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5cf593a778
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strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known.
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2011-10-19 23:10:54 +00:00 |
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0c0259d931
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fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import.
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2011-10-14 02:31:04 +00:00 |
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018fa1540e
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whitespace edits, make formatting for functions consustent at least within the file.
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2011-09-28 05:53:40 +00:00 |
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274b9c8fb8
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whitespace cleanup
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2011-09-25 12:31:21 +00:00 |
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d4898f9c40
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use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
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2011-09-17 09:43:51 +00:00 |
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a6d9a5a972
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Code cleanup: warning fixes.
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2011-09-05 19:27:21 +00:00 |
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Nathan Letwory
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caa1acb6b1
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Prevent potential crasher, commonEffects could be empty.
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2011-09-04 02:12:03 +00:00 |
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Nathan Letwory
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1764f2135d
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Some whitespace changes
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2011-09-04 00:15:59 +00:00 |
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cdbb904b32
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code review fixes
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2011-08-26 15:16:27 +00:00 |
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bcadb6b939
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small fixes and refactoring.
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2011-08-20 16:48:53 +00:00 |
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e86e922f5b
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Armature importer code cleanup.
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2011-08-17 18:29:01 +00:00 |
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f04fb5b6ea
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Finalizing.
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2011-08-16 16:03:37 +00:00 |
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e93444f816
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Matrix transformation animation import for other objects under the new system.
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2011-08-14 16:14:32 +00:00 |
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c86bcd5065
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transform matrix animation import fix.
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2011-08-13 16:22:14 +00:00 |
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83f0c6e569
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Transform matrix Animation import fix.
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2011-08-12 20:38:29 +00:00 |
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286a6d39c7
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import only transform matrix animation method ( in progress )
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2011-08-10 19:43:40 +00:00 |
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11d4cfaa71
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Baked Animation re-Import fix
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2011-08-10 17:51:18 +00:00 |
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407ec19431
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temporary fix for quat rotations
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2011-08-09 16:28:08 +00:00 |
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c095397c98
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Armature bake animation export ( not as pose matrices. Still needs fixing )
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2011-08-07 18:15:40 +00:00 |
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f3c867c3db
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Camera Clipping animation COLLADA support fix.
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2011-07-31 05:04:12 +00:00 |
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90b64737f1
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Material Diffuse Color animation COLLADA import.
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2011-07-27 19:08:18 +00:00 |
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4a32691416
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Material diffuse color animation COLLADA export.
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2011-07-27 18:38:44 +00:00 |
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41216990dc
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Material Specular Color Animation import.
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2011-07-27 17:43:32 +00:00 |
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c22f26d203
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Material Hardness Animation Import Complete.
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2011-07-23 20:49:26 +00:00 |
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cf34f7509f
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2011-07-21 18:31:01 +00:00 |
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2fb7dbd60c
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Material Specular Hardness Animation import (ongoing)
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2011-07-18 19:32:51 +00:00 |
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49d01fb30d
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Fixed Color animation import( support for Maya )
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2011-07-13 16:53:36 +00:00 |
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6160bc596f
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2011-07-10 07:34:11 +00:00 |
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a5b37a8a0c
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Bug Fix.
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2011-07-10 06:21:39 +00:00 |
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daddbc62df
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2011-07-09 19:33:02 +00:00 |
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eb452225ce
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Improvements to import system. Ability to include more parameters.
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2011-07-09 15:15:17 +00:00 |
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be918954bd
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Fixed Camera Ortho scale animation import
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2011-07-07 16:56:56 +00:00 |
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a0d4a95ff7
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Camera lens animation import.
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2011-07-06 18:34:01 +00:00 |
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6c88a16b3a
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Camera lens animation Identifying
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2011-07-06 18:09:36 +00:00 |
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9fca591c2b
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Spot Light spot_blend animation im/export.
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2011-07-05 18:02:08 +00:00 |
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af5d852857
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Light(spot) spot_size (fall of angle in COLLADA) animation support completed.
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2011-07-04 19:30:58 +00:00 |
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1f4fca3654
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Light Color Animation Import Complete.
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2011-07-03 17:26:02 +00:00 |
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aa295bb551
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AnimationType flag. AnimationType Enum update.
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2011-07-03 13:01:52 +00:00 |
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9f99e5cc1e
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AnimationType Enum.
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2011-07-03 12:33:52 +00:00 |
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c922b41374
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find_frames() calls removed.
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2011-07-03 11:28:40 +00:00 |
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a632091176
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Light Animation Identification.
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2011-07-03 11:07:34 +00:00 |
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caef67eb92
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Set Edit bone roll on Armature Import.
+ Light->Color Sid for testing.
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2011-06-28 19:30:00 +00:00 |
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12e5d69af0
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pose channel -> pose matrix import ( in progress )
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2011-06-26 15:35:02 +00:00 |
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207911bdb3
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Merge with trunk r37677
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2011-06-20 22:55:18 +00:00 |
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Nathan Letwory
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d278637337
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Fix [#26912] [Collada] Screw up with names/ids on import
Reported by Valeriy Firsov
Use the node name if it exists, fall back to id otherwise.
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2011-06-20 12:43:10 +00:00 |
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adb81a0351
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Fixed Armature Import Without Skin controllers. Armatures and animations get imported. Some inaccuracy remains with bone transforms.
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2011-06-19 07:43:43 +00:00 |
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28f0d96bea
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2011-06-19 04:20:43 +00:00 |
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d240733ae2
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Reverted Exporter unit conversion modifications.
Animation Importer Code Cleanup.
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2011-06-16 19:25:21 +00:00 |
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6aa524f357
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AnimationExporter - Quaternion to euler conversion ( in progress )
AnimationImporter
- Action group assignment to bones
- Revert to conversion of angles from deg to rad.
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2011-06-16 15:04:37 +00:00 |
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f3f3bcc45e
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New Animation Import system. Only Mesh object animation import support implemented for now.
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2011-06-14 20:42:01 +00:00 |
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