Commit Graph

47594 Commits

Author SHA1 Message Date
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
4e61f8a836 pep8 whitespace commit
bpy/rna api (no functionality change, just move getting the srna py base into a function)
2009-11-07 22:07:46 +00:00
7b96bc00d5 Merge -c 24393 (patch by Jan) from COLLADA branch. 2009-11-07 14:34:04 +00:00
01b2059d85 Patch by Jan Diederich for COLLADA exporter: translate invalid characters in Id names before using them as DAE ids (see bug report https://projects.blender.org/tracker/?func=detail&atid=498&aid=19787&group_id=9).
Thanks!
2009-11-07 14:28:57 +00:00
58e44463fb Merge from trunk -r 24247:24313, -r 24313:24390. 2009-11-07 14:21:07 +00:00
ddeb9f8e24 - added console language type
- separated python console from the interactive console
- added shell console type (simple example)
- console types are autodetected and can be selected in the menu
2009-11-06 23:53:40 +00:00
6e47d9bb9c - modal keymap for border select
- revert circle select keys adjustments & view navigation while selecting (durian guys liked but allowed activating multiple circle select's at once)
2009-11-06 22:51:08 +00:00
5a5646934c Fix for transform orientation fix, probably forgot to commit this? 2009-11-06 22:10:08 +00:00
f21d0bacf7 Bugfix: crash in posemode transform buttons with no active pose bone. 2009-11-06 21:41:07 +00:00
0b027b4097 Make orientation matrix access function public.
Fix bug in previous code: passing 3x3 matrix to a function expecting a 4x4 (warnings are for something)
2009-11-06 21:31:14 +00:00
1327833282 Sculpt: WIP brush behavior changes
* Draw/Inflate/Layer now keep working on the original mesh coordinates and
  normals from when the stroke started. This helps avoid the mesh blowing
  up, but can still be better. The old behavior is still available as
  "Accumulate" in the UI.
* This requires some more memory usage for the BVH, would like to find a
  way to avoid that.
* Smooth falloff is now the default.
* Spacing is now enabled by default, with a value of 7.5.
* Anchored now stores normals per node to save some memory.
2009-11-06 16:46:35 +00:00
0ffdcfecb3 B.blend.c update. Only change is that brushes and panels are not saved, so
that they will be recreated with defaults settings/order.
2009-11-06 14:46:07 +00:00
cfa4f3222a ctrl-alt-leftclick for adding new geometry works, but blocks zoom. we have got to fix this in 2.5. also made dissolving a 2-valence vert leave an edge behind. and fixed a bug or two. 2009-11-06 12:59:58 +00:00
4e9699debf experemental durian request, allow view manipulation while using circle select 2009-11-06 12:43:20 +00:00
aa7374e471 - removing the last particle system now exits particle edit mode.
- py UI script used an undeclared variable
2009-11-06 12:27:28 +00:00
5a12b7d159 Driver Scripting:
Added RNA functions for adding and removing Driver Targets. Unfortunately, I couldn't do this by simply adding callbacks for the add/remove of the collection, as I've had to add to extra RNA functions to do that.

Example usage - driving Lamp Distance with Cube LocZ:
myOb= bpy.data.objects["Lamp"]
myOb.driver_add("data.distance")

# drivers is list of F-Curves that have driver data
drivers= myOb.animation_data.drivers
distDriver= drivers[0].driver 

dtar= distDriver.add_target("ctrl1")
dtar.id_type= 'OBJECT'
dtar.id= bpy.data.objects["Cube"]
dtar.rna_path= "location"
dtar.array_index= 2
2009-11-06 11:09:04 +00:00
d4fe2595f7 bring back align to view to object
- In 2.4x this was numpad *, however that would only align on the Z axis.
- New behavior for VIEW3D_OT_viewnumpad, holding Shift with Numpad 1/3/7 sets the left/top/front etc on the normal axis.
- Uses active bone, face, edge, vert, curve handel & object (just like the view manipulator with 'Normal' selected).
2009-11-06 10:38:00 +00:00
6771a0cb6d Fix #19763: crash with tooltip open & maximizing area to fullscreen. 2009-11-05 20:51:36 +00:00
43d916c08a Fix bug #19754: alt + scrollwheel to change button values was not
working in popup menus, silly workaround now until this uses modal
keymaps.
2009-11-05 20:32:46 +00:00
c0bfa4e462 Fix for bug #19692: setting text on curve, bevel or taper object did
not update dependency graph causing missing updates.
2009-11-05 19:32:10 +00:00
aec92ddc51 operator to select pos/neg verts on any axis relative to the active vertex
- useful to select the center verts of a model without having to attempt to border select
- useful for selecting one half or a model
2009-11-05 18:29:48 +00:00
1196947a98 Fix makefiles for modifiers commit. 2009-11-05 18:17:18 +00:00
1e40adddc7 2.5 Modifiers: mesh deform, boolean and decimation work again. 2009-11-05 18:05:55 +00:00
bdfa652605 adding group instances didnt do an undo push 2009-11-05 17:43:23 +00:00
8109b13e83 - converted circle select use a modal map
- now works exactly like 2.4x, except that its accessed from the CKey
- hack to remember circle size, need some better way to do this
2009-11-05 17:32:06 +00:00
aec5fb9804 Fix warnings in RNA, one being an actual bug in setting an object's layer. 2009-11-05 17:28:10 +00:00
93b2ed3822 Moved the object and bone name fields out of the Transform panel in 3Dview properties. They're in a new panel now called 'Item'. Needs an update in the B.blend to put it on the top. 2009-11-05 17:22:11 +00:00
82baca3f36 Fix for bug #19807: renaming texture layers in editmode crashes. 2009-11-05 16:40:12 +00:00
18e069f486 only run the banner function for console (not reports) 2009-11-05 16:30:18 +00:00
0f1e28a13f - circle select mouse wheel resize now works (somehow mouse wheel generates a mouse up event)
- context.active_bone wasnt set to an editbone type
2009-11-05 15:59:14 +00:00
5481549725 was setting the active material on exit editmode rather then enter 2009-11-05 14:54:02 +00:00
59eaa1ff50 last commit broke entering editmode 2009-11-05 14:42:39 +00:00
b1ac71b3a0 enter editmode when adding objects even if the object is not in an active layer,
useful for python but in rare cases this also happens for users.

