47:23 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
77c126dd4c Fix T57553: Python operator popup size does not follow UI scale and DPI.
Make it the convention to multiply by scaling factor inside the function, so
Python scripts that didn't add DPI scale start working correctly.
2018-11-01 12:33:27 +01:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00