Add a ensure_utf8 argument to WM_clipboard_text_get so callers don't
have to handle validation themselves.
Copying non-utf8 text into the Python console and buttons was possible,
causing invalid cursor position and a UnicodeDecodeError accessing
ConsoleLine.body from Python.
Originally this function expanded to the home however on WIN32
functionality changed to return the default Documents directory & the
function was renamed. Always expand "~" to the users home directory
since that's what it represents when used at the beginning of a path.
Use timecode.GetValue() to fix warning about passing correct 'double' type to 'WM_reportf'
Co-authored-by: DESKTOP-ON14TH5\Sonny Campbell <sonny.campbell@unity3d.com>
Pull Request: blender/blender#108008
This renderpass pass outputs alpha blender surface
to allow combining them with the opaque passes.
Limitation: This only supports monochromatic opacity.
Colored opacity will show differently than in combined pass.
Pull Request: blender/blender#107890
Caused by 99e5024e97
Above commit changed behavior in that it only flagged the `uiBlock` with
`UI_BLOCK_POPUP_MEMORY` in case a Menu's title was provided to
`ui_popup_menu_create_block`. Now when is the title provided? This
depends on the `bl_label` set in the menu class. But this is not always
the case, there are some menus that have a blank `bl_label` (as seen
with `VIEW3D_MT_edit_mesh_context_menu` for example -- this specifies its
own label inside the draw function depending on vertex/edge/face mode).
Thus the provided title is not really reliable as source information to
do the flagging (also see for example
a38b98478a), flagging should **always** be
done [and only check a title for actually inserting in the puphash].
Choosing an entry in a menu will still handle puphash later (see
`button_activate_exit`) though multiple menus without a label might fight for the
same storage of the menu memory. Using idname instead (or in combination with
the label) for the hash could be looked at to solve this.
Pull Request: blender/blender#107427
This function handles cleaning valid system paths that are functional
when passed to `open(..)` but may be relative to the current working
directory or have redundant slashers that can be normalized.
- Add BLI_path_slash_ensure_ex which takes the string length.
- Normalize functions now return the string length,
so ensuring trailing a trailing slash is a simple check.
This would have avoided the off-by-one error from
761eac2f5d.
This improves the warning messages when make relative/absolute fails to add more context and help in tracking down problems.
Pull Request: blender/blender#107914
This feature implements smooth transition between 2 retimed segments.
A transition can be added by dragging retiming handle while holding
shift key. When any handle defining transition is removed, the
transition segment is removed and 2 linear segments are restored to
state before transition was created.
These transitions work with video and sound and changes are reflected
in waveforms with correct seeking, therefore it replaces usage of
`speed_factor` or earlier sound `pitch` property.
Smooth transition is achieved by evaluating Y value of circular arc,
that is tangent to lines of linear retimed segments. Because of this,
when transition length is changed both handles are moved symetrically.
This way it is possible to make transition without affecting content in
linear segments.
When linear segment after transition is further retimed, this shifts
content inside of a transition segment.
To support sound, `SEQ_retiming_sound_animation_data_set` and related
data structures has been updated to build speed table for each smooth
transition segment. Layering of retiming data via meta strips is still
fully supported.
Pull Request: blender/blender#107197
Previous patch location: https://archive.blender.org/developer/D16545
This patch addresses blender/blender#102376
A new writer is added, the usd_writer_curves.cc to handle transforming the new curves system into USD.
The goal was to enable export of the new curves type, but @HooglyBoogly mentioned there is a `curve_legacy_to_curves` utility function that could also handle converting legacy curves to the new Curves type. This very trivially enables the legacy curves for export too so I have included that change in this patch.
Co-authored-by: DESKTOP-ON14TH5\Sonny Campbell <sonny.campbell@unity3d.com>
Pull Request: blender/blender#105375
Update the XYZ Symmetry buttons if they are toggled without mouse
click, for example from a script or keyboard shortcut.
Pull Request: blender/blender#106679
This commit adds a new experimental node "Sample Volume".
