Commit Graph

54 Commits

Author SHA1 Message Date
f11a6d3a84 Adds support for utf paths on Windows.
Not all file formats/calls are supported yet. It will be expended.

Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20 02:17:37 +00:00
de595d995f fix scons compilation, hopefully for all platforms that have a problem. 2012-02-22 20:31:19 +00:00
9ca3084d4d Attempt to fix scons compilation of blenderplayer.
Added bmesh to player libraries and changed the priority of blenlib so as to avoid duplicate definitions (looks like there are actually functions defined twice that cause conflicts if one changes the order of linking...figures).

Only tested this on mingw-windows, I hope it works elsewhere too.
2012-02-22 03:16:34 +00:00
bbbbea6024 scons fix 2011-03-17 23:30:29 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
e06eea4fba fix for scons with recent change to how BINRELOC is enabled via cmake.
also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly.
2011-02-25 14:45:45 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
c40725fe5e remove BLI_bfile, has been in blenders source for quite some time but remains unused.
can add back in if its ready to be used ofcourse.
2010-11-07 16:02:17 +00:00
Nathan Letwory
f515b579e7 Remove BLI_bfile.c from build process. It is unused, and currently throws error C4013
(ie. previous commit works sweetly ;)
2010-10-19 05:47:22 +00:00
1f8f55b3cd - Reverted "Set FREE_WINDOWS when compiling with MinGW"
- Reverted own changes made to _stat function BLI_exists
- Use __MINGW32__ instead of FREE_WINDOWS in BLI_exists
- Removed recently added lib dependencies for mingw
2010-07-19 09:19:54 +00:00
Nathan Letwory
38860522bf Set FREE_WINDOWS when compiling with MinGW 2010-07-19 09:04:22 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
Ken Hughes
0270d34272 BMesh branch
------------
Add bmesh to scons include path
2010-03-11 18:21:17 +00:00
222dc9cf13 OSX compile fix, for Scons, provided by Jens.
Error caused by openmp weirdness in gcc for osx.
2010-03-10 18:05:58 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
fa6beb4302 System dependent standard directory retrieval functions update : return const strings (as coded in libc) instead of malloc'ed buffers
and plug them into wip BLI_bfile.c to replace the hardcoded paths
2010-02-27 17:03:46 +00:00
f2a8bb3498 this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
93beb0b85a Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk. 2009-10-27 19:53:34 +00:00
deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
Nathan Letwory
9216efcba2 == SCons ==
* bring back 'player' libtype, after investigation with ideasman.
  scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-09-05 01:58:02 +00:00
Nathan Letwory
fc8ba755bd * fix linking order.
NOTE: this needs changes to stubs.c, but need to check with ideasman_42 how to fix with cmake. Probably linking order issues, but stubs.c currently generates warnings for msvc (redefinition of funcs) and errors for mingw (same redefinitions). Removing the offending lines from stubs.c fixes that.
2009-09-04 23:22:46 +00:00
Nathan Letwory
20f39ec7d8 == SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
2009-09-04 12:56:30 +00:00
Nathan Letwory
bade641408 == SCons ==
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
2009-09-04 10:40:41 +00:00
4d0a6fee4a cmake option to disable SDL,
bpy_interface.c - change order of checking scripts to avoid calling stat on .py files.
2009-07-20 10:24:53 +00:00
405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00
Nathan Letwory
64dd45ef43 2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
  NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
  NOTE2: many of the libs are being linked in statically
  NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
  NOTE4: comes after NOTE3
2009-02-20 22:08:02 +00:00
Nathan Letwory
9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
Nathan Letwory
521fe6739a 2.5 / SCons
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
2008-12-23 21:20:34 +00:00
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
483136c8e4 Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
writefile.c had usless include.
2008-11-11 14:14:22 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
18fe6c27ff Compiling/Warning Fixes (for scons/mingw + "split sources hack") Part 1:
* Removed compiler warnings from texteditor work
* Added round brackets around the new defines for IPO channels for extra texture layers
* Tweaked priorities so that BLI_heap_* functions in blenlib can be found by linker (split-sources specific)

TODO:
* "monkey*" vars cannot be found still
2008-09-05 06:05:25 +00:00
09c2fd6f11 Linux only addition to know for sure the path of blender because sometimes the Play button doesn't work depending on how blender is started.
This uses binreloc - http://autopackage.org/docs/binreloc/
it should also solve the problem of python scripts not being found.
2008-01-18 15:10:17 +00:00
Nathan Letwory
15da2232f7 * tweak linking priorities - should help for GCC users
* some lib renaming
2008-01-08 09:47:44 +00:00
Nathan Letwory
c2acbef851 * added SConscript for windowmanager
* tweak other SConscripts for editors/include
* commented BKE_bad_level_calls.h in writeframeserver.c - please check it doesn't break make builds

This compiles until final linking, which still fails.
2007-12-27 22:16:54 +00:00
Nathan Letwory
7fd8ce8156 * Patch #4909 by Joseph Eagar (joeedh)
- this patch adds verse support for SCons, which can be enabled by
    giving WITH_BF_VERSE=1, ie. on command-line
  - this patch also adds a custom lib dir possibility. From the patch description:


 "To set a custom ../lib dir, put LCGDIR="path to lib dir, including the platform folder name!" in your user-config.py."

