Commit Graph

99590 Commits

Author SHA1 Message Date
75c2d511ad Fix: Add 'typename' to fix build error
A `typename` was missing in 3195c1a669 which caused build errors
on all platforms except Windows.
2023-05-16 20:05:17 +02:00
1164976dd8 USD Export: New Curves/Hair Support
Previous patch location: https://archive.blender.org/developer/D16545

This patch addresses blender/blender#102376

A new writer is added, the usd_writer_curves.cc to handle transforming the new curves system into USD.

The goal was to enable export of the new curves type, but @HooglyBoogly mentioned there is a `curve_legacy_to_curves` utility function that could also handle converting legacy curves to the new Curves type. This very trivially enables the legacy curves for export too so I have included that change in this patch.

Co-authored-by: DESKTOP-ON14TH5\Sonny Campbell <sonny.campbell@unity3d.com>
Pull Request: blender/blender#105375
2023-05-16 20:04:18 +02:00
6ae44c4770 UI: Allow Configuration of Some Operator Confirmations
Allow users to disable/enable 14 operator confirmations in the Keymap
Editor.

Pull Request: blender/blender#107765
2023-05-16 20:03:45 +02:00
fc70eb1fb5 Fix #106655: Update Mesh Symmetry Buttons
Update the XYZ Symmetry buttons if they are toggled without mouse
click, for example from a script or keyboard shortcut.

Pull Request: blender/blender#106679
2023-05-16 19:24:44 +02:00
3195c1a669 Geometry Nodes: Add Sample Volume node
This commit adds a new experimental node "Sample Volume".
It's purpose is to be able to sample values from a volume grid given
a position field.
The 'Grid' input accepts a named attribute input with the name
of the volume grid to sample. Values will be implicitly converted
from the grid type to the specified value type.

Pull Request: #107656
2023-05-16 19:08:08 +02:00
cc498697ab Cleanup: Core: lib_query: Make names of self and owner ID data consistent.
Internal private struct was using `owner_id`/`self_id`, while the public
callback data struct was using `id_owner`/`id_self`.

Now using internal naming everywhere in lib_query related code, as
`owner_id` is already used in very low-level 'fundamental' part of the
code, e.g. in the `PointerRNA` struct, or in ID's 'loopback' pointers
for embedded data.

Note that this is only a very small first step toward proper naming
consistency for these type of data, the mismatch is currently spread all
over the code base.

We also need to document more formally the meaning and differences
between `self` and `owner` here.
2023-05-16 18:37:35 +02:00
122adc9e69 Fix asset list not providing some previews
Fixes preview images not showing up in asset-view templates or the in
development asset shelf.

The sliding-window optimization to only load previews that are in view
(or close to it) can't really be used by the asset-list API, since
figuring out what's actually in view is a bit tricky. So we have to
ensure all previews are loaded for now.
2023-05-16 17:48:02 +02:00
74b5e62d2a Fix #107633: USD import: duplicate shader nodes
This pull request addresses bug blender/blender#107633

Added logic to avoid creating duplicate Blender shader nodes when
converting USD Preview Surface shaders that are connected to more
than one input.

This change adds a `NodePlacementContext::node_cache` map to record
Blender nodes converted for given USD shaders.  The node creation
logic has been updated to query this cache to check if a node was
previously created for a given USD shader, before creating a
new node.

Pull Request: blender/blender#107945
2023-05-16 17:46:25 +02:00
859c0d9edf Cleanup: Remove redundant node type lookup function
Using the topology map gives a constant time lookup, since it has a map
of nodes per type. The collada code used the old function, but had been
ifdef'd for four years, so it's removed here.
2023-05-16 11:09:42 -04:00
216cb9e3f0 Fix: Assert loading undefined geometry node 2023-05-16 11:09:42 -04:00
eb0e03bae7 Workbench Next: Volumes
Port of the Workbench volumes to Workbench Next using the new Draw Manager API.

Pull Request: blender/blender#105501
2023-05-16 16:56:21 +02:00
ce83b26a33 Fix #107903: USD export: output emissiveColor in UsdPreviewSurface
Added support for emissiveColor in UsdPreviewSurface export, mapping the
PrincipledShader's Emission input to it.

