a6d9a5a972
Code cleanup: warning fixes.
2011-09-05 19:27:21 +00:00
Nathan Letwory
caa1acb6b1
Prevent potential crasher, commonEffects could be empty.
2011-09-04 02:12:03 +00:00
Nathan Letwory
1764f2135d
Some whitespace changes
2011-09-04 00:15:59 +00:00
cdbb904b32
code review fixes
2011-08-26 15:16:27 +00:00
bcadb6b939
small fixes and refactoring.
2011-08-20 16:48:53 +00:00
e86e922f5b
Armature importer code cleanup.
2011-08-17 18:29:01 +00:00
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
e93444f816
Matrix transformation animation import for other objects under the new system.
2011-08-14 16:14:32 +00:00
c86bcd5065
transform matrix animation import fix.
2011-08-13 16:22:14 +00:00
83f0c6e569
Transform matrix Animation import fix.
2011-08-12 20:38:29 +00:00
286a6d39c7
import only transform matrix animation method ( in progress )
2011-08-10 19:43:40 +00:00
11d4cfaa71
Baked Animation re-Import fix
2011-08-10 17:51:18 +00:00
407ec19431
temporary fix for quat rotations
2011-08-09 16:28:08 +00:00
c095397c98
Armature bake animation export ( not as pose matrices. Still needs fixing )
2011-08-07 18:15:40 +00:00
f3c867c3db
Camera Clipping animation COLLADA support fix.
2011-07-31 05:04:12 +00:00
90b64737f1
Material Diffuse Color animation COLLADA import.
2011-07-27 19:08:18 +00:00
4a32691416
Material diffuse color animation COLLADA export.
2011-07-27 18:38:44 +00:00
41216990dc
Material Specular Color Animation import.
2011-07-27 17:43:32 +00:00
c22f26d203
Material Hardness Animation Import Complete.
2011-07-23 20:49:26 +00:00
cf34f7509f
2011-07-21 18:31:01 +00:00
2fb7dbd60c
Material Specular Hardness Animation import (ongoing)
2011-07-18 19:32:51 +00:00
49d01fb30d
Fixed Color animation import( support for Maya )
2011-07-13 16:53:36 +00:00
6160bc596f
2011-07-10 07:34:11 +00:00
a5b37a8a0c
Bug Fix.
2011-07-10 06:21:39 +00:00
daddbc62df
2011-07-09 19:33:02 +00:00
eb452225ce
Improvements to import system. Ability to include more parameters.
2011-07-09 15:15:17 +00:00
be918954bd
Fixed Camera Ortho scale animation import
2011-07-07 16:56:56 +00:00
a0d4a95ff7
Camera lens animation import.
2011-07-06 18:34:01 +00:00
6c88a16b3a
Camera lens animation Identifying
2011-07-06 18:09:36 +00:00
9fca591c2b
Spot Light spot_blend animation im/export.
2011-07-05 18:02:08 +00:00
af5d852857
Light(spot) spot_size (fall of angle in COLLADA) animation support completed.
2011-07-04 19:30:58 +00:00
1f4fca3654
Light Color Animation Import Complete.
2011-07-03 17:26:02 +00:00
aa295bb551
AnimationType flag. AnimationType Enum update.
2011-07-03 13:01:52 +00:00
9f99e5cc1e
AnimationType Enum.
2011-07-03 12:33:52 +00:00
c922b41374
find_frames() calls removed.
2011-07-03 11:28:40 +00:00
a632091176
Light Animation Identification.
2011-07-03 11:07:34 +00:00
caef67eb92
Set Edit bone roll on Armature Import.
...
+ Light->Color Sid for testing.
2011-06-28 19:30:00 +00:00
12e5d69af0
pose channel -> pose matrix import ( in progress )
2011-06-26 15:35:02 +00:00
207911bdb3
Merge with trunk r37677
2011-06-20 22:55:18 +00:00
Nathan Letwory
d278637337
Fix [ #26912 ] [Collada] Screw up with names/ids on import
...
Reported by Valeriy Firsov
Use the node name if it exists, fall back to id otherwise.
2011-06-20 12:43:10 +00:00
adb81a0351
Fixed Armature Import Without Skin controllers. Armatures and animations get imported. Some inaccuracy remains with bone transforms.
2011-06-19 07:43:43 +00:00
28f0d96bea
2011-06-19 04:20:43 +00:00
d240733ae2
Reverted Exporter unit conversion modifications.
...
Animation Importer Code Cleanup.
2011-06-16 19:25:21 +00:00
6aa524f357
AnimationExporter - Quaternion to euler conversion ( in progress )
...
AnimationImporter
- Action group assignment to bones
- Revert to conversion of angles from deg to rad.
2011-06-16 15:04:37 +00:00
f3f3bcc45e
New Animation Import system. Only Mesh object animation import support implemented for now.
2011-06-14 20:42:01 +00:00
Nathan Letwory
82f99a0db0
Adding header for offsetof()
2011-03-23 09:18:09 +00:00
Nathan Letwory
3e8c838a99
Fix [ #26012 ] Import Collada: instance_node incorrectly handled
...
Reported by David Roy
When <instance_node>s where read, their transformation matrix got overwritten with the transform matrix
of their own node, not taking into account the parent node transformation. Instead of doing
that we now get the parent node transformation matrix and apply it to its own, and prevent
caller from overwriting this new transformation matrix.
2011-03-09 14:16:21 +00:00
Nathan Letwory
caf9fb6cce
doxygen: blender/collada tagged.
2011-02-27 20:30:35 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
0a4eb24ca0
fix for building with opencollada 833 on linux.
2011-02-12 06:25:04 +00:00