Add toolbar to sequencer regions.
A bit of refactoring has to be done in RNA space.
Currently there is only cut tool implemented to serve as template for
anybody who would like to add more.
Add Adjust Last Operation panel to Sequencer.
`OPTYPE_REGISTER` was removed form some operators and few properties were hidden
So they don't show up on the panel
Author: a.monti
Reviewed By: ISS
Differential Revision: http://developer.blender.org/D6210
Add operator that sets the frame range, with an option to choose the regular or the preview one, around the selected strips.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D6078
Skip building proxy if directory can not be created.
Crash happens, when setting custom dir to location of source file itself.
This results in attempt to create directory with the same name as source file.
Differential Revision: https://developer.blender.org/D6148
Reviewed By: sergey
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.
Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
A lot of areas were querying sound information directly using audio handle
which does not exist on an original sound IDs.
This change basically makes it so it's possible to query information about
given sound ID, without worrying about whether it's loaded or not: if it is
needed to load it first it happens automatically (no automatically-opened
handles are left behind though).
While this seems a bit extreme to open files on such queries it is still
better than the old situation when all sound handles were opened on file
load, no matter if it's needed or not. Besides, none of the changed code
paths are performance critical, just handful of tools.
Fixes T65696: Sequencer fails to create a new sound sequence strip via Python
Fixes T65656: Audio strip - SHIFT K crashes Blender
Reviewers: brecht
Reviewed By: brecht
Subscribers: ISS
Maniphest Tasks: T65696, T65656
Differential Revision: https://developer.blender.org/D5061
Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4989
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
This also fixes commit rB1fd7b380f4cf8a0489b405de2819f228a4da5ea2 which
didn't do allocation for effect strips properly.
Reviewed By: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D4970
Add missing menu entries:
- Select Box
- Sound Crossfade
- Toggle Meta
- Gap Remove
Also:
- Rename menu entries to use Playhead rather than the ambiguous Frame
- Use icons for the rest of the Add menu categories
Thanks to user tintwotin for pointing out the missing items
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).
After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.
The remaining bits will be worked on after all the design tasks are out of
the way.
This commit reverts:
4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
Mainly covers RNA callbacks which were still doing direct scene update,
which was causing crashes. Now corresponding ID_RECALC flags are used,
so all scenes can update accordingly.
Also tested animated volume/pitch on strips, which now works as well.
Fixes T64133: Assert after changing FPS
Fixes T64154: Immediate crash when changing the current frame on the timeline
Fixes T64185: Client Crashes when the frame position value is changed
Fixes T64190: Blender Crash using Timeline Editor
Fixes T64128: Click to close bug type on timeline
Fixes T64147: Crash when setting current frame from Python
Fixes T64152: Blender Auto-Close on timeline change
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Fix T60194: Sequencer cut loses animation data for the right strip.
Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).
So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.
This is part of D3621, and was implemented by Richard Antalik and me.