Co-authored-by: pwflocal <drwave@apple.com>
Pull Request: blender/blender#107947

A similar solution was also proposed and discussed in pull request
blender/blender#104490
by Ashley Ruglys <ashley.ruglys@gmail.com>.
2023-05-16 15:57:26 +02:00
d87547abd5 Cleanup: Remove unused node function for finding link
Nowadays it's much better to use the topology cache.
2023-05-16 09:44:41 -04:00
320ac28f75 Cleanup: Remove unnecessary struct keywords in node header 2023-05-16 09:43:05 -04:00
f3babec2df Cleanup: Undo move of functions in previous node cleanup commit
Functions were moved as part of f7388e3be5, which was
unnecessarily noisy. Instead of reverting, move the definitions back
to their original place in node.cc. Also move a few more things to
the blender::bke namespace.
2023-05-16 09:39:53 -04:00
3b4354d4fb EEVEE Next: Default world null check before free
Fix previous commit
2023-05-16 15:35:44 +02:00
d0e635d077 EEVEE Next: Fix crash on Scenes without a World
Create a default world when scenes don't have one.
This is a 1:1 copy of the current EEVEE implementation.

Pull Request: blender/blender#107891
2023-05-16 15:06:43 +02:00
932baa18b7 Fix #106558: Add Primitive tool options not saving
Since a generic snap cursor was implemented (which can be used by Tools and by DragDrop), the Placement Settings are no longer a settings of the "VIEW3D_OT_interactive_add" Operator.

With that implementation, those properties started to be defined in a
static struct, filled in at runtime and accessed in the UI through
workarrounds.

As they are properties initialized at runtime, they are not saved in
the file.

The solution is to move the Placement Settings to `ToolSettings`.

Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request: blender/blender#107951
2023-05-16 15:00:45 +02:00
b905b02222 Remove newly added "Theme" i18n context, replace its use by "Color"
Pull Request: blender/blender#107139
2023-05-16 14:52:05 +02:00
dc999d83b4 I18n: disambiguate a few messages
- "Out" meaning "one end of a bone". Same as in 9120c86c3f.
- "Canvas" meaning a painting support for Dynamic Paint.
- "Twist" meaning an action verb, as opposed to an amount.
- "Solid" meaning a textureless, single-color material.
- "Blend mode" meaning material opacity blending, as opposed to color
  blending.
- "Pixel Size" meaning "a size measured using pixels as the unit".
- "Light" meaning "not dark", as in "Light Theme".

Ref #43295
2023-05-16 14:51:52 +02:00
22f641e7f8 Cleanup: I18n: Remove extraction macros from node socket declarations
The previous two commits introduced new regexes to extract node socket
names and descriptions automatically from the i18n Python module,
including socket labels.

This commit removes the extraction macros from all node files since
they are now redundant.

Pull Request: blender/blender#107258
2023-05-16 14:12:54 +02:00
8fb6b51410 GPU: Fix false positive include of debug_draw
This created unfulfilled resources binds that would
trigger an assert when running with Metal Backend.
2023-05-16 12:54:29 +02:00
88f536dc02 Add always-positive modulo function
Add modulo function `mod_f_positive(f, n)` that returns a positive result,
regardless of the sign of `f`.

For example, `mod_f_positive(-0.1, 1.0)` returns `0.9`, whereas the
standard `fmodf()` function would return `-0.1`.

This is useful for rewrapping values to a specific interval.
2023-05-16 11:41:17 +02:00
072002a672 I18n: translate Quick Fur data
The Quick Fur operator creates a curves object with hair modifiers and
a material.
These modifiers' and material's names can be translated if the user
chose to translate data in the preferences.

Only the modifier names are translated, the node groups are not
because they may be reused instead of appended again.

Pull Request: blender/blender#107909
2023-05-16 10:46:10 +02:00
7849857dfb I18n: extract messages related to paint curves
Two new messages are extracted:
- "New" in the context of paint curves. Used for the template_ID to
  create a new curve;
- "PaintCurve", the default name of a newly-created paint curve.

Pull Request: blender/blender#107888
2023-05-16 10:42:32 +02:00
e268f42e02 I18n: extract a few messages
A few new messages were extracted.

