Commit Graph

3926 Commits

Author SHA1 Message Date
427c75e4c2 Cleanup: avoid some floating point divisions in drawing code 2019-05-09 19:55:10 +02:00
60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00
6148ed8cf9 Cleanup: reduce number of UI_icon_draw variations 2019-05-09 19:55:10 +02:00
2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00
c07b9e23c8 UI: Add tooltips to the select tool modes
Especially needed now that they are just icons
2019-05-06 16:47:13 +02:00
4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
It is possible that dependency graph was not yet initialized,
so need to do NULL pointer check.
2019-05-06 16:40:23 +02:00
de430dd1ec UI: Icons update
New icons from Andrzej Ambroż / jendrzych:

  - New icons for select tool modes
  - Brought back screen icon for viewport visibility toggles
  - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
  - New Gizmo icon for the header
  - Many tweaks and alterations to existing icons. Full list on Devtalk
  - Use correct icon when Proportional Editing is disabled
2019-05-06 11:54:46 +02:00
2e582f8ab5 Sound: Fix access wrong dependency graph
Due to some fields in the context being NULL access was happening
to the default view layer, not the active one.

Simply re-arranged context initialization, so it happens before
accessing dependnecy graph.

Fixes T64183: Crash in BKE_sound_scene_playing due to Scene NULL
Fixes T64192: Crash opening a file with a non-default View Layer active
2019-05-06 11:32:01 +02:00
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
Quite straightforward change, which makes it so audio handles are
only created inside of evaluated datablocks.

Exception is adding sound strip to the sequencer, which needs an
audio handle to query length and number of channels. This is done
by temporarily loading sound file into an original datablock, and
then tossing it away.

There is an assert in sound.c which verifies that audio system is
used from an evaluated domain, which should help porting all the
cases which are likely missed by this commit.

Some annoying parts:

- `BKE_sound_update_scene()` is iterating over all bases, and does
  special ID tags to see whether sound has been handled or not
  already. This can not be done the old fashion now.

  Ideally, this will be done as a speaker datablock evaluation,
  but seems that would require a lock since audio API is not safe
  for threading. So this is not a desired way i'd say.

  Possible solution here would be to iterate over ID datablocks
  using dependency graph query API.

- Frame jump needs to call `BKE_sound_seek_scene()` directly
  because there might be some flags assigned to the scene which
  could be clear after operator execution is over.

  Need to verify if that's the case though. This is a bit hairy
  code, so sticking to a safest and known to work approach for
  now.

- Removed check for format when opening new sound file.
  Maybe we can have some utility function which queries channel
  and duration information, leaving the caller's code clean and
  tidy.

Tested following cases:
- Adding/removing/moving sequencer's sound strips.
- Adding/moving speakers in viewport.
- Rendering audio.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4779
2019-05-03 15:50:40 +02:00
6fb51ece54 Workspace: remove global active tool
This was needed for a global top-bar to show a single tool,
no longer needed now the top-bar is per-space.
2019-05-02 17:02:05 +10:00
c4962d9303 Cleanup: use WM_keymap_item_* prefix 2019-05-02 11:45:46 +10:00
a9835fdb3e Cleanup: use doxy sections in wm_keymap.c 2019-05-02 11:33:05 +10:00
db4804690b BLF: pass code-point to BLF_has_glyph
Avoid BLF having to be concerned with decoding the string
(which can fail).

Also remove redundant extra zero byte from strings.
2019-05-02 10:52:53 +10:00
Harley Acheson
3747282932 UI: use Mac key symbols in menus on macOS, instead of text like "Cmd"
On Windows "Cmd" is also replaced with "Win".

Differential Revision: https://developer.blender.org/D4689
2019-05-01 18:05:01 +02:00
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
d1f6ea2793 Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
       DNA_view3d_types: Due to this FSAA always kicked in making the
       rendering slow.
     - Removed `Texture Solid` and `DOF`.
     - Now when chosing Solid rendering the settings
       of the original scene is used.
     - Added a global override to use scene specific shading. In the
       Future we will need to enhanced this so user can change the
       settings.
     - Added support for LookDev. LookDev crashed as it needed the
       `evil_C` what was not set
     - LookDev mode will always show the scene + world lights.

