Commit Graph

855 Commits

Author SHA1 Message Date
c64b72998c Fix T66283: Crash on redo/undo during playback 2019-07-01 11:31:53 +02:00
1c94030238 Fix T65824: Span property ignored in mesh.fill_grid
The fix for T60777 caused this operator not to work from Python.

Add a repeat_last flag for operator execution.
2019-06-24 21:41:17 +10:00
538f2aeaef Fix AV-sync sometimes putting scene one frame back 2019-06-17 17:52:02 +02:00
495aff71ca Fix frame jump with AV-sync enabled
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.

Now we forbid changing scene frame if it was manually requested to
be changed.
2019-06-17 16:35:36 +02:00
f1589630a0 Fix T65737: context menu should not have Show Header for topbar 2019-06-17 15:19:06 +02:00
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
d525c76003 Revert "UI: Edit Menu Operator Polling"
This reverts part of commit b7eba20236. Polling
is causing issues in scripts, and the minor usability improvements are not worth
the extra work this may cause at this point in the release cycle.

Fixes T65149
2019-05-27 00:34:24 +02:00
b7eba20236 UI: Edit Menu Operator Polling
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes

Differential Revision: https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
2019-05-19 13:12:15 -07:00
Dalai Felinto
777a546c0c Outliner Restriction: Naming sanitization and icon
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).

* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
2019-05-14 18:10:25 -03:00
9fecac32d9 Screen: replace show footer operator with property
This matches 'show header' internal logic.
2019-05-14 20:21:27 +10:00
Dalai Felinto
b1af682001 Outliner Visibility Update
See T61578 for discussions and mockups.

Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.

We also rename the object viewport restriction to hide instance.

So the options we have are:

Collection
----------
* Render Visibility
* Instance Visibility
* Selectable

(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport

Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".

If ALL the collections were already properly set, we re-set the
collections to their default value.

Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.

We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.

Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).

Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.

At the moment those are using the screen icon, which is not being used
by collections.

Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
2019-05-10 19:48:33 -03:00
dea8fb2bea Fix: Nav_bar context menu in preferences
Also merge the keymaps for header/footer/navbar.

D4736 by @Gvgeo with edits
2019-05-09 18:40:42 +10:00
2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00
064273a4ae Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update,
which was causing crashes. Now corresponding ID_RECALC flags are used,
so all scenes can update accordingly.

Also tested animated volume/pitch on strips, which now works as well.

Fixes T64133: Assert after changing FPS
Fixes T64154: Immediate crash when changing the current frame on the timeline
Fixes T64185: Client Crashes when the frame position value is changed
Fixes T64190: Blender Crash using Timeline Editor
Fixes T64128: Click to close bug type on timeline
Fixes T64147: Crash when setting current frame from Python
Fixes T64152: Blender Auto-Close on timeline change
2019-05-06 12:54:16 +02:00
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync 2019-05-03 17:50:43 +02:00
6ab7b38464 Sound: More fixes for access of original scene
Same as previous commit, just few lines to the bottom.
2019-05-03 17:27:13 +02:00
35db119545 Sound: Fix access original scene during playback
Was required to have AV-sync enabled. and then simply play playback
would have triggered an assert.

In release builds the sync would have happened to a wrong frame.
2019-05-03 17:19:24 +02:00
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
Quite straightforward change, which makes it so audio handles are
only created inside of evaluated datablocks.

Exception is adding sound strip to the sequencer, which needs an
audio handle to query length and number of channels. This is done
by temporarily loading sound file into an original datablock, and
then tossing it away.

There is an assert in sound.c which verifies that audio system is
used from an evaluated domain, which should help porting all the
cases which are likely missed by this commit.

Some annoying parts:

- `BKE_sound_update_scene()` is iterating over all bases, and does
  special ID tags to see whether sound has been handled or not
  already. This can not be done the old fashion now.

  Ideally, this will be done as a speaker datablock evaluation,
  but seems that would require a lock since audio API is not safe
  for threading. So this is not a desired way i'd say.