Active layer getting out of sync is an old bug but hard find when it happens.
This at least fixes segfaulting on adding objects.
2009-11-05 14:25:08 +00:00
247f72fcc0 - added bpy.context to the python module
- made the console banner printing function into a python operator (includes sys.version)
- added 'C' into the consoles default namespace for convenience
2009-11-05 11:17:09 +00:00
cacd68c335 python console autocomplete would crash (missing NULL check for pose channels)
add rna functions id.animation_data_create() and id.animation_data_clear() - works for all ID types that support animdata.
2009-11-05 10:50:58 +00:00
06d5d53a24 Bugfixes + Spline IK Tweaks:
* #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet

* Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing.

* Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later.
2009-11-05 10:09:45 +00:00
751f07d6d4 Fix for error in previous fix - oops ( [#19818] ) 2009-11-05 10:02:29 +00:00
0b2bc7785d * Fix for [#19700] undo doesn't display visual feedback on lattices
Depgraph update was commented out in undo system because of globals, restored this with new context/id-based depgraph

* Fix in UV editor UV menu
* Slightly nicer default names for adding forcefields with Add menu
2009-11-05 09:57:43 +00:00
63d6d6cb74 Armature Editing Bugfixes:
* #19790: Circle Select doesn't work for Armature edit mode or pose mode
* Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only.
2009-11-05 08:54:33 +00:00
ce973efd4f Fix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face"
Martin please doublecheck, but it should be all good.
2009-11-05 04:37:42 +00:00
539a68f6c0 Fix for [#19793] Resolution Sliding Crashes Blender 2.5 SVN 24256 2009-11-05 04:07:58 +00:00
38f7839218 Fix for [#19299] Color render bug
Caused by very evil AO subtractive mode going negative once again...
2009-11-05 03:39:42 +00:00
9eb0f20224 Added mass and spring vertex groups to softbody rna/ui 2009-11-05 02:50:26 +00:00
1be4158f5b RNA transform properties for edit bones and metaballs 2009-11-05 02:21:04 +00:00
fa5990cb9a Added RNA based transform properties for pose bones too.
I've left the old code commented out for now hough - do we still want to 
be able to edit all rotation types as eulers in the transform properties buttons? 
Seems a bit odd to me, what do animators think? If so, maybe we need some 
ui-level conversion options in the RNA buttons code...
2009-11-05 01:00:17 +00:00
be143c2244 * Partial fix for bug [#19734] N panel's transform doesn't display the units
Converted the Object transform properties to use rna/rna buttons. This has the advantage of not only displaying/editing units, but also RMB menu, keyframing, drivers, etc too. Part of this was to convert 'Dimensions' to an rna property, converting to and from scale. This also allows you to set the object's dimensions via fcurves or python, but note that it's driving the object scale setting internally so if you animate both dimension and scale at the same time one will override the other (i don't expect many people to attempt this).
2009-11-04 23:14:20 +00:00
e6ea68a31c - missing return values
- more detailed exceptions (always give file:line incase the python exception doesnt)
- fix some errors in the edit docs

editing docs still fails, need to figure out why.
2009-11-04 22:36:46 +00:00
9c1c0152df Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24257:24330 2009-11-04 21:21:30 +00:00
68278f35e8 Sculpt: tool updates for latest changes
* Smooth: vert-face map is now only created when this tool is used, would be
  best to also avoid using it here to avoid a sudden increase in memory, but
  is not trivial.
* Grab: now no longer uses active verts list and loops over nodes like other
  tools.
* Layer: uses original coordinates from undo now to save memory when not
  using persistent layer.
* Anchored: this option works again now, though is still quite slow as it
  loops over all verts/faces.

Smooth, layer tools and the anchored option could still be improved to use
less memory and/or work faster by only doing things per node.
2009-11-04 21:10:28 +00:00
678d37fe4e Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
that it is able to store changes in the mesh more compact than global undo.

It doesn't integrate well with multires yet, will tackle that when I start
looking into multires, for now still focusing on sculpt on regular meshes.
2009-11-04 20:56:46 +00:00