It's purpose is to be able to sample values from a volume grid given
a position field.
The 'Grid' input accepts a named attribute input with the name
of the volume grid to sample. Values will be implicitly converted
from the grid type to the specified value type.
Pull Request: #107656
Internal private struct was using `owner_id`/`self_id`, while the public
callback data struct was using `id_owner`/`id_self`.
Now using internal naming everywhere in lib_query related code, as
`owner_id` is already used in very low-level 'fundamental' part of the
code, e.g. in the `PointerRNA` struct, or in ID's 'loopback' pointers
for embedded data.
Note that this is only a very small first step toward proper naming
consistency for these type of data, the mismatch is currently spread all
over the code base.
We also need to document more formally the meaning and differences
between `self` and `owner` here.
Fixes preview images not showing up in asset-view templates or the in
development asset shelf.
The sliding-window optimization to only load previews that are in view
(or close to it) can't really be used by the asset-list API, since
figuring out what's actually in view is a bit tricky. So we have to
ensure all previews are loaded for now.
This pull request addresses bug blender/blender#107633
Added logic to avoid creating duplicate Blender shader nodes when
converting USD Preview Surface shaders that are connected to more
than one input.
This change adds a `NodePlacementContext::node_cache` map to record
Blender nodes converted for given USD shaders. The node creation
logic has been updated to query this cache to check if a node was
previously created for a given USD shader, before creating a
new node.
Pull Request: blender/blender#107945
Using the topology map gives a constant time lookup, since it has a map
of nodes per type. The collada code used the old function, but had been
ifdef'd for four years, so it's removed here.
Functions were moved as part of f7388e3be5, which was
unnecessarily noisy. Instead of reverting, move the definitions back
to their original place in node.cc. Also move a few more things to
the blender::bke namespace.
Since a generic snap cursor was implemented (which can be used by Tools and by DragDrop), the Placement Settings are no longer a settings of the "VIEW3D_OT_interactive_add" Operator.
With that implementation, those properties started to be defined in a
static struct, filled in at runtime and accessed in the UI through
workarrounds.
As they are properties initialized at runtime, they are not saved in
the file.
The solution is to move the Placement Settings to `ToolSettings`.
Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request: blender/blender#107951
- "Out" meaning "one end of a bone". Same as in 9120c86c3f.
- "Canvas" meaning a painting support for Dynamic Paint.
- "Twist" meaning an action verb, as opposed to an amount.
- "Solid" meaning a textureless, single-color material.
- "Blend mode" meaning material opacity blending, as opposed to color
blending.
- "Pixel Size" meaning "a size measured using pixels as the unit".
- "Light" meaning "not dark", as in "Light Theme".
Ref #43295
The previous two commits introduced new regexes to extract node socket
names and descriptions automatically from the i18n Python module,
including socket labels.
This commit removes the extraction macros from all node files since
they are now redundant.
Pull Request: blender/blender#107258
Add modulo function `mod_f_positive(f, n)` that returns a positive result,
regardless of the sign of `f`.
For example, `mod_f_positive(-0.1, 1.0)` returns `0.9`, whereas the
standard `fmodf()` function would return `-0.1`.
This is useful for rewrapping values to a specific interval.
The Quick Fur operator creates a curves object with hair modifiers and
a material.
These modifiers' and material's names can be translated if the user
chose to translate data in the preferences.
Only the modifier names are translated, the node groups are not
because they may be reused instead of appended again.
Pull Request: blender/blender#107909
Two new messages are extracted:
- "New" in the context of paint curves. Used for the template_ID to
create a new curve;
- "PaintCurve", the default name of a newly-created paint curve.
Pull Request: blender/blender#107888
A few new messages were extracted.
- "Catalog", the default name when creating a new catalog.
- Tooltips related to drag and dropping catalogs in the asset browser.
Some use `fmt::format()` as a possible solution to messages
currently extracted with string concatenation as mentioned in
#92758.
Pull Request: blender/blender#107710