Commit Graph

55 Commits

Author SHA1 Message Date
a6d9a5a972 Code cleanup: warning fixes. 2011-09-05 19:27:21 +00:00
Nathan Letwory
caa1acb6b1 Prevent potential crasher, commonEffects could be empty. 2011-09-04 02:12:03 +00:00
Nathan Letwory
1764f2135d Some whitespace changes 2011-09-04 00:15:59 +00:00
cdbb904b32 code review fixes 2011-08-26 15:16:27 +00:00
bcadb6b939 small fixes and refactoring. 2011-08-20 16:48:53 +00:00
e86e922f5b Armature importer code cleanup. 2011-08-17 18:29:01 +00:00
f04fb5b6ea Finalizing. 2011-08-16 16:03:37 +00:00
e93444f816 Matrix transformation animation import for other objects under the new system. 2011-08-14 16:14:32 +00:00
c86bcd5065 transform matrix animation import fix. 2011-08-13 16:22:14 +00:00
83f0c6e569 Transform matrix Animation import fix. 2011-08-12 20:38:29 +00:00
286a6d39c7 import only transform matrix animation method ( in progress ) 2011-08-10 19:43:40 +00:00
11d4cfaa71 Baked Animation re-Import fix 2011-08-10 17:51:18 +00:00
407ec19431 temporary fix for quat rotations 2011-08-09 16:28:08 +00:00
c095397c98 Armature bake animation export ( not as pose matrices. Still needs fixing ) 2011-08-07 18:15:40 +00:00
f3c867c3db Camera Clipping animation COLLADA support fix. 2011-07-31 05:04:12 +00:00
90b64737f1 Material Diffuse Color animation COLLADA import. 2011-07-27 19:08:18 +00:00
4a32691416 Material diffuse color animation COLLADA export. 2011-07-27 18:38:44 +00:00
41216990dc Material Specular Color Animation import. 2011-07-27 17:43:32 +00:00
c22f26d203 Material Hardness Animation Import Complete. 2011-07-23 20:49:26 +00:00
cf34f7509f 2011-07-21 18:31:01 +00:00
2fb7dbd60c Material Specular Hardness Animation import (ongoing) 2011-07-18 19:32:51 +00:00
49d01fb30d Fixed Color animation import( support for Maya ) 2011-07-13 16:53:36 +00:00
6160bc596f 2011-07-10 07:34:11 +00:00
a5b37a8a0c Bug Fix. 2011-07-10 06:21:39 +00:00
daddbc62df 2011-07-09 19:33:02 +00:00
eb452225ce Improvements to import system. Ability to include more parameters. 2011-07-09 15:15:17 +00:00
be918954bd Fixed Camera Ortho scale animation import 2011-07-07 16:56:56 +00:00
a0d4a95ff7 Camera lens animation import. 2011-07-06 18:34:01 +00:00
6c88a16b3a Camera lens animation Identifying 2011-07-06 18:09:36 +00:00
9fca591c2b Spot Light spot_blend animation im/export. 2011-07-05 18:02:08 +00:00
af5d852857 Light(spot) spot_size (fall of angle in COLLADA) animation support completed. 2011-07-04 19:30:58 +00:00
1f4fca3654 Light Color Animation Import Complete. 2011-07-03 17:26:02 +00:00
aa295bb551 AnimationType flag. AnimationType Enum update. 2011-07-03 13:01:52 +00:00
9f99e5cc1e AnimationType Enum. 2011-07-03 12:33:52 +00:00
c922b41374 find_frames() calls removed. 2011-07-03 11:28:40 +00:00
a632091176 Light Animation Identification. 2011-07-03 11:07:34 +00:00
caef67eb92 Set Edit bone roll on Armature Import.
+ Light->Color Sid for testing.
2011-06-28 19:30:00 +00:00
12e5d69af0 pose channel -> pose matrix import ( in progress ) 2011-06-26 15:35:02 +00:00
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
Nathan Letwory
d278637337 Fix [#26912] [Collada] Screw up with names/ids on import
Reported by Valeriy Firsov

Use the node name if it exists, fall back to id otherwise.
2011-06-20 12:43:10 +00:00
adb81a0351 Fixed Armature Import Without Skin controllers. Armatures and animations get imported. Some inaccuracy remains with bone transforms. 2011-06-19 07:43:43 +00:00
28f0d96bea 2011-06-19 04:20:43 +00:00
d240733ae2 Reverted Exporter unit conversion modifications.
Animation Importer Code Cleanup.
2011-06-16 19:25:21 +00:00
6aa524f357 AnimationExporter - Quaternion to euler conversion ( in progress )
AnimationImporter 
- Action group assignment to bones
- Revert to conversion of angles from deg to rad.
2011-06-16 15:04:37 +00:00
f3f3bcc45e New Animation Import system. Only Mesh object animation import support implemented for now. 2011-06-14 20:42:01 +00:00
Nathan Letwory
82f99a0db0 Adding header for offsetof() 2011-03-23 09:18:09 +00:00
Nathan Letwory
3e8c838a99 Fix [#26012] Import Collada: instance_node incorrectly handled
Reported by David Roy

When <instance_node>s where read, their transformation matrix got overwritten with the transform matrix
of their own node, not taking into account the parent node transformation. Instead of doing
that we now get the parent node transformation matrix and apply it to its own, and prevent
caller from overwriting this new transformation matrix.
2011-03-09 14:16:21 +00:00
Nathan Letwory
caf9fb6cce doxygen: blender/collada tagged. 2011-02-27 20:30:35 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
0a4eb24ca0 fix for building with opencollada 833 on linux. 2011-02-12 06:25:04 +00:00