Reviewed By: brecht, fclem

Maniphest Tasks: T62517

Differential Revision: https://developer.blender.org/D4738
2019-04-30 14:01:22 +02:00
a17d1e4bc8 Cleanup: use bool literal for booleans. 2019-04-30 11:34:22 +02:00
9586c23d75 Select: support 'diselect on nothing' for masks.
Also moved that operator option from 3d-view op to generic
WM_operator_properties_mouse_select() helper, and renamed its label
(since 'Deselect' is already in use).

Part of T57918.
2019-04-30 11:34:22 +02:00
94b7e1dcc6 Fix T63112: Gizmos fail to restore last cursor 2019-04-29 16:43:51 +10:00
10c4bde792 Fix T63494: linked scenes missing from sequencer Add > Scene menu
Differential Revision: https://developer.blender.org/D4674
2019-04-25 14:29:26 +02:00
ca41548626 UI: Simple confirm dialog when loading new file
I also had to make the "New" operator a submenu in the
`File Context Menu`, so that you can still select the template.

This partially solves T61599. Currently the confirm dialog
is not shown when an already existing file is opened.
Implementing that requires a bit more work and will be
done in a separate patch.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4732
2019-04-24 17:45:34 +02:00
ea80264381 Refactor: allow event handlers to have a poll function
Previously only a fixed bounding box could be used.
This was not flexible enough.
T63193 will benefit from this refactor.

Reviewers: brecht, campbellbarton
2019-04-24 17:34:48 +02:00
cfe9c7b3bd Refactor: Separate template selection from read_homefile operator
This is a first step towards T61599.
This way the invoke function can be used for the confirm
dialog in a separate patch.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4723
2019-04-24 11:59:22 +02:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
be3adb51de UI: ignore events in empty region overlap areas
- Resizable areas use 2D view bounds.
- Header uses the button bounds.
- A margin is added to avoid clicking between buttons.
- Region resize edges clamp to the 2D view bounds.

Resovles T61554
2019-04-23 16:51:00 +10:00
2fb9c8ef12 Cleanup: add missing macros to clang-format 2019-04-21 04:40:16 +10:00
bbc5c1e36f Cleanup: quiet extra-semicolon warning 2019-04-20 11:30:19 +02:00
e63eb6ed26 Cleanup: comment line length (windowmanager) 2019-04-20 10:02:28 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
5461a68852 Avoid autosave name collisions
When the same .blend file was open in two instances of Blender,
the autosaved files would overwrite each other.

The solution is to put the pid into the filename.

The exact pattern is the result of a discussion with @pablovazquez.
2019-04-17 16:54:28 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
423d9086e6 Fix T63429: Random deselect function lost
Add back the ability to choose the select operation for random select.
Now we allow the operator to specify if the select operation should be
visible in the GUI or not.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4665
2019-04-16 13:16:04 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
3849e02369 CMake: fix WITH_PYTHON=OFF 2019-04-15 08:40:29 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
6815efc3ff Keymap: warn when running poll on empty keymaps 2019-04-13 19:26:01 +02:00
73c7aaba22 Cleanup: style, use braces for the window manager 2019-04-13 09:15:15 +02:00
986329b4c4 Cleanup: comments 2019-04-12 01:01:50 +10:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
2bc3418884 Fix T63000: Don't use original file name for autosave
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4609
2019-04-04 14:38:18 +02:00
0298f1d634 Fix T62870: progress in taskbar not updated when cancelling render 2019-04-04 13:47:41 +02:00
57de9581e8 UI: use active-default button flag for operator confirmation 2019-03-28 00:54:55 +11:00
2d34420648 UI: support an 'active default' button for pop-ups
Use this for the save confirmation dialog so it has a default action
when pressing enter which draws with a highlight so it's clear what the
default action is (the dialog was just closing before).

Resolves T57686
2019-03-28 00:26:00 +11:00
c602ec74fd GPU: State: Replace GL_BLEND by GPU_blend 2019-03-25 20:26:52 +01:00