- "Catalog", the default name when creating a new catalog.
- Tooltips related to drag and dropping catalogs in the asset browser.
  Some use `fmt::format()` as a possible solution to messages
  currently extracted with string concatenation as mentioned in
  #92758.

Pull Request: blender/blender#107710
2023-05-16 10:41:25 +02:00
6daa3f6b8a UV: Fix packing problem with locked-position and large island count 2023-05-16 17:19:31 +12:00
36c682c551 Cleanup: remove redundant call to mat4_to_size 2023-05-16 14:41:21 +10:00
0de1791164 Cleanup: quiet C4189 warning for MSVC 2023-05-16 14:33:02 +10:00
802af4e04b BLI_file: split BLI_rename into two functions
Include the term "overwrite" so users of this function are aware
this function will delete the destination file (unlike LIBC rename).

- Add BLI_rename_overwrite (previously called BLI_rename).
- BLI_rename is now a wrapper for rename.

Use BLI_rename when renaming in the file selector.
2023-05-16 13:15:48 +10:00
d2a3689b4a Docs: add doc-string for BLI_rename
Since this may delete the destination file,
it's important to note when that happens.

Also note why path comparison isn't used in code-comments.
2023-05-16 13:01:39 +10:00
8ab0196607 BLI_file: BLI_rename no longer checks for the destination path on WIN32
This change was made to prevent renaming files in the file selector from
deleting the file, see: #12255 & [0]. This check is no longer needed as
file selectors now checks the destination doesn't exist before renaming.

Generally, having low level file handling functions behave differently
between platforms is something to avoid with the potential of leading
to unexpected behavior.

Also unify WIN32/UNIX BLI_rename.

[0]: 41ad6f9d0a
2023-05-16 12:59:50 +10:00
8d5255d6a1 Fix BLI_rename returning success on failure for WIN32
When the `from` file didn't exist, BLI_rename returned success,
the in-line doc-string was incorrect - remove in favor of the header's
doc-string. This error existed since the initial revision.
Note that this was fixed [0] for other systems.

[0]: 622019a085
2023-05-16 11:24:49 +10:00
5d695b4f06 Fix memory leak in BLI_file_older for WIN32
Error from [0] which added UTF16 path support,
resolve using `BLI_stat` to avoid inline allocation.

[0]: f11a6d3a84
2023-05-16 11:24:14 +10:00
4b4babae8b UV: Improve correctness of uv packer
Minor corrections including:
* Fast packer wasn't treating locked islands correctly.
* Pointer aliasing.
* Fix and some assumptions that might not be always true.
* Improve variable names.
* Improved comments.
2023-05-16 11:00:35 +12:00
0b1a5dfba4 Cleanup: format 2023-05-16 10:15:56 +12:00
dd32dac60f I18n: disambiguate Mix node A and B inputs
In some languages, the A and B sockets need to be disambiguated
because because they can have different letters depending on context.

In Spanish, A is used for B (Blue -> Azul), while the greek letter
alpha is used for A, to disambiguate Azul / alpha.

Pull Request: blender/blender#107706
2023-05-15 19:55:36 +02:00
9603c38ab8 I18n: translate node assets in Add Search menu
Asset nodes got translated in the Add Node menu, but not in the Add
Search menu.

Pull Request: blender/blender#107316
2023-05-15 19:00:31 +02:00
42342124f8 USD export: option to add a root prim.
This  pull request adds a 'root_prim_path' USD export string parameter.  If this option is set to a well-formed prim path (e.g., '/World'), a transform primitive with the given path will be added to the stage as the parent of all exported primitives. This will allow transforming the scene by this root node in other applications and is also required for loading the exported scene as a reference in other USDs.

As part of this change, the '_materials' node, which contains all exported materials, is also created under the root prim.   This is required so that materials are imported correctly when the USD is referenced in another stage.

Finally, added an export_params_valid() function to verify that the 'root_prim_path' is valid before starting the export job.  This function can be extended in the future to perform additional validation of other export parameters.

This update combines work in pull request
blender/blender#104506
and an implementation in the 'universal-scene-description' branch.