* Fixed win32-vc-config.py so that it links to the proper library. Reported by Brandano.
2006-08-22 13:04:07 +00:00
Nathan Letwory
d9f9e76500 ==SCons==
+ SCons support for pthreads-win32. Library will be committed shortly into
  lib/windows, so be sure to check commit list and update that as well
  when the pthread lib is available.
2006-02-25 14:53:27 +00:00
Nathan Letwory
29a5fbc6b7 ==SCons==
* add -pthread compile switch for linux2 platforms to be on the safe side.
2006-02-19 22:21:45 +00:00
Nathan Letwory
ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
Nathan Letwory
631a8d85d4 * WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONAL
* typo in adding BF_OPENAL_LIBPATH, resulting in it not being added at all
2006-02-05 12:24:52 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
2f8708da02 Three-in-one commit:
- Compositor now is threaded
Enable it with the Scene buttons "Threads". This will handle over nodes to
individual threads to be calculated. However, if nodes depend on others
they have to wait. The current system only threads per entire node, not for
calculating results in parts.

I've reshuffled the node execution code to evaluate 'changed' events, and
prepare the entire tree to become simply parsed for open jobs with a call
to   node = getExecutableNode()
By default, even without 'thread' option active, all node execution is
done within a separate thread.

Also fixed issues in yesterdays commit for 'event based' calculations, it
didn't do animated images, or execute (on rendering) the correct nodes
when you don't have Render-Result nodes included.

- Added generic Thread support in blenlib/ module
The renderer and the node system now both use same code for controlling the
threads. This has been moved to a new C file in blenlib/intern/threads.c.
Check this c file for an extensive doc and example how to use it.

The current implementation for Compositing allows unlimited amount of
threads. For rendering it is still tied to two threads, although it is
pretty easy to extend to 4 already. People with giant amounts of cpus can
poke me once for tests. :)

- Bugfix in creating group nodes
Group node definitions demand a clear separation of 'internal sockets' and
'external sockets'. The first are sockets being linked internally, the latter
are sockets exposed as sockets for the group itself.
When sockets were linked both internal and external, Blender crashed. It is
solved now by removing the external link(s).
2006-01-29 11:36:33 +00:00
9eadefee11 Scons changes needed to get it compile, works here! :) 2006-01-23 22:44:44 +00:00
dd7bcb94bf - sillyness... added drawMappedEdges for mesh
- revert to drawLooseEdges instead of general drawEdgesFlag
 - ditched TFace edge flags, done dynamically now which also
   means don't need to recalc surface on flag changes
 - added BLI_edgehash, guess what it does
2005-08-21 20:48:45 +00:00
b12f801681 updates to the OS X build system :
- XCode project
- Scons :
    scons stopped working for Os X in the last month (dont know when) :

     * the '.' and '..' keywords in CCPPATH
          are not recognized anymore for sconscripts compiling files at
          a sub level
     * when doing a scons clean, the 3 subdirs in build dir are removed
      and scons then fail to recreate them (exten, intern, source)

this commit solve the first problem as a temp workaround
for the latter simply recreate the dirs manually

I will investigate that further when on vacations,  which i should already
 be.
 ;(

all 3 build systems are now working on Os X
2005-08-04 16:05:28 +00:00
0f3303b7c5 Fix for zlib with MSVC/SCONS. Should compile now. This does not fix the bullet issues yet. But with this Blender should compile without the gameengine. 2005-07-28 18:11:10 +00:00
d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
70a4ead0ae SCons updates
* Blender static now links. By default this option is disabled on all
  platforms. Simply set the option in config.opts to 'true'.
* Added the following flags to config.opts:
  - HOST_CC.    This is the C compiler for the host platform. This value is the
                same as TARGET_CC when not cross compiling.
  - HOST_CXX.   This is the C++ compiler for the host platform. This value is
                the same as TARGET_CXX when not cross compiling.
  - TARGET_CC.  This is the C compiler for the target platform.
  - TARGET_CXX. This is the C++ compiler for the target platform.
  - TARGET_AR.  This is the linker command for linking libraries.
  - PATH        This is the standard search path
  All SConscript files have been updated to reflect these changes. Now it's
  possible to change only the root SConstruct file, and all compiler specific
  variables are passed automatically to all SConscript files. Of course, this
  does not apply to makesdna because there the host and target platform is
  different from all other libraries.
  To pass a variable that applies to all platforms, all we now have to do is
  set the correct value in library_env


Note: as usual, to get the latest options in the config.opts file, first
      remove your version.
2004-02-29 21:40:48 +00:00