Commit Graph

1193 Commits

Author SHA1 Message Date
9ddc2064a4 GPencil: Remove dummy marker for Grease Pencil objects
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28 17:13:05 +01:00
ac8c4aad30 Revert "Objects: Remove Textured from object display type"
This reverts commit 6a4a984ff7.
2019-02-28 16:51:24 +01:00
6a4a984ff7 Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).

The only feature it removes is the possibility to hide textures for certain
object in solid mode.
2019-02-28 16:15:50 +01:00
168d3fd528 Cleanup: file rename lamp -> light 2019-02-27 12:36:32 +11:00
3051e2f4ae DNA: rename Lamp -> Light
- BKE_lamp -> BKE_light
- Main.lamp -> light
2019-02-27 11:03:16 +11:00
790cb7799d Cleanup: rename parent_origin_eval to parent_display_origin
The term 'eval' is often used by depsgraph result,
where this is just used for drawing.
2019-02-19 11:38:25 +11:00
fc10e89918 DNA: rename Object.col -> color
Was confusing, unrelated to:
colbits, col_mask, col_group, actcol & totcol.
2019-02-19 08:48:15 +11:00
49c7b34547 Cleanup some Object's bbox code.
Now that bbox is in runtime, no need to explicitely clear it when we
call BKE_object_runtime_reset() two lines below.
2019-02-18 17:55:44 +01:00
0b50438451 Cleanup: move 'orig' into Object_Runtime struct 2019-02-18 16:36:02 +11:00
e741472306 Cleanup: remove 'orig' from ObTfmBack
This is runtime data and is re-evaluated before use.
2019-02-18 16:31:02 +11:00
cc10d86535 DNA: rename Object.size -> scale
Resolves a common cause of confusion.
2019-02-18 15:43:55 +11:00
022f339271 DNA: rename Collection.dupli_ofs -> instance_collection 2019-02-18 10:41:04 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
319b9d6501 DNA: rename dup_* struct members to instance_* 2019-02-17 19:00:54 +11:00
e0e6229176 Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
ae2b677dcb Cleanup: move object bounding-box into runtime struct 2019-02-17 12:52:53 +11:00
eb7f2457e5 Cleanup: do not cleanup runtime data twice during ID copying...
More or less same code was being executed twice during ID copying.

Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
2019-02-13 14:31:56 +01:00
61e2e609a1 I18N Messages: fix confusion with Light meanings.
Using ID_LIGHT or ID_ID for "Lamp" meaning, "Light" without context
being for 'not heavy'.

That rename of data-block was not really nice on that side of things :/

Related to T43295.
2019-02-12 22:15:27 +01:00
69b2f52681 DNA: remove Object.display struct
We have a display flag already, use it instead.

Object.display is kept in RNA, exposed via a nested struct,
we can move other display options there.
2019-02-11 10:55:22 +11:00
bf4f01779d BKE_object: add util to count number of scenes using an object.
Issue is, ob->id.us is not relevant anymore here, since several
collection might be referencing it inside of a same scene, that is still
only one usage from user perspective...

Note that for now we are just counting scenes instantiating an object,
time will say wether we need more refined/complete check (as a reminder,
most [all?] other Object usages are *not* refcounting ones).
2019-02-09 13:24:31 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
cfe8f76616 Cleanup: typo in comment. 2019-02-05 10:53:16 +01:00
8b716655e2 Cleanup: replace BKE_id_copy_ex by BKE_id_copy where possible.
That way it is obvious when we are using default ID copy behaviour, and
when we are using advanced/specialized ones.
2019-02-05 10:53:16 +01:00
6a686b0bfb Cleanup: BKE_library: rename id_copy to BKE_id_copy.
Time to follow conventions for that one as well.
2019-02-05 09:49:50 +01:00
7636e9785d Cleanup: BKE_library: remove 'test' param of id_copy.
This was used in *one* place only... much better to have a dedicated
helper for that kind of things. ;)
2019-02-05 09:49:50 +01:00
445433a691 Fix empty object front/back display in perspective views 2019-02-05 10:43:16 +11:00
2c84c23a07 Fix T61163: Single sided images show when viewed from side 2019-02-05 10:29:19 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
552b2287db Logging: Use CLOG for blenkernel
Part of D4277 by @sobakasu
2019-02-01 12:46:39 +11:00
83f8f44791 Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.

Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.

For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:04:57 +01:00
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
2d98dce7ee Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLI
Matches `BASE_FROM_SET`.
2019-01-15 23:30:31 +11:00
f55a178db0 Cleanup: rename BKE_libblock_free_us to BKE_id_free_us. 2019-01-15 11:09:16 +01:00
3c3d80ea22 Assert: add check to last commit 2019-01-09 10:33:36 +11:00
b536d1b95f Object Mode: only toggle active object mode once
- When toggling a mode that doesn't support multi editing
  only do this once of the active object.

- For sculpt mode create sculpt data since this is needed
  for activating other sculpt objects on reload.
2019-01-09 10:21:51 +11:00
ae2af46920 Fix inconsistent naming and behavior for base visible/selected/editable.
Fixes T60251.
2019-01-08 18:50:44 +01:00
91a155833e Cleanup: comments causing bad clang-format output 2019-01-08 10:37:43 +11:00
b4a77a351e Cleanup: add trailing commas to structs 2019-01-07 09:15:07 +11:00
538d58745a Object: don't flip scale when setting dimensions 2019-01-04 19:58:18 +11:00
1b8c3774a8 Fix T54771: Can't change multiple dimensions at once
- Use non-rna button for adjusting dimensions.
- Make Object.dimensions RNA read-only since it never worked well.
  This is mainly a UI editing feature.
2019-01-04 19:52:13 +11:00
c6405f5ee8 Cleanup: unused calculation 2019-01-04 19:08:46 +11:00
1ac311cedc Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
0edd93effb Fix inconsistent/broken Cycles object visibility for instances.
Object visibility is now handled by the depsgraph iterator, but this API
was incomplete as it made no distinction for visibility of the object itself,
particles and generated instances.

The depsgraph iterator API now includes information about which part of the
object is visible, and this is used by Cycles to replace the old custom logic.
Cycles and EEVEE visibility should now be consistent, which unfortunately does
means some subtle compatibility breakage for both.

Fixes T58956, T58202, T59284.

Differential Revision: https://developer.blender.org/D4109
2018-12-21 16:05:48 +01:00
908a274240 Fix T59237: Instancing on a path doesn't do anything
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.

One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.

At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
2018-12-19 11:59:47 +01:00
a84c823b89 Fix T58652: Crash editing shape keys weirdness with instances
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.

Now the logic goes as:

- All pointers which we can not have shared (the ones which are
  owned by the runtime) are cleared.
- The rest of runtime stays untouched.

This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
21c1c3c59c 3D View: empty image option to show front/back
Only back was possible.
2018-12-17 14:49:16 +11:00
d72d2d4133 DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
  Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
  (avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
  makes sense.
2018-12-17 13:55:06 +11:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
c7ec1fa5e6 Cleanup: use BKE_object_* prefix for object API
Also minor style cleanup.
2018-12-11 15:09:09 +11:00