Co-authored-by: Ashley Ruglys <ashley.ruglys@gmail.com>
Pull Request: blender/blender#107855
2023-05-15 16:00:59 +02:00
f7388e3be5 Cleanup: Move BKE_node.h to C++
See: blender/blender#103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: blender/blender#107790
2023-05-15 15:14:22 +02:00
2a8c20853c Fix LibOverride broken resync behavior in some cases after recent changes.
The issue was that in case an ID was only related to its liboverride
hierarchy through a 'to' pointer (e.g. the parent pointer of an object),
it would now be tagged as 'isolated' from its hierarchy, since nothing
in said hierarchy actually points to it. It would then be deleted during
resync process.

This is once again the infamous 'inverted dependency logic of object
parenting' case...

Note that this did not have any consequences on typical liboverride
usages (based on using a hierarchy of collections0, since all objects
would then be referenced by one or more collection.

Reported by @dr.sybren while investigating #102662.
2023-05-15 13:47:15 +02:00
98dd91f418 WM: make all blend file paths absolute & normalized on read/write
Ensure the file path G.main->filepath is always absolute and normalized.

- It was possible to call WM_OT_open_mainfile with only a filename,
  if this resolved from the CWD, Blender's internal filepath
  would not be absolute as expected.

- It was possible to open files on UNIX with an additional forward slash
  causing the blend file path it's self to contain a '//' prefix,
  this is error prone as running BLI_path_abs(..) multiple times would
  add the blend file prefix each time.

- Remove requirement for "filepath" to be an absolute path when saving.
  Instead, expand the path - making it absolute, as this constraint
  wasn't applied open opening files, prefer making save/open behave
  consistently.

- Assert when BLI_path_abs/BLI_path_rel receive a basepath that has
  a "//" (relative) prefix itself.
2023-05-15 19:58:40 +10:00
5285cd9a7b BLI_path: use native normalize (avoids // prefix on UNIX) 2023-05-15 19:58:39 +10:00
7eb55a5fa9 BLI_path: add BLI_path_normalize_native for non-blend file paths
System paths with multiple leading slashes get normalized to one slash.
2023-05-15 19:58:39 +10:00
b68a7dd7a6 Cleanup: unused argument warning 2023-05-15 19:58:39 +10:00
51c2a0f816 Fix #104606: iTaSC solver moves root bone to origin and imobilizes it
Add a new flag that determines whether root bones (i.e. bones without a
parent) should be translated to the armature object's origin. This can
be found in the Armature's IK properties panel.

By default this flag is disabled, so new rigs will not see this 'locking
to the origin' behaviour. Versioning code ensures that the flag is
enabled on older files, to preserve the behaviour of existing rigs.

This also bumps the Blender subversion and at the same time fixes an
incorrect bump in ee08b2ddff (where the
'minimum compatible version' was updated instead of the current Blender
version).

Pull request: blender/blender#107869
2023-05-15 10:46:26 +02:00
b0bef8354d Fix #107906: sculpt box hide missing update with non-deform modifiers
When not drawing from PBVH (e.g. with non-deform modifiers), we have to
tag with ID_RECALC_GEOMETRY.

Pull Request: blender/blender#107938
2023-05-15 10:38:57 +02:00
d91f0bf8d2 Realtime Compositor: Implement Convert Color Space node
This patch implements the Convert Color Space node for the realtime
compositor. A custom OCIO GpuShaderCreator was implemented to use the
ShaderCreateInfo in constructing the OCIO GPU processor shader. That
shader is then cached inside the cache manager and is invalidated when
the OCIO configuration changes.

Pull Request: blender/blender#107878
2023-05-15 07:20:08 +02:00
a0c6dde5a2 Fix word selection failing when the selected word boundary wasn't space
Double-clicking between alpha-numeric & punctuation for e.g.
did nothing instead of selecting the word.

Instead of a special check for white-space, use the enum values as a
priority so alpha-numeric characters are priories above others
in a way that doesn't prevent groups of other character types
from being selected.
2023-05-15 11:04:25 +10:00
26362f283f Cleanup: pass an immutable position to BLI_str_cursor_step_bounds_*
Having some arguments be input/output and others output only was
confusing, a function that detects a range from a position
can simply calculate the range - modifying the input position isn't
needed.

Instead, note that word select puts the cursor at the end by convention.

Also use `r_` prefix for output only arguments.
2023-05-15 10:52:27 +10:00