As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).
The only feature it removes is the possibility to hide textures for certain
object in solid mode.
More or less same code was being executed twice during ID copying.
Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
Using ID_LIGHT or ID_ID for "Lamp" meaning, "Light" without context
being for 'not heavy'.
That rename of data-block was not really nice on that side of things :/
Related to T43295.
Issue is, ob->id.us is not relevant anymore here, since several
collection might be referencing it inside of a same scene, that is still
only one usage from user perspective...
Note that for now we are just counting scenes instantiating an object,
time will say wether we need more refined/complete check (as a reminder,
most [all?] other Object usages are *not* refcounting ones).
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.
* Dupliframes have been removed. This was a hack added before there were
more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
unreliable for use in production due to depending on whatever frame was
previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
but still for other particles.
Differential Revision: https://developer.blender.org/D4274
- When toggling a mode that doesn't support multi editing
only do this once of the active object.
- For sculpt mode create sculpt data since this is needed
for activating other sculpt objects on reload.
Object visibility is now handled by the depsgraph iterator, but this API
was incomplete as it made no distinction for visibility of the object itself,
particles and generated instances.
The depsgraph iterator API now includes information about which part of the
object is visible, and this is used by Cycles to replace the old custom logic.
Cycles and EEVEE visibility should now be consistent, which unfortunately does
means some subtle compatibility breakage for both.
Fixes T58956, T58202, T59284.
Differential Revision: https://developer.blender.org/D4109
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.
One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.
At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.
Now the logic goes as:
- All pointers which we can not have shared (the ones which are
owned by the runtime) are cleared.
- The rest of runtime stays untouched.
This seems to be enough to keep particles happy.