  Possible solution here would be to iterate over ID datablocks
  using dependency graph query API.

- Frame jump needs to call `BKE_sound_seek_scene()` directly
  because there might be some flags assigned to the scene which
  could be clear after operator execution is over.

  Need to verify if that's the case though. This is a bit hairy
  code, so sticking to a safest and known to work approach for
  now.

- Removed check for format when opening new sound file.
  Maybe we can have some utility function which queries channel
  and duration information, leaving the caller's code clean and
  tidy.

Tested following cases:
- Adding/removing/moving sequencer's sound strips.
- Adding/moving speakers in viewport.
- Rendering audio.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4779
2019-05-03 15:50:40 +02:00
70682d11b8 Cleanup: replace RGN_ALIGN_ENUM_MASK
This was only used once, other checks were masking out
RGN_SPLIT_PREV which isn't future proof (if other flags are added).

Add RGN_ALIGN_ENUM_FROM_MASK macro, use it everywhere we need to
check the alignment enum.
2019-05-03 13:04:37 +10:00
c7f67d60fb Cleanup: comments (long lines) in editors 2019-04-29 19:29:41 +10:00
8821757d0d Fix region action zone not working when hidden
Introduced in recent fix for T61554
2019-04-29 13:47:11 +10:00
2ffc3dfc09 Fix action zones getting out of sync with panel size
Change to recent fix for T61554
2019-04-24 06:16:47 +10:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
a277804c25 UI: tweak header context menu, gray out items when they have no effect 2019-04-19 12:26:45 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
cfed33f738 UI: replace toggle header with a property 2019-04-18 16:39:46 +02:00
a05b6199fc Cleanup: correct comment 2019-04-18 12:52:50 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
9d06dc1496 Fix T63439: too many 3D viewport redraws due to fading scrollbars.
Only redraw the regions, not the entire editor.
2019-04-16 01:24:38 +02:00
427f4c2321 Cleanup: fix compiler warnings. 2019-04-14 19:54:51 +02:00
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
22bc9fb4a9 Cleanup: style 2019-04-04 08:13:13 +11:00
George Vogiatzis
822c67364e UI: Fix odd behavior in region sizing, simplify code
* When resizing sidebars, don't collapse when the region becomes too big but
  instead clamp the region size to the available space.
* Fix clicking the tab to expand sidebars no working if the sidebar is too
  wide to fit. Instead make it less wide so it does fit.
* Fix incorrect limit on tool properties region height, for example in the
  file browser.

Differential Revision: https://developer.blender.org/D4611
2019-04-03 15:01:05 +02:00
ef09aff61c Preferences: add threshold for cursor motion
A hard coded threshold was used to ignore cursor motion,
make this a preference since tablet users may want to increase it
since a pen hovering isn't as easy to keep still as a mouse.

Resolves T56278
2019-03-20 22:19:16 +11:00
5739506104 UI: scale cursor motion threshold by DPI
This was using hard coded values of 2-3px.

Move both drag and motion thresholds to defines.
2019-03-20 02:52:55 +11:00
eb8e656b2b Cleanup: spelling 2019-03-08 17:48:49 +11:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
918941483f Cleanup: Main struct member names
Rename latt to lattice and don't use plural names.
2019-02-27 11:14:41 +11:00
186bd4d87b Cleanup: indentation, trailing space 2019-02-26 14:31:48 +11:00
Harley Acheson
86bbadaaee UI: improve corner splitting feedback by showing custom cursors.
* Two cursors for horizontal and vertical split.
* Four cursors for each join direction.
* One cursor to indicate when splitting is not possible.

Differential Revision: https://developer.blender.org/D4264
2019-02-21 18:03:34 +01:00
Harley Acheson
a1e531ebbd UI: increase corner splitting hit area to include screen edges.
Differential Revision: https://developer.blender.org/D4242
2019-02-21 18:03:34 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
2d1c14f036 Cleanup: rename SPACE_IPO -> SPACE_GRAPH 2019-02-16 16:42:11 +11:00