Part of T68836
`transform conversions.c` is a file that is getting too big (almost 10,000 lines).
So it's a good idea to split it into smaller files.
differential revision: https://developer.blender.org/D5677
The first issue was that we were still working around a Xorg bug that
has been solved since a very long time:
https://bugs.freedesktop.org/show_bug.cgi?id=22515
The second issue was that the global "confirm on release for mouse
clicks" was used for keyboard shortcuts as well.
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
The issue was that we were still working around a Xorg bug that has been solved since a very long time:
https://bugs.freedesktop.org/show_bug.cgi?id=22515
The second issue was that the global "confirm on release for mouse clicks" was used for keyboard shortcuts as well.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D5128
This option can not be supported by a new granular dependency graph,
and, especially, copy-on-write.
It was always doing full update ever since initial commit of new dependency
graph which we are using here in the studio for the past years and lack of
this option was never brought up.
Fixes T65557: Delay refresh option in armatures is broken
Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed.
Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D5033
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
since own rB5d9d32fd1fa3 (mirror bbone scaling in editmode)
- bbone scaling in posemode was missing immediate updates
- bbone scaling in posemode could crash
This now properly supports mirroring in posemode as well.
note: for bbone scaling, I made both X-Axis-Mirror options (editmode
option as well as posemode option) valid.
Fixes T64091
Reviewers: brecht
Maniphest Tasks: T64091
Differential Revision: https://developer.blender.org/D4851
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).
After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.
The remaining bits will be worked on after all the design tasks are out of
the way.
This commit reverts:
4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
matrix inversion was changed in rB01c75c3765eb from own code to EIGEN
for performance reasons. EIGEN would return a zero matrix on failure
(resulting in the pivot always being at the object origin).
This brings back the "old" matrix inversion code (which has the benifit
of providing a partial solution which makes the local transform center
appear correct)
Reviewers: campbellbarton
Maniphest Tasks: T57767
Differential Revision: https://developer.blender.org/D4804
Mainly covers RNA callbacks which were still doing direct scene update,
which was causing crashes. Now corresponding ID_RECALC flags are used,
so all scenes can update accordingly.
Also tested animated volume/pitch on strips, which now works as well.
Fixes T64133: Assert after changing FPS
Fixes T64154: Immediate crash when changing the current frame on the timeline
Fixes T64185: Client Crashes when the frame position value is changed
Fixes T64190: Blender Crash using Timeline Editor
Fixes T64128: Click to close bug type on timeline
Fixes T64147: Crash when setting current frame from Python
Fixes T64152: Blender Auto-Close on timeline change
Added working X-mirroring in pose mode with an optional relative mirror
mode.
Reviewed By: Campbell Barton
Differential Revision: http://developer.blender.org/D4765
- Move connected & projected into individual toggles.
- Top-level proportional editing button now only toggles.
- Use popover for proportional edit-mode falloff and options.
Note that it's no longer possible to toggle connected via key bindings,
although this could be supported again if it's needed.
Resolves T58081
This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu
Functional changes:
- NOT use IMB_moviecache API
- refactor names of cached image types
- each scene owns 1 sequencer cache
- merge preprocess cache into per-sequencer cache
- cache links images rendered per frame in order as they are created
- add cache content visualization tool
- add RNA properties to control the cache
More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4443
Shear gizmo now uses a single orientation and sets
different ortho axis instead of constructing a different matrix for
each handle - allowing the redo panel to select orientations.
Transform orientation was previously related to constraints,
recent changes meant it was used even when not constraining to an axis.
Now transform orientation is separate from axis constraints.
- Add XYZ option.
- Orientation now works as expected.
Now a redo for rotation works logically,
setting the axis to Z & the orientation to view.
Resolves T57205
Constraint options had confusing behavior:
- When non were pressed, the orientation was ignored.
- When any were pressed, the orientation was used,
but only unconstrained axed could be adjusted.
Now constraining is only used for modal execution
so there is no need to show these in the interface.
When an orientation is selected, the XYZ values always transform
using that space.
Note, transform system should be refactored to support different
orientations w/o having to use constraints.
Addresses